[QUOTE="AntJR"]That sounds like what Game Arts did in Grandia. Weapons are used in battle and level up as you use them during the battle. Maces, swords, bows, hammers. They all level up in-game and increase specific attributes of the character wielding them.
One of my ideas, with any game that uses points to gain strength, the experience would be calculated with each attack landed, so if you ran before defeating the enemy, you'll still have expereince, based on how much damage you did and you'd even get some expereince just by entering battle with the enemy.
Your weapons level up? That sounds awesome, I'll have to check that out sometime :)