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AQWBlaZer91 Channel Update: 25/09/2014: Tales of Xillia 2 Progress and the PSP

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Sorry I haven't been doing much on my Gamespot channel, it's because I've been playing Tale of Xillia 2 and it's taking longer to beat then I noticed. I'm on Chapter 10 and I'm currently taking on sidequests and jobs before I take on Chapter 10. Recently I picked up a PSP with Tales of the World Radiant Mythology and the fact that the game was lying there on the shelf tempted me to get one. I also have Tales of Eternia for the PSP ordered online and I believe it will come either today or tomorrow. That means I'll have to spend some time on the PSP to ensure that the games work fine. I will keep an eye out for any worthwhile PSP games in the future.

Subscribe to my channel on Gamespot, Raptr, DevaintART, Facebook and Youtube for Reviews, Countdowns, Images and Videos

Written by Anthony Hayball (AQWBlaZer91)

Game On!

AQWBlaZer91's Top 10 Countdown: The Top 10 Tales of Characters in Swimsuits

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The summer may be over but for the Tales of characters their summer has only just begun. To Celebrate the release of Tales of Xillia 2 and it's DLC costumes for the rest of the world I actually came up the idea to release a Top Ten list of the alternate costumes that you either unlock in the game or purchased through DLC. Since the summer has ended it would be best to save the list of the actual costumes for another time. What counts as a swimsuit it must either be for relaxing purposes, amusement or having a swim around the beach of Altamira or the lakes of Kijara Seafalls. It's time for our heroes to relax and take in the sun while I pick out the best 10 swimsuits that each characters look hot in. To make the list any Tales character that has a swimsuit in either console or handheld game is counted, either by main game or crossover. Outfits from Japanese only titles are included for variety. No mobile phone exclusive outfits are included and also no fanmade outfits are counted. As for the choices of swimsuits I'm going for the ones actually suit extremely well for each character in each game. Lastly these are my personal picks so everyone is going to have their own opinions that will be different from mine. With these rules implied I present to you my personal Top Ten list of the Tales Characters in Swimsuits.

Please Note: Images shown are from Tales of Kizna and Tales of Card Evolve which shows off their official swimsuits but no exclusive swimsuit from those games are counted as already mentioned. Also I'm not a dirty creep for making this, this is only for entertainment and personal opinion purposes.

10: Lloyd Irving's Beach Boy Title

Game: Tales of Symphonia

I'm going to start off this summer soaked list with Lloyd's Beach Boy title. Lloyd dons his Indigo Swim trunks with goggles and breathing apparatus alongside his webbed feet that can make him along with the ducks. A nice look for a standard pair of swims-trunks.

9: Guy Cecil's Aquatic Ape Title

Game: Tales of the Abyss

If Guy ever needs to be a life guard then he'll need to wear his brown and gray long swim-shorts with a matching top. It's quite a fitting swimsuit for a character who can protect his friends as a loyal servant.

8: Gaius' Tan Swimsuit

Game: Tales of Xillia 2

If there's anyone who's going to wear a swimsuit with a bit of cloth on the head is King Gaius of Rieze Maxia. His Tan swim-shorts are stylish and it shows that our faithful king deserves not only this spot on the list but also a excellent time to relax.

7: Zelo's Pickup Artist Title

Game: Tales of Symphonia

Zelos knows how to prey on his women in Lloyd's party especially Sheena, Colette or Raine that's why he readies out his stylish speedo (Swim Briefs) and his cool sunglasses. The ladies are sure to take a better interest towards Zelos whilst wearing it.

6: Sheena Fujibayashi's Queen of the Beach Title

Game: Tales of Symphonia

Sheena gets all the attention from fans for looking rather sexy in a revealing one-piece bathing suit with sweet sunglasses. It's no wonder why Zelos always has his eyes on her body when it comes to the swimsuit compared to Colette, Raine or Presea.

5: Sophie's Beach Kitty Title

Game: Tales of Graces

Cheria could have earned a spot on the list but Sophie's Beach Kitty immediately earns the spot for originality and style. A black one-piece swimsuit that has a tail, what were the Japanese thinking? Sophie has defiantly got the right to call herself a Sexy Cat but we all know it's wrong to say that. Give her the Kitty Paws weapon then she'll really become a cat.

4: Alvin's Black Diving Swimsuit

Game: Tales of Xillia

Alvin bares it all by wearing his Black Diving Swimsuit whilst leaving the chest exposed alongside his matching hairstyle and fashionable diving watch. He certainly makes a very lasting impression wearing that for his friends, specially the ladies.

3: Muzet's Purple One Piece Swimsuit

Game: Tales of Xillia 2

Muzet actually has two different bathing suits but the one I picked out is her One-Piece which by the way is indeed technically a sports outfit but it's still very fitting to be seen around the beaches wearing it. Eqiup the swimsuit alongside her goggles and her Alternate Dash which gives her swimming animation and this spirit is ready to take home the Olympic Swimming Trophy with her dazzling Purple One Piece with white stripes. It makes her more fitting compared to her two-piece counterpart.

2: Mint Adenade's White One-Piece Swimsuit

Game: Tales of Phantasia/Tales of Fandom Volume 2

Picking from the Tales girls who wear a white one piece swimsuit in either bright or darker shaded format but none couldn't be more appealing then having Tales of Phantasia's healer Mint appear in her One-Piece in Tales of Fandom Volume 2. In battle she is the healer that helps those who are injured but in her swimsuit she puts smiles on our faces with her hot swimsuit pose and also her charming and beautiful smile. Arche and Suzu should feel rather jealous over Mint with her style, not even Rondoline from Narikiri Dungeon X could compete with that. If there is forever to be another Tales of Phantasia remake, possibly with 3D character models then they need to bring out the Tales of Phantasia swimsuits, specially for Mint here. It really suits her when she puts aside her modesty.

Honorable Mentions

Colette's Mermaid Title (White One-Piece Swimsuit with Sarong) (ToS)

Tear's Rental Beauty Title (White One-Piece Swimsuit with Garters) (TotA)

Luke's Towel Boy Title (Red Swim-Trunks with Towel) (TotA)

Estelle's Sawayaka One Piece Title (Periwinkle One-Piece Swimsuit) (ToV)

Genis' Beach Comber Title (Green and White Swim-Trunks with Straw Hat and Sandals) (ToS)

Milla's Two Piece Swimsuit Costume with Beach Hat, Hairstyle and Sandals (ToX)

Judith's Little Black Bikini (ToV) (PS3 Version)

Ange Serena's Pink Mini Skirt Bikini Costume (ToIR)

Malik Caesar's Life Guard Title (Purple Swim Briefs with Life Jacket, Hat and Gloves)

Natalia Luzu Kimlasca-Lanvaldear's Tropical Butterfly Title (TotA) (Flashy Bikini with Sarong and Hat)

1: Yuri Lowell's Aloha Older Brother Title

Game: Tales of Vesperia (PS3 Version)

Yuri Lowell takes the number one spot of the countdown with his eye pleasing beach shirt, stylish brown shorts and his impressive matching hair style. No other Tales of character could ever have a swimsuit this stylish and impressive then Yuri. Surely some other Tales main characters will try to equal out to Yuri but won't make the great. It impresses both fans and myself and it's a very big shame it's not unlockable on the XBox 360 version.

Do you agree with this list? What characters do you like to see in their swimsuits? Sometime in October I will work on the Top 10 Tales of Character Costumes list.

Written By Anthony Hayball (AQWBlaZer91)

Happy Gaming to you everyone.

AQWBlaZer91's Top 10 Countdown: The Top 10 Video Games I personally liked but no one else does

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Anyone has their own opinions on the games that they liked but chances are that those games were hated by many others. As part of my 26th Birthday today I'm going to be showing of the following Ten games that I fought were amazing to me but unfortunately nobody else had liked. This is not a list based on the best or worst games of all time or games that are entirely underrated but the games I personally liked. Also Note that I haven't played every single game in the planet.

10: Perfect Dark Zero

Platform: XBox 360

Developer: Rare

Release Date: 17th November 2005 (North America), 2nd December 2005 (Europe)

Let's start off with the Perfect Dark prequel. Perfect Dark was one of my all time favoraite Nintendo 64 games of all time thanks to it's Bot Matches and incredible Campagin and weaponary. Then Rare announced a prequel to the N64 that was originally planned for the Nintendo Game Cube which was then canceled due to Microsoft taking Rare and then moving it over to the original XBox before the final answer revealed that was to be released as a launch title on the new XBox 360 console. When I got the XBox 360 back in 2010 and then saw this game on Gametrailers' Most Disappointing Games of the Past Decade and also their Worst Sequel lists made me very curious as too why the hate and when I got the game of my brother Gareth I figured I give this game a solid go. For me Perfect Dark Zero had some inspiring weapons like the return of the Laptop Gun which can still be deployed like a turret and enjoyable missions and multiplayer modes. It's one of the few XBox 360 games that had AI bots that I can actually play with if I can't find any people online to play with. I think maybe the people who have played this criticized the game for the poor level design and maybe players constantly did that rolling tactic but I never come across people who relayed on that but you can still kill them when they spam it. For a launch title I actually think that Perfect Dark Zero should have been taken more objectively but I guess many people would have liked it more if Rare had still been in Nintendo's hands.

9: Wii Play

Platform: Nintendo Wii

Developer: Nintendo

Release Date: 2nd December 2006 (Japan), 7th December 2006 (Australia), 8th December 2006 (Europe), February 12th 2007 (North America)

When the Wii came out a few of the earlier games released for it were plenty of minigame compilations that many people may have liked but then ones like Mario and Sonic at the Olympic Games and Wii Play gained plenty of criticism. To be honest I actually enjoyed many of the minigames found in Wii Play like the Shooting Gallery, Find Mii, Table Tennis, Laser Hockey, Billiards, Charge and Tanks and for me attempting to earn a High Score on those give me plenty of replay value and not to mention if you wanted a spare Wii Remote then it's a great deal. Most people would be bored with it after they unlocked all the minigames and many would find the minigames very repetitive so unless there's people that enjoyed Wii Play for what it's worth then I really feel a bit lonely.

8: Crypt Killer

Platform: Arcade/PlayStation/Sega Saturn

Developer: Konami

Release Date: 1995 (Arcades), PlayStation: 27th February 1997 (North America), March 7th 1997 (Japan), May 1997 (Europe)

I honestly do feel lonely for adding this. Crypt Killer is a Light Gun Shooter that was very under the radar and it received poor reviews for the flat graphics and punishing gameplay. I actually do like Crypt Killer as it's one of most challenging Light Gun shooter I've played through yet even though I played it on an Emulator with a joypad but however if I can get my hands on an actual copy I'm going to play it with my HyperBlaster controller. Thankfully I believe the accuracy is supposedly better then in Lethal Enforcers I & II on the PSOne and I'm also relived that you actually fight against demons and monsters in it and not have to deal with those annoying civilians who constantly get in the way.

7: Tales of the World: Radiant Mythology

Platform: PlayStation Portable

Developer: Alfa System

Release Date: 21st December 2006 (Japan), 17th July 2007 (North America), 7th September 2007 (Europe), 6th September 2007 (Australia)

For anyone who has been following my channel for quite a long while, yes I enjoyed a lot of Bandai Namco's Tales of franchise and nearly played all the games that are currently released in the UK. However there's one Tales of title that gets bad comments raging from bad voice acting and repetitive missions and that would be Radiant Mythlogy on the PSP. It's the first and only time that the Tales of the World universe would ever get a release outside Japan so for me this game was found to be quite addictive for at least what it offers. I found the quests to be challenging, varied and fun to take on. Having to customize your main character with different outfits and types of equipment was very neat and changes up how you were willing to go through battles. You can even have some of the Tales of characters to side with you or even challenge them if you were famous enough. Only 19 characters from the other Tales of games made the list and sadly one of my personal favourites Cress Albane didn't make the cut. That didn't stop me from enjoying myself with Radiant Mythology. I read comments about the game saying that the voice acting for a lot of the characters like the Symphonia cast excluding Kratos were terrible, some people say that battles can be won with mindless button mashing and the story was said to have acted like awful fan-fiction. Honestly in my opinion I really enjoyed every moment of Radiant Mythology, battles were well thought out, the storyline for me was quite good and I do like the improved voices of Chester and Arche as well as the voices of some of the other characters. It's a big shame that Radiant Mythology 2 and 3 never got released outside Japan and that's sad because this game has potential of a great crossover. If people could have liked this game a bit more then the sequels could have happened in the West. As it is for me, Tales of the World Radiant Mythology is an enjoyable game that has a great battle system that combines elements of Tales of Symphonia and Tales of the Abyss, an enjoyable quest system that I do prefer over the atrocious sidequesting in Final Fantasy XII and also having to fight side by side of a small group of Tales of characters.

6: Postal 2

Platform: PC

Developer: Running With Scissors

Release Date: 11th April 2003 (Japan), 14th April 2003 (North America), 17th April 2003 (Europe)

Now I've never ever played a GTA game in my life but when I watched my older brother Michael play Postal 2 on the PC and seen all the crazy stuff you can do such as killing innocent people or animals or peeing all over the police officers, I downloaded the demo and eventually became old enough to have the full game. What I had when playing this was unstoppable fun aside from a few game crashes that I had but side from that I enjoyed the offensiveness of the original version of Postal 2. The game is said to be banned in numerous countries for it's controversy that it includes and some people complain about the loading times and some performance issues but as a game I found it enjoyable. I enjoyed running around the town shooting people, setting animals on fire, whacking people's heads off with a shovel and urinating on the police always makes me laugh so hard. I enjoy having to cause so much trouble in this game and forget about the offensive content that the game does and only a small people like VideoGame Carnage or Lazy Game Reviews do agree that this game is just stupid fun.

5: Inversion

Platform: XBox 360/PlayStation 3/PC

Developer: Saber Interactive

Release Date: XBox 360/PlayStation 3: 5th June 2012 (North America), July 12th 2012 (Australia), July 13th 2012 (Europe)

PC: 8th June 2012 (Europe), July 12th 2012 (Australia), July 26th 2012 (North America) (Steam)

Inversion was rather unique to me cause it was Gears of War but with the ability to use the Gravitational device which allows you to make your enemies float in the air or toss barrels at your enemies. I also didn't mind the story whilst people disliked the story and characters. I would have liked the game more if people gave this game a chance and by that it's because aren't even online playing it. I enjoyed the use of gravity and the characters are kind of quite good in some way as the story's about Davis and Leo who are fighting against an invasion in order to find Davis' missing daughter. It's a bit of a sad tale but an interesting one in my opinion. Various critics online complain that Inversion is a copy cat of Gears of War but to me it's more then that.

4: Shadow The Hedgehog

Platform: PlayStation 2/GameCube/XBox

Developer: Sega

Release Date: 15th November 2005 (North America), 18th November 2005 (Europe), 15th December 2005 (Japan)

In the past few years various Sonic have gotten a lot of mixed reception from gameplay to story but one of favorite 3D Sonic games that gets underrated is Shadow The Hedgehog. It was a Sonic game that reveals the backstory of who Shadow is and what Shadow is trying to remember what he was programmed for. Shadow's story can develop if you wished for him to follow the Dark Side, his Neutral Side or the Good Sid. Doing any one of those will alter the story and unlock the ten different endings plus the True Final Ending afterwards. Shadow can use weapons and also vehicles in which they can be useful since vehicles helped at one of the levels where you need to avoid the toxic. I actually found the gameplay in Shadow The Hedgehog to be enjoyable and it's a shame people didn't like it cause Sonic is never the kind of franchise to allow the characters to be carrying guns and the tone of it was much darker then any of the other games. Personally I enjoyed every moment of the game including the different endings I unlock for taking either side.

3: Dark Arena

Platform: Game Boy Advance

Developer: Graphic State Games

Release Date: 18th January 2002 (North America) 15th February 2002 (Europe)

It was August 2005 and that I got a Game Boy Advance and I pick up an FPS title for it called Dark Arena which in the eyes of many players it was nothing more then a Doom Clone but however when I played it Dark Arena looked quite in GBA graphics and the weapons where quite fun to use. Sure the game doesn't let you carry your weapons from one level to the next but at least as game I fought it was enjoyable to playthrough and a good FPS to take on the go.

2: Judge Dredd: Dredd VS Death

Platform: PlayStation 2/GameCube/XBox

Developer: Rebellion Developments

Release Date: PlayStation 2: 17th October 2003 (Europe), 24th February 2005 (North America)

Xbox: 17th October 2003 (Europe), 27th February 2005 (North America)

Windows: 17th October 2003 (Europe), 3rd March 2005 (North America)

GameCube: 12th December2003 (Europe), 1st March 2005 (North America)

I swear to god people really put plenty of hate towards Dredd VS Death but when I bought this game in a 3 for £10 PC deals I could not pass this opportunity to play it. It was absolute fun to actually feel like Judge Dredd, everyone including civilians are criminals and I really find it both entertaining and funny to arrest them for crimes like Drunk and Disorderly, Possession of a Hamster without a license or Assault on Judge. Plead all you want you disorderly people cause when Judge Dredd's on the streets he yells out to the crooks: I AM THE LAW!!! People really hated the budget graphics, the short lived campaign, weak A.I and simplistic gameplay but people really, this is intended to make you feel like Judge Dredd. It was fun to be able to lock those bad guys up and slay some undead monsters cause why not for variety, even for a small budget game.

1: Brink

Platform: XBox 360/PlayStation 3/PC

Developer: Splash Damage

Release Date: 10th May 2011 (North America), 12th May 2011 (Australia), 13th May 2011 (Europe), 16th June 2011 (Japan)

Now I feel all alone and sad for adding this game as my number 1 on my list. Brink was announced to take full advantage of the full parkour movement much like Mirror's Edge and also an a full solid multiplayer game that let's players take the side of either the Security Forces or the Resistance members. Here's where I stand I never played Mirror's Edge, Team Fortress 2, Enemy Territory Quake Wars or Wolfenstien Enemy Territory before but I actually enjoy playing through Brink even though it's got maybe a flaw or two. I liked the gameplay, the movement system and the challenging arenas you go through and the various objectives keeps the game engaging. There's plenty of customizable options for your characters that can unlock by gaining experience or completing challenges which adds plenty of unlockable content. It's such a shame that a game like this would get such mediocre reviews but I honestly don't care about the reviews if I'm having a great time with Brink.

Chances are that many people will hate me for liking some of those games that I picked and to be honest I don't care what you say about them because they are people around that experience in a different perspective. This way it allows other people to be able to see what other games that different like instead of the usual games that people like. Please share in the comments your personal liked games that people didn't like.

Maybe next year I'll perhaps talk about the games that I disliked but everyone else does but till then thanks for reading. See you next time.

Written By Anthony Hayball (AQWBlaZer91)

Happy Gaming to you all and please remember to stay safe.

AQWBlaZer91's Top 10 Countdown: The Top 10 Worst Dragon Ball Games

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AQWBlaZer91's Top 10 Countdown:

The Top 10 Worst Dragon Ball Games

The Dragon Ball Universe has create some of the most intense fights in Anime and adapted it's way into video games, some may have been great for the time but however many attempts to capture the feeling of the show resulted in unleashing the gamers rage that turned them into Super Saiyans against bad design and horrible gameplay. I here to show you the Ten Worst Dragon Ball games that exceeded the bad gaming power level of over 9000. For the best results I'm only going to be counting the Dragon Ball games that are released in English, that means games like Super Gokuden or Dragon Ball on the NES can't be mentioned here. If you could use the Dragon Balls to take the following games away would have been nice.

10: Dragon Ball Z Battle of Z

Platform: XBox 360/PlayStation 3/PlayStation Vita

Developer: Artdink

Release Date: 23rd January 23 2014 (Japan), 24th January 2014 (Europe), 28th January 2014 (North America)

Creating a Team based Dragon Ball Z game isn't a bad idea when done right but however Battle of Z had plenty of unbalanced teams comprised by poor AI and very limited combat. Many of the Multiplayer modes can only be played online with no local multiplayer support. The game did show a brand new transformation for Goku called Super Sayian God but it's best experienced in the Battle of Gods movie.

9: Dragon Ball Raging Blast

Platform: XBox 360/PlayStation 3

Developer: Spike

Release Date: 9th November 2009 (Japan), 10th November 2009 (North America), 13th November 2009 (Europe), 19th November 2009 (Australia)

Bad controls and a weak story translation were just some of the issues with Raging Blast alongside it's sequel. It's a shame the developers didn't learn from the controls found in Budokai Tenkaichi 2 or 3. It's only decent side was including characters that were never used in a Dragon Ball game before.

8: Dragon Ball Z Legacy of Goku

Platform: GameBoy Advance

Developer: Webfoot Technologies

Release Date: 14th May 2002 (North America), 4th October 2002 (Europe)

One of the most popular DBZ RPG games released was Super Saiya Densatsu for the Super Famicom which gained plenty of fan approval in the late 90s, when Dragon Ball Z Legacy of Goku was announced as one of the next DBZ games to be an RPG many fans got excited. What gamers got was a mess, Goku started out as a pathetic weakling that can easily be killed by wolfs, limited controls, repetitive sidequests, weak graphics and a list of inaccurate events like Goku learning the Kamehameha from King Kai really hurt the series reputation completely. Thankfully the developers knew of the issues and made a turn back with Legacy of Goku II and Buu's Fury.

7: Dragon Ball Z Infinite World

Platform: PlayStation 2

Developer: Dimps

Release Date: 4th December 2008 (Japan), 4th November 2008 (North America), 5th December 2008 (Europe)

When Dragon Ball games were ready to move on to the next generation of gaming out came a lethal energy blast against the PS2 platform that was Infinite World. What upsets gamers is the game was a stripped down version of the Budokai games with removed modes, bland and brief minigames and only a small list of available characters. Thanks to it's failure alongside the lukewarm sales of Burst Limit Bandai Namco managed to regain it's full distribution rights to the series.

6: Dragon Ball Z for Kinect

Platform: XBox 360

Developer: Spike

Release Date: 2nd October 2012 (Europe), 9th October 2012 (North America)

Back in the days of when the Kinect first launched many developers jumped on the motion control craze and Dragon Ball Z eventually got a shot for motion controlled experience. The game was a version of Ultimate Tenkaichi taking place in only a first person view where you can actually pull off iconic attacks with the motion gestures. It only had one main mode and that was the story battle lasting from the Sayian saga to the final battle with Kid Buu. The game relayed too much on repetitive motions and limited movement which is bond to tire many Non-Saiyans out completely.

5: DragonBall Evolution

Platform: PlayStation Portable

Developer: Dimps Corporation

Release Date: 19th March 2009 (Japan), 8th April 2009 (North America), 17th April 2009 (Europe)

DragonBall Evolution will stand as one of the worst Dragon Ball related movies of all time but for it to receive a video game adaptation is a deceptive action against fans. Once you deal with the simplistic story and presentation you'll get to witness the games repetition. Being nothing then a relentless button masher with very unbalanced characters. To the people responsible for the travesty of movie, Dragon Ball does not belong in live action!

4: Dragon Ball Z Ultimate Battle 22

Platform: PlayStation

Developer: TOSE

Release Date: July 28th 1995 (Japan), July 1996 (Europe), 23rd March 2003 (North America)

Just when Dragon Ball Z Budokai found it's place on PS2 consoles out came Ultimate Battle 22 for the PlayStation which was originally released in the late 90s when the TV series was about to hit North America and the United Kingdom for the first time. The high quality anime sprites doesn't save the pathetic energy ball sprite that's used for every KI technique pulled off, environments being very low resolution and the combat suffers from bad control issues. The build up battle mode made no sense at all and anyone who plays the Tournament Mode will be horrified by the animations on the announcer. We should be thankful that the title doesn't mean that it's the 22nd game in the series but the amount of characters included in plus 5 with a secret code that's slapped in the instruction manual.

3: Dragon Ball Z: Taiketsu

Platform: GameBoy Advance

Developer: Webfoot Technologies

Release Date: 24th November 2003 (North America), 26th March 2004 (Europe)

When Dragon Ball Z games could possibly get better or worse came the release of Taiketsu to try and bring the DBZ fighting experience to the portables. Taiketsu may have a list of unlockables and believe it or not it's the first DBZ in English that features the Legendary Super Sayian Broly as an unlockable and playable character. Taiketsu's high difficulty and the horrible controls and the fact that the game was rushed to be released in time for the holidays made it one of the worst DBZ fighting games of all time.

2: Dragon Ball Z Sagas

Platform: PlayStation 2/Nintendo GameCube/XBox

Developer: Avalanche Software

Release Date: 22nd March 2005 (North America)

This DBZ Saga was never released outside North America but the overall terrible design and broken gameplay made me brake the rules of only wanting to stick the DBZ games released in the UK in English, but Sagas is only released in the English language anyway so only the UK rule is broken here. The moment any longtime DBZ begins playing this will be mind blown by the horrendous level design, broken controls, tutorial segments that doesn't come in until you've played plenty of missions into the game, terrible low resolution graphics and plenty of gameplay bugs and glitches. Sagas was just another DBZ mess that's made by western developers that didn't know what they were doing and they lied about the destructive open world sandbox style of gameplay cause in reality it's a linear beat em up game and a bad one that will awaken the rage inside of you.

1: Dragon Ball Final Bout

Platform: PlayStation

Developer: Bandai

Release Date: 25th August 1997 (Japan), 29th July 1997 (North America), 6th November 1997 (Europe), 20th July 2000 (The Best) (Japan), 24th August 2004 (Reprint) (North America), 4th October 2002 (Reprint) (Europe)

Dragon Ball Z Sagas would have been counted as the number 1 worst Dragon Ball game of all time if was ever released in Europe but what takes that spot on the list is Final Bout for the PlayStation, not only one of the Worst Dragon Ball games ever, one of the Worst Fighting Games next to Shaq Fu but also one of the Worst Games period. It's a broken fighting game that unleashes the pain of and awakens the power of the Super Sayian by unresponsive controls, poor AI difficulty that can easily be exploited and a build-up mode that has not been tweaked at all. Pulling off KI techniques were nearly impossible to pull off, graphics that are mediocre at best and it's just stupid to see any of the fan favourite DBZ characters just stand or even sit in mid-air. The voice acting in the American version is just laughably bad that it becomes the only saving grace for one of the Worst Dragon Ball games of all time.

Do you agree with this list? What awful Dragon Ball Games made you a Super Sayian?

Written By Anthony Hayball (AQWBlaZer91)

Happy Gaming to you all!

AQWBlaZer91's Top List Countdown: The Top 5 Best Tales of Games (English Released Games in Europe Only)

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AQWBlaZer91's Top List Countdown:

The Top 5 Best Tales of Games (English Released Games in Europe Only)

The Tales Series has got some localization problems in the West but when in the most recent years the series has got some enjoyment from longtime RPG fans. I already talked about the 5 Worst games in the series but however it's time to talk the best that the series has offered. I'm going to go with games that are released in English but mainly ones that are released in Europe. Sorry guys no Tales of Destiny on either PS1 or PS2 or any of the Japan only games made the cut this time. Like in my worst 5 list there isn't enough games to make a possible ten so this list limits the selection to five. So which Tales of Games made the list? Be warned some may not agree with my choices.

5: Tales of Eternia

Platform: PlayStation Portable

Well Tales of Eternia didn't get released in Europe until 2006 on the PSP, the game stood out well from the sprite based roots of the series and perfected the side scrolling battle system. While it's storyline wasn't one of the series best or worst in anyone's opinion but other features like levelling up the attributes of the characters made Eternia one of the finest of old school instalments.

4: Tales of the Abyss

Platform: Nintendo 3DS

Sure the main character Luke is spoiled and doesn't improve until about a few hours into the story but any RPG player would not deny the excellence of Tales of the Abyss. It came to Europe when the series was on it's knee till English speaking fans just wanted some Tales. Tales of the Abyss introduced the series to being able to freely move about on the battle arena but also included Fields of Fonons which allowed characters to pull of devastating magic fused artes can tackle even the toughest of enemies you challenged in the game. Even with the Nintendo 3DS technology the presentation was impressive and the game could hold it's own in 3D, making the game one of those games that still hold well today.

3: Tales of Xillia

Platform: PlayStation 3

What got RPG fans to rekindle their interest in the series was arguably Tales of Xillia alongside it's sequel that is currently out in Japan and will see release in the West in August this year. Xillia had two leading characters where you can experience events exclusive either of the two alongside it's improvements from the sidequests from Tales of Graces. The new battle system allowed two of four party members to be able to link together and pull of Unison Attacks and each character has their own unique skills that are helpful such as Jude being able to snap behind an enemy or heal a knocked down character, Milla being able to Bind a opponent as well as summon her 4 great spirits and so on. I do get some get some great laughs over some of the most hilarious scenes and skit sequences ever in an J-RPG and there's plenty of depth and replay value to be had with Xillia. I expect better results for the squeal.

2: Tales of Vesperia

Platform: XBox 360

Out of the many JRPG's that have been released on High Definition systems the choice easily goes to Tales of Vesperia for the XBox 360. The game took on the pluses of past Tales of Games but perfect them with new features like Fatal Strikes, Burst Artes and an excellent storyline and characters Yuri Lowell, Flynn Scifo and Judith. The Cel shaded graphics were outstanding and it's surprising to see any future instalment not have graphics as good as Vesperia.

Honorable Mention: Tales of Graces F

Platform: PlayStation 3

Tales of Graces is held back by the sidequests that were sometimes annoying and required dualizing, Many people can complain about how bad the voice acting is making some of the lines either dry or sometimes laughable, but however the title is saved by it's excellent battle system and interesting character development.

1: Tales of Symphonia

Platform: Nintendo GameCube

When it comes down to it Tales of Symphonia isn't just one of the best games in the series but ranks up as one of the best games for the GameCube. It helped popularize the Tales franchise by it's storyline and plenty of fan favourite characters. These were aided by a number of features such as firstly introducing 4 player co-op during battles without requirements, numerous ways of customizing the heroes that allow you to whatever techniques or skills you want, great environments and a awesome soundtrack. Thanks to the result of the games popularity it helped unleash a level of fanfiction, a sequal and an Anime series in Japan making it the top pick for the best Tales of Game of all time.

Do you agree with this list? What were some of your favourite Tales games you enjoyed back then?

Written By Anthony Hayball (AQWBlaZer91)

Happy Gaming to you all and please remember to stay away from the bad games!

AQWBlaZer91's Top List Countdown: The Top 5 Worst Tales of Games

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AQWBlaZer91's Top List Countdown:

The Top 5 Worst Tales of Games

Namco's beloved RPG series has gone through some very hard times. Getting some localisations was tough in the west but it has become one of the more engrossing Action RPG experiences of all time. There are however just some Tales that were just bad you would never want to tell those stories to any of either your friends or family. I comprised a list that tells the stories that experimented only meet with pure disappointment. There isn't any possibility of making of list of the ten worst games in this series so it's limited to just five. It's a shame no powerful spell or Mystic Arte could ever destroy these games but heed these words, don't ever revive them with a Life Bottle.

5: Tales of Symphonia: Dawn of the New World

Platform: Wii/PlayStation 3

Developer: Namco Tales Studio

Release Date: Wii: 26th June 2008 (Japan), 11th November 2008 (North America), 13th November 2009 (Europe), November 26th 2009 (Australia)

In 2004 Tales of Symphonia was one of the best received and best selling game in the franchise and also introduced the franchise to the west. Unfortunately for the sequel, it didn't. Dawn of the New World made the combat more deeper then the original and brought back the heroes from the original game. The story was slowly paced and suffers from a very inconsistent and cowardly main character Emil, you couldn't level up or properly take control of the original heroes and not to mention that their new voices were bad except for Colette and another character I won't spoil out who do redeem their old voices. I did give this game some praise and rated it 7.0 out of Ten, however the issues don't make it anywhere near as good as the original.

4: Tales of the World: Narikiri Dungeon 2

Platform: Gameboy Advance

Developer: WolfTeam & Alfa System

Release Date: October 25th 2002 (Japan)

Narikiri Dungeon 2 was arguably the first of the series to receive a crossover game, bringing over characters from other titles into a single game. That aside the game's unforgiving difficulty forces other players to spend ridiculous hours of grinding and every single class in the game has their own levels to build up. A lot of the quests involve typically completing a series of repetitive Fletch Quests and enduring a storyline that's on par with average fan fiction. The heaviness of monotony was resolved with Narikiri Dungeon 3's Strategy RPG fashion and tweaked mechanics.

3: Tales of Phantasia (iOS)

Developer: Bandai Namco Games

Release Date: September 24th 2013 (Japan), January 23rd 2014 (North America)

Tales of Phantasia was the first in the series and it's remake would introduce mechanics that would be used for future instalments of the series. However the GBA port was known for the hilariously awful translation but at least it was playable and this recent iOS release isn't even in the slightest bit playable. Bad controls on both battles and exploring made playing the game a complete chore and although the game is free to play it uses micro transaction with some in-app purchases. Why not remove save points and make the game more difficult because that makes the game very unfair. The game changed the opening theme and removed the skit sequences for it's US release making it a purely wasted localisation. The game even requires the player to even stay connected cause the game plays on a DRM server meaning you have to be online just to play and it's just a single player game. With all these complaints Bandai Namco has announced that the game will shut down in North America 28th August as the game was already shut down in Japan on 29th May. Thank god this version of the game never saw a release in the UK. Why can't the company localise any of the PlayStation versions of the game?

2: Tales of Destiny K: Pachislot Game

Platform: Slot Machine/iOS

Developer: Kitac

Release Date: 2013 (Japanese Arcades) February 1st 2014 (Japan)

Before Tales of Symphonia's success Tales of Destiny was the first of the series to become popular in Japan and America and still one of the best selling titles to this very day. It's remake on the PlayStation 2 remains as the game that many games in the west to want the game be localised in some way. However recently Tales of Destiny gets a so called remake in the form of a slot machine game which later got ported onto the iOS. I consider this a spinoff then an actual remake because none of the gameplay or RPG mechanics of the previous versions of the game are there. The game itself was just a slot machine style game were you need to match 3 slots to be able to do anything and it was just merely luck if you could even get a 3 in a line. There are some new Animé Cutscenes but the storyline is mostly ignored. I already stated in my first impression of the game, this game should only remain as a spin off only for the arcades and never to be released outside Japan. You'd rather play the PlayStation original instead.

1: Tales of the Tempest

Platform: Nintendo DS

Developer: Dimps/Namco Tales Studio

Release Date: October 26th 2006 (Japan)

Bandai Namco, What happens when you let a company that doesn't carry the polish of the series means making a title that's a complete flop. Poor graphics with an unimpressive storyline followed by painful puzzles, insane random battle rates and bad stylus controls made this Tale a total disaster. The AI is worthless meaning that they just stand around waiting to get hit most of the time and not even use any of their Artes unless you equip it to them. Twisting the mess even further is that it's the shortest game in the series and that also the game was linear and had no sidequests. Because of how bad it was it was not counted as a part of the main instalment of the series, not even some wireless features can save it. At least I can praise Absolute Zero that they commented on just how bad the game was when they fan translated this mess.

Do you agree with this list? Which of your Tales didn't you want told?

Written By Anthony Hayball (AQWBlaZer91)

Happy Gaming to you all and please remember to stay safe.

AQWBlaZer91 Channel Update: 10/07/2014 E3, Tales of Destiny and AQWorlds

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I've been under some absence because Gamespot has been glitching up again. The glitch were everyone's reviews and ratings disappear has acquired again and the staff really needs to get back to their site and fix the site as soon as possible. Now here are updates I'm going to comment on.

E3

I didn't want to do anything to do with E3 this year because I wanted to focus more on the games I wanted to do and plus I already know about the games I wanted to see. These were Tales of Xillia 2 and the new Super Smash Bros game.

Tales of Destiny

I recently decided that I'm going to restart a playthrough that I originally planned for the series 15th Anniversary but however cancelled after the 17th video due to the Final Fantasy games I wanted to tackle. I beat those games so for my long absence on Youtube I'm going to play through Tales of Destiny. I'm going to provide commentary for those videos and I hope I can cover everything in it.

AdventureQuest Worlds

A couple of days ago I recently started playing AQWorlds after many months of not playing it. There's a new event called World War Lore and it's incredibly Chaotic. I hope one day I can get my account to Legend so that I can upgrade my equipment to MAX so that I can send those Chaos Lords to oblivion.

Subscribe to my channel on Gamespot, Raptr, DevaintART, Facebook and Youtube for Reviews, Countdowns, Images and Videos

Written by Anthony Hayball (AQWBlaZer91)

Game On!

Tales of Symphonia Chronicles (PlayStation 3) Game Review

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Game Title: Tales of Symphonia Chronicles

Platform: PlayStation 3

Developer: Bandai Namco Games

Publisher: Bandai Namco Games

Genre: Role Playing

Age Rating: CERO: B, PEGI: 12+, ESRB: T for Teen

Release Date: 10th October 2013 (Japan), 25th February 2014 (North America), 27th February 2014 (Australia), 28th February 2014 (Europe)

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Game Score: 7.5/10

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Summery:

This double pack contains the two memorable Tales of games that should be loved by fans of the series.

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In an era where Final Fantasy ruled RPG's and made a small downturn with the Online MMO and the disappointing sequel to Final Fantasy X, a little game called Tales of Symphonia for the Nintendo Gamecube became a refreshing RPG experience and also maintained a popularity of the Tales of Series outside Japan. Thanks to this it brought out a sequel, various manga, numerous fan-fiction and an Animé series currently released only in Japan. It's been ten years since the original Tales of Symphonia's release and to celebrate it's success comes Tales of Symphonia Chronicles where it's Namco's answer to all the HD compilations of famous titles released.

Tales of Symphonia Chronicles features Tales of Symphonia with all content and features from it's Japan-Only PlayStation 2 port and the sequel Tales of Symphonia Dawn of the New World with all the content from the European release on the Wii. Each of the two games have HD graphics which clean out the character models and environments but however the stiff animations from the two games remain intact and it pretty much shows. Also to note that the original Tales of Symphonia runs at only 25 FPS (30 FPS in NTSC format) instead of the full 50 (60 FPS in NTSC format) and sometimes the two games tend to suffer from slowdown and the original game randomly does screen pauses every now and then on the world map. There's also some model clipping were some parts of the characters clothing passes through the characters which is something that sticks in the wrong way and truly doesn't show polish.

One of the compilation's biggest praise is that it includes the dual audio option which includes both English and Japanese voice track options which is excellent.

With that out of the way time to explain about the strong points of the compilation and that's the gameplay of the two games. The story of the original game follows Lloyd Irving on his journey to help his friend Colette the chosen one to save the world from both the declining in mana the source of life in the world and also the evil organisation called the Desians. The second game focuses on the events that occurs two years later from the first game where you control Emil who journeys with a young girl named Marta to collect Centurion Cores to be able to awaken Lord Ratatosk. Along the way chasing the pair will encounter Lloyd and various evil villains who want to use the cores for their own deeds. Both of those games as I explained in the previous reviews of those game take a very long time for the storyline to develop and soon becomes hard to take in when there's plenty of plot points about and it becomes hard to take in. The excellent characters from the two games do help make the storyline enjoyable to sit through from beginning to end. Memorable characters like Lloyd Irving, Colette Brunel, Genis and Raine Sage, Sheena Fujibayashi and one of my all time favourite characters Kratos Aurion. The original game has that affection system where your choices you make throughout the story uppers or lowers the characters affection for the main character and you can experience some scenes with different characters which added replay value to the original game.

Both games do their fair share of having sequences where you visit towns, explore dungeons, solve puzzles, collect treasures and fight monsters. The original game allows you to explore the world map but in Dawn of the New World you'll a menu allowing you to pick from a location to enter but you'll have to complete a series of events before new areas are unlock which makes Dawn of the New World limited at first but it's like in Grandia and Breath of Fire IV.

Both games use the Linear Motion Battle System where they take place in realtime combat instead of turn based. The orginal game used the Multi-Line Version while Dawn of the New World used the Flex Range Element Enhanced Linear Motion Battle System where it combines elements some elements from Tales of the Abyss and Tales of Vesperia. You take 4 different characters into battle with each character using their own abilities known as Artes. Artes are magical and strike based attacks which be chained together to perform powerful combos. You'll eventually get access to the Unison Attack which allows you to link other allies Artes to pull of a devastating attack. In Dawn of the New World the Unison Attack is unlocked right of the bat but however you have a Element gauge where depending on the right element you can capture and level up monsters as well as evolving them to make them more powerful. The original heroes from the first Tales of Symphonia join your party at various sequences in Dawn of the New World. This may please fans but however you can't level them up, change their equipment and you can't actually play as any of them unless you bring up the battle system and then switch over which is very disappointing. Still the battle systems of the two games are very enjoyable and the amount of customization done in both games like using Ex Gems or unlocking and equipping the right titles works really well.

The controls in Tales of Symphonia Chronicles is my main compliant. It doesn't have the same layout as the GameCube version for example shortcut commands are set to the L2/R2 buttons instead of the Right Stick and performing the Unison Attack is set to the R3 Button so you need to spend some time to get used to the controls. Dawn of the New World doesn't use the PlayStation Move to control it which is odd so you'll have to except that both Free Run and Block are on the same button which is Square which some will find uncomfortable, shame you can't change the controls in the original game to make it feel like the Gamecube original.

Side quests have always played a part in the Tales Series and Symphonia Chronicles combines each of the two games sidequests impressively. They allow you to get access to really cool items and titles that can change the characters outfits or give out better stats then the other titles you start with. On the original game for the PS3, there's new content like new moves for the main characters, new costumes and if you have completed data from either Tales of Graces f or Tales of Xillia you'll unlock extra outfits for your main characters which resemble other characters from later games.

Cooking has also played a part in the Tales Franchise in being able to cook meals by learning recipes from Wonder Chefs hidden throughout both games. While you can cook for your party members in the original game you only cook for your monsters to able to evolve them in the Sequel.

The soundtrack is one of the series memorable with plenty of tunes that fit well to the events. Many of these offer peaceful, tense to emotional tracks but my personal favourite track is the track where you challenge the Summon Spirits called Fighting of the Spirit and in Dawn of the New World my favourite in that is the track where you take on the final boss. Chronicles includes remixed songs that play in the intros like Starry Heavens and Soshite Boku ni Dekiru Koto from the band Day After Tomorrow andNininsankyaku from Misono The Sound effects are quite good but however during the cutscenes in Dawn of the New World the sound effects goes out of sync when there's things happening and I honestly don't know how this is happening but I reckon it has something to do with the game running in 50 HZ on my system. I've never tried my Wii copy of Dawn of the New World in 50 HZ before to see if the European version of the game has issues being in sync with the cutscenes.

Tales of Symphonia Chronicles for the PS3 is a great compilation for those who have found memories of the Tales of Symphonia titles on the GameCube and Wii consoles and it should be loved by fans who have played the two popular Tales of Games in the series. The very solid gameplay from the games combined with the characters and storyline is more then enough to make up for the performance issues that they suffer quite a bit from. The inclusion of the Japanese voice acting for the two games is impressive news for fans and we can hope in future titles we can get this feature if the English Dub begins to get lazy. Anyone who hasn't played Tales of Symphonia before or anyone who remembers the game 10 years ago but wants to revisit it should give this compilation a purchase and I personally recommend that you buy a physical disc copy but downloading the two games cheaply together is an alternative option.

If you wish to read up the full gameplay depth from the two Tales of Symphonia games, feel free to check out my separate reviews of both Tales of Symphonia on GameCube and Tales of Symphonia Dawn of the New World on Wii.

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The Good Points:

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1. Two Tales of games in one

2. Brand new content for the original Tales of Symphonia that was never featured in English

3. Fantastic Characters, relationships and the great storylines

4. Fun and Enjoyable Battle Systems

5. Plenty of customization for the characters

The Bad Points:

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1. Various technical issues between the two games

2. Controls different from their original counter parts

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Reviewed by: Anthony Hayball (AQWBlaZer91)

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20/06/2014: My Tales Of Series Progress Completion List (Blog 3)

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This is a blog showcasing my records from playing the games in the Tales of Series. I don't have every single game and some of them I own are either on Emulation or the actual cart or disc. For each new game I get I will update the blog with it's entry. Whenever I complete a game I will record the characters in my party, highlight a character with my name if a game has a rename feature and finally their levels from when I finished the game. I will keep a save file when I completed the game as storage. This is just for fun and will not be a marathon.

Tales Of Phantasia (SNES): Times Completed: 0

Normal: (In Progress)

Hard: (Not Started)

Tales Of Phantasia (PSOne): Times Completed: 3

Normal: Cress (BlaZer): Level 84, Chester: Level 83, Mint: Level 84, Claus: Level 83, Arche: Level 82, Suzu: Level 80 (Sidequests Completed)

Hard: (Not Started)

Mania: Cress (BlaZer): Level 308, Chester: Level 304, Mint: Level 306, Claus: Level 301, Arche: Level 300, Suzu: Level 298 (Sidequests Completed)

Unknown: (Not Started)

God: (In Progress)

Tales Of Phantasia (GBA): Times Completed: 2

Normal: Cress: Level 247, Mint: Level 246, Chester: Level 244, Arche: Level 245, Claus: Level 244, Suzu: Level 237 (Sidequests Completed)

Hard: Cress: Level 501, Mint: Level 999, Chester: Level 496, Arche: Level 498, Claus: Level 497, Suzu: Level 496 (Sidequests Completed)

Mania: (In Progress)

Tales Of Phantasia (GBA) (American Version): Times Completed: 2

Normal: Cress: Level 96, Mint: 85, Chester: Level 83, Arche: Level 83, Claus: Level 84, Suzu: Level 81 (Sidequests Completed)

Hard: (Not Started)

Mania: (Not Started)

Tales Of Destiny (PSOne): Times Completed: 1

Stahn (BlaZer): Level 94 (Dymlos: Level 93), Rutee: Level 93 (Atwight: Level 93) Philia: Level 94 (Clemente: Level 94), Garr: 89 (Ignetos: Level 73), Leon: 43 (Chaliter: 43) Chalsea: Level 84, Bruiser: Level 86, Mary: Level 42, Karyl: Level 37 (Sidequests Completed)

Lilith Course: (In Progress)

Tales Of Phantasia: Narikiri Dungeon (GBC): Times Completed: 0

(Not Started)

Tales Of Eternia (PSOne): Times Completed: 0

Normal: (Not Started)

Hard: (Not Started)

Hardcore: (Not Started)

Tales Of the World: Narikiri Dungeon 2: Times Completed: 0

(Not Started)

Tales Of the World: Summoner's Lineage: Times Completed: 0

(Not Started)

Tales Of Symphonia (GC): Times Completed: 9

Normal: (1/2 EXP Used) Lloyd: Level 39, Colette: Level 38, Genis: Level 39, Raine: Level 39, Sheena: Level 38, Presea: Level 38, Regal: Level 39, Kratos: Level 26 (No Sidequests Completed)

Hard: (Double EXP used and played as Kratos.) Kratos: Level 108, Lloyd: Level 106, Colette: Level 105, Genis: Level 104, Raine: Level 104, Sheena: Level 104, Presea: Level 105, Regal: Level 105 Zelos: Level 87 (Sidequests Completed)

Mania: (10x EXP Used and played as Kratos.) Kratos: Level 250, Lloyd: Level 250, Colette: Level 250, Genis: Level 250, Raine: Level 250, Sheena: Level 250, Presea: Level 250, Regal: Level 250 (Sidequests Completed)

Tales Of the World: Narikiri Dungeon 3: Times Completed: 0

(Not Started)

Tales Of the Tempest (Nintendo DS): Times Completed: 0

Easy: (Not Started)

Normal: (Not Started)

Hard: (In Progress)

Tales Of the Abyss (Nintendo 3DS): Times Completed: 1

Normal: (Normal EXP) Luke: Level 186, Tear: Level 183, Guy: Level 181, Jade: Level 181, Anise: Level 178, Natalia: Level 181 (Most Sidequests completed)

Hard: (In Progress)

Very Hard: (Not Started)

Unknown: (Not Started)

Tales Of Innocence (Nintendo DS): Times Completed: 0

Normal: (Not Started)

Hard: (Not Started)

Mania: (Not Started)

Tales Of Symphonia: Dawn of the New World (Nintendo Wii): Times Completed: 3

Normal: Emil: Level 102, Marta: Level 102 (Didn't complete Gladsheim Side Dungeon) (Normal EXP)

Hard: Emil: Level 200, Marta: Level 200 (Didn't complete Gladsheim Side Dungeon) (10x EXP)

Mania: (In Progress)

Unknown: (Not Completed)

Tales Of Vesperia (XBox 360): Times Completed: 1

Easy: (In Progress)

Normal: (Normal EXP) Yuri: Level 78, Estelle: Level 76, Repede: Level 76, Karol: Level 75, Rita: Level 77, Raven: Level 77, Judith: Level 76 (Only Main Story and Fell Arms Sidequest Completed)

Hard: (Not Started)

Mania: (Not Started)

Unknown: (Not Started)

Tales Of Hearts (Nintendo DS): Times Completed: 0

Normal: (Not Started)

Hard: (Not Started)

Mania: (Not Started)

Unknown: (Not Started)

Tales of Graces F (PlayStation 3): Times Completed: 1

Easy: (Not Started)

Normal: Completed Main Story and Lineage and Legacies with all Opitional Content and Dungeons completed (Normal EXP) Asbel: Level 200, Solphie: Level 200, Cheria: Level 200, Hubert: Level 200, Pascal: Level 200, Malik: Level 200, Richard: Level 200

Moderate: (Not Started)

Hard: (Not Started)

Evil: (Not Started)

Chaos: (Not Started)

Tales of Xillia (PlayStation 3): Time Completed: 2

Easy: (Milla Storyline in Progress)

Normal: (Milla Storyline) (Milla: Level 99, Jude: Level 99, Alvin: Level 99, Elize: Level 99, Rowen: Level 99, Leia: Level 99) (Completed Main Story and Most of the Side Quests)

(Jude Storyline) (Jude: Level 99, Milla: Level 96, Alvin: Level: 94, Elize: Level 98, Rowen: Level 93, Leia: Level 96) (Completed the Main Story (Completed Main Story with all the Side Quests Completed)

Moderate: (Not Started)

Hard: (Not Started)

Mania: (Not Started)

Evil: (Not Started)

Unknown: (Not Started)

Tales of Symphonia Chronicles (PlayStation 3)

Tales of Symphonia (PlayStation 3) Times Completed: 1

Normal: (Played as Kratos) Kratos: Level103, Lloyd: Level 105, Colette: Level 104, Genis: Level 105, Raine: Level 105, Sheena: Level 95, Zelos: Level 87, Presea: Level 105, Regal: Level 105

Hard: (Not Started)

Mania: (Not Started)

Tales of Symphonia Dawn of the New World (PlayStation 3) Times Completed: 1

Normal: Emil: Level 97, Marta: Level 80 (Not all Sidequests could be completed on First Playthrough) (Twilight Place did not show up)

Hard: (Not Started)

Mania: (Not Started)

Unknown: (Not Started)

This is a Blog that will update as I complete each game and acquire a new Tales game. Subscribe if you wish to monitor my progress.

Written By Anthony Hayball (AQWBlaZer91)

Game On!

AQWBlaZer91 Channel Update: 04/06/2014 Gamespot Reviews are back

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Hey guys, so for the past few days Gamespot suffered a major glitch were many user reviews disappeared. Good news they have all returned so now I can resume my work once I finish up Tales of Symphonia Chronicles. I would like to note that the Tales of Xillia review that is shown on August 9th 2013 is a different glitch and I cannot do anything about that.

I havn't been on Gamespot for a while do to this events but I'm glad now that my reviews that I've been working on for so long are back. I did have them archived on my USB disk as backup whenever needed.

Subscribe to my channel on Gamespot, Raptr, DevaintART, Facebook and Youtube for Reviews, Countdowns, Images and Videos

Written by Anthony Hayball (AQWBlaZer91)

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