AQWBlaZer91's Top List Countdown:
The Top 5 Worst Tales of Games
Namco's beloved RPG series has gone through some very hard times. Getting some localisations was tough in the west but it has become one of the more engrossing Action RPG experiences of all time. There are however just some Tales that were just bad you would never want to tell those stories to any of either your friends or family. I comprised a list that tells the stories that experimented only meet with pure disappointment. There isn't any possibility of making of list of the ten worst games in this series so it's limited to just five. It's a shame no powerful spell or Mystic Arte could ever destroy these games but heed these words, don't ever revive them with a Life Bottle.
5: Tales of Symphonia: Dawn of the New World
Platform: Wii/PlayStation 3
Developer: Namco Tales Studio
Release Date: Wii: 26th June 2008 (Japan), 11th November 2008 (North America), 13th November 2009 (Europe), November 26th 2009 (Australia)
In 2004 Tales of Symphonia was one of the best received and best selling game in the franchise and also introduced the franchise to the west. Unfortunately for the sequel, it didn't. Dawn of the New World made the combat more deeper then the original and brought back the heroes from the original game. The story was slowly paced and suffers from a very inconsistent and cowardly main character Emil, you couldn't level up or properly take control of the original heroes and not to mention that their new voices were bad except for Colette and another character I won't spoil out who do redeem their old voices. I did give this game some praise and rated it 7.0 out of Ten, however the issues don't make it anywhere near as good as the original.
4: Tales of the World: Narikiri Dungeon 2
Platform: Gameboy Advance
Developer: WolfTeam & Alfa System
Release Date: October 25th 2002 (Japan)
Narikiri Dungeon 2 was arguably the first of the series to receive a crossover game, bringing over characters from other titles into a single game. That aside the game's unforgiving difficulty forces other players to spend ridiculous hours of grinding and every single class in the game has their own levels to build up. A lot of the quests involve typically completing a series of repetitive Fletch Quests and enduring a storyline that's on par with average fan fiction. The heaviness of monotony was resolved with Narikiri Dungeon 3's Strategy RPG fashion and tweaked mechanics.
3: Tales of Phantasia (iOS)
Developer: Bandai Namco Games
Release Date: September 24th 2013 (Japan), January 23rd 2014 (North America)
Tales of Phantasia was the first in the series and it's remake would introduce mechanics that would be used for future instalments of the series. However the GBA port was known for the hilariously awful translation but at least it was playable and this recent iOS release isn't even in the slightest bit playable. Bad controls on both battles and exploring made playing the game a complete chore and although the game is free to play it uses micro transaction with some in-app purchases. Why not remove save points and make the game more difficult because that makes the game very unfair. The game changed the opening theme and removed the skit sequences for it's US release making it a purely wasted localisation. The game even requires the player to even stay connected cause the game plays on a DRM server meaning you have to be online just to play and it's just a single player game. With all these complaints Bandai Namco has announced that the game will shut down in North America 28th August as the game was already shut down in Japan on 29th May. Thank god this version of the game never saw a release in the UK. Why can't the company localise any of the PlayStation versions of the game?
2: Tales of Destiny K: Pachislot Game
Platform: Slot Machine/iOS
Release Date: 2013 (Japanese Arcades) February 1st 2014 (Japan)
Before Tales of Symphonia's success Tales of Destiny was the first of the series to become popular in Japan and America and still one of the best selling titles to this very day. It's remake on the PlayStation 2 remains as the game that many games in the west to want the game be localised in some way. However recently Tales of Destiny gets a so called remake in the form of a slot machine game which later got ported onto the iOS. I consider this a spinoff then an actual remake because none of the gameplay or RPG mechanics of the previous versions of the game are there. The game itself was just a slot machine style game were you need to match 3 slots to be able to do anything and it was just merely luck if you could even get a 3 in a line. There are some new Animé Cutscenes but the storyline is mostly ignored. I already stated in my first impression of the game, this game should only remain as a spin off only for the arcades and never to be released outside Japan. You'd rather play the PlayStation original instead.
1: Tales of the Tempest
Platform: Nintendo DS
Developer: Dimps/Namco Tales Studio
Release Date: October 26th 2006 (Japan)
Bandai Namco, What happens when you let a company that doesn't carry the polish of the series means making a title that's a complete flop. Poor graphics with an unimpressive storyline followed by painful puzzles, insane random battle rates and bad stylus controls made this Tale a total disaster. The AI is worthless meaning that they just stand around waiting to get hit most of the time and not even use any of their Artes unless you equip it to them. Twisting the mess even further is that it's the shortest game in the series and that also the game was linear and had no sidequests. Because of how bad it was it was not counted as a part of the main instalment of the series, not even some wireless features can save it. At least I can praise Absolute Zero that they commented on just how bad the game was when they fan translated this mess.
Do you agree with this list? Which of your Tales didn't you want told?
Written By Anthony Hayball (AQWBlaZer91)
Happy Gaming to you all and please remember to stay safe.