Epilogue extends Prince of Persia, but doesn't really add much. For someone who loved PoP, I was let down by this DLC.

User Rating: 6 | Prince of Persia: Epilogue X360
Players of the Prince of Persia reboot have had very polarized opinions on the game. Many gamers did not like the new visual style, new world and characters, or the ease of the game with the "can't die" mechanic. Personally, I was one of the few who loved the "new" PoP. The latest game in this franchise hails as one of my all-time favorite games. You can read my full review here on Gamespot.

Because I liked the full game so much, it is that much more disappointing that I feel let down by the expansion. Epilogue continues moments after Prince of Persia ends, with the Prince and Elika taking sanctuary inside a huge underground temple. The new area you have to explore is very linear. There are no alternate paths to follow or even a way to backtrack if you miss one of the collectibles. The temple is dark and foreboding, and there is no way to clear it of corruption like you did in all the previous areas. And the worst part about it; the combat.

There are a handful of common enemies to defeat much like the full game. Beyond that, you get to fight the same two boss characters over and over again. Not only are they the same bosses repeated many times, but there is no variety to these battles with the minor exception of the final encounter. Combat has been spiced up a bit with a new charging move, but overall it is difficult with too many quick-time button presses that uncoordinated players like me just can't achieve. This makes combat drag on and on with enemies that block far too often and make it near impossible to accomplish the one tactic that actually ends the battle.

Just like the ending of the original game, the expansion's ending simply sets you up for the next installment of the series. Despite being disappointed in this DLC, I'm still looking forward to the subsequent chapter of the Prince of Persia franchise. Let's hope the next game follows the example set by the previous game, and not its expansion.