"The problem with writing about games is that reading is linear, while games are generally not."
The thing is, this is a rather subjective statement. Reading can be linear in action: as a vehicle that takes us from point A to B, but that doesn't force a review to be linear in execution or even conception. Foolz3h said some time ago that he likes to write reviews in the way he feels about the game. Linear points leading up to his conclusion about the game, sure, but how is that a problem when he can be creative in how he presents those points? How is that a problem at all? Subjective statement, there, and objectively speaking, it's a jawful one.
iloveflash
Once again I'm going to post a lot of text and this is only because I feel that I have been misunderstood, probably because my essay was floofy. Sorry. If this was all clear to you from the start, I apologize. I'm not posting this to be argumentive, I'm posting to clarify my position.
When you play Planescape Torment, the classic PC RPG, there are lots of different paths which all start at point A and end at point B (though there are some differenciations in point B - just pretend for now). The way these are connected is through a large football shaped object. The path one takes through this football is largely based on the player's actions in the game: talk or fight? Good or evil? This path through the football is not only not straight, but it's also not linear in the least, in that it stops and goes back through the football to past missions, twirls around a bit, meanders through more beloved parts of the game, and altogether is an absolute mess.
What the modern review tries to do is explain the football shape. I propose in my essay that reviews would be more effective focusing on the line within the shape.
The reasoning behind this is that a review is not a football shape at all. There's a point A and a point B and there's a line leading from the beginning to the end. Sure, reviewers make it interesting by chopping up the line and putting it in different positions, making it sound interesting and such. But you cannot construct that football shape out of these interesting lines. If the football shape is big enough, you can't even begin to convey, with your little line, just how many possibilities there truly are. You can describe the football shape all you like, but it just doesn't really make a full picture. We end up with a fuzzy sort of odd looking thing that's sort of a football shape but doesn't really give us the information we need.
However, the line within that football shape? That's unique. It's a product of the football shape, certainly. But it's also a product of the writer himself. The way in which we perceive games is affected by the line.
Describing the line, through lineaer plot or just bits and pieces scattered across a review - this is what I argue is worth writing about. We can get a full line, full of meaty flavor and stunning skill, that's different from any other line. If it's a good game, we will be able to tell through the description of the line, because it's a perception. Perceptions are never objective.
The structure of a review is that it is a line. It starts in one place and ends in another, and the reader experiences it as one single, untarnished line. The author decides the nature of this line.
A playthrough of a game is a line. It starts is one place and ends in another, and the player experiences is as one single, untarnished line, even if on a global scale it's an absolute mess. The structure of the game decides the nature of this line.
A game is not a line. Depending on the game, it can be line-like (say Half-Life 2 or Final Fantasy XIII) or it can be a vast oval or circle (Fallout, Oblivion). But regardless, it is never a line. It is a shape within which lines are created.
I hope this made sense, and illustrates exactly why I have no idea what you're talking about.
EDIT: That wa sprobably the best way I have ever described this. I will draw some diagrams in GIMP and post it as a blog tomorrow.
EDIT2: I made the diagrams, and they look so awful that i'm not making a jaw pun this time.
Picture one
Picture two
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