Prince of Persia - Warrior Within

User Rating: 6 | Prince of Persia: Warrior Within PC

I recently played Sands of Time for the first time and was really impressed with how well it has held up. I was also surprised that Ubisoft has decided to remaster it - it seems very unnecessary. I loved Warrior Within when it was originally released, but this game isn’t quite like I remember - maybe it is this game that needs the remaster.

After playing Sands of Time, the first thing you notice with the game is the different art style. Sands of Time went for a slight cartoon look so was often bold and colourful. I think even though it was fairly simplistic, it has held up better than this game which has gone for a darker, gritty aesthetic. It’s mainly different shades of grey.

The game is set 7 years after Sands of Time. An immortal beast and the protector of the timeline, Dahaka is after the Prince to kill him because that is his fate/punishment for interfering with the timeline. The Prince aims to go back in time and stop the sands being created on the Island of Time, therefore prevent the Dahaka from coming after him. It’s possible that because of this constant threat, the Prince is no longer his laid-back, charming self. Now he seems edgier, more aggressive, with a gruffer tone to his voice. In the opening chapter, he gets slashed and calls his enemy "bitch" which seems out of character for the previous version of the Prince.

The music in the previous game had a Middle Eastern feel with occasional rock guitars. Now they have gone further in the rock direction with more of a metal soundtrack, some parts even just having Godsmack instrumentals.

The women are more sexualised, with the camera focussing on a bare-bottom during some of the opening cutscenes, then giving you a good view of her attire which is the classic female armour that barely protects anything.

These changes seem strange given that the first game was successful. This feels more like a reboot.

At the end of the first game, the Prince returns the dagger to Farah but I wasn’t sure what happened to the medallion. It seems he still has it which gives him the time-manipulation powers, although you have to play through the prologue before you can use it.

I quite miss fighting alongside Farah, and trying to goad enemies away from her, and running to her side when she is overwhelmed. Now the Prince is alone for the entire game.

The combat has been revamped - which you are instantly introduced to. Rather than having the dagger as the secondary attack, the secondary weapon is now limited-use. So now you are constantly picking up enemies' weapons and using them until they break, or until you throw them as a projectile. Your main weapon is replaced many times as part of the story. You are significantly weaker with only one weapon.

There are now more combos to perform, but his fighting style is largely the same. Enemies no longer take turns to hit you. They are much more aggressive, they do longer combos so you spend a long time blocking. In Sands of Time, you had to finish them off before they regenerated. The regeneration idea has been scrapped which I think is disappointing. However the combat is much harder overall.

In fact, the combat was so hard, I struggled so much that I was replaying sections multiple times. I eventually restarted on Easy. It’s always annoying when you are asked to select a difficulty before the game starts but you have no idea what you are signing up for.

Even on easy, many sections had me replaying them. Even though there’s the rewind mechanic to alleviate this, I often found myself with only 1 or 0 sand so had to restart the sections anyway. Sometimes you can go through large sections without having the opportunity to heal. The game sometimes places you back at checkpoints rather than the save point, but you can be placed there with low health and no sand, so you end up retrying several times.

There’s other missteps in the game design. The female enemies that are like ninjas are so hard to take down. When the enemy is introduced to you, you have to fight one alongside many other enemies. Good game design would just put you one on one to learn the mechanics. However, no matter how many I encountered, I still couldn’t learn their attack patterns. They love dodging your attacks and flipping over you. I hated when they were placed on the beams or would wall run and slash you mid-run. The timing to defeat them seemed so narrow.

Water basins restore your health and save the game. In the previous game, you saved at sand storms which also showed you a video montage of upcoming sections. It was a bit hand-holdy but wasn’t that helpful. It would probably have more utility in this game, but they have removed it.

The platforming is largely the same as Sands of Time so you can run horizontally and vertically along walls, swing from poles, shimmy along ledges etc. There’s a couple of new mechanics like a rope that extends your wall run, or allows you to stop/change elevation. You can slide down curtains/flags. The usual traps of various blades and spikes are here too, and some sections are rather challenging.

Sands of Time was always pushing you to the next area with no reason to return to previous areas. Warrior Within is based on repetition and backtracking. Sometimes you go to an area, then instantly have to retrace your steps. There’s portals that you occasionally go through that toggles the time period, so often you have to backtrack through the same location but it can play differently with different paths. Some locations you see many times, but these can be brief. Enemies are respawned if you backtrack.

To travel between the time periods, you go through portals which have a trial-and-error task to activate.

As you return to the same locations in a different time period, it's easy to lose track of where you came from and where you are going, especially if you return to the game a few days later. Furthermore, you have more control over the camera, so now the camera angle often doesn’t guide you. There were plenty of moments I stopped and spent ages panning the camera around in order to look for any indication where to go. Sometimes it was something subtle like a tree branch that I could swing on. There’s a map, but it barely has any utility. It’s just an overall image of a building so there’s no real sense of orientation.

There’s a few chase sequences with the Dahaka which can be awkward as the camera keeps switching so you are running towards the camera. These sections are fairly brief.

There’s a few boss fights and some aspects can be unfair like instantly being attacked when the cut-scene ends - so make sure you hold the block button. The last boss seemed to be a bit glitchy where the slow time power sometimes got ignored then the boss deals insane damage.

I expected the puzzles to be elaborated on in this sequel, but it still often comes down to navigating to a crank and turning it until something happens. It looked like there was a complex puzzle in the Foundry near the end. However, I thought you didn’t get a great angle of the pipes you are lining up, and I seemed to turn a few cranks and solved it without much thought.

The story contains a few twists leading to multiple timelines and a time paradox which I enjoyed. If you collect all the life upgrades, you battle the Dahaka which is the canonical ending, otherwise you fight the Empress. I felt the few characters could have been developed more, and I miss the monologues from the Prince.

Despite there being separate volume sliders for music, effects and voice; voice is removed when you turn off the music. With Vsync turned on, I was constantly experiencing glitches where clipping a rock would send the Prince flying.

There’s plenty of annoyances with the game which can lead to frustrating gameplay segments that will have you replaying them multiple times, or just slow down the pace of the game with tedium. There are sections, and aspects that the game does right; some of the platforming segments are great, and the combat is more advanced than a lot of games. I know I’ve heavily criticised the game, but it’s mainly a disappointment when playing it after Sands Of Time.