BassGSX's forum posts

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BassGSX

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#1 BassGSX
Member since 2005 • 254 Posts

@xxgunslingerxx: That's the F2P aspect of this game. It's a mobile game and they monetize on it with consumables such as these.

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BassGSX

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#2  Edited By BassGSX
Member since 2005 • 254 Posts

I personally think it's very overrated. It feels more like a simulation OF A game, rather than a game itself. Half the time, you're not even spent engaging in the gameplay mechanics, but rather looking to do so. It really doesn't make you any more "social" either with other players. In terms of versatility and optionality, the game is very linear and barebones. You either wander around looking for Pokemon to capture in multiplies to power up and evolve or you challenge the Gym. This all sounds fine, but it's all very simplistic, time-consuming and tedious; they don't include a Pokemon feature staple, trading. The "Battle System" needs to be revamped and more thorough and intricate; also, I'd rather battle and weaken Pokemon rather than just mindlessly hurling Poke Balls at it and hope that it sticks.

Also, another gripe I have is that you can't casually just pop open the App and play it when you want to unwind and relax, because you have to be moving across a geographic landscape. I like the idea of being active, but I don't enjoy playing my games on the go when I'm walking. It just doesn't feel natural or comfortable to me; it feels quite awkward and unsettling at times. Also, if you're in an empty open field, woodland area, or some rural town; you're not going to have access to many, if any Poke Spots. So the game's design mechanic is heavily biased towards urbanized areas where Poke Spots are in abundance, its easy to traverse the streets either on bus or trains etc etc. The concept is nice, but I don't think they thought it through thoroughly in a practicality sense. Most of their derivative thinking comes from how Japanese people play their games around their lifestyle; which doesn't always apply to the way we play games or how we can do so.

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