With the Battlefield 3 release looming closer and closer, it's been getting me thinking on how it will stack up to previous Battlefield entries in the series. Now don't get me wrong, from what we've seen so far it looks **** amazing and I'm super hyped but there are still a lot of things and features that we don't know about in BF3.
So, what are some features of the Battlefield series that you guys would like changed, added, removed to the upcoming Battlefield 3?
1. Magnum Ammo/Damage modifiers. My biggest change would come from the removal of Magnum Ammo or any damage boosting Spec/Perk. It ruins the balance of the game and makes it far less interesting affair when in combat with other players. When 99% of players use Magnum Ammo, then what's the **** point of the othe Specs? I hated it in Call of Duty, I hated it in Medal of Honor, and I hate it in Battlefield. Specs and unlocks should be there to supplement your current weapon of choice, not change it's stats into something it's not. I myself don't use it simply out of principle but I know many people do
2. Team chat. I have no **** idea why they changed it, but limiting chat to your squad only is one of the stupidest changes DICE made to Bad Company 2. This is a team-based warfare game where communication is key and limiting chat to just 3 other people in a 12 man team just makes no sense at all. There have been countless times where I have could have helped out or was in need of help but was unable to act simply due to the fact that I couldn't communicate with the smurf. Hell, they could have at least added proximity chat so we could talk to our teammates when they are near. Add full team chat in BF3!
3. More open and expansive Conquest maps. Conquest has been the bread and butter of the Battlefield series since the beginning offering huge open maps with expansive terrain in order to provide an immersive "battlefield" (pun not intended) experience. It allows us plenty of opportunities in which to use the many vehicles and various flanking maneuvers. With the exception of a few maps, Bad Company 2 severly shrunk down the conquest maps and made most of them a linear experience, essentially a straight line from A to B to C. It makes sense for Rush as it keeps the action instense and visceral, but Conquest has always be about huge open maps. I want to be able to out flank and out maneuver my enemy in every Conquest map