AntJR's forum posts

#1 Posted by AntJR (48 posts) -

[QUOTE="AntJR"]

One of my ideas, with any game that uses points to gain strength, the experience would be calculated with each attack landed, so if you ran before defeating the enemy, you'll still have expereince, based on how much damage you did and you'd even get some expereince just by entering battle with the enemy.

Saladin__7

That sounds like what Game Arts did in Grandia. Weapons are used in battle and level up as you use them during the battle. Maces, swords, bows, hammers. They all level up in-game and increase specific attributes of the character wielding them.

Your weapons level up? That sounds awesome, I'll have to check that out sometime :)

#2 Posted by AntJR (48 posts) -

No, you could just hit the enemy with everything you've got, teleport away and wait for your health and mana to recharge, teleport back in and hit 'em with all you've got, etc. There'd be no way you could lose and it would be boring.

Jackc8

You wouldnt be required to do that, its more of an optional thing really.

#3 Posted by AntJR (48 posts) -

Wow, errr, yes no.Justinps2hero

Which one? or do you mean both yes and no?

#4 Posted by AntJR (48 posts) -

Im assuming quick reflexs and skills arent all that important to ya.Lulekani

They are, you can still have both those things without being underleveled from the rest of your team.

#5 Posted by AntJR (48 posts) -

Do you think there should always be a garaunteed way to escape from areas like dungeons and caves? How about battles(regular battles, or even battles that are usually inescapable)? And should there always be a consequence for attempting to escape areas and fights?(the enemy gaianing extra turns, having to wait for an opening, gaining zero expereince points etc.).

To me, escape should be available at all times, every character should be able to escape at the same time, with no costs(not even ability point costs if its a special ability), and the enemy should never prevent escape. Even experience should still be granted.

One of my ideas, with any game that uses points to gain strength, the experience would be calculated with each attack landed, so if you ran before defeating the enemy, you'll still have expereince, based on how much damage you did and you'd even get some expereince just by entering battle with the enemy. You can escape battles(even boss battles) by teleporting away to heal, get items etc. and come back to resume the fight at any time. Also, for escaping areas, you get that ability at the start of the game, and can use it any time you want, you'd be able to come back at that exact same spot you were last standing, of the area you visited. :)

#6 Posted by AntJR (48 posts) -

In games that use level-up system with team members and/or beings that become your allies(like Pokemon and Shin Megami Tensei for example), do you think that all members should always be at the same level and level up at or close to the same time as everyone else? or should they all be at individual levels and get stronger at thier own pace?

My opinion is they should always grow evenly, and possibly even join your at the same level as you or the majority. Especially if you have more team members in the game than your allowed to bring with you in battle, all inactive members should gain the same amount of exp as the ones active, so if you have a change of heart or need to switch to them because of thier stats or elements, you can do it without worrying about them surviving :)

An idea I had at one point was a game where the whole team links themselves together so they all default to the level of the main character and grow at the same rate(their stats and element weaknesses/strengths are still the same though) and each person can send thier exp to inactive members, like telepahtic twins! :)

#7 Posted by AntJR (48 posts) -

The Universe says you can't have it both ways, look at it this way, many games have great stories, many games have great gameplay and many games have great stories and gameplay, but no games that allow you to further the plot interactively are good. Most of the time great games you'l find yourself playing just to further the plot, one headshot at a time. Like final fantasy, the story features all these great elements of family values and destiny and love and blah blah blah, but everything, one way or another leads to a battle, you play no role in any other way and if you do its poorly done.Lulekani
The universe doesnt say that.

#8 Posted by AntJR (48 posts) -

I didnt watch the video. IMO story telling in video games is absolute garbage, simply because of the timeless conflict between stories and interacting. Good stories are passive, ALWAYS ! Good Interaction is active, ALWAYS ! You can't have both. Nope , To The Moon doesnt count, its too passive to be a video game, and would've made a better movie, or novel than a game.Lulekani
I disagree. Who says you cant have both, intercation combined with storytelling makes the story even better. Video games and interaction mix very well, and you wouldnt really have any video games with stories if they were never combined.

#9 Posted by AntJR (48 posts) -

I don't mind it :P How lazy do you have to be to not want to get off your ass to put a disc in after progressing through the story :PTrainerCeleste

Its not about being lazy, lol :)

#10 Posted by AntJR (48 posts) -

[QUOTE="AntJR"]

[QUOTE="LordBrew"] Why not? LordBrew

Because, just because people want to make sure they have all of thier discs and not worry about encountering a problem in the middle of a game doesnt mean they want everything handed to them. That assumption is incorrect, those two things arent related.

OK, I see your point and maybe I used a somewhat extreme example originally. However, I really cannot understand how or why there are complaints regarding games coming on multiple discs. Someone earlier posted that they refuse to buy games that come on more than one disc. How on earth can you justify not buying a game because it has more than one disc? (Unless it's a crap game of course) If we were still playing games spread across five or more floppy discs that I might be able to comprehend the moaning.

Oh, ok, I see your point too :)

I'd never not buy the game becuase it has more than one disc, personally, I dont dislike it that much :D