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AQWBlaZer91's Top List Countdown: The Top 5 Best Tales of Games (English Released Games in Europe Only)

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AQWBlaZer91's Top List Countdown:

The Top 5 Best Tales of Games (English Released Games in Europe Only)

The Tales Series has got some localization problems in the West but when in the most recent years the series has got some enjoyment from longtime RPG fans. I already talked about the 5 Worst games in the series but however it's time to talk the best that the series has offered. I'm going to go with games that are released in English but mainly ones that are released in Europe. Sorry guys no Tales of Destiny on either PS1 or PS2 or any of the Japan only games made the cut this time. Like in my worst 5 list there isn't enough games to make a possible ten so this list limits the selection to five. So which Tales of Games made the list? Be warned some may not agree with my choices.

5: Tales of Eternia

Platform: PlayStation Portable

Well Tales of Eternia didn't get released in Europe until 2006 on the PSP, the game stood out well from the sprite based roots of the series and perfected the side scrolling battle system. While it's storyline wasn't one of the series best or worst in anyone's opinion but other features like levelling up the attributes of the characters made Eternia one of the finest of old school instalments.

4: Tales of the Abyss

Platform: Nintendo 3DS

Sure the main character Luke is spoiled and doesn't improve until about a few hours into the story but any RPG player would not deny the excellence of Tales of the Abyss. It came to Europe when the series was on it's knee till English speaking fans just wanted some Tales. Tales of the Abyss introduced the series to being able to freely move about on the battle arena but also included Fields of Fonons which allowed characters to pull of devastating magic fused artes can tackle even the toughest of enemies you challenged in the game. Even with the Nintendo 3DS technology the presentation was impressive and the game could hold it's own in 3D, making the game one of those games that still hold well today.

3: Tales of Xillia

Platform: PlayStation 3

What got RPG fans to rekindle their interest in the series was arguably Tales of Xillia alongside it's sequel that is currently out in Japan and will see release in the West in August this year. Xillia had two leading characters where you can experience events exclusive either of the two alongside it's improvements from the sidequests from Tales of Graces. The new battle system allowed two of four party members to be able to link together and pull of Unison Attacks and each character has their own unique skills that are helpful such as Jude being able to snap behind an enemy or heal a knocked down character, Milla being able to Bind a opponent as well as summon her 4 great spirits and so on. I do get some get some great laughs over some of the most hilarious scenes and skit sequences ever in an J-RPG and there's plenty of depth and replay value to be had with Xillia. I expect better results for the squeal.

2: Tales of Vesperia

Platform: XBox 360

Out of the many JRPG's that have been released on High Definition systems the choice easily goes to Tales of Vesperia for the XBox 360. The game took on the pluses of past Tales of Games but perfect them with new features like Fatal Strikes, Burst Artes and an excellent storyline and characters Yuri Lowell, Flynn Scifo and Judith. The Cel shaded graphics were outstanding and it's surprising to see any future instalment not have graphics as good as Vesperia.

Honorable Mention: Tales of Graces F

Platform: PlayStation 3

Tales of Graces is held back by the sidequests that were sometimes annoying and required dualizing, Many people can complain about how bad the voice acting is making some of the lines either dry or sometimes laughable, but however the title is saved by it's excellent battle system and interesting character development.

1: Tales of Symphonia

Platform: Nintendo GameCube

When it comes down to it Tales of Symphonia isn't just one of the best games in the series but ranks up as one of the best games for the GameCube. It helped popularize the Tales franchise by it's storyline and plenty of fan favourite characters. These were aided by a number of features such as firstly introducing 4 player co-op during battles without requirements, numerous ways of customizing the heroes that allow you to whatever techniques or skills you want, great environments and a awesome soundtrack. Thanks to the result of the games popularity it helped unleash a level of fanfiction, a sequal and an Anime series in Japan making it the top pick for the best Tales of Game of all time.

Do you agree with this list? What were some of your favourite Tales games you enjoyed back then?

Written By Anthony Hayball (AQWBlaZer91)

Happy Gaming to you all and please remember to stay away from the bad games!

AQWBlaZer91's Top List Countdown: The Top 5 Worst Tales of Games

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AQWBlaZer91's Top List Countdown:

The Top 5 Worst Tales of Games

Namco's beloved RPG series has gone through some very hard times. Getting some localisations was tough in the west but it has become one of the more engrossing Action RPG experiences of all time. There are however just some Tales that were just bad you would never want to tell those stories to any of either your friends or family. I comprised a list that tells the stories that experimented only meet with pure disappointment. There isn't any possibility of making of list of the ten worst games in this series so it's limited to just five. It's a shame no powerful spell or Mystic Arte could ever destroy these games but heed these words, don't ever revive them with a Life Bottle.

5: Tales of Symphonia: Dawn of the New World

Platform: Wii/PlayStation 3

Developer: Namco Tales Studio

Release Date: Wii: 26th June 2008 (Japan), 11th November 2008 (North America), 13th November 2009 (Europe), November 26th 2009 (Australia)

In 2004 Tales of Symphonia was one of the best received and best selling game in the franchise and also introduced the franchise to the west. Unfortunately for the sequel, it didn't. Dawn of the New World made the combat more deeper then the original and brought back the heroes from the original game. The story was slowly paced and suffers from a very inconsistent and cowardly main character Emil, you couldn't level up or properly take control of the original heroes and not to mention that their new voices were bad except for Colette and another character I won't spoil out who do redeem their old voices. I did give this game some praise and rated it 7.0 out of Ten, however the issues don't make it anywhere near as good as the original.

4: Tales of the World: Narikiri Dungeon 2

Platform: Gameboy Advance

Developer: WolfTeam & Alfa System

Release Date: October 25th 2002 (Japan)

Narikiri Dungeon 2 was arguably the first of the series to receive a crossover game, bringing over characters from other titles into a single game. That aside the game's unforgiving difficulty forces other players to spend ridiculous hours of grinding and every single class in the game has their own levels to build up. A lot of the quests involve typically completing a series of repetitive Fletch Quests and enduring a storyline that's on par with average fan fiction. The heaviness of monotony was resolved with Narikiri Dungeon 3's Strategy RPG fashion and tweaked mechanics.

3: Tales of Phantasia (iOS)

Developer: Bandai Namco Games

Release Date: September 24th 2013 (Japan), January 23rd 2014 (North America)

Tales of Phantasia was the first in the series and it's remake would introduce mechanics that would be used for future instalments of the series. However the GBA port was known for the hilariously awful translation but at least it was playable and this recent iOS release isn't even in the slightest bit playable. Bad controls on both battles and exploring made playing the game a complete chore and although the game is free to play it uses micro transaction with some in-app purchases. Why not remove save points and make the game more difficult because that makes the game very unfair. The game changed the opening theme and removed the skit sequences for it's US release making it a purely wasted localisation. The game even requires the player to even stay connected cause the game plays on a DRM server meaning you have to be online just to play and it's just a single player game. With all these complaints Bandai Namco has announced that the game will shut down in North America 28th August as the game was already shut down in Japan on 29th May. Thank god this version of the game never saw a release in the UK. Why can't the company localise any of the PlayStation versions of the game?

2: Tales of Destiny K: Pachislot Game

Platform: Slot Machine/iOS

Developer: Kitac

Release Date: 2013 (Japanese Arcades) February 1st 2014 (Japan)

Before Tales of Symphonia's success Tales of Destiny was the first of the series to become popular in Japan and America and still one of the best selling titles to this very day. It's remake on the PlayStation 2 remains as the game that many games in the west to want the game be localised in some way. However recently Tales of Destiny gets a so called remake in the form of a slot machine game which later got ported onto the iOS. I consider this a spinoff then an actual remake because none of the gameplay or RPG mechanics of the previous versions of the game are there. The game itself was just a slot machine style game were you need to match 3 slots to be able to do anything and it was just merely luck if you could even get a 3 in a line. There are some new Animé Cutscenes but the storyline is mostly ignored. I already stated in my first impression of the game, this game should only remain as a spin off only for the arcades and never to be released outside Japan. You'd rather play the PlayStation original instead.

1: Tales of the Tempest

Platform: Nintendo DS

Developer: Dimps/Namco Tales Studio

Release Date: October 26th 2006 (Japan)

Bandai Namco, What happens when you let a company that doesn't carry the polish of the series means making a title that's a complete flop. Poor graphics with an unimpressive storyline followed by painful puzzles, insane random battle rates and bad stylus controls made this Tale a total disaster. The AI is worthless meaning that they just stand around waiting to get hit most of the time and not even use any of their Artes unless you equip it to them. Twisting the mess even further is that it's the shortest game in the series and that also the game was linear and had no sidequests. Because of how bad it was it was not counted as a part of the main instalment of the series, not even some wireless features can save it. At least I can praise Absolute Zero that they commented on just how bad the game was when they fan translated this mess.

Do you agree with this list? Which of your Tales didn't you want told?

Written By Anthony Hayball (AQWBlaZer91)

Happy Gaming to you all and please remember to stay safe.

AQWBlaZer91 Channel Update: 10/07/2014 E3, Tales of Destiny and AQWorlds

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I've been under some absence because Gamespot has been glitching up again. The glitch were everyone's reviews and ratings disappear has acquired again and the staff really needs to get back to their site and fix the site as soon as possible. Now here are updates I'm going to comment on.

E3

I didn't want to do anything to do with E3 this year because I wanted to focus more on the games I wanted to do and plus I already know about the games I wanted to see. These were Tales of Xillia 2 and the new Super Smash Bros game.

Tales of Destiny

I recently decided that I'm going to restart a playthrough that I originally planned for the series 15th Anniversary but however cancelled after the 17th video due to the Final Fantasy games I wanted to tackle. I beat those games so for my long absence on Youtube I'm going to play through Tales of Destiny. I'm going to provide commentary for those videos and I hope I can cover everything in it.

AdventureQuest Worlds

A couple of days ago I recently started playing AQWorlds after many months of not playing it. There's a new event called World War Lore and it's incredibly Chaotic. I hope one day I can get my account to Legend so that I can upgrade my equipment to MAX so that I can send those Chaos Lords to oblivion.

Subscribe to my channel on Gamespot, Raptr, DevaintART, Facebook and Youtube for Reviews, Countdowns, Images and Videos

Written by Anthony Hayball (AQWBlaZer91)

Game On!

Tales of Symphonia Chronicles (PlayStation 3) Game Review

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Game Title: Tales of Symphonia Chronicles

Platform: PlayStation 3

Developer: Bandai Namco Games

Publisher: Bandai Namco Games

Genre: Role Playing

Age Rating: CERO: B, PEGI: 12+, ESRB: T for Teen

Release Date: 10th October 2013 (Japan), 25th February 2014 (North America), 27th February 2014 (Australia), 28th February 2014 (Europe)

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Game Score: 7.5/10

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Summery:

This double pack contains the two memorable Tales of games that should be loved by fans of the series.

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In an era where Final Fantasy ruled RPG's and made a small downturn with the Online MMO and the disappointing sequel to Final Fantasy X, a little game called Tales of Symphonia for the Nintendo Gamecube became a refreshing RPG experience and also maintained a popularity of the Tales of Series outside Japan. Thanks to this it brought out a sequel, various manga, numerous fan-fiction and an Animé series currently released only in Japan. It's been ten years since the original Tales of Symphonia's release and to celebrate it's success comes Tales of Symphonia Chronicles where it's Namco's answer to all the HD compilations of famous titles released.

Tales of Symphonia Chronicles features Tales of Symphonia with all content and features from it's Japan-Only PlayStation 2 port and the sequel Tales of Symphonia Dawn of the New World with all the content from the European release on the Wii. Each of the two games have HD graphics which clean out the character models and environments but however the stiff animations from the two games remain intact and it pretty much shows. Also to note that the original Tales of Symphonia runs at only 25 FPS (30 FPS in NTSC format) instead of the full 50 (60 FPS in NTSC format) and sometimes the two games tend to suffer from slowdown and the original game randomly does screen pauses every now and then on the world map. There's also some model clipping were some parts of the characters clothing passes through the characters which is something that sticks in the wrong way and truly doesn't show polish.

One of the compilation's biggest praise is that it includes the dual audio option which includes both English and Japanese voice track options which is excellent.

With that out of the way time to explain about the strong points of the compilation and that's the gameplay of the two games. The story of the original game follows Lloyd Irving on his journey to help his friend Colette the chosen one to save the world from both the declining in mana the source of life in the world and also the evil organisation called the Desians. The second game focuses on the events that occurs two years later from the first game where you control Emil who journeys with a young girl named Marta to collect Centurion Cores to be able to awaken Lord Ratatosk. Along the way chasing the pair will encounter Lloyd and various evil villains who want to use the cores for their own deeds. Both of those games as I explained in the previous reviews of those game take a very long time for the storyline to develop and soon becomes hard to take in when there's plenty of plot points about and it becomes hard to take in. The excellent characters from the two games do help make the storyline enjoyable to sit through from beginning to end. Memorable characters like Lloyd Irving, Colette Brunel, Genis and Raine Sage, Sheena Fujibayashi and one of my all time favourite characters Kratos Aurion. The original game has that affection system where your choices you make throughout the story uppers or lowers the characters affection for the main character and you can experience some scenes with different characters which added replay value to the original game.

Both games do their fair share of having sequences where you visit towns, explore dungeons, solve puzzles, collect treasures and fight monsters. The original game allows you to explore the world map but in Dawn of the New World you'll a menu allowing you to pick from a location to enter but you'll have to complete a series of events before new areas are unlock which makes Dawn of the New World limited at first but it's like in Grandia and Breath of Fire IV.

Both games use the Linear Motion Battle System where they take place in realtime combat instead of turn based. The orginal game used the Multi-Line Version while Dawn of the New World used the Flex Range Element Enhanced Linear Motion Battle System where it combines elements some elements from Tales of the Abyss and Tales of Vesperia. You take 4 different characters into battle with each character using their own abilities known as Artes. Artes are magical and strike based attacks which be chained together to perform powerful combos. You'll eventually get access to the Unison Attack which allows you to link other allies Artes to pull of a devastating attack. In Dawn of the New World the Unison Attack is unlocked right of the bat but however you have a Element gauge where depending on the right element you can capture and level up monsters as well as evolving them to make them more powerful. The original heroes from the first Tales of Symphonia join your party at various sequences in Dawn of the New World. This may please fans but however you can't level them up, change their equipment and you can't actually play as any of them unless you bring up the battle system and then switch over which is very disappointing. Still the battle systems of the two games are very enjoyable and the amount of customization done in both games like using Ex Gems or unlocking and equipping the right titles works really well.

The controls in Tales of Symphonia Chronicles is my main compliant. It doesn't have the same layout as the GameCube version for example shortcut commands are set to the L2/R2 buttons instead of the Right Stick and performing the Unison Attack is set to the R3 Button so you need to spend some time to get used to the controls. Dawn of the New World doesn't use the PlayStation Move to control it which is odd so you'll have to except that both Free Run and Block are on the same button which is Square which some will find uncomfortable, shame you can't change the controls in the original game to make it feel like the Gamecube original.

Side quests have always played a part in the Tales Series and Symphonia Chronicles combines each of the two games sidequests impressively. They allow you to get access to really cool items and titles that can change the characters outfits or give out better stats then the other titles you start with. On the original game for the PS3, there's new content like new moves for the main characters, new costumes and if you have completed data from either Tales of Graces f or Tales of Xillia you'll unlock extra outfits for your main characters which resemble other characters from later games.

Cooking has also played a part in the Tales Franchise in being able to cook meals by learning recipes from Wonder Chefs hidden throughout both games. While you can cook for your party members in the original game you only cook for your monsters to able to evolve them in the Sequel.

The soundtrack is one of the series memorable with plenty of tunes that fit well to the events. Many of these offer peaceful, tense to emotional tracks but my personal favourite track is the track where you challenge the Summon Spirits called Fighting of the Spirit and in Dawn of the New World my favourite in that is the track where you take on the final boss. Chronicles includes remixed songs that play in the intros like Starry Heavens and Soshite Boku ni Dekiru Koto from the band Day After Tomorrow andNininsankyaku from Misono The Sound effects are quite good but however during the cutscenes in Dawn of the New World the sound effects goes out of sync when there's things happening and I honestly don't know how this is happening but I reckon it has something to do with the game running in 50 HZ on my system. I've never tried my Wii copy of Dawn of the New World in 50 HZ before to see if the European version of the game has issues being in sync with the cutscenes.

Tales of Symphonia Chronicles for the PS3 is a great compilation for those who have found memories of the Tales of Symphonia titles on the GameCube and Wii consoles and it should be loved by fans who have played the two popular Tales of Games in the series. The very solid gameplay from the games combined with the characters and storyline is more then enough to make up for the performance issues that they suffer quite a bit from. The inclusion of the Japanese voice acting for the two games is impressive news for fans and we can hope in future titles we can get this feature if the English Dub begins to get lazy. Anyone who hasn't played Tales of Symphonia before or anyone who remembers the game 10 years ago but wants to revisit it should give this compilation a purchase and I personally recommend that you buy a physical disc copy but downloading the two games cheaply together is an alternative option.

If you wish to read up the full gameplay depth from the two Tales of Symphonia games, feel free to check out my separate reviews of both Tales of Symphonia on GameCube and Tales of Symphonia Dawn of the New World on Wii.

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The Good Points:

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1. Two Tales of games in one

2. Brand new content for the original Tales of Symphonia that was never featured in English

3. Fantastic Characters, relationships and the great storylines

4. Fun and Enjoyable Battle Systems

5. Plenty of customization for the characters

The Bad Points:

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1. Various technical issues between the two games

2. Controls different from their original counter parts

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Reviewed by: Anthony Hayball (AQWBlaZer91)

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20/06/2014: My Tales Of Series Progress Completion List (Blog 3)

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This is a blog showcasing my records from playing the games in the Tales of Series. I don't have every single game and some of them I own are either on Emulation or the actual cart or disc. For each new game I get I will update the blog with it's entry. Whenever I complete a game I will record the characters in my party, highlight a character with my name if a game has a rename feature and finally their levels from when I finished the game. I will keep a save file when I completed the game as storage. This is just for fun and will not be a marathon.

Tales Of Phantasia (SNES): Times Completed: 0

Normal: (In Progress)

Hard: (Not Started)

Tales Of Phantasia (PSOne): Times Completed: 3

Normal: Cress (BlaZer): Level 84, Chester: Level 83, Mint: Level 84, Claus: Level 83, Arche: Level 82, Suzu: Level 80 (Sidequests Completed)

Hard: (Not Started)

Mania: Cress (BlaZer): Level 308, Chester: Level 304, Mint: Level 306, Claus: Level 301, Arche: Level 300, Suzu: Level 298 (Sidequests Completed)

Unknown: (Not Started)

God: (In Progress)

Tales Of Phantasia (GBA): Times Completed: 2

Normal: Cress: Level 247, Mint: Level 246, Chester: Level 244, Arche: Level 245, Claus: Level 244, Suzu: Level 237 (Sidequests Completed)

Hard: Cress: Level 501, Mint: Level 999, Chester: Level 496, Arche: Level 498, Claus: Level 497, Suzu: Level 496 (Sidequests Completed)

Mania: (In Progress)

Tales Of Phantasia (GBA) (American Version): Times Completed: 2

Normal: Cress: Level 96, Mint: 85, Chester: Level 83, Arche: Level 83, Claus: Level 84, Suzu: Level 81 (Sidequests Completed)

Hard: (Not Started)

Mania: (Not Started)

Tales Of Destiny (PSOne): Times Completed: 1

Stahn (BlaZer): Level 94 (Dymlos: Level 93), Rutee: Level 93 (Atwight: Level 93) Philia: Level 94 (Clemente: Level 94), Garr: 89 (Ignetos: Level 73), Leon: 43 (Chaliter: 43) Chalsea: Level 84, Bruiser: Level 86, Mary: Level 42, Karyl: Level 37 (Sidequests Completed)

Lilith Course: (In Progress)

Tales Of Phantasia: Narikiri Dungeon (GBC): Times Completed: 0

(Not Started)

Tales Of Eternia (PSOne): Times Completed: 0

Normal: (Not Started)

Hard: (Not Started)

Hardcore: (Not Started)

Tales Of the World: Narikiri Dungeon 2: Times Completed: 0

(Not Started)

Tales Of the World: Summoner's Lineage: Times Completed: 0

(Not Started)

Tales Of Symphonia (GC): Times Completed: 9

Normal: (1/2 EXP Used) Lloyd: Level 39, Colette: Level 38, Genis: Level 39, Raine: Level 39, Sheena: Level 38, Presea: Level 38, Regal: Level 39, Kratos: Level 26 (No Sidequests Completed)

Hard: (Double EXP used and played as Kratos.) Kratos: Level 108, Lloyd: Level 106, Colette: Level 105, Genis: Level 104, Raine: Level 104, Sheena: Level 104, Presea: Level 105, Regal: Level 105 Zelos: Level 87 (Sidequests Completed)

Mania: (10x EXP Used and played as Kratos.) Kratos: Level 250, Lloyd: Level 250, Colette: Level 250, Genis: Level 250, Raine: Level 250, Sheena: Level 250, Presea: Level 250, Regal: Level 250 (Sidequests Completed)

Tales Of the World: Narikiri Dungeon 3: Times Completed: 0

(Not Started)

Tales Of the Tempest (Nintendo DS): Times Completed: 0

Easy: (Not Started)

Normal: (Not Started)

Hard: (In Progress)

Tales Of the Abyss (Nintendo 3DS): Times Completed: 1

Normal: (Normal EXP) Luke: Level 186, Tear: Level 183, Guy: Level 181, Jade: Level 181, Anise: Level 178, Natalia: Level 181 (Most Sidequests completed)

Hard: (In Progress)

Very Hard: (Not Started)

Unknown: (Not Started)

Tales Of Innocence (Nintendo DS): Times Completed: 0

Normal: (Not Started)

Hard: (Not Started)

Mania: (Not Started)

Tales Of Symphonia: Dawn of the New World (Nintendo Wii): Times Completed: 3

Normal: Emil: Level 102, Marta: Level 102 (Didn't complete Gladsheim Side Dungeon) (Normal EXP)

Hard: Emil: Level 200, Marta: Level 200 (Didn't complete Gladsheim Side Dungeon) (10x EXP)

Mania: (In Progress)

Unknown: (Not Completed)

Tales Of Vesperia (XBox 360): Times Completed: 1

Easy: (In Progress)

Normal: (Normal EXP) Yuri: Level 78, Estelle: Level 76, Repede: Level 76, Karol: Level 75, Rita: Level 77, Raven: Level 77, Judith: Level 76 (Only Main Story and Fell Arms Sidequest Completed)

Hard: (Not Started)

Mania: (Not Started)

Unknown: (Not Started)

Tales Of Hearts (Nintendo DS): Times Completed: 0

Normal: (Not Started)

Hard: (Not Started)

Mania: (Not Started)

Unknown: (Not Started)

Tales of Graces F (PlayStation 3): Times Completed: 1

Easy: (Not Started)

Normal: Completed Main Story and Lineage and Legacies with all Opitional Content and Dungeons completed (Normal EXP) Asbel: Level 200, Solphie: Level 200, Cheria: Level 200, Hubert: Level 200, Pascal: Level 200, Malik: Level 200, Richard: Level 200

Moderate: (Not Started)

Hard: (Not Started)

Evil: (Not Started)

Chaos: (Not Started)

Tales of Xillia (PlayStation 3): Time Completed: 2

Easy: (Milla Storyline in Progress)

Normal: (Milla Storyline) (Milla: Level 99, Jude: Level 99, Alvin: Level 99, Elize: Level 99, Rowen: Level 99, Leia: Level 99) (Completed Main Story and Most of the Side Quests)

(Jude Storyline) (Jude: Level 99, Milla: Level 96, Alvin: Level: 94, Elize: Level 98, Rowen: Level 93, Leia: Level 96) (Completed the Main Story (Completed Main Story with all the Side Quests Completed)

Moderate: (Not Started)

Hard: (Not Started)

Mania: (Not Started)

Evil: (Not Started)

Unknown: (Not Started)

Tales of Symphonia Chronicles (PlayStation 3)

Tales of Symphonia (PlayStation 3) Times Completed: 1

Normal: (Played as Kratos) Kratos: Level103, Lloyd: Level 105, Colette: Level 104, Genis: Level 105, Raine: Level 105, Sheena: Level 95, Zelos: Level 87, Presea: Level 105, Regal: Level 105

Hard: (Not Started)

Mania: (Not Started)

Tales of Symphonia Dawn of the New World (PlayStation 3) Times Completed: 1

Normal: Emil: Level 97, Marta: Level 80 (Not all Sidequests could be completed on First Playthrough) (Twilight Place did not show up)

Hard: (Not Started)

Mania: (Not Started)

Unknown: (Not Started)

This is a Blog that will update as I complete each game and acquire a new Tales game. Subscribe if you wish to monitor my progress.

Written By Anthony Hayball (AQWBlaZer91)

Game On!

AQWBlaZer91 Channel Update: 04/06/2014 Gamespot Reviews are back

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Hey guys, so for the past few days Gamespot suffered a major glitch were many user reviews disappeared. Good news they have all returned so now I can resume my work once I finish up Tales of Symphonia Chronicles. I would like to note that the Tales of Xillia review that is shown on August 9th 2013 is a different glitch and I cannot do anything about that.

I havn't been on Gamespot for a while do to this events but I'm glad now that my reviews that I've been working on for so long are back. I did have them archived on my USB disk as backup whenever needed.

Subscribe to my channel on Gamespot, Raptr, DevaintART, Facebook and Youtube for Reviews, Countdowns, Images and Videos

Written by Anthony Hayball (AQWBlaZer91)

Game On!

18/04/2014 My Tales Of Series Progress Completion List (Blog 2)

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My Tales Of Series Progress Completion List (Blog 2)

Tales LogoTales 15th Aniversary

This is a blog showcasing my records from playing the games in the Tales of Series. I don't have every single game and some of them I own are either on Emulation or the actual cart or disc. For each new game I get I will update the blog with it's entry. Whenever I complete a game I will record the characters in my party, highlight a character with my name if a game has a rename feature and finally their levels from when I finished the game. I will keep a save file when I completed the game as storage. This is just for fun and will not be a marathon.

Tales Of Phantasia (SNES): Times Completed: 0

Tales of Phantasia snes box

Normal: (In Progress)

Hard: (Not Started)

Tales Of Phantasia (PSOne): Times Completed: 3

Tales of Phantasia ps1 box

Normal: Cress (BlaZer): Level 84, Chester: Level 83, Mint: Level 84, Claus: Level 83, Arche: Level 82, Suzu: Level 80 (Sidequests Completed)

Hard: (Not Started)

Mania: Cress (BlaZer): Level 308, Chester: Level 304, Mint: Level 306, Claus: Level 301, Arche: Level 300, Suzu: Level 298 (Sidequests Completed)

Unknown: (Not Started)

God: (In Progress)

Tales Of Phantasia (GBA): Times Completed: 2

Tales of Phantasia GBA Europe box

Normal: Cress: Level 247, Mint: Level 246, Chester: Level 244, Arche: Level 245, Claus: Level 244, Suzu: Level 237 (Sidequests Completed)

Hard: Cress: Level 501, Mint: Level 999, Chester: Level 496, Arche: Level 498, Claus: Level 497, Suzu: Level 496 (Sidequests Completed)

Mania: (In Progress)

Tales Of Phantasia (GBA) (American Version): Times Completed: 2

Tales of Phantasia GBA American Box

Normal: Cress: Level 96, Mint: 85, Chester: Level 83, Arche: Level 83, Claus: Level 84, Suzu: Level 81 (Sidequests Completed)

Hard: (Not Started)

Mania: (Not Started)

Tales Of Destiny (PSOne): Times Completed: 1

Tales of Destiny PS1 Box

Stahn (BlaZer): Level 94 (Dymlos: Level 93), Rutee: Level 93 (Atwight: Level 93) Philia: Level 94 (Clemente: Level 94), Garr: 89 (Ignetos: Level 73), Leon: 43 (Chaliter: 43) Chalsea: Level 84, Bruiser: Level 86, Mary: Level 42, Karyl: Level 37 (Sidequests Completed)

Lilith Course: (In Progress)

Tales Of Phantasia: Narikiri Dungeon (GBC): Times Completed: 0

Tales of Phantasia Narikiri Dungeon GBC Box

(Not Started)

Tales Of Eternia (PSOne): Times Completed: 0

Tales of Eternia American PS1 Box

Normal: (Not Started)

Hard: (Not Started)

Hardcore: (Not Started)

Tales Of the World: Narikiri Dungeon 2: Times Completed: 0

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(Not Started)

Tales Of the World: Summoner's Lineage: Times Completed: 0

Summoner's Lineage

(Not Started)

Tales Of Symphonia (GC): Times Completed: 9

Tales of Symphonia PAL Box

Normal: (1/2 EXP Used) Lloyd: Level 39, Colette: Level 38, Genis: Level 39, Raine: Level 39, Sheena: Level 38, Presea: Level 38, Regal: Level 39, Kratos: Level 26 (No Sidequests Completed)

Hard: (Double EXP used and played as Kratos.) Kratos: Level 108, Lloyd: Level 106, Colette: Level 105, Genis: Level 104, Raine: Level 104, Sheena: Level 104, Presea: Level 105, Regal: Level 105 Zelos: Level 87 (Sidequests Completed)

Mania: (10x EXP Used and played as Kratos.) Kratos: Level 250, Lloyd: Level 250, Colette: Level 250, Genis: Level 250, Raine: Level 250, Sheena: Level 250, Presea: Level 250, Regal: Level 250 (Sidequests Completed)

Tales Of the World: Narikiri Dungeon 3: Times Completed: 0

Narikiri Dungeon 3 Box

(Not Started)

Tales Of the Tempest (Nintendo DS): Times Completed: 0

Tales of the Tempest

Easy: (Not Started)

Normal: (Not Started)

Hard: (In Progress)

Tales Of the Abyss (Nintendo 3DS): Times Completed: 1

Tales of the Abyss 3DS Pal Box

Normal: (Normal EXP) Luke: Level 186, Tear: Level 183, Guy: Level 181, Jade: Level 181, Anise: Level 178, Natalia: Level 181 (Most Sidequests completed)

Hard: (In Progress)

Very Hard: (Not Started)

Unknown: (Not Started)

Tales Of Innocence (Nintendo DS): Times Completed: 0

Tales of Innocence Box

Normal: (Not Started)

Hard: (Not Started)

Mania: (Not Started)

Tales Of Symphonia: Dawn of the New World (Nintendo Wii): Times Completed: 3

Tales of Symphonia DOTNW Pal Box

Normal: Emil: Level 102, Marta: Level 102 (Didn't complete Gladsheim Side Dungeon) (Normal EXP)

Hard: Emil: Level 200, Marta: Level 200 (Didn't complete Gladsheim Side Dungeon) (10x EXP)

Mania: (In Progress)

Unknown: (Not Completed)

Tales Of Vesperia (XBox 360): Times Completed: 1

Tales of Vesperia Pal XBox 360

Easy: (In Progress)

Normal: (Normal EXP) Yuri: Level 78, Estelle: Level 76, Repede: Level 76, Karol: Level 75, Rita: Level 77, Raven: Level 77, Judith: Level 76 (Only Main Story and Fell Arms Sidequest Completed)

Hard: (Not Started)

Mania: (Not Started)

Unknown: (Not Started)

Tales Of Hearts (Nintendo DS): Times Completed: 0

Tales of Hearts Box

Normal: (Not Started)

Hard: (Not Started)

Mania: (Not Started)

Unknown: (Not Started)

Tales of Graces F (PlayStation 3): Times Completed: 1

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Easy: (Not Started)

Normal: Completed Main Story and Lineage and Legacies with all Opitional Content and Dungeons completed (Normal EXP) Asbel: Level 200, Solphie: Level 200, Cheria: Level 200, Hubert: Level 200, Pascal: Level 200, Malik: Level 200, Richard: Level 200

Moderate: (Not Started)

Hard: (Not Started)

Evil: (Not Started)

Chaos: (Not Started)

Tales of Xillia (PlayStation 3): Time Completed: 2

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Easy: (Milla Storyline in Progress)

Normal: (Milla Storyline) (Milla: Level 99, Jude: Level 99, Alvin: Level 99, Elize: Level 99, Rowen: Level 99, Leia: Level 99) (Completed Main Story and Most of the Side Quests)

(Jude Storyline) (Jude: Level 99, Milla: Level 96, Alvin: Level: 94, Elize: Level 98, Rowen: Level 93, Leia: Level 96) (Completed the Main Story (Completed Main Story with all the Side Quests Completed)

Moderate: (Not Started)

Hard: (Not Started)

Mania: (Not Started)

Evil: (Not Started)

Unknown: (Not Started)

Tales of Symphonia Chronicles (PlayStation 3)

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Tales of Symphonia (PlayStation 3) Times Completed: 0

Normal: (In Progress)

Hard: (Not Started)

Mania: (Not Started)

Tales of Symphonia Dawn of the New World (PlayStation 3) Times Completed: 0

Normal: (In Progress)

Hard: (Not Started)

Mania: (Not Started)

Unknown: (Not Started)

This is a Blog that will update as I complete each game and acquire a new Tales game. Subscribe if you wish to monitor my progress.

Written By Anthony Hayball (AQWBlaZer91)

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AQWBlaZer91's Top 10 Countdown: The Top 10 Tales of games that were never released outside Japan.

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AQWBlaZer91's Top 10 Countdown:

The Top 10 Tales of games that were never released outside Japan.

Namco's Tales of RPG series has got it's share of the Western Market but back then the series was below underground and was barely noticed at all, unlike it's popularity in Japan. From little to no advertising, poor sales and only a small team of translators made it difficult for publishers to make a localization possible. This countdown looks at the 10 Tales of Games that perhaps would have been great for an English release but unfortunately never happened. To make the following entries count I'm only going the games that have never been released in English and some of the ports that perhaps fans were hoping to have instead of it's inferior release. I'm not saying that every single Tales of game should be released in the West but it's nice to think about the audience every now and then. Which of the Japan-Only titles made the list?

10: Tales of Innocence

Platform: Nintendo DS/PlayStation Vita

Tales of Innocence was a purely innocent Tale that sure the main character Luca was just as much as a coward as Emil, but Innocence was a massive improvement over the god awful Tales of the Tempest. Nice tweaks to the combat including guilds from Radiant Mythology, a Tension Guage like previous installments and a ability system allowing the player to give their characters increased stats and new abilities. Tales of Innocence may have an English Fan Translation but unfortunately never had a proper English release, maybe due to the translators already working on the localization of Tales of Vesperia for the XBox 360.

9: Tales of Versus

Platform: PlayStation Portable

A fighting game with many of the famous Tales of Characters together? We sure would like it. Many fans were exited for the series first ever shot at the fighting genre much like Final Fantasy with the Dissidia games. Unfortunately fans were teased in a US PlayStation Magazine for the games eventual release in the states, only for the company to say that they had no plans to release it in English dispute the trailers being shown entirely in English. Or wasn't there enough fans to help support the game. Sure Tales of Versus is perhaps a version of Super Smash Bros but the game offers depth and variety that keeps players coming back to brawl out with their Tales of characters.

8: Tales of Phantasia: Narikiri Dungeon

Platform: Gameboy Color/PlayStation Portable

The first Narikiri Dungeon was a departure for the series and the first actual sequel for one of the mothership titles. This Gameboy Color title went for a Turn-Based variation of the Series trademark battle system but however added features like giving the two main characters different outfits like Warriors, Mages. Archers and also cameo outfits from other Namco games as well as the original Tales of Phantasia heroes. It's shame that the game plus it's PSP remake were never released outside Japan and neither did it's crossover sequels. When asked about the titles the company replied that the games will not be in English due to the term Narikiri being to difficult for people to understand or translate. A fan-translation of the second game is more or less complete but however the other games were only given just a menu translations with no word of a possible complete translation.

7: Tales of the World: Radiant Mythology 3

Platform: PlayStation Portable

There have been many Tales of crossover games but the only one to make it stateside was the first Radiant Mythology for the PSP. It's follow up sequels didn't come outside Japan because there just too many characters to be able to voice in English which would have been problematic for the company on top of the poor sales of the first game in the West. Radiant Mythology 3 has the highest roster of characters as well as having plenty of new jobs to try out. Sure the title was about as deep as it's predecessor's but the refinements made it possibly the best of the Radiant Mythology titles. With Xillia and it's sequel alongside the announced Zestiria there should be a Radiant Mythology 4 for the PSVita and also in English but with the Japanese Voice acting.

6: Tales of Rebirth

Platform: PlayStation 2/PlayStation Portable

After Tales of Symphonia on the Gamecube became one of the most successful games in the West, many would have high hopes for Tales of Rebirth to do the same. Tales of Rebirth discarded the TP bar for a Force Gauge as well as Enhancing various weapons and Armor. Skits didn't use boxed faces. IGN reported that the game was a likely to be released but though it never metalized for the PS2 and nor the PSP. Some people suggest that the game could have possibly been a bit racist due to one of the characters being a black beast, but I suppose that's not the case. An English fan translation luckily is currently being worked on but there currently hasn't been any update in progress for a long while.

5: Tales of Destiny (PlayStation 2 Remake)

Tales of Destiny was one of the first ever games in the franchise that was released in the West but only in America. Sure the PSOne wasn't one the systems finest RPG's but however a decade later the game made it's way to the PlayStation 2 with refined graphics, storyline and combat system which would later be similar to Tales of Graces and Tales of Xillia. Swordians can now equip different skills, skits where improved from the original, 3D rendered environments with re-drawn character sprites and so on. It's a big shame that an English release of both the standard remake nor the Director's Cut release got a chance to be localized for the West but however it did however became a popular PS2 import title that at the time Namco Bandai decided to make a possible statement that they could influence future Tales of games to come to the West thanks to a poll that showed a screenshot of the game on there. At least a fan-translation from both fan-translating groups is keeping the fans destiny to this version out alive today, however no word of an update has been made.

4: Tales of Phantasia (Super Nintendo)

Yes, Tales of Phantasia did get a release outside of Japan thanks to the agreement of Namco and Nintendo but however many fans were disappointed at the English Translation which became so bad that it's laughable. Many people however remember the game when it was originally released as one of the first game in the series and it deputed on the Super Famicom in Japan. It utilized 48-Megabit capabilities and a powerful soundchip which pushed the capabilities of the SNES platform towards it's limits showcasing excellent graphics such as shadows, water reflections, impressive effects and detailed sprites which at the time were unlike any other game that RPG fans would ever experience. Even if the game was never released outside Japan it became popular enough to receive a English fan-translation making it one of the more popular translated titles in the franchise.

3: Tales of Hearts

Platform: Nintendo DS/PlayStation Vita/iOS

If the Nintendo DS already didn't have enough fan favorite RPG's that stood out among the crowd, out came Tales of Hearts which combined not only the battle system from the Tales of Destiny PS2 Remake. It also introduced upgradeable equipment known as Soma, Spir Mazes which are time limited based dungeons and absolutely insane characters like Shing, Jadeite and the sexy woman Innes which are enough to leave the fans in stitches. Tales of Hearts is one of most infamously teased games in the franchise towards western fans. Not only did Namco Bandai never give a possible announcement of an English release but also the series producer Hideo Baba also teased fans to play the game which nearly broke the fans hearts. XSeed even wanted a chance to localize it but however the company The Nintendo DS's life cycle may have run out but however the company has a possible chance to bring Hearts to the West on the PlayStation Vita alongside Tales of Innocence. Do not tease Western fans for games that aren't released in English speaking countries, that just upsets the fans.

2: Tales of Vesperia (PlayStation 3 Port)

Get one thing about Tales of Vesperia is that while it was one of (if not) the best J-RPG released on the XBox 360 but however it was the only game in the franchise to appear on a Microsoft console. When the company saved ideas for a PS3 port such as new dungeons, new bosses and a young pirate girl named Patty Fleur, many fans who stuck with the PS3 instead of the 360 were exited. People even questioned Yuri's voice actor Troy Baker about possibly the company were planning at one stage to bring the PS3 version over to the west, only for words that Troy had provided additional voice acting for the PS3 port. Reality needs to be set in that the company have no plans to bring the PS3 port over to the west because Microsoft had came into a deal with Namco Bandai to give the XBox 360 version an English Localization. Many fans begged and still do for the company to do the same for the PS3 but maybe it's time for the fans to understand this turn of events.

1: Tales of Destiny 2

Platform: PlayStation 2/PlayStation Portable

Tales of Destiny 2 for the PlayStation 2 is the real Tales of Destiny 2, it was never released in English, not for the PS2 nor for the PSP. The worst thing about this upsetting news that it will never because what if anyone was to say that Tales of Eternia on the PSOne in the US became the American Tales of Destiny 2? Yes, no kidding and with no relations to the original game what-so-ever. Many fans can blame the He-Man Universe for their world being called Eternia making the company change the name, but however Namco renamed the title in the west because it was to follow the success of the original game in the west. When Tales of Eternia got a release in Europe on the PSP it retained the original name but Tales of Destiny and it's real sequel never got to shine in the UK. Shame on you Namco for this dumb decision and as such we'll never ever get to experience the Tales of Destiny story 18 years later in any shape or form in English. Our only hope is a possible English Fan-Translation.

That was the Top 10 Tales of games that never saw the light of day outside of Japan. Do you agree with our list? Which other Tales titles did you want released in English but never happened?

Interested in more Top Tens? be sure to subscribe to my Gamespot channel.

Written By Anthony Hayball (AQWBlaZer91)

Long Absence and Tales of Games on PS3

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AQWBlaZer91 Channel Update: 27/03/2014: Long Absence and Tales of Games on PS3

Hello guys, I'm sorry for my long absence because during christmas I got my PlayStation 3 and at the moment I'm enjoying it. I've spent plenty of time trying out all my PSOne game on it but some of mine are not working on it maybe due to either the PS3 Emulation or issues with the disc, I'll do something about soon. At the moment I'm caught on beating the Tales of games on the PS3 and so far I've finished Tales of Graces F with everything beaten on the Normal Difficulty setting. It took me about 3 months to complete it due to mainly the Dualizing Sidequests to be able to get the titles and optional equipment I wanted to be able to do the difficult super bosses. The Rockagong boss took me plenty of attempts to be able to beat him, it's probably the hardest super boss in any Tales of game by far.

I'm now on to Tales of Xillia in which I'm about halfway through the game. I'm enjoying the battle system and the characters, obviously Milla is a million times better then Lightning from FFXIII, I'm dead serious. Sidequests are better then in Graces but some side events are still easy to miss. I recently got my hands on the new Tales of Symphonia Chronicles which contains both the original and Dawn of the New World in a single compilation disc. I find that the original game isn't as smooth in HD as the Game Cube version and Dawn of the New World has the controls switched around so you just have to get used to it.

I'll try to get back to this site to resume my work as much as I can but I will need plenty of time to get the Tales of games complete before the release of Tales of Xillia 2. I'll see if I can get some work done on the weekend.

Subscribe to my channel on Gamespot, Raptr, DevaintART, Facebook and Youtube for Reviews, Countdowns, Images and Videos

Written by Anthony Hayball (AQWBlaZer91)

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AQWBlaZer91's First Impressions: Lightning Returns Final Fantasy XIII Demo

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AQWBlaZer91's First Impressions: Lightning Returns Final Fantasy XIII Demo

Game Title: Lightning Returns Final Fantasy XIII

Platform: XBox 360/PlayStation 3

Genre: Role Playing

Developer: Square Enix/Tri-Ace

Publisher: Square Enix

Date of Game Release: 11th February 2014 (North America), 13th February 2014 (Australia), 14th February 2014 (Europe)

Age Rating: ESRB: T for Teen (North America), PEGI: 16+ (Europe), M (Australia)

Final Fantasy XIII has got to be the worst in the series thanks to being linear and devoid of exploration, it also had frustrating difficulty and an overly simple combat system as well as having very dislikeable characters including the main character Lightning. Final Fantasy XIII-2 tried to fix some of it's issues but unfortunately wasn't enough thanks to story, choices which sometimes don't make any sense, battles still relayed on being simple and it had a bleeding system where your characters lose their max HP temporally which is very unneeded. 3 years later and now the company looks back at the reception of the previous Final Fantasy XIII games and hopefully change the gameplay style. That idea means mixing both Final Fantasy X-2, XIII-2 and the Elder Scrolls V Skyrim into a blender, their final result is Lightning Returns Final Fantasy XIII.

Lightning Returns follows from the events of Final Fantasy XIII-2 and it's Lightning DLC story where the heroine awakes from a self-imposed hibernation thirteen days before the world's end, and is given the task of saving the people of the dying world, including former friends and allies. The Demo takes place Lightning brakes into Snow's palace to confront him due to the chaos that is engulfing him. I'm guessing that happens with all her friends.

The gameplay of Lightning Returns is much more different then previous titles, the title incorporates real time battles, character customization, an open world that players could freely navigate, and a mechanic wherein the game's events took place within the limit.Can't say that I'd feel impressed with that idea at first glance, but that doesn't mean that I was going to give it a reasonable chance.

Square Enix included a new feature that allows players to connect the game to either their Facebook or Twitter accounts to record their battle scores against boss battles they go through. They can also communicate with other players who play the game which on paper it sounds nice but I feel that it should have just stuck to Online Leaderboards in the actual game. The demo announces that you can submit your scores to be able to get a free Siegfried garb outfit for the full version of the game.

Lightning Returns battles are in real time much like the Tales of and Ni no Kuni games and it's called the Style-Change Active Time Battle system. You only control Lightning through out the game and nobody else joins her on her journey. Triggering fights on the map works like in other FFXIII games, you can now strike an enemy on the map with Lightning's equipped weapon. Striking an enemy gives you an advantage in battle and reduce it's HP but however if you get hit the enemy has the upphand on you. You move around the battlefield with the Analog Stick, 3 of the face buttons are for attacks while one of the buttons is used for blocking, R2 is used for analysing the enemy your currently fighting against. (These are the basic controls on the PlayStation 3 version of the game but the layout is bound to be the same on the XBox 360 version). Lightning uses costumes called Schema which has their own abilities and use up their own ATB bar. Each attack you use drains the ATB bar and takes a long while to refill back up. Thankfully you can switch between a Max of 3 Schema that you have setup in battle, this is done by pressing L1 or R1 buttons during battle. What I hate though is that Guarding drains a portion of the ATB bar which to me it doesn't make any sense since characters from the Tales Franchise have no problem doing so. You also cannot dodge during battle and it's bond to become a huge problem later on because your character moves way too slow which may lead to plenty of deaths if you're not careful. You can heal with items but however you are limited to carrying only a set number of items with you so there will be tough decisions when purchasing new items.

Lightning Returns allows the player to be able to customize her You can change the colour of Lightning's costumes outside of battle in the menus as well as different equipment you get which is a nice feature. Again you are only allowed to equip up to 3 Schemata but you can switch over other Schema that you have created in reserve. These classes include her standard outfit called The Savior and then you got other classes like Black Mage or Dragoons for example. each individual Schema is composed of a garb, weapon, shield, two accessories, one adornment which can be shared among Schemata, and up to four abilities with minimum one which is exclusive to the garb, although some garbs come with four empty ability slots. You can adjust Schema to suit their needs, similar to the job system used in other Final Fantasy games.Schema's name defaults to the garb assigned to it, but player can rename it. It's important to be able to adjust the different Schema's if you are ever going to accomplish the task at hand.

The exploration parts of the game are very similar to XIII-2. I will have to give credit that they did include an overworld where you can freely explore different areas on route to your next story objective as well as doing a various sidequests along the way. Be careful though, this game is on a time limit and you have to be complete a series of events before the last day expires. Thankfully there is a way to stop time in the full version of the game, you'll earn EP which is used to temporally stop the flow off time but it ends end when you perform a certain action such as boarding a monorail or sleeping at an inn.

Becoming stronger in Lightning Returns is also different. Instead of earning EXP in battles you get stronger by simply clearing key events, which will increase her parameters. You can also increase her parameters for a larger amount by purchasing new equipment.

Once again Square Enix becomes really proud of showing off their graphics engine. Final Fantasy XIII had some impressive graphics back then but it continues to be at least rather smooth and slick for a 360 and PS3 game. The indoor dungeons at first glance are not bad but all the chaotic effects are where the game's graphics actually shines dispute intense framerate drops. Lightning is looking rather slutty with some revealing costumes and also she does get a few cameo costumes which references other characters from older Final Fantasy games such as Cloud from Final Fantasy VII to Yuna from Final Fantasy X alongside her X-2 Gunner outfit, even one of her costumes kind of resembles Locke's from Final Fantasy VI. Many of her outfits might be unlocked as you go through the game while others can be purchased as DLC.

There's a lot that cannot be covered in the demo but so far my first impression of the game isn't really that surprising, given the amount of bad games that the series has released by now. The battle system might have some depth to it but it's execution kind of reminds me of Tales of Phantasia on the SNES, given by the control scheme and minus all that costume changing and faults. The character customization seems solid and overworld idea is nice to have. I am disappointed to see that the game has a Time Limit and that you only have 13 days to be able to save the world before it all ends. How will you spend that time. So far I'll be spending all that elsewhere by resuming on my Tales of Graces F. I hope that this really is the last of the Final Fantasy XIII games and also the last of all the bad Final Fantasy games in general because Square Enix really needs to stop damaging the franchise and create a good sequel, otherwise the series will face the end of it's world.

So far Final Fantasy XV (or Versus XIII as it was supposed to be) could be the series last chance to redeem itself.

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Anthony Hayball (AQWBlaZer91)

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