These days, every publisher is trying to push forward a tactical FPS, action RPG/Shooter hybrid of some type.
I am tempted to used an "anal-ogy" here. Remember the time you see, for the first time, an amazing girl? Prolly happen in school somewhere in your life, and you most certainly have a vivid memory of that precise moment, where your heart stop beating for a moment. In the following month what happen? Many other girls try to mimick her. Suddenly, your classroom was full of blondes(or red hair, or whatever style of clothing). Did many of these girls manage to strike as well or better than the first one, maybe 1 or 2, but mostly they didn't at all. Eventually, another girl try something totally crazy and different and she was the "hot one". Of course, this expand merely over a period of a few weeks/months.
But games/companies follow the same patterns, yet on years/decades. I am expecting more MMO-FPS-RPG-Tactical-Simulation-management games...Blizzard or another similar studio will prolly outdo older games. But the next new champion won't be redoing old stuff. Some studios will be "whoring themselves" as well, and lose their fanbase.
What will be the next big champion about?
- Graphic? Name me champion games, you will realize they usually have subpar graphics with lot of details/love in them. But bottomline, the graphics are not selling the title.
- L33t reflexs? Unlikely, Tetris is prolly the game with the highest focus on reflexes which achieve success, and the amount of l33tness required is limited to say the least. The blend fact is that most peoples with ubah reflexs are out there, not playing video games.
- Time consuming? Yeah, but it will most likely be totally optional and not a requirement to have fun...
- Will it be the first game to bring an idea? Unlikely, most champions games are rehaste of ideas which where never developped properly. EverQuest and WoW are rehaste of older MMOs/MUDS, Guitar Hero is the oldest gameplay I can honestly recall trying...and so on, with a few exception such as Tetris, yet Tetris is the rehaste of a gameplay which was not on computer and you integrate an impartial progression...
- Will it be an expansive title with tons of support? We see examples of both world, so I don't think the budget is a key factor, yet it is always nice to have more ressources, more shiny things.
- Will it be multiplayers? It is my belief that game which OFFER multiplayers options (aka, not enforce it) will always come out ahead of single player games, we are social animals after all.
Despite this: 95% of the games coming will be some form of RPG-ACTION-FPS-MMO-TACTICAL hybrid (take or remove a few).