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Tales Of Series 2013 First Impression

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AQWBlaZer91 Channel Update: 11/06/2013: Tales Of Series 2013 First Impression

Tales Of

Just when Square Enix continued their disappointing new releases of Final Fantasy, Namco Bandai brings forward excellent news for the series. 2013 is said to not only be the year for Nintendo's Green plumber sidekick and brother of Mario but also this in my opinion marks the rise of the Tales Of RPG series in the West and it promises to bring fourth upcoming titles should the fans in the west continue to support it. This Blog explains about the newest Tales of Games that are announced for America and Europe this year as well as first impressions.

Tales Of the Tempest (Absolute Zero's English Fan Translation)

Release Date: April 1st 2013

Tales Of the Tempest

This may have come out only in Japan back in 2006 but however Absolute Zero didn't pull any April Fool pranks upon announcing that they finished the English patch for the game. While this game is considered to be the black sheep of the series but seeing this game playing with an English is actually quite nice and my first impressions on it is that the two main characters Caius and Rubia seem to get into arguments which can be fun for a few laughs. Also the world map is absurd and finally the battle system is ridiculous.

Tales Of Xillia

Release Date: August 6th 2013 (North America), August 9th 2013 (Europe)

Tales Of Xillia

Tales Of Xillia was announced back in 2012 in magazines and internet pages and now 2013 announcements at Wonder Con, London Con and especially Expomanga showcased a lot of it's English Dub gameplay as well as some skit showings and showing the opening intro with it's original Japanese music intact, they didn't have dual audio for both English and Japanese dialogue. Duirng the showcasing gamers got a chance to see the battle system and character outfit customization which look sweet.

Tales Of Xillia 2

Tales of Xillia 2

At the showcasing at the cons and also on some internet pages the series director Hideo Baba said that if the original Xillia does well in the west, they will localize Tales Of Xillia 2 for the west as well. I already made comments on this game on my Tales Of Xillia 2 First Impression Blog on my channel so check that out for more info on it.

Tales Of Symphonia: Chronicles (Tales Of Symphonia: Unisonant Pack in Japan)

Release Date: October 10th 2013 (Japan), Early 2014 (North America and Europe)

Tales of Symphonia Chronicles 1

During this years Expomanga showcasing in Spain, a possible rumour was spreading out that there was a possible Tales Of Symphonia HD re-release for the PlayStation 3 and then Tales of Festival 2013 was live streamed and then the news of this revival came true. Both Tales Of Symphonia and it's sequel Dawn of the New World are set to be released on the PlayStation 3 with the original game being the enhanced PlayStation 2 version which has extra content not seen in the GameCube original. During the showing of the enhanced original Tales Of Symphonia title with HD graphics and also new costumes which are Guy's costume for Lloyd and Luke's costume for Genis.

Tales of Symphonia Chronicles 2

At the moment I'm impressed to see the entire Tales Of Conference videos I show on Wonder Con, London Con, Expomanga and some other information I looked on the Internet. I'm now convinced to get my hands on a PS3 but however this means I'll have to say goodbye to the PlayStation 2 cause I can't play PS2 games on it. Oh well I'll wait till nearly December for me to decide.

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Written by Anthony Hayball (AQWBlaZer91)

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AQWBlaZer91 Channel Update: 11/06/2013: No E3 2013 First Impression Plans

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AQWBlaZer91 Channel Update: 11/06/2013: No E3 2013 First Impression Plans

Hey guys just a quick update to say that the E3 showings are already on incase you haven't noticed so I'd go and check out the newest announcements. Sadly through I'm not going to watch this years E3 or work on any impressions or update any of the new consoles first impressions due to I'm going to resume my current projects of Light Gun Playthroughs but I will state my impressions on the Tales Of Series this year as I did watch plenty of Tales Of Xillia showings as well as gotten some announcements for the series.

Please give me more time as I'm sorting some stuff out and also I'm also trying to spend some time on my other games as well including AQWorlds. Tales Of the Tempest is on pause temporally and will resume when the Light Gun games are done with.

Hope you guys enjoy the E3 showings and you guys can tell me everything you saw in the comments. Take care.

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Written by Anthony Hayball (AQWBlaZer91)

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AQWBlaZer91's Top 10 Countdown: The Top 10 Best Super Nintendo Games

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AQWBlaZer91's Top 10 Countdown:

The Top 10 Best Super Nintendo Games


I already talked about the bad SNES games but however its now time to show off ten of the best games that the old 16-Bit console by Nintendo has to offer. The Super Nintendo has pulled off a truck load of all time classics to games that are out of this word so it's not easy narrow this entire list to just 10. Following the rules of last time it's one game per franchise and also don't get mad if any of your favourites didn't make the list.

10: Donkey Kong Country

Developer: Rare

Publisher: Nintendo

Release Date: November 21st 1994 (Europe & North America), November 26th 1994 (Japan)


When people thought that the Mega Drives blast processing became a absolute marketing hype Nintendo unveiled a beast known as Donkey Kong Country. It pulled off pre-rendered 3D graphics which was outstanding for the time, a sweet memorable and catchy soundtrack as well as it's additive platforming gameplay which had loads of secrets to find, sidekick animals on ride on and loads of bananas to find and get back.

9: F-Zero

Developer: Nintendo EAD

Publisher: Nintendo

Release Date: November 21st 1990 (Japan), August 23rd 1991 (North America), June 4th 1992 (Europe)


F-Zero was one the few launch titles of the system that showcased the Mode 7 Technology and it was impressive and smooth. The crowed and dangerous high speed race tracks will ultimately challenging against some brutal rivals. But still it's an awesome ride that then set the standard for all racing games to come which makes it 9 on this list.

8: Super Mario Kart

Developer: Nintendo EAD

Publisher: Nintendo

Release Date: August 27th 1992 (Japan), September 1st 1992 (North America), January 21st 1993 (Europe)

Super Mario Kart

The first entry into the Mario Kart franchise began with it's crazy driving fun on the Super Nintendo. Enjoyable power ups like the Red Shells, Bananas and Mushrooms made racers frantic and unbalanced but it's all round additive fun with it's 2 player mode and Battle Modes.

7: Starwing (Star Fox in US and Japan)

Developer: Nintendo EAD/Argonaut Games

Publisher: Nintendo

Release Date: February 21st 1993 (Japan), March 23rd 1993 (North America), June 3rd 1993 (Europe)


Starwing was a 3D game for the system where it used an impressive Super FX Chip to enable 3D polygons and it became a pioneer for 3D games to follow on with this technology. It was just fun to pilot an Arwing to face off against the evil Andross and his minions as well doing a barrel roll.

6: Final Fantasy VI (Final Fantasy III in US)

Developer: Square Soft (Square Enix)

Publisher: Square Soft (Square Enix)

Release Date: April 2nd 1994 (Japan), October 11th 1994(North America), March 18th 2011 (Europe for Wii Virtual Console.)


Before convoluted storylines, license systems and sphere grids Final Fantasy games where it's all about fantastic storylines, loveable characters and challenging battles. Final Fantasy VI on the SNES became one of the best of the old school games in the series for it's amazing soundtrack, events that where not just world shattering but also emotionally driven for it's time. It also featured updated graphics from it's other instalments and also an large amount of playable characters. It was a massive shame that we European gamers never got it on the SNES originally but however thanks to the Wii we can finally play the game on Virtual Console.

Japanese Honourable Mention: Tales of Phantasia

Developer: WolfTeam

Publisher: Namco

Release Date: December 15th 1995

Tales of Phantasia

Just when newer game consoles have just launched mostly people would find J-RPG's that made the Super Nintendo one of the most unforgettable platforms for RPG's. However for one of the first instalments in the Tales Of Series it showcased the magnificent power of the 48 MBit capabilities for it's amazing graphics as well as a sound engine called Flexible Voice Driver for having voice acting as well as the song that played during the intro. Combine that with it's enjoyable characters and fun battle system Tales Of Phantasia was an excellent RPG for SNES that won't disappoint any hardcore RPG fan.

5: Super Street Fighter II: The New Challengers

Developer: Capcom

Publisher: Capcom/Nintendo

Release Date: 1994 (JP, US and EUR)


Street Fighter II brought video game and arcade tournaments across the world thanks to it's balanced gameplay, skills that you can easily pull off and it's epic battle-cries. Now Super Street Fighter II: The New Challengers arrives as the 3rd revision of the game and it includes 4 new fighters, some more rebalances and also this version on the SNES can also do Super Turbo mode as well as new modes such as Time Challenge and Tournament modes. This ultimately makes it probably the best version of the game on the Super Nintendo.

4: The Legend of Zelda: A Link to the Past

Developer: Nintendo EAD

Publisher: Nintendo

Release Date: November 21, 1991 (Japan), April 13, 1992 (North American), September 24, 1992 (Europe)


Zelda has kept well on the NES but however the second game proved to be extremely hard by fans so now the third game in the series returns to it's original roots. Link can travel to both light and dark worlds to solve puzzles, use tools as well as Link's sword to defeat your enemies as well as the evil Ganon to save Hyrule and the seven mages descendent. A Link to the Past is an absolute classic for the SNES and if you haven't played this gem before then I suggest you do so.

American Honourable Mention: Earthbound

Developer: Ape/Hal Laboratory

Publisher: Nintendo

Release Date: August 27, 1994 (Japan), June 5, 1995 (North America)


Like any RPG series that hardly had a chance in Europe this series was pretty much a reason why we can't simply give this kind of genre a chance. Earthbound is set in modern time where a meteorite appears in town and the main character Ness soon knows that he has to embark on an adventure to gain the power to defeat the evil Giygas. The plot might be simple but however character creation, crazy story, crazy monsters and deep gameplay and progression made this one of the top games for the system. It's just a mighty shame we couldn't get this game but however the character Ness and also Lucas from Mother 3 made their appearances in Super Smash Bros.

3: Super Metroid

Developer: Nintendo R&D1/Intelligent Systems

Publisher: Nintendo

Release Date: March 19th 1994 (Japan), April 18th 1994 (North America), July 28th 1994 (Europe)

Super Metroid

Metroid returns to the main console with it's third instalment on the SNES. It's beginning was fantastic with a nice impressive narration from Samus, outstanding graphics and animation, loads of secrets to find with loads of power ups to collect along the way. Samus controls are spot on, the boss fights are menacing the soundtrack is catchy and memorable.

2: Chorno Trigger

Developer: Square Soft (Square Enix)

Publisher: Square Soft (Square Enix)

Release Date: March 11th 1995 (Japan), August 1995 (North America), April 26th 2011 (VC) (Japan), May 16th 2011 (VC) (North America), May 20th 2011 (VC) (Europe)

Chorno Trigger

Now here's a J-RPG that's considered to be one of if not the best ever to be made that it's a big shame that the game never came to Europe till it's DS version in 2009. Chorno Trigger is a masterpiece of storytelling with developed characters, impressive turn based battles and you can chose your battles which was a nice feature. The game also had multiple endings so there were plenty of reasons you can still experience this masterpiece gem even after you think you got through the main ending. Thankfully European gamers can now get this original version of the game on Virtual Console so if you're European and love RPG's like I do then download this gem today.

1: Super Mario World

Developer: Nintendo E&D

Publisher: Nintendo/Mattel (AUS)

Release Date: November 21st 1990 (Japan), August 23, 1991 (North America), April 11, 1992 (Europe), July 1, 1992 (Australia)


Super Mario World is a absolute classic for a Mario game as much as Super Mario Bros. Super Mario World showed off that 16 bit Nintendo machine can do. The game's smoothly animated characters brought the brilliant plat-forming controls and the environments of the game to life. Alongside your regular powerups you had the capes to make Mario fly for a brief moment and also Mario brought out his sidekick Yoshi with his long tongue to eat some Koopas and turn them into tiny flames to burn his enemies. With plenty of levels and forkways for enjoyable Mario goodness it's still why that Mario World is still one of the most famous Mario titles that is still additive and enjoyable to this very day which makes it the number one spot in the countdown.

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Anthony Hayball (AQWBlaZer91)

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Microsoft Press conference: XBox One Game Console First Impression 29/05/2013

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AQWBlaZer91's First Impressions: XBox One Game console First Impression

XBox One

For over 12 years Microsoft's XBox games console has had it's competition against the PlayStation 2 and offered in a new generation in gaming. This included online play on a console much like the Dreamcast through it's online service called XBox Live. Although the console primary survived because of the popularity of Halo dispute the faults the system had. In 2005 came the XBox 360 which launched the era of HD gaming. While it too was rushed and had numerous issues with the dreaded Red Ring of Doom it was the biggest leading console in the industry thanks to it's huge library of games including exclusives that help support it. This also brought XBox Live Arcade where people can download cheap games online and enjoy competitive gaming with friends.

Now Microsoft has announced it's new XBox Console which strangely it's titled XBox One. Rumor has it that it was going to be XBox 720 but instead it's XBox One. That doesn't make any sense to me at all since that machine is going back in numbers.

I watched Microsoft's XBox One reveal conference on Youtube and I'm disappointed on how much it revealed so I decided to look on the internet at other features to describe my impressions on the system and the games announced.

XBox One Image 6

The conference began with Don Mattrick who reveiled the console in the show. He played a video which showcased the model of the new XBox console, it's not a bad look and he then told us the system specifications. It will have a 8 Core CPU, 8 GB of Storage Memory, 500 GB HDD, A Blue Ray Drive for Gaming and also for watching High Quality Blue Ray movies, 802.11m Windows with Wi-Fi Support, HDMI In/Out and finally a USB 3.0. It will give the system a silent operation which seams nice. All XBox One's will come with the Kinect which has a new sensor into it to bring you into the centre of entertainment. It's now designed to respond instantly to your voice and your gestures.

XBox One Image 4

Don then showed off the new controller which is pretty much a redesign of the 360 controller. The Directional pad has been changed into a 4 way design and the battery compartment is said to be more slimmer. Menu and View buttons have replaced the Start and Back buttons and there's now a vibration feedback from the trigger buttons you press. These are the Impulse Triggers, simply one trigger pressed with create a rumble as if you were firing a gun or both can create feedback as if it indicates the direction of an incoming hit. As for the Kinect that was originally done for the XBox 360 is designed to be better. Don explained that it will use a 1080p wide angle time-of-flight camera (Unlike the 360 version where the Kinect had VGA Resolution.), and processes 2 Gigabits of data per second to read its environment easier. The new Kinect has better accuracy over its predecessor and can track up to 6 skeletons at once, perform heart rate tracking, and track gestures performed with an Xbox One controller. The Kinect microphone will remain active at all times so it can receive voice commands from the user when needed, even when the console is in sleep mode you can wake up with a command of your voice.

XBox One Image 7

Before Don explained about the controller and improvements to the Kinect another person named Marc Whitten told the audience about the consoles specifications as well as new features available for the system. The menu interface is designed to be somewhat similar to the Dashboard menu in later updates for the XBox 360. One thing you'll notice when starting up that it remembers your name, your voice and others will use your system. It's also going to connect to all your entertainment like your TV when the use of one command like Xbox On. You'll then notice it turns on instantly with no system or game updates to your own personal menu screen. It shows the last application you were using such as either a game, movie or music track. There is a trending menu where it shows what's popular in the entertainment area or what your friends have been watching or playing in the XBox community.

XBox One Image 5

Don explained about of one of the new features with XBox One that was shown is the new TV software. Basically if you hate having to switch from TV to XBox all the time then you'll be able to switch from TV to XBox through a voice command, it's that easy to switch too and that way it gives your TV remote a break. This is done through instant switching as you can switch to TV to XBox game to Internet Explorer and more all in an instant. A nice little feature is that you can control the way you use TV on the the XBox One by using different hand gestures like doing a grab gesture while watching TV to bring you back to the menu. If you want to go back to it then you simply grab that tab and it returns you to the movie in an instant.

XBox One Image 8

Do you wish to do more then one thing at a time on the XBox One? Well you can with the use of Snap Mode. Snap Mode allows you to have one task while you can have another like for example Internet Explorer as well as your movie. To do this you say XBox Snap Internet Explorer. and then you can watch your movie while surfing the Internet. It's pretty neat for multitasking without having to close down one program and then starting another. Ever wanted to keep up your favourite sport teams for example Baseball or Basketball then you can say XBox Show Fantasy and then it will show off the players alongside the screen as you're watching the game as well as League Standings and also see a few quick clips. You can get a message that a team in a sport game scored a goal and you can go to that game through a voice command. This is also part of a game changing program that will be in partnership with the NFL League in the United States that is later revealed in the show.

XBox One Image 9

If you're having trouble finding the right channels that you want to watch then XBox One introduces the XBox One Guide so that you pick a TV channel and favourite them as you see fit. You can bring up the Guide and chose a channel through a voice command.

You can also connect with friends through a social program called Skype which was a program for PC's and you can have it Snapped to while you're on a game or watching a movie. You can get a message when someone online is calling you and answer it using a voice command.

XBox One Image 10

The XBox One promises to have a lag free environment for gamers online and offline when using the Kinect and any other entertainment program you use on it, such as Matchmaking Online with friends. It will also have XBox Live that is reinvented by the power of the cloud for saving and taking data on the go.

Technically this is impressive rocket science that they shown with what you can do on XBox One. Things such as easily switching from TV to Game or by Snapping a second programming is nice innovation.

Now what about the game's everyone asks, well all I can say about the line up shown in the conference is one of the three main disappointments I have with the new XBox One conference. However the conference stated that the XBox One will have 15 brand new exclusive titles that will be released at launch but 8 of them will be brand new franchises. Some of the games shown at the conference are mostly showing off the new graphics engine for their new game titles. Andrew Wilson from EA came to the stage with the engine the upcoming sport games are going to use, these are Fifa 14, Madden NFL 25 and NBA Live 14. These graphics according to the trailers behind the scene video is incredibly impressive and life like and gameplay shown is actually great.

Afterwards Phil Spencer from Microsoft Studios came up to the stage to reveal Forza Motorsport 5 by Turn 10 and Microsoft Studios. The trailer showed off a race between an orange McLaren P1 racing against a silver McLaren F1 in the streets of Prague. Nothing else was announced for it. He showed us another new title from them called Quantum Break which is in development by Remedy Entertainment. The game will have live-action videos which will blend into actual gameplay. Nothing else is known.

Forza Motorsport 5 XBox One

Afterwards Nancy Tellem of Microsoft Studio's explained a little about how immerse the new XBox will be and then Bonnie Ross revealed a Television show announcement for the XBox One for a Halo Television series which will be live action in partner ship with the best story writers of all time Steven Spielberg. However neither of them told us what the show was going to be about, any possible trailer or when it will be released.

XBox One Image 3

Lastly Activision publishing CEO Eric Hirshberg showcased the announcement of the brand new instalment in the Call of Duty franchise called Call of Duty Ghosts. Ghosts is said to take place following a devastating event that changed balance of power , with the United States no longer recognized as a superpower. Ten years after the event, a band of elite soldiers known as the "Ghosts" wage a covert war against an unseen enemy, with the outcome having far-reaching consequences for both themselves and the remains of America. During the Behind the scenes and trailer videos it showcased an updated graphics engine which will have Water effects, Improved lighting effects, Lens flare effects, HDR lighting, Bounce lighting, Self-shadowing and Intersecting shadows alongside very realistic character models which will have actual damaged skin making the graphic experience more realistic. It also showcased a comparison between COD: Modern Warfare 3 and COD: Ghosts and so far from what I've seen, Ghosts graphics looks really amazing and really life like.

XBox One Image 11

That was the entire showcase Microsoft showed off to be honest, the whole presentation was incomplete. That's my second problem with the conference, they never told us the price of the console and the last issue I have about the XBox One is that the console has it's issues and I found them out from a friend of mine and also on Screwattack's Hard News.

XBox One Image 12

First problem you need to have a Kinect connected as it requires it to work at all and secondly you need to have an internet connection overwise you can't use it. The biggest and most problematic thing I have personally with the XBox One and I think you might agree with me on it or not is that it has no Backwards compatibility with the XBox original nor the XBox 360 and XBLA Games which is a really big disappointment for those who want to play their old XBox 360 games on it. So unless any of the popular XBox 360 games get ported over there then all I'm really going to say this console could turn out to be a disappointment. The biggest flaw also by fans is that used games now require a fee for it to be used on another console since now game discs are tied an XBox One console and XBox Live account.

Maybe at E3 we'll get some more word on the games or any proper announcements that the system could have that would be worth owning. Don't get me wrong the whole TV idea for the XBox is a nice touch but however as a gaming platform leaves so much to be disapointed about. I just find the name of this new XBox console to be ridiculous and I'm really upset that there is no backwards compatible with the orginal XBox or 360 games and also requiring the Kinect and Internet connection to even make the thing work is just more upsetting.

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Anthony Hayball (AQWBlaZer91)

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AQWBlaZer91's First Impressions: Project X Zone Nintendo 3DS Demo

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AQWBlaZer91's First Impressions: Project X Zone Nintendo 3DS Demo

Game Title: Project X Zone

Platform: Nintendo 3DS

Genre: Tactical Strategy RPG/Crossover

Developer: Monolith Soft/Banpresto

Publisher: Namco Bandai Games

Demo Released: 23rd May 2013 (Europe)

Date of Full Game Release: October 11th 2012 (Japan), June 25th 2013 (North America), July 5th 2013 (Europe), Summer 2013 (Australia)

Age Rating: CERO: B, ESRB: T for Teen, PEGI: 12+, PG

Project X Zone Image 1

Video game crossovers have been apart of gaming since Marvel and Capcom put themselves to fighting game tournaments across the globe. This also allowed other crossover titles to follow on such as Kingdom Hearts with Final Fantasy and Disney and Super Smash Bros with popular Nintendo characters. Now there is a brand new crossover title featuring Characters from Sega, Namco Bandai and finally Capcom for Project X Zone for the Nintendo 3DS. It was released in Japan last year but finally it's now announced for it's North American, European and Australian release which is fantastic news for the fans. Recently a demo recently came out on the Nintendo Eshop in Europe to give a taste of what the games offers.

Basically Project X Zone brings together many of the famous and so famous heroes from across the universes of Namco Bandai, Sega and Capcom. Over 50 characters spanning 29 different franchises such as Tekken, Street Fighter, Sakura Wars, Dark Stalkers, Tales of Vesperia, Valkyria Chronicles, Resident Evil, and much more. It's plot according to the description on Eshop says that a rift appears allowing a doorway to bring characters from different worlds to cross paths with each other.

Project X Zone Image 3

In the demo you can play up to 30 times before it expires and the demo showcases one of the chapters in the game. There are apparently different demos for players to try out and this demo I'm commenting is Demo A which is called A lethal surprise. Demo B is supposed to be based around the Ghost N Gobblins stage and it's said to come out in June 27th.

When you start the demo you're given a tutorial laid out in text explain about the game mechanics and controls before the gameplay begins. The Demo takes place in the Imperial Theater from Sakura Wars and you have control over Ryu & Ken from Street Fighter with their solo character (Which I'll refer to later) Devilotte from Cyberbots, Soma & Alisa from with their solo character named Lindow from God Eater, Kite & Blackrose from .Hack, Kurt & Riela with their solo character Imca from Valkyria Chronicles III. Finally you then get Ichiro & Sakura from Sakura Wars and also Gemini & Erica from it as well with Ulala from Space Channel 5 as their solo character helping them.

The game plays very similar to Fire Emblem Awakening where your main goal is to control your ally units to take down all enemy units on the screen as well as defeating a boss unit to win. In this game should you ally units fall in battle, don't panic you can revive them under a cost of a turn. That's only in the Full Game though because they aren't any revival items here as I'm aware of.

Project X Zone Image 4

On the top screen it shows the gameplay, while turn order for your allies and enemies is shown on the bottom screen. You can use the stylus to look around the map where you can see enemies and your ally units. When it's one of your ally unit's turn you can move it around in a grid like area and you can move it in range within the range of the enemies on the map. Ally Units come in teams of two and in some cases a third solo and if possible support from another team which can assist you in battle. Solo units comes to extension from the games the paring characters come from. They can add be added into different parties for different style of play, this is however only done in the full game. Once the ally unit is within range of the enemy unit you can press the A button to start a battle.

The battles is where the game can get extremely chaotic. You use the Circle Pad/D-Pad with the A button to perform different attacks that each ally unit has. However this is not a real time combat system, as pressing that button and you watch the characters perform their attacks and you have to wait before you can attack again. There are directional icons on the screen and the trick I learned is to use each different directional button button with the A button to pull of more combos as well as gaining an additional attack chance to pull off another attack before ending your turn. If you have an ally unit that is within range of another then you can use the R button in battle to summon the supporting team to help that ally unit out in battle. For some units that have a solo character unit on their side you can summon that solo character into battle with the L button. If they are multiple ally units in range on the map screen then you can use the Y Button to switch between them.

Project X Zone Image 5

Another special trick is too summon in the single unit character into battle after pulling off the characters first attack then summon the supporting team as you use more attacks. This triggers the Cross Damage which helps to hold the enemy in position opening up for heavy combos. This becomes a lot useful for boss fights and some enemies as you need to break their shields in order to actually them. There's also a dynamic XP bar which builds up to 150% as you deal damage to the enemy. Once the XP meter is at 100% you can press the Y button to unleash a powerful special attack which mostly kill weak enemies easily but however does at least major damage to bosses. Don't confuse that traditional Experience points has defeating enemies earns your unit EXP in battle, leveling your unit up and increasing the units power and eventually learning some new skills.

Project X Zone Image 6

You can use items or magic in on the field as enemies drop items for you to use and some items can refer to other Namco Bandai, Sega and Capcom universes. Some items can only be used on the ally that on it's turn so you might want to think carefully about your units before taking your turn.

When it's the enemies turn the CPU moves it's own units around the field and when the enemy comes into range your unit you can defend yourself with 3 different defend choices. You can Counter attack which can happen after the enemy attacks you, there's only a 50/50 chance of that working I think, You can defend against the attack which reduces damage or you can with full defend which can block all damage that the enemy tries to hit you with. However these take up 20% for Countering and Blocking but however full blocking takes of 60% of your XP bar so like with managing your units you need to be wise on deciding on which is the best way for that unit to defend him/herself from enemy attacks.

Project X Zone Image 7

Project X Zone looks pretty great, both in 2D and 3D. Environments are supposed to be from famous franchises which should be nice and the Imperial Theater from Sakura Wars is designed pretty well. The character sprites are impressively redone and animated nicely on the battle screens as well their attack effects. Most of the graphic works goes to the portrait animations which is animated amazingly especially during their special attacks. You'll be amazed at each of the ally unit remixed tunes such as Ryu's stage from Street Fighter and many others. Only major I'd like to note that the game is only a English text translation so the Japanese sound clips were left untouched as well the ingame content as far as I know.

Project X Zone Image 2

That pretty much covers the demo of Project X Zone and I think I only scratched the service of the game itself. At the moment we have to wait to see what the full game offers so I'll end it with my final comments on the demo. It's pretty fantastic and fun tactical RPG crossover and I can't wait to see what else it's in store. For European gamers check out the demo on Eshop and wait till next month for the next demo before the full game unleashes on July 5th in Europe. Americans will have to wait to June 25th for it to come out there. Sorry that you guys never got the demo.

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Anthony Hayball (AQWBlaZer91)

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AQWBlaZer91 Channel Update: 02/05/2013: Final Fantasy Franchise Rant

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AQWBlaZer91 Channel Update: 02/05/2013: Final Fantasy Franchise Rant

Final Fantasy

The Final Fantasy series by Square (now known as Square Enix) was originally developed in 1987 for the Japanese Famicom and was ported to many different game consoles including the American NES release, PlayStation game systems and the Gameboy Advance. The series became popular to both fans and critics alike with plenty of new instalments and sequels. However after Final Fantasy X was released for the PS2, it showcased impressive gameplay as well as cool storyline and characters, graphics and sound. After when Final Fantasy X became a massive success, by 2002 marked the beginning of the series downfall. This blog will explain about the problems with the series as of now.

Final Fantasy XI

With the exception of the remakes and ports of the old games that originally didnt make it to Europe originally on the PS1, GBA, DS and the PSP. The series started it's downfall with Final Fantasy XI for the PC, FFXI didn't become a single player RPG experience instead it was developed into a MMO RPG where players from over the world. The biggest problem with the game was that it was a pay to play game as part of the PlayOnline Network and every time you died you lose EXP that you earned which was actually stupid. It also had a cumbersome initial registration setup and the game featured overcrowded camp-sites while others say that it was unoriginal. Dispute these problems it managed to become one of the most profitable titles and earned a few medals even if some people thought that an MMO being part of the main series was a bad idea. It had 5 missions packs but why the fifth one had to come out so late in 2013 is just plain dumb.

Final Fantasy X-2

The next bad Final Fantasy game is Final Fantasy X-2 and personally this where the series really begun to take it's turn against the fans. Square Soft merged with it's rival Enix so that they can become Square Enix and so the disaster begun for Final Fantasy. Final Fantasy X-2 was liked by some others since it did returned to the Active Time Battles and the traditional levelling system. Other then that the game had Yuna returning along with Riku and also a character named Paine to turn the game into one that's rather girly which does disgust me whenever I dare play it. People personally think the graphics haven't changed from the original X title while personally I don't think it's worth complaining about aside from the framerate and large black bars that covers about 15% of the screen. I do say that the girls themselves should have donned better outfits on. Other complaints of the game involve the storyline progression which is very disjointed, the minigames being unenjoyable and the soundtrack sometimes sounding very inappropriate. It may have been an impressive selling game but honesty this is one Final Fantasy that makes me feel uncomfortable playing.

Final Fantasy XII

After a long while another main Final Fantasy instalment came for the PS2 that was Final Fantasy XII. It had great impressions when you watched the intro only for it to be destroyed when you actually play it. I wish I could excuse the use of the License Board system if it wasn't for the game's atrocious Gambit system and ridiculous combat. Also correct me if I'm wrong but my friend who has this game has told me that the game has tried to create a sandbox style environment but ended failing miserably but I'm not really sure if he's right about it. Don't get me wrong the characters, storyline as well as the graphics were impressive but however it's the entire gameplay that kills it entirely. On top of everything there's a super boss that takes literally hours to beat which is super ridiculous. I honestly can't believe that this game sold well and that people tend to defend it. Personally I think Revenant Wings on the DS was way better then that pile of trash.

Final Fantasy VII Dirge of Cerburus

Next up is Final Fantasy VII: Dirge of Cerberus for the PlayStation 2 and let me tell you, Square Enix simply made a generic Third Person Shooter that featured Vincent as your main character. It might have told an interesting story but however it's gameplay was beyond question. First up the melee combat is frustrating no thanks to the awkward camera controls, it has blend and linear level design and worst of all it wasn't even in the least fun and the enemy AI was just plain dumb and weak. I really couldn't believe that this rubbish shooter dared to carry Final Fantasy VII's great name and allow Vincent to simply destroy it with this trash. Hey, at least Crisis Core made up for that embarrassment.

Final Fantasy XIII

Just when the Final Fantasy handhelds had a very good spot in the fans another main instalment in the series came out for both the Xbox 360 and PlayStation 3 that was Final Fantasy XIII. Gamers have waited a very long time for this game to come and when it did it became one of the most disappointing squeals and to be perfectly honest it doesn't surprise me when XII disappointed me so much. It had a convoluted storyline with uninteresting characters like unlikeable main character Lightning, Snow and cowardly boy Hope. Alongside the bad characters and story the game design was just so linear as you were just walking through lengthy corridors and also the battle system was just simply garbage. You only controlled one character which has it's own abilities and summoning. The worst thing about the battles is that it always relays on mashing the same attack over and over for a few minutes before it finally dies and also when the leader dies it's Game Over regardless if your allies are still alive. This is one of the biggest offences that this game commits and fans and some critics claim it to be one of the worst instalments in the series but I claim that it comes close to being one from all the later ones I've seen.

Final Fantasy XIII-2

Just when remakes of the old Final Fantasy games where starting to feel stale, Square Enix announced and then released Final Fantasy XIII-2 for the Xbox 360 and PlayStation 3. I played the demo and I'll say this, they did improve the battle system but only a tiny bit and they did add a monster capturing system and also making the game non linear. These pluses aside the game had a more uninteresting storyline which was confusing and disappointing and the characters with it's only exception was the main villain were weak. The battle system was still rather simplistic and shallow and the use of cinematic actions lacked any impact. What I really hated about the game are the Trigger Events where you need to press either one of the face buttons to select a piece of dialogue to advance and some of the choices are just plain stupid. One of them where you got a choice to use a control device against a boss named Atlus was the worst. You can either ask Mog, ask someone you don't know, say you don't know or select I live in the moment. Why couldn't you just say let's control the device and weaken him since fighting him at his full power kills us in one hit. It's just like the game wants to troll you or something. Some people said that the game's boss battles are often frustrating and they get more annoying later on. Overall this game is a better then the original XIII but however there are still some major annoyances that didn't make it fun to enjoy.

Final Fantasy XIV

Before the release of Final Fantasy XIII-2 there was announcement of Final Fantasy XIV and when the trailer got to the end it was going to be another online Final Fantasy game which was going to make it extremely disappointing. Not only was the battle system completely broken but the interface was terrible, the sound effects were annoying and worst of there's very little to no depth to the gameplay at all. The worst news of this game is that it is getting a reboot since the company recognizes the problems of the original game. All I can say is that I am extremely disappointed to have seen the announcement and wish the game would just die already.

All the Bravest

If you thought all those were bad then you mistaken, there is no other terrible Final Fantasy game then the abysmal All the Bravest for the IPads. Simply Bitgroove and Square Enix simply took the sprites from the other games as well as the fanmade ones and made a rubbish game where you simply flick the screen where your allies are and then they attack automatically. Worst problems is that the game was blend and simple, your hand would ache even after only a few minutes of playing it and finally it used the microtransaction deal where stuff in the game such as Hourglasses (which acts as Phoenix Downs) to adding extra characters costed real life money when you have dozens of Gil in your hand that you want to spend it on. It was well criticised by critics and fans alike for any lack of gameplay depth, character customization, no story, and very expensive in app purchases for basic gameplay functionality. It should be called the worst game in the entire franchise and it makes me so mad that I want to throw any copies of the game into a fire. It's just absolute criminal.

DissidiaFinal Fantasy IV DSCrisis Core

The only good Final Fantasy games this generation has done is Dissidia for the PSP which is an excellent fighting game, Final Fantasy IV for the DS which is brilliant and Crisis Core which was pretty good if difficult to learn and master. Some other like Theatrhythm were alright as well. However when it comes down to seeing all the newer games in the series is just insulting. I'm not happy to announce that there are more games on the way.

Final Fantasy X HD

Yes guys there are more bad Final Fantasy games coming with the exception of the HD remake of Final Fantasy X which will be great to see as long as the company doesn't destroy the game. I'm still of upset that X-2 will be included as well.

Final Fantasy XIII Lightning Returns

As for the bad ones there is going to be Lightning Returns which upon seeing the game's screenshots looks like a PlayStation 2 game which ensures utter disappointment. A Realm Reborn which I already said that it was going to try an improve on the games problems while in my opinions make it possibly worse and finally recently there was an announcement of a Final Fantasy Tactics port for the Ipads which brings a company known as Mobage which have been well known for having their games use the microtransaction deal. It's not going to be any surprise that this trash is going to be as bad as the others.

A Realm Reborn

With the series being a fantastic innovative RPG series for fans, it's just insulting that Square Enix is just being absolutely lazy with their titles but still gaining money from their sales. At least now they are losing their money over their titles. Unless they can something about their Final Fantasy titles and get on with Versus XIII instead of screwing around with the franchise, otherwise I wish the series could just die along with the company.

Tactics S

I know I was bashing the series for a long while but it's just absolutely terrible that Square Enix could get this lazy on an extremely popular franchise and the company should know better. I'm glad that I did the right thing and ignored the other games and chose Namco Bandai's Tales Of Series which has answered the fans call.

That is why I'm going to take out every Final Fantasy related hero and villain in the franchise so that they'll regret disappointment they unleashed on us. That is why I'm now called The Bringer of Tales and Slayer of Fantasy. Then I'll be able avenge the fans fir what Square Enix has done.


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Anthony Hayball (AQWBlaZer91)

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AQWBlaZer91 Channel Update: 26/04/2013: Tales Of Phantasia PS1 Completion

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AQWBlaZer91 Channel Update: 26/04/2013: Tales Of Phantasia PS1 Mania Mode Completion

Tales Of Phantasia

After so many months from September 2012 to April 2013 I've finally finished my playthrough of Tales Of Phantasia on the PlayStation on the Mania Difficulty. I used the Fan-Translation patches of Absolute Zero for a while till the Phantasian Productions English was finally released in the New Year. I'm really sorry that I took so long to actually finish the game due to mostly other reviews that I have been working on, the first impression of the PS4 as well as joining in at the Ad Libitum's Facebook page where fans of the Tales Of Series can have fun Role Playing as the characters from different games, I role play as Phillia Felice from Tales of Destiny and it's a shame my favourites such as Kratos, Cress and Asch were all taken so I had no choice but though I could have done Leon if I had the chance but oh well it doesn't matter. Maybe if Cress's role player were to quit and be removed then I'll take that chance and get him.

I also kept having Internet problems where the Network Broadband kept on going on and off all the time. Thankfully I got a brand new connection and so far it's worked wonderfully for me and I never had any problems with it at all and got it set up on my Wii, Xbox 360 and the Nintendo 3DS and I'm glad it's all resolved.

I also was meant to be doing the Final Fantasy Marathon but I stopped it for a while to do some Light Gun games and I still have plenty of do, so when I finish up Tales Of Phantasia again I'll finally get on with some more Light Gun games, starting with Lethal Enforcers I & II on the PlayStation.

In the future I'll have to sort out my accounts so that I can focus on my work in the future. So again I'm really sorry for how long it took to finish it but I hope I can motivate myself easier in the future.

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Written by Anthony Hayball (AQWBlaZer91)

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AQWBlaZer91's First Impressions: PlayStation 4

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AQWBlaZer91's First Impressions: PlayStation 4

ps4 logo

Ever since the original PlayStation games console was released back in 1994, Sony always aimed really high when it came to quality titles. For over 2 decades their newer systems introduced new levels of graphical qualities as well as new gameplay elements. These new consoles followed from the PlayStation 2 in 2000 and the PlayStation 3 in 2006. The PlayStation 2 became one of the industry's best selling game consoles of all time and also the PlayStation 3 while having a terrible launch price still managed to sell quite well and it became a strong competitor towards Microsoft's Xbox 360 console.

Sony now unveils their announcement of their next PlayStation game system which is no surprisingly the PlayStation 4. I watched through the archived version of the live stream of the PlayStation 4 presentation on Youtube. The systems designer Mark Cerny who has worked on Sonic the Hedgehog 2 along with other companies like Naughty Dog showcases the console's specifications and also the brand new Dual Shock 4 controller, however they did not show us the system itself but we do learn about the specifications of the system.

Playstation 4

The new controller features the traditional PlayStation buttons but however it has a new design look which looks cool, it's wireless and also it has some changes to it. The Start and Select buttons have been placed into one a single Options menu, the trigger buttons have been redesigned, the joysticks will feature a concave surface, similar to that of the Xbox 360 controller and finally it has one new button, the Share button. This button allows you to share your gameplay experience you had by enabling you to upload videos based on how well you performed. It allows people to watch your gameplay videos that you share to the public on the game's website. There are also other new features added to the controller like the Touch Pad for inputting commands, a Light Bar for easier way to identify players, a headphone jack for enhanced social interactions and they finally enhanced the vibration capabilities and reduced the controller lates for actions in games.

Second Controller

In addition to the new Dual Shock 4 controller they did quickly show off the second controller called the Stero Camera which detects the 3D movement of the controller.

System specs

As for the system's specifications they announced, it is said that it's going to be equipped with a Supercharged PC Architecture which allows the system to play at it's full potential as a gaming platform. For the CPU they announced that it's going to have an X86 CPU core for programming expertise, an Enhanced PC GPU for easily developing games in the console's early life cycle as well as giving the system's graphics potential in the future. As for the system's memory they were happy to announce that it have about 8GB Unified memory for achieving the best for game as well as additional content creation on the platform for the hard drive to have.

Unreal Engine 4

They got to show us the live demos of the upcoming games as well as the graphical capabilities of the system. The first demo they showed was the new Unreal Engine 4 rendered in real time which does look incredible.


Their second demo showcased a million object simulation by Havok which showed very tiny objects falling at the same time which is running on the GPU (not the CPU) which is only a fraction of the PS4's power.


Mark Cerny then reveals his latest project which will soon come for the PS4 called Knack. The trailer showcases it's character (of course named Knack) who has the explosive power of growth by allowing himself to gain magnetic parts to fight off against group of evil Orcs lead by Victor. The game itself is an action game where your growth building monster must beat up Orcs and also he can shrink back down to crawl into tiny places which looks very nice so far.

Killzone Shadow Fall

Guerrilla Games manager has announced their next entry in the PlayStation exclusive Killzone series called Shadow Fall. He announced that the game will take place between the war against two different nations, The Vektan and the Helghast. In the demo you get to see some impressive new mechanics for an advanced looking FPS game. I've never played Killzone but really does look impressive so far.


The next game this time announced by Evolution Studio's Matt Southern is Driveclub which they had plans to make over 9 years ago but wanted to wait for the right technology to do so. The gameplay trailer shows you the First person view of actually getting inside the car, belt up and finally starting up the car as well actually showing the mechanics of actually doing the career of a car club.

Second Son

Sucker Punch Productions reveals the next Infamous game subtitled Second Son which features a new protagonist Delsin Rowe who takes on a corporation who bend's on taking control of the citizens. In the trailer he blows away the security guards and I do say it should look enjoyable.

The Witness

They move on to Jonathon Blow the independent creator of the acclaimed Braid where he announces his latest project called The Witness. It's a First Person puzzle where you explore an uninhabited island to solve environmental puzzles such as moving some objects found on the island.


David Cage from Quantic Dream tells us about the animations of character emotions as well as explaining the different polygons of his other games before explaining about the polygons in his upcoming game Beyond where he shows the emotions of one of the characters which looks cool.


Media Molecule's director explains how the PlayStation Move's going to work with the PlayStation 4 with an application which will allow the players to be creative and interact with the application.

Deep Down

Capcom has their announcement of their new project which is codenamed Panta Rhei. It's new graphical engine which is designed to truly take advantage of the PlayStation. They showcase a new game which is running with the new engine called Deep Down which I fought it was going to be a Dragon's Dogma sequel. The trailer reveals the gameplay where a group of warriors take on a powerful dragon. It looks really sweet.

Final Fantasy

Square Enix has their announcement of their next Final Fantasy installment but what they have at the moment is a tech demo that they spent a whole year on. The trailer shows a invading group attacking a group of mages who are shot down and one girl of those mages manages to escape with the crystal that the mages were worshiping. At the moment I'm not bothered by it cause I really don't want to play anymore Final Fantasy cause it's possibly that Square Enix could make this one as bad as the other games so far and to be perfectly honest it really doesn't any near Fantasy quality. Biggest question, when are they ever going to make a good Final Fantasy installment?


Ubisoft has announced their openworld game for the PS4 called WatchDogs which is designed to be one of the most impressive interactive experienced video games ever. The trailer reveals it's main character who can gain information using his device about the people around him and he can hack other people's bank account as well as ATM's. Eventually the game shows of the combat where you can track the criminal activity and chase the guy down. You can use the environment to your advantage to ensure the bad guy doesn't get away or to escape the camera's of the law. For a game like this, WatchDogs looks incredible and personally would like to play that game.


Bizzard Entertainment finally announces Diablo 3 to the PlayStation 3 but also they plan to release Diablo 3 on the PlayStation 4 to fit to the consoles control scheme with 4 player co-op in one screen as well as other features.


Finally they bring out Bungie alongside the publishers of Activision to unveil a First Person Shooter which will be a universe for players to customize their characters and will promise a great competitive and co-operative multiplayer experience for the PS4 as well as the 360 and PS3. Bungie calls this as their most ambitious project yet. That finally raps the PS4 games they have so far through the live stream.


What the PlayStation 4 will do for it's gamers is to allow both see what games their friends are playing and also allow you to help a friend to help him/her to complete an obstacle that they can't do. They plan to reduce download time for the content that players want to none. They also plan to also take advantage of the PSVita by allowing the PS4 games to run on it via remote play. The system will be compatible with social apps like Facebook to be able to communicate with their friends.


The PlayStation 4 will not however be compatible with PSOne, PS2 or PS3 games but however they are considering a workaround using Emulation and Cloud storage. Cloud storage will also allow hosts for downloading content as well as games and also like with the announced Xbox 720, the PS4 will prohibit the use of second hand games that are purchased in physical form. This approach could provide a point of differentiation with the successor to the Xbox 360.

All third party game developers who have had amazing support for the PlayStation systems and they promise to give the system their support for the PS4.


At the moment the PS4 looks like a promising system, however I do wish I could have seen the actual system itself but however if I ever decided to own this console then I would have problems running my old PlayStation 1 or 2 games. However I'll just stick to what I got and maybe I'll get a PS3 instead when I finish other PS1 and PS2 projects.

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Anthony Hayball (AQWBlaZer91)

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AQWBlaZer91's Top 10 Countdown: The Top 10 Worst PSOne Games

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AQWBlaZer91's Top 10 Countdown:

The Top 10 Worst PSOne Games


With the sneak preview of the upcoming PlayStation 4, this is going to be a countdown of 10 of the worst PlayStation games on the PSOne system. These games tried to capitalize the main source of the original games design and it's result was making them rather abysmal and atrocious titles in history. Some were bad while some others would go on to become the worst games ever. Which are the worst of worst in the PSOne's large list of games that you don't want compatible with the newer PlayStation systems.


10: Spec Ops: Stealth Patrol

Genre: Third Person Shooter

Developer: Runecraft Ltd

Release Date: January 2000

Spec Ops

Stealth is what this patrol team lack. The Spec Ops games on the PlayStation were really terrible but the worst one is the title that spread it's PC train wreck on the console. Terrible graphics followed by enemies that can easily see you and shoot you down. Bad mission structure and the friendly AI was horrible. These recruits need to head back to Boot Camp for proper soldiery discipline.

9: Mortal Kombat: Special Forces

Genre: Beat Em Up

Developer: Midway

Release Date: September 29th 2000

Mortal Kombat

The bloodiest arcade fighting game which turn got a platform spinoff and also a beat em up which in honest opinions is the absolute worst. You play as Jax but however the controls are very loose, the hit detection is lousy making the fighting a ridiculous chore. The graphics and sound also horrendous that you want to send down the pits.

8: Judge Dredd

Genre: Light Gun Shooter

Developer: Gremlin Interactive

Release Date: November 1997

Judge Dredd

It's not based on either the comics or the Stallone movie of the same name. Instead it's a standalone chapter that is a On-rails shooter that gives the Light Gun classic Area 51 on the PSOne a bad name. Every enemy takes about nearly 4 to 5 to die. Turrets that you can't sometimes do a thing about and the CGI cut-scenes are just very laughable. It's a lame Light Gun shooter that nobody would want PS2, PS3 or possibly PS4 compatible.

Japanese Honourable mention: Alive

Genre: FMV

Developer: General Entertainment

Release Date: 1998


FMV quality games are mostly poor but Japanese gamers got there exclusive hands on one for the PlayStation that is called Alive. The Death scenes were laughable and mostly the game doesn't respond to your actions in which players would have to continuously play in trial and error. It's one game we don't want outside japan.

7: The Crow: City of Angels

Genre: Beat Em Up

Developer: Gray Matter

Release Date: April 1997

The Crow

Loosely based on the movie of the same name, it's a horrible excuse of a beat em up thanks to it's terrible controls that are nearly unresponsive, the camera way to far and also the graphics and sound are blend and generic. In fact it's got the classic Resident Evil controls and it simply doesn't even work well for a beat em up.

6: Sim City 2000

Genre: Simulation

Developer: Maxis

Release Date: November 1996

Sim City 2000

Before anyone rages over me, this is not the superb PC original or any of the other console versions that were better, this is the PlayStation version of the game which is broken, laggy, unresponsive that it's nearly unplayable. Even playing it with a mouse or on PS2 or PS3 doesn't help fix the games biggest issue. Overall you're better off playing the PC original instead.

US Honorable Mention: Hooter's Road Trip

Genre: Racing

Developer: Hoplite Research

Release Date: March 26th 2002

Hooter's Road Trip

There is one awful racer that chances are no one in Europe has ever heard about and better not ever. Once you take one look at the loading screen where it has some displeasing bikini clad girls you'll then be looking at one of the most uncontrollable racing games ever in that era of gaming. The turning controls are loose and the other car AI is unbelievably bad. It really isn't worth playing at all and it's one bad excuse of a racer.

5: Armorines: Project Swarm

Genre: First Person Shooter

Developer: Acclaim

Release Date: 2000


Aside from the popular Medal of Honour titles the PSOne didn't really catch the FPS genre on the system but however it's biggest fall-downs are both it's version of Rainbow Six and also it's version of Armorines. Thanks to frequent load times to interrupt the experience, loose controls, blend graphics and horrible voice acting, it's no doubt an insect infestation that needs to be squashed.

4: Dragon Ball Z: Ultimate Battle 22

Genre: Fighting

Developer: Tose Software

Release Date: July 1996

Dragon Ball Z Ultimate Battle 22

Dragon Ball Z: Ultimate Battle 22 is a horrible looking and overly simplistic fighting game and it's shouldn't have deserved another release with the popularity of the Budokai games. Graphics are low resolution quality, sprites are choppy and every energy blast used the same animation which makes a Kamehameha look pathetic. The fighting controls were less responsive and also the RPG Build Up mode made little to no sense.

3. Spawn: The Eternal

Genre: Action

Developer: Sony Computer Entertainment

Release Date: April 1998


For one of the anti-heroes who gets a few rough titles he got one of his worst entries on the PlayStation system. It was an abysmal 3D fighting game where the graphics are hideous extremely pixelated, and suffers from a series of countless bugs and glitches. All I have to say about the fighting is that it's god awful and also the exploration parts are just worthless. This is a Spawn game that you best avoid at all costs. My best question for this game is why doesn't Spawn have his cape when he is out of battles?

Personal Mention: Final Fantasy VIII

Genre: RPG

Developer: Square Enix

Release Date: October 27th 1999

Final Fantasy VIIII

Oh, I can see the fans raging over my choice, don't get me wrong Final Fantasy's VII and IX were the best games on the PSOne but Final Fantasy VIII was extremely disappointing in nearly every regard possible. While the musical cutscene's were great but however the Junction system was ridiculous to use, random enemies stayed the same level as your party's member highest level and worst of drawing magic from monsters was simply tedious and graphics during battles are really badly pixelated. The only good thing I would like to say about it is that it did span through 4 discs.

2: Beyblade

Genre: Fighting

Developer: Wavedge

Release Date: August 22nd 2003


Beyblade on the PlayStation made it's translation into perhaps one of the most boring video games ever produced. Two Beyblades simply collide together and either send their opponent out of the stadium or destroying the opponents Beyblade into pieces. There's only 2 gamemodes, the Tournament Mode is random and only lasts for about 10 minutes and graphics are horrible.

1: Bubsy 3D

Genre: Platform

Developer: Edetic

Release Date: August 1997

Bubsy 3D

Bubsy 3D is a blend and horrible rip off of one of high quality platform that is Super Mario 64 and for good reason. The game's graphics look like badly painted cardboard boxes, the animations are stiff and jerky and also there's an annoying sound effect that simply drums your head in. That barely compares to Bubsy's voice which annoys the player by saying the same lame one liners over and over again. Bubsy 3D is in every words a total mess and it earned it's ranks by many gamers of the public as one of the worst video games of all time and it more then deserves it's spot on my list as the worst PlayStation game of all time.

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Written By Anthony Hayball (AQWBlaZer91)

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100 Blogs Reached!

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Hey Guys just a quick blog saying that as of this blog I've now uploaded a total of 100 blogs so far on my channel. I'm also busy writing the Final Fantasy Marathon Blog so Stay Tuned.