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Prince of Persia: The Forgotten Sands Extended Hands-On

Related Platforms:
  • Xbox 360
  • PS3
  • PC

Death-defying leaps, booby-trapped hallways, and casual time travel all make a return in the prince's latest adventure.

Bending the rules of physics and freezing water in midair may seem like a step too far, yet in the world of Prince of Persia, rules have never applied. Impossible wall climbs, death-defying leaps, and travelling back in time are par for the course. The Forgotten Sands brings the series back to its roots, combining the prince's other-worldly skills with spike traps, precision platforming, and epic boss battles.

The Forgotten Sands takes place between the events of The Sands of Time and Warrior Within. It tells the story of the prince who, on his journey back from Azad, discovers his brother Malik's kingdom is being attacked by the Sand Army. To save his people, Malik attempts to control the Sand Army using a mystical magic. However, rather than save them, this unleashes a powerful evil that turns the palace's occupants into statues. We went hands-on with the first hour of the game, where we witnessed the Sand Army's general, Ratash, attempting to destroy what remained of the palace.

Following a short cutscene, we were immediately set upon by a horde of enemies, which allowed us to get to grips with the combat system. Pressing X launches an attack with the prince's sword. Landing multiple hits on enemies will automatically form combos, which you can also combine with jumps, rolls, and kicks. Rolling and jumping can be used to get out of harm's way when surrounded by enemies. Jumping also allows you to leap over enemies and knock them to ground, where you can finish them off with a quick stab to the chest. Kicking has the same effect as well, knocking smaller enemies to the ground and pushing larger enemies back. This is useful for pushing them off the side of buildings and cliffs or into a wall where a brutal animation sees the prince stab them straight through the stomach.

This initial confrontation introduced us to two different creatures, which we then encountered regularly throughout the game: specters and wraiths. Wraiths look like skeletons that are armed with swords. They are the weakest enemy in the game and are easily dispatched with a few swift sword swipes. Specters are much tougher than wraiths because they are covered in heavy armour. They take several hits to destroy, though this is offset by their slow movement, which easily allows you to dodge their attacks. Much tougher enemies are introduced later on, including ghouls and summoners. Ghouls are wraiths armed with shields and some light armour. In order to destroy them, you must first kick them, which makes them move their shields, allowing you to unleash some attacks. Summoners continuously summon wraiths, as well as other Sand Army minions, and must also be knocked over with a kick. If you try to attack them head-on, they use magic to propel you away from them, which depletes a significant amount of your health bar.

After dispatching the first group of enemies, we had to make our way to a platform in another part of the room. Whenever dexterous jumping was required, the camera panned out to show us what section to aim for and the path required to get there. Firstly, we had to wall-run using the right trigger and leap to a pole suspended directly behind it. From there, we were able to swing to other poles and eventually jump onto a ledge section. There, we came across our first tricky platforming section. Two buzz saws were moving up and down the wall together, preventing us from reaching a column in the middle of the room. We had to time our wall-run just right to move past the saws and leap to the column. Finally, we jumped across to a set of climbable bricks in the wall, avoided more buzz saws, and jumped from one final pole to the platform.

A much tougher section followed, requiring us to wall-run past some buzz saws, push a button to raise a gate, and finally leap to a pole from the button to roll underneath the rapidly closing gate. In these tougher sections, the prince's ability to rewind time becomes invaluable. If you mess up one part of a platforming chain, pushing the right bumper allows you to rewind the last few seconds to the point before you made the mistake. This makes difficult sections much less frustrating. However, using it depletes a blue crystal from your inventory. You can only hold up to four at any time, and they can only be replenished by killing enemies or by smashing nearby barrels.

After more platforming, we encountered our first boss battle against the Sand Army general, Ratash. He was a large muscular creature, with a gold face mask and not much of an IQ. As such, he was easy to dispatch. Ratash uses the charging enemy mechanic that was featured several times in Batman: Arkham Asylum. We waited for him to charge and at the last second rolled out of the way, causing him to knock himself out on a wall. Once stunned, we could launch a few well-placed sword strikes before he came to; this process was repeated until Ratash gave up the ghost and turned to sand.

140 Comments

  • hrvoje133

    Posted Jun 11, 2010 8:07 am GMT

    I don't like the non weapon fighting style, you can actually kill over 50 stupid enemies with one power??? I mean, wtf, it's so much better when fighting with dagger and sword and do some awesome stunt kills like dismembering or something !

  • dvbd

    Posted Jun 4, 2010 11:06 am GMT

    I'm sorry but... why the hell does ubisoft makes a game after the movie. if the movie is made after the original game?
    are you bored? are you crazy?
    are you an idiot?
    what the hell is wrong with you?
    make something new! not the same stuff over and over again!

  • The_Frozen_Soul

    Posted Jun 3, 2010 3:52 am GMT

    hope pc's version better than console's.....

  • siarhei

    Posted May 16, 2010 10:47 am GMT

    Freezing water for platforming sounds tough...
    I think I'll give it a try though..

  • kevass007

    Posted May 15, 2010 7:21 pm GMT

    this guy is such an idiot. why dont you explain to us how to play the whole damn game. you know, some things i want to figure out on my own. "well to kill this enemy you have to kick". he has many abilities like running, blah blah. damn i just ant to know if its good, dont spoil the whole damn thing. tell us the moves are awesome, the enemies fun and challenging. at least give us a heads up for SPOILERS. go damn

  • kevass007

    Posted May 15, 2010 3:08 pm GMT

    i read from a preview that the combat was slow, and too easy, and there is no blocking. kind of dissapoints me, i wish they could just do what we wanted! if it aint broke, dont try and fix it.

  • zymbo

    Posted May 13, 2010 5:47 pm GMT

    Warrior Within was the best of this series. If this game builds off of that premise it will be sexy and worthy of a buy.

  • Shaman432

    Posted May 11, 2010 4:38 am GMT

    So do you never actually use the dagger??

  • developer12

    Posted Apr 30, 2010 1:25 pm GMT

    @winyon
    No, you cant.

  • winyon

    Posted Apr 30, 2010 6:12 am GMT

    Boycott Ubisoft, for making boogus/broken DRM that requires 24/7 internet connection, that doesn't work as intended. It does nothing but making customers frustrated. You can stop their stupidity, you only need to take one step.

  • hotbodyboy_2006

    Posted Apr 29, 2010 7:36 am GMT

    @ Dominicobaggio

    If it was a remake there would be not flames. They screwed up the animations and they made the Combat System a JOKE... a far cry from the SOT trilogy.....

  • NoiseMonkeyy

    Posted Apr 29, 2010 3:05 am GMT

    @Lost-Memory Excellent things like that ruin games, cheers

  • Dominicobaggio

    Posted Apr 28, 2010 4:48 pm GMT

    I love prince of persia, im a massive fan i bought every game but...

    Is it just me or did this look exactly like the old games. Is it a remake of the ps2 game? Also i really dont like this preview too much, it sounded more like a how to complete it than a preview of how the game works. I dont want to know how to beat each creature!!!

  • xerxesthegreat

    Posted Apr 28, 2010 3:47 am GMT

    @eal-zubieri i too think that this game would of been rushed , and the movie might influence it too . But fingers crossed wel be proven wrong, i want this to be great, the prince... i mean they could of done a better character model, jus my opinion. i dont expect this to be like GOW on an epic scale. i enjoyed two thrones and even the last game on ps3, which was ok , but no way better than the originals.

  • AdamProject

    Posted Apr 28, 2010 2:59 am GMT

    Well, I think it's safe to say Farah is NOT making an appearance. And am I the only one here who like Two Thrones? x3

  • bassplayer275

    Posted Apr 27, 2010 5:36 pm GMT

    Nice. Can't wait.

  • bstergio

    Posted Apr 27, 2010 2:58 pm GMT

    I hope Farah is in it!!!!!

  • Toe88

    Posted Apr 27, 2010 12:49 pm GMT

    cant wait till i get this game
    sweet

  • Worm209

    Posted Apr 27, 2010 4:52 am GMT

    @ hotbodyboy_2006.

    I think SandsOfTime appealed to many gamers because it had the feel of the old PrinceOfPersia game and the great time reversing mechanic. WarriorWithin had the 'metal music', more emphasis on fighting and blood and gore added into it to in a bid to make it seem cooler to teenage boys. Looks like it worked on you.

    WarriorWithin may have had a mature rating for all the red stuff but if you think its the more mature game you are wrong.

  • eal-zubieri

    Posted Apr 27, 2010 1:58 am GMT

    @brewed100
    god of war series is harder then any pop game i ever played especially the last one and still excellent series that i am really happy about but a big chance that this game will be rushed to the market because they are going to release it on may which was annonced at Q4 2009

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