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Aberinkulas

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#1 Aberinkulas
Member since 2008 • 1139 Posts

Yes, this is a concern I have as well. The only solution I have come up with is to edit the blog or review with placeholder text, which is not a very good solution and would take me weeks to complete.

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Aberinkulas

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#2 Aberinkulas
Member since 2008 • 1139 Posts
Not a bad review! I have a few things to say, so here you go. Not trying to be harsh, just pointing out a potential direction for you to consider. Notes below: 1) Watch those commas and their placement, and do not randomly capitalize words in a sentence. Not a huge problem. 2) Avoid speculation on what would make the movie better unless you're using it to make a greater point, because right now it seems like you're just aimlessly throwing out these ideas and not connecting them properly. 3) Avoid redundancy. Don't use three sentences to say what could be said in one. Too many sentences from the review don't need to be there - it's just filler. It's nice to be conversational in your writing, but not to that degree. Related: If you're considering putting something in parenthesis, consider actually integrating it into the text proper or eliminate it. Some of them, like telling us that you're avoiding spoilers, is useless information and should be struck from the text. 4) Really tighten up what you want to say before you write your review. Don't just mention things because you feel obligated to: create a few main points and use the movie's various aspects to build up that point. For example, you mention that the movie went against your expectations; build on that. In what ways? Quality? Cinematography? You also say it improved on the last film; that's also a touch-point for many aspects, such as acting or the action. Make a few bullet points before-hand and try to come up with a thesis to tie them all together so that everything you mention has a reason for being in the text. If you can't think of a reason to tie it into a point, either expand your talking points or don't mention it. Not everything has to be said. You can use this as stepping stone for making a greater, full-bodied opinion about the film that is more nuanced than a simple "it was good" or "it was bad," which isn't a terrible conclusion but it isn't very useful. 5) I've never been a fan of Pro/Cons lists. If your writing is tight and to-the-point enough, you shouldn't need a summary.
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Aberinkulas

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#3 Aberinkulas
Member since 2008 • 1139 Posts
I've been away for so long that I don't remember who that is. If I see an avatar I might.
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Aberinkulas

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#5 Aberinkulas
Member since 2008 • 1139 Posts

I've been reading and keeping up with everything people have said and there's one point:

Trying to limit users to own games, tie in other services or "tracking" users' playtime seems altogether needlessly complicated. Sometimes I use the collection option, but being forced to use it so I can review games would just make me forget the whole thing. I trade in and give away my games constantly, and it changes forever (but I still have opinions on games I traded away five minutes ago!). Especially something like Raptr, which is even worse on that front.

I just don't think it's fair to force reviewers to use, for some people, what is an unecessary service. You're always going to have people game the system. Let's not make the bar to entry so high that nobody can get in.

I was using Gamespot's reviews system when they used to Graphics, Sound, Gameplay, Value and Tilt sliders and those also seemed fairly unnecessary. Sometimes I don't even talk about all of those topics in my review if the topic isn't important to the game. Game reviews are so subjective - some games have graphics as really important while in other games the gameplay is the only thing that matters. The review should communicate this information without added scores.

I'm, overall, a fan of making things less complicated, not more. Good reviews are good reviews. Glitzing them up or limiting the way they are posted won't change that.

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#6 Aberinkulas
Member since 2008 • 1139 Posts

I think the mentioned overhauls are a pretty good list of ideas, especially the searching by username and popularity. I approve of pictures, increasing the minimum word count, having a private, author only feedback box (or even just an easy way to PM them), and being able to use HTML.

My own ideas, which I haven't shared before:

-Eliminate the "down thumb" concept for "was this review helpful" entirely. This promotes the good reviews, rather than punishing the bad ones. Besides, the private feedback idea would possibly allow readers to voice their suggestions on making reviews better, at least in theory.

-That extra tag line has seemed unecessary to me since Gamespot's official reviews dropped it. I'm referring to the "dissapointing" or "check your bargain bin" tag lines. It has always seemed limited and I never usually use more than a handful of them anyway, because a lot of them are too specific. I'd like to see the emblem idea replace those, granted the emblems are varied enough and have allowance for user input and suggestion.

-Allow reviews to be posted sans score. It's just a random idea of mine - sometimes games have such a garbled opinion in my brain that I can't make up my mind, even if the review itself manages to convey what I'm trying to say. If nobody else thinks its necessary then I'll drop the idea, but I'd like to throw it out there.

I approve of a minor overhaul of reviews and I'm looking forward to the discussion.

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Aberinkulas

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#7 Aberinkulas
Member since 2008 • 1139 Posts
and died painfully.
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#8 Aberinkulas
Member since 2008 • 1139 Posts
where he found
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#9 Aberinkulas
Member since 2008 • 1139 Posts

I know what you mean, but the end result is the same for basically all mediums in that it all comes down entirely to interpritation. I don't mean to say that all mediums are the same! 

Foolz3h

OOOOOOOOOOHHHHHHHHHHHHHHHHHHHHkay then. See, here's the lightbulb going off in my head and such. Ho ho.

I'm going to go rework my GoW2 review intro now.

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#10 Aberinkulas
Member since 2008 • 1139 Posts

Awesome opening sentence, though the repetition helds it back a little. No need to explain the metaphor; it's obvious in its awesomeness.

Foolz3h

You're right. I'll see if I can reword the opening.