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#1 Battleguild
Member since 2006 • 545 Posts

If you're human you can summon the Witch behind the column before the fog wall, if you summoned her for the Moonlight Butterfly fight.  Though I don't recommend it becuse she doesen't take/deal that much damage, and because you have a summoned ally, each of the Kings will gain an additional 50% health making the fight much much harder.

 

If you want to summon someone, make sure it's a human player not an NPC.

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#2 Battleguild
Member since 2006 • 545 Posts

Burn it with Fire! I'm serious, not only will it keep the cockatrice grounded but it will deal continuous DMG, make sure to peg it with an oil flask.  Bring petrification cures as well seeing as the 'cure all' stone doesn't help.

I didn't favor any of the melee or mage classes, I used the Strider/Mystic Archer class (exploding arrows are awesome and do fire DMG!).  You may also need a cure for poison if you get scratched.

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#3 Battleguild
Member since 2006 • 545 Posts


This is pretty much a giant wish-list I would like to see all in one game.


1. Random Dynamic Mob Leveling:  Mobs spawn at difficulties lower/even/or higher than your level to randomize the difficulty so something isn't always "too easy" or "too hard".

 

2. Random Mob Spawns, Types, and Seasons/Terrain Types:  A larger diversity of mobs and group sizes in an area that's based on time of day and possibly the season you're in.  So at certain time/seasons you're in you can only find specific enemies within that season or terrain for their drops.

 

3. Random Field Bosses and the inclusion of 'Colossal size' enemies: Once in a while based on time of day and/or season a unique field boss will appear and have a higher chance for unique drops.  Colossal enemies would give that "Shadow of the Colossus" feel in which you have to climb higher to get to weak points.

 

4. Procedural Generated Loot, Weapon/Armor Penalties, Item Naming and Item Repair: All weapons, equipment, and misc. items are generated with random qualities like Diablo 2 and can break if not repaired.  Any class can use any type of weapon/armor but if you're not using the correct class for them you will get a "penalty" that will reduce their effectiveness. If you go to a smithy you can change an item's name.

Ex:

Name: "Worn Jagged Iron Sword"

Weapon Type: One-Handed Sword

Item Quality: Iron/Worn

Item Effect(s): "Jagged" - Increases chance of inflicting Bleeding. / "Worn" - Reduced durability and damage/ If in wrong class "Class Penalty" - This weapon's attack/block are reduced by 50%

 

5. Skyrim-sized Map, Randomly Generated Dungeons, More Cities/Towns & Larger NPC Populace.

 

6. Increased Character Customization and Exchanges:  More hairpieces/faces to choose from, different races to play as with unique stats and abilities, larger armor and weapon variations, have the option to "mirror" your character so they can appear to be left handed if you prefer, and the ability to exchange GP (gold pieces) for Rift Crystals, perhaps at a 10GP : 1RC ratio.

 

7. More Classes and Vocation-based Skill Slots:  Introduce more classes like Lore Master (can use tomes without them breaking), Rogues (don't need keys for doors/chests and can pickpocket), and more.  When you become proficient with a class you gain a Skill Slot belonging to that class.  (Ex. If you max out Ranger, you will gain a "Ranger Mastery Skill Slot": Any class equipped with this Skill can use bows/crossbows without penalty.")

 

8. Procedural Generated NPCs, Quests, and Relationships: Randomly generated NPCs every other hour while not in town would make it appear that they "come and go" with the exception of those that give quests (until their time limit expires), permanent residents (usually story important NPCs), or if you've developed a relationship with them (in which case they stay at an inn or your house).  Quests on the board are also randomly generated and have expiration's to make room for more.  The ability to make simple conversation with every NPC, give gifts, or even marry them. (similar to Fable but more in depth) (I'll explain the purpose of this in more detail later.)

 

9. Houses, Mounts, Menus, Quick-Panel, and Item Usage:  The ability to buy houses within a city/town/or the outskirts and to decorate them.  To be able to use mounts as a form of fast-travel on either horses, dragons, or other types of mounts for the larger map and to include mounted combat.  An alteration to the Menus to make them more user friendly and an inclusion of a quick menu so you can use items mid-combat without pausing.  Items that are used also require an animation that become 50% effective if you're hit during use and all items have a cool-down timer so they can't be spammed.

 

10a.  A "Prestige Mode": This is similar to NG+ but can only be obtained if you're married, after that you can activate it at any point in the game.  You will be given a new character (your child) whose appearance and/or gender you can accept is based on the Arisen and your partner or you can use the Character Creator Menu.  You will restart at LV1 with stats and abilities that will be based by both parents (this could be considered a breeding system), you will be able to keep all your previous inventory, and you will get two "Mementos" which will be a weapon based on your Arisen's previous class and a ring/necklace/or cape based on the partner with each having the respective character names on them. (ex. "(Name)'s Greatsword).  This will also reset all bosses so you can re-fight them if you wish.

10b. Prestige Storywise:

If you "prestige" before you defeat Grigori, the Arisen fails to kill the dragon and both parent die, not only will your primary quest will be to avenge them but you were also born "heartless" so killing the dragon will return your heart thus removing the dragon's curse from your lineage.

If you "prestige" after you defeat Grigori, the Arisen becomes the next Seneschal and their partner will remain as an NPC at your house with the former Arisen's pawn acting as the Arisen until you "prestige" again.  Your primary quest will then become to find the new Seneschal and defeat a stronger Grigori.

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#4 Battleguild
Member since 2006 • 545 Posts
I find Magic Archer (MA) to be an overpowered class to use. Since it has seeking multi-arrows, explosive shots, and ricochet arrows that increase in damage the more they bounce (broken in confined areas), the MA easily kills bosses in a matter of seconds. To sum up the class, it's pretty much a point-and-kill class. The only drawback I can find in this class is if you come across any magic-immune monsters (curse you Ur-Dragon!), then your forced to use your daggers which are significantly weaker, though you can use Immolation which increases their DMG output.
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#5 Battleguild
Member since 2006 • 545 Posts
I'll be honest, I mostly play shooters or single player games so my non-shooter coop choices are limited. Minecraft is a good casual coop game, if your unfamiliar it's kinda like playing in a Lego sandbox. Castle Crashers is fun but has some dark humor. But if your really looking for coop games, especially if your going for either light-hearted entertainment or for a younger sibling, your best bet may be looking at the Wii or Wii U for coop games.
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#6 Battleguild
Member since 2006 • 545 Posts
While the xbox version can be more conveniant and "casual", the PC version knocks it out of the park. The PC version is so far into the updates it's not even funny, not only that you can make custom skins without waiting on the developers, and you also have support from the community through multiple mods and shared servers (people can stay and do what they want, even if the host leaves). I own the 360 version, but if I had a good comp I would definitely shelve the 360 one for the PC.
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#7 Battleguild
Member since 2006 • 545 Posts
Buy 'Reeking Boxes', I think they are like $500 ea but they spawn Risen on the Map Area that you use them, depending where you put them the Risen are either strong or weak. I think if you use one on the earlier areas, it spawns weak ones. If you buy a few, you will be able to grind abit.
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#8 Battleguild
Member since 2006 • 545 Posts

Primary Weapon:  Heavy Elite Evangelizer Carbine w/ Grenade Launcher

Frame: Heavy Elite

Upper: Military Engine w/ Evangelizwe Directed Ejection Field Tip

Lower: Survey Charge w/ Default Tip

Attachments: Ammo Sweep / Stasis Coat

Note: Excellent for Mid-Long range fights, dismembers late-game enemies in 2-3 shots per limb, semi-auto & ammo efficient.

 

Secondary Weapon: Compact Elite Revolver w/ Hydralic Knife

Frame: Compact Elite Frame

Upper: Military Engine w/ Compact Direct Ejection Field Tip

Lower: Hydraulic Engine w/ Default Tip

Attachments: Scope / Flame Glaze

Note: Excellent for Short-Mid range fights, dismembers most enemies in 1-2 shots per limb, semi-auto, and welcomes melee combat with flying arms.

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#9 Battleguild
Member since 2006 • 545 Posts

Yeah, I guess I should have been more descriptive on my 'Mounts' section, it's a little hard for me to be organized when I'm such a scatter brain.

 

I should have noted an increase in weapon types, such as scythes, lances, crossbows, and etc.

 

There's nothing wrong with the crystal system, I would just prefer to having multiple ways of getting somewhere, especially if they make the map Skyrim sized, walking would become tedious. Also mounts would bring an alternate approach to combat, using either a sword or bow on the mount would be interesting.

 

As for multiplayer, I suppose the easiest method to fix loot drops from bosses would be to give all players the same boss drop or give the player who dealt the most damage to the boss the rare drop and give everyone else the uncommon drops.

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#10 Battleguild
Member since 2006 • 545 Posts


I've made multiple playthroughs of Dragon's Dogma and it's a really fun game but it has a few pitfalls that can make the game unenjoyable at certain points.  So this is a Top 10 list of things I would like Capcom to add in DD2.


1.  Procedurally generated equipment and/or buffs.


It's a shame that I can do 3 playthroughs of Dragon's Dogma without needing to changing my equipment because I can't find anything better to replace them with.  It would be nice if DD2 had a loot system similar to Diablo 2, that way I can gradually find better equipment as I level up instead of being stuck with premade items that only get worse with time.

Having procedurally generated items would allow you to change your stuff more often and having them sometimes generating with buffs would be nice.

2.  A new Larger map with more cities and actually interesting.

Even though Gransys is a decent sized map, they have too many roads that lead to...nowhere.  Hopefully in DD2, it will have a new larger map (Skyrim sized) with quite a few different geographic locations (which would bring in more interesting monsters to slay). 

In DD, with Gran Soren being the capital and only city...there's very little to do there with only 3 1/2 shops and over half the space taken up by filler.  Hopefully in DD2 that having multiple towns and possibly different races to interact with will make them more 'bustling' and appealing rather than 'avoid unless necessary'.

3.  Better Mob variety, Demonic/Celestial enemys.

Seeing the same enemies over and over is not only lazy but boring, especially if the only thing different about them is a simple palette swap, size, and/or statistics change.  If they include multiple terrain types in DD2, hopefully we will get some more unique enemy types that will change up the experience.

Demons and Angels would be a nice addition for monsters other than Evil Eye/Undead Mages to use Dark/Holy abilities. (Angels probably would only attack you if you attack NPCs or the angel itself.)

4.  Multiplayer Coop.

Coop would be so awesome in this game, though I would think it would be limited to 4 players max and involve the pawns in some way. Coop would involve the campaign, though the highlight may be an arena where players work together to take down monsters in a 'Boss Rush' style challenge to see how long they last, or a PVP arena.

I suppose if it's 2 player coop the remaing party slots would be filled with both players main pawns, 3 players would only have the host's pawn and 4 players would have no pawns available.

5.  Tech trees and video explanations.

When getting upgrades for you character, we should have a flowchart on the abilities we've unlocked so they're not all in a single drop down list and when you select the ability your interested in, before it's unlocked it should show you what the ability does and how to use it with an in-game video.

6.  Collossal sized enemies.

Having some epicly sized 'field bosses' would make some awesome climb battles.  Possibly 1 'field boss' for every terrain type available and have a unique drop when slain.

7.  Mounts.

Having multiple ways to travel other than by foot or warp crystal would mix things up.  Horses would make for an ideal 'go anywhere' form of travel especially with the bigger map.  Wagons would be good for town to town fast travel without the use of a crystal port. Drakes or Serpents/boats would make for quicker late game travel and to reach certain bosses.

8.  Remove 'Fetch Quests' or have a stand-alone notice board for them.

Self-explanatory title.

9.  Larger text fonts and status effect icons.

I'm about to buy a new flat screen but quite a few of the texts in the game were very difficult to read because they were so small.  As for the status icons, they just look like small blurs that you can't tell what's wrong with you unless you pause and manually go to the status screen just to see what you're afflicted with, I think they should be bigger and be given a description in the immediate pause screen.

10.  Rework Pawn AI


Funny how almost everything works for the game except the most advertised part.  Pawns in this game are only useful as distractions or as pack mules. 

We should be able to manually change on how our pawns act without the need of the "Knowledge Chair", and we should also be allowed to 'program' them with tactics and command them with orders like your allies in Dragon Age Origins.