BlbecekBobecek's forum posts

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#1 Posted by BlbecekBobecek (2691 posts) -

@BlbecekBobecek:

@BlbecekBobecek said:

. Map

On first sight both maps look basically the same (which is also what most anonymous LoL players say about them because they never seriously played DotA 2), but in a closer look, there is a lot of difference.

First of all, the top lane is vastly different from the bottom lane in DotA 2. Each side has one lane, that allows pulling of creeps to neutral camps (gaining more XP by killing neutral camps early and denying some XP to your opponent because the neutrals kill some of your creeps in the process), but it is also much easier to gank this lane (where a jungler usually is if the team decides to have one).

What I love about LoL map is that it contains neutral camps with various bonuses. Timing respawn of those camps adds great dynamic to the game and forces shodowns. DotA basically only has Roshan and it is not that crucial to kill him as soon as he spawns.

There are also some other differences between the maps like high grass vs high grounds that prevent vision, etc., but those are minor in my opinion.

Its also worth to mention the fact that LoL has a 3v3 map Twisted Treeline, which is great if you only have two friends to play with currently online. I personally only play TT in LoL lately, because when Im alone or if we are five, I go for DotA 2.

you have 0 knowledge about the Dota map. It is more skill fully created, to an extend where I get amused even now after playing 1800 games of dota 2 and roughly 3000-4000 games of WC3 dota. Each and every twist and turns means something in dota and trust me it impacts the game. ROSHAN kills are so most very important (dont point this for grammatical mistake, just get its important) and the whole game revolves arround him.

" Timing respawn of those camps adds great dynamic to the game and forces shodowns. DotA basically only has Roshan and it is not that crucial to kill him as soon as he spawns."

seriously ? roshan spawns are timed. Every single neutral units on maps are timed. Do you even know that you can stack neutrals? Do you even know that in dota you can block neutral creep spawns? Do you even know that you can pull your lane creeps to the neutrals and chain pull other camps to kills a wave of creeps completely? Do you even know that the placement of neutral camps plays so much importance in game. And adds a lot of bonus for certain heros to lane top or bottom (tinker or alchemist or doom or beast master and much more heros, i dont think you would even understand if i explain)

And there is this whole freaking concept of runes (double damage/haste/invisibility..etc) that are present in the map and has time for spawn, which needs to be controlled to control the game?

There is a super awesome feature of blocking creeps or even HEROES (that is how i like them to be called!) which impacts the game to a greater extend. I seriously tried blocking creeps and heros (I like calling them that way) in LoL it is either impossible or usless (Did i say that i have played atleast 2000 games of LoL and own 99 Heros in it!!) Controlling the nc is helpful to an extend in LoL where as it means the whole game for a lot of character in Dota.

Have you ever heard of high spots, its importance? Do you even know that the FOG of war is dynamic in dota2 and is static in LoL and do you even know that there is a Day / Night cycle that affects Fog of war as well as skills of certain characters.

I would forgive you for any thing that you made mistake on with this comparison but the maps. THE MAP in dota 2 is far more superior compared to LoL.

Yep, I know everything you wrote there and agree with most of it. I have played more Dota and Dota 2 than you. Just one thing - where did you get the impression that I know nothing about Dota map? Rofl, cheap flamebat.

#2 Posted by BlbecekBobecek (2691 posts) -

I agree with most of what you said. I like Dota 2 more though despite only playing in pugs. It's simply the better package. I have 100+ hours played Dota 2 and probably 5 times that in LoL.

If someone plays LoL and haven't got access to Dota 2 yet but want to know the differences apart from visuals, here is a nice topic about it.

spittis

I have about 75 hours in DotA 2 and I feel like I havent even started :-) (OFC I got tons of time in the original DotA and in LoL too). I must say I too think DotA 2 is overall the better game, I just wanted to keep the OP as objective as possible.

#3 Posted by BlbecekBobecek (2691 posts) -

There have been several articles describing how a player of LoL feels once he enters into DotA 2 lately. The problem is those articles were written by people that didn't actually get into DotA 2 and they basically had no idea what they are talking about.

On the other hand, there are a lot of elitist statements by DotA veterans that act like douchebags calling LoL causal, kiddy, etc.

I played both of these games a LOT and I want to try to compare them without any prejudice and without stating which one of them is better.

1. Accessibility

Lets get this out of the way, the answer is known by most ppl anyway: LoL is more accessible than DotA 2. Dying is less punishing because you don't lose that much gold and even if you get owned two or three times during the laning phase you still won't be that much behind. If you get killed or are forced to run back to your base two or three times during the laning phase in DotA you are several levels and a lot of gold behind and it will be very tough for you to get back into the game. Also LoL has nice tutorials on everything, even video tutorials for every skill, etc. That is what makes it a lot more accessible.

2. Difficulty

Difficulty of both games depends on the skills of your opponents. DotA 2 is a bit tougher to get into, but that is a matter of accessibility, not a matter of difficulty.

3. Hero Design

I don?t aim to measure the artistic stylization of hero design, because its a matter of personal preference. I personally like both ways I like the wild colorful comics style of LoL just as much as I like the darker, more fairy tale-like approach of DotA 2. I want to focus more on character development, variability, etc.

3.1 Character variability

This is where DotA 2 kicks in. Despite having less characters than LoL, the roster actually gives you more options. Every single hero in DotA 2 is highly specialized in certain ways and lacking in others and each one has very unique play style. LoL has its greats too, but many of LoL champions feel a bit generic compared to the distinguished personality of DotA 2 heroes (I mean personality through skills and in gameplay).

3.2 Character development (through levels and items)

In both games, characters gain power through levels and through items. Level cap of champions in LoL is 18 and level cap of heroes in DotA 2 is 25. After the level cap is reached both games have their characters fully developed (i.e. you can?t have the same max level character with different skills). Level cap is a bit higher in DotA 2 not only by the numbers, it actually takes longer to reach it in-game. Thats why many DotA 2 players feel like they were stopped from growing just when they started to be a bit ahead of their enemies. Its also less punishing if you stay a few levels behind in LoL, because you will equate your opponents sooner thanks to the lower cap.

In terms of items, the difference is even bigger. It is almost impossible to max out on items in DotA 2 (i.e. get into a situation when you have plenty of gold and no idea what to buy to make your char better), while its quite common in LoL.

Its a tough call whether the overall lower power cap of characters in LoL is a bad thing. It allows for some nice comebacks of a team that slipped behind earlier in the game. On the other hand once your Sven is level 22 with BKB and Satanic in inventory and enemies are stuck around 18 struggling to gather their core items in DotA, you feel like a real badass.

4. Skills

Both games are heavily based on using hero skills. Some skills are very similar (like Amumus or Urgots ultimates vs Treants and Vengeful Spirits ultimates). Im not going to argue about who copies who. Its pointless and although all those skills were first used in DotA, some of them were designed by Guinsoo who later just used his own ideas again in LoL.

Its a matter of fact that overall skills are bigger in DotA 2. They cost more mana, have longer range, more damage, longer stuns or silence effects, etc. There are things like perma invisibility, 5sec. stuns, etc. Therefore it is more important to use them right. Missed a fissure? You are out of mana and will be for some time unless you buy some mana regen items or go back to your base!

On the other hand, it is more satisfying to score a kill in DotA 2, because not only it matters more (kills make more difference in DotA 2 than in LoL), but it also comes with a bigger bang!

5. Map

On first sight both maps look basically the same (which is also what most anonymous LoL players say about them because they never seriously played DotA 2), but in a closer look, there is a lot of difference.

First of all, the top lane is vastly different from the bottom lane in DotA 2. Each side has one lane, that allows pulling of creeps to neutral camps (gaining more XP by killing neutral camps early and denying some XP to your opponent because the neutrals kill some of your creeps in the process), but it is also much easier to gank this lane (where a jungler usually is if the team decides to have one).

What I love about LoL map is that it contains neutral camps with various bonuses. Timing respawn of those camps adds great dynamic to the game and forces shodowns. DotA basically only has Roshan and it is not that crucial to kill him as soon as he spawns.

There are also some other differences between the maps like high grass vs high grounds that prevent vision, etc., but those are minor in my opinion.

Its also worth to mention the fact that LoL has a 3v3 map Twisted Treeline, which is great if you only have two friends to play with currently online. I personally only play TT in LoL lately, because when Im alone or if we are five, I go for DotA 2.

6. Conclusion

Both games are great at what they are doing.

LoL is more accessible, while DotA 2 is more punishing, but also more rewarding. LoL is easier to learn, DotA 2 is a deeper and more complex experience.

If you want just to have fun and relax in a game of this genre, go for LoL, you will have tons of fun. If you have group of 5 people with similar mindset - thats even better, you're gonna have even more fun!

If you want a game that you need to put a lot of effort into to really master, if you have 4 reliable friends to make a team with and if you want to be rewarded for your hard work by real excitement of well deserved victory, go for DotA 2. It will take you on a journey through hell, you will be owned hard by teams that play tighter, gank better, and every little mistake will cost you the game. But beating the other team, punishing their own mistakes and breaking through their base will be huge satisfaction and feeling of accomplishment!

#4 Posted by BlbecekBobecek (2691 posts) -

Bile demon

#5 Posted by BlbecekBobecek (2691 posts) -

[QUOTE="BlbecekBobecek"]

You CAN eventualy cure the curse, so whats the problem?

spawnassasin

dont know still reminds me of Demons Souls when you died and lost half your health

you can have your health bar back once you prove to the game you dont need it anymore

On higher levels I played in a soul form (with only half of my life) most of the time anyway because once I used the stone that returned me to living I had black phantom invading my world in matter of a few minutes, and thats not very good if you want to progress in the game :)

#6 Posted by BlbecekBobecek (2691 posts) -

You CAN eventualy cure the curse, so whats the problem?

#7 Posted by BlbecekBobecek (2691 posts) -

Demons Souls is not a game for anybody. You have basically two options: you can just say "Well, this one is not for me" and leave it that way, or you can try and put more effort to it - its possible that it will eventually become the best game you have ever played after that.

But if you are the average Joe Gamer, stick to Call of Duty and be happy with yourself, no reason to go deeper for you.

#8 Posted by BlbecekBobecek (2691 posts) -

I havent yet picked up Resistance 3, but Im still playing Killzone 3 multiplayer quite often and loving it, so I will recommend KZ3. Also it has probably the best graphics you can see on consoles to this day.

#9 Posted by BlbecekBobecek (2691 posts) -

I loved Mario Charged Football if it counts.

#10 Posted by BlbecekBobecek (2691 posts) -

I think everyone misunderstood the question. Yes, the controller has a sensor bar built in so you can stream and play Wii games on the controller (I think...), and the console itself has the same power plug for the sensor bar as the Wii for Wii games and Wii U games that use the Wiimote. Not sure if it comes with one or not.

guitarist4292

You have no idea what sensor bar is for, right?

EDIT: Well I didnt want to bash you only so there goes a hint: Wii sensor bar is NOTHING more than several infra-red diods. Nothing. You can easily stick a few infra red diods on the bottom of your TV in the right distance from each other and you would could throw your sensor bar away. Why on earth would you need this on your controller?

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