I'm glad I took a look at he article, since I wasn't too crazy about the original Prey. I really don't think they should call it Prey 2, as it appears to be a completely different game with only the slightest connection to Prey...they might lose some people who otherwise think this is a straight up shooter sequel...
This sequel to 2006's sci-fi first-person shooter takes the series in a new direction that's out of this world.
Alien abductions can happen to anyone, at any time. Domasi "Tommy" Tawodi, a mechanic of Cherokee descent living on a reservation in Oklahoma, had this happen to him back in 2006's first-person shooter Prey. Tommy, his girlfriend Jen, his grandfather Enisi, and dozens more were all snatched up by the sentient world ship The Sphere to be made into nourishment for this intergalactic parasite. While the original game ended on a bit of a cliffhanger, the sequel takes the series in a completely different direction with a new protagonist, Killian Samuels, and a strange new setting. At this year's Bethesda Softworks BFG press event, we got to take our first look at the many changes in store for the Prey series.
If you think back to the opening of the original Prey, you may recall that during the abduction sequence, a commercial airplane was scooped up by the alien invaders. Samuels was a US Marshall assigned as security on that flight and was subsequently sucked into The Sphere just like Tommy. So why did we never see this person running around in the original game? To answer that question, the developers loaded up their hands-off demonstration, and we picked up immediately after the abduction had taken place. Inside the alien ship, the aircraft lay in smoldering ruins scattered across a massive chamber. Thankfully, Samuels had been thrown clear from the crash and had managed to hold onto his pistol during the whole ordeal.
Not far from our current location, our hero encountered his first alien. Naturally, the extraterrestrial tried to murder poor Samuels on sight with a blast from his energy gun. Confident that this wasn't some sort of alien peace ray, our character promptly blew the creature's brains out, thus alerting additional aliens to our location. Seeing their friend blown to smithereens all over the ground, the other aliens promptly opened fire. Humankind's first contact with an alien life-form was going really south, really fast. After ducking around from one piece of cover to the next, our hero's struggle came to a sudden end when he took an energy blast to the gut and toppled to the ground.
Instead of finishing off our character right then and there, the alien aggressors took one look at Samuels before cracking him over the head with the butt of their space guns, thus knocking him unconscious. As the screen faded to black, the developers informed us that several years had just passed. Samuels had awoken on the planet Exodus with no memory of how he had arrived there or what had happened after he'd been whacked. Most people would have cracked under these conditions, but not this sky cop. Instead, he decided to make the most of this proverbial sack of lemons by making one powerful batch of lemonade--and by "lemonade," we mean he became a bounty hunter. All that US Marshall training wasn't going to go to waste just because he was on the far end of the galaxy.
Our demonstration resumed on the planet Exodus, which resembled Coruscant from the Star Wars motion picture series with a bunch of neon signs pinned up everywhere, and chronicled a day in the life of this interstellar gun for hire. Our first order of business was getting acquainted with moving around in the environment. Taking a page from Mirror's Edge, your character in Prey 2 is incredibly athletic and forgoes the use of hover cars, as well as other means of transport, in favor of climbing up or over everything in sight. Whether walking or sprinting, our character could climb, slide, and jump through almost any piece of terrain. Visual cues, such as Samuels sticking his hand out when near something climbable, were in place to help guide us, as well as a pair of hover boots (one of the bounty hunter's many gadgets) for making those extra-long jumps.
After running around the city and failing to stop the mugging of a local alien, our character decided it was time to stir up a little trouble on Exodus by hunting down a bounty target. The target in question was an alien by the name of Dra'Gar that was to be captured alive. But there was a problem: We didn't know where to locate the target. To remedy this, we paid a little visit to our local informant who agreed to help us…for a price. As it turned out, the only currency our character had was bullets, so after he blew away the informant's lone bodyguard and continued to brandish the gun, the stool pigeon agreed to help us free of charge.
However, that was not the only way we could have handled the situation. Developer Human Head Studios wants players to have a choice in how they tackle these situations--whether it is good, evil, or otherwise. For instance, we could have simply paid off the informant or attempted to diplomatically reason with him. Regardless, the important thing was that now we knew where Dra'Gar was located: a club not too far from our position. After vaulting his way across town, Samuels arrived at his destination and performed a scan of the area using another handy gadget. This device surveyed the immediate area for aliens of interest and revealed not only that our target was inside this club (surrounded by guards no less) but also that one of its lieutenants was hanging around outside.
Our character promptly swooped down and snatched up the unsuspecting lieutenant to use him as a human, or rather alien, shield as he entered the establishment. Whatever plans Samuels had for using this creature as leverage quickly fell through when Dra'Gar instantly opened fire on our character and subsequently ended its lieutenant. After a frantic firefight, where our character decimated Dra'Gar's guards with a shotgun, our target took flight using its personal teleporter to warp out the back door. Luckily, our scanner gadget was tracking it, which allowed us to see it through walls and other obstacles. The ensuing chase sequence was not unlike something you'd see in developer Ubisoft's Assassin's Creed games. As the target dashed off ahead, our character scrambled up and over obstacles in an attempt to catch up to it. Every so often, he would also have to stop and dispatch another batch of security goons utilizing yet another gadget--the shoulder-mounted rocket launcher--before giving chase once more.
When our character finally cornered Dra'Gar, it attempted to bribe us with more money than we had been paid to capture it. Samuels declined and trapped it in some sort of energy bubble. Now, he could either interrogate (torture) poor Dra'Gar for additional information--such as the location of a hidden money stash--at the risk of killing it or simply teleport it to its captors. He ended up choosing the latter, thus ending the demonstration. From what we saw, Prey 2 is shaping up to be a wholly different game from its predecessor. Designed as a solely single-player experience (no multiplayer here), Prey 2 is looking to put a bit of a cyberpunk spin on open-world, first-person shooters. You can check out Prey 2 on the Xbox 360, PlayStation 3, and PC in 2012.
@tefaPS3 each to their own matey. the thing i didnt like about farycry 2, the shooting mechanics werent solid and everyone was out to kill you. you didnt even need to piss them off. just walk near them and BANG. very unrealistic.
Looks and sounds so Awesome, and i am for some wierd reason happy that i will first come out next year. there are so many games this fall :)
@TheJamin far cry was a really great game and i loved it, but is still like many other fps games out there. far cry 2 is completely different from anything and i love a game that does something new and succeeds, plus you can play the game pretty much how ever you like, lots of freedom. for some its boring, for me and many others it pure entertainment at its best. hope that prey two will put something new on the table that we havn't seen before, orginal ideas are the things that make games great.
This game does look awesome and I can't wait to play it. Never played Prey 1 so I bought a copy dirt cheap on Ebay and am looking forward to playing it soon.
AHHH I CANT WAIT FOR THIS!!! Prey is by far one of my faviorite FPS single player games i have played for the 360. The story, gameplay, guns, the whole objective and world was pure awesome. I loved every second of the campaign, and i just cant wiat for this one to be released. i was hoping we wouldnt have to wait another 5 years just to play this like how prey took 10 years to be released. i love games like this, Doom / Quake style games, there my fav. (DOOM 4 & QUAKE 5 UNDER DEVELOPMENT!!!) anyway from the looks of it i think this will be even better and if it gets the recognition it deserves i think this will become a classic, that is if its made good which at this point no one knows until we have out first gameplay footage. I feel like its going to be like mass effect where you have the space station city and you go all over it and it has clubs and bars and all the locations, but instead of rpg where you dont fight on the city, in here its a city in space but runned by the aliens from prey and you are gonna end up fighting all over the city. idk jus an idea. HELLS YA PREY 2 FINALLY! NOW PLEASE TELL ME THERES A CONDEMNED 3 @ E3!!
Prey 1 was an awesome game eventhough the setting was really repulsive. Hopefully they won't make the sequel seem like a complete spinoff and will tie things together with the first game.
completely different from my expectations, but I think its a good think.. I liked the original, but I think this will be better, sort of like it was with far cry 1, it was a good game but far cry 2 is totally different and so much better.
Kids? The boy interviewer in "Prey 2 First Look Preview - Alien Noir" asked "...when can the kids expect the game..." or words to that effect. The question is about as clueless as his hair cut. Give me a break!!!!!!!
Surely we'll see some more of Tommy? But this actually sounds kind of interesting. Prey was a solid shooter which I thought paid homage to old school shooters quite well. Prey II seems to be doing it's own sort of thing, although nothing original. Very interesting to see where this will go.
That is a huge disappointment for me that the story doesn't continue off from the first one. :( I had waited for a long time for something to come up about Prey 2 after I beat the first one years ago. Wish I could know where the story would go next but oh well. It's to be expected I guess.
I would like that this one was as freak as the first, the 1st was a total mindf*ck, and I've liked it
while this game doesnt sound like PREY (which is OK since i didnt really like the 1st one) it is, however, an cover-based sci-fi open world FPS, which is, if im not mistaken, a first of it's kind. this sounds like a truely unique game an im excited. lookin' innovative and im all for it!
wow, besides what happens to Samuels at the beginning, this has absolutely nothing whatsoever to do with Prey. if they're gonna call it Prey 2 it should at least have a nodding connection to the first game. meh. maybe it will at some point in the game. looks like it should still be pretty good though
I agree with the poster below me this isn't prey and thank god, the first one was horrible, had some unique feature which were nice, but the overall game was extremely poor. Probably due to it's failed time table, the game should have been scraped and redone before it even came out. Hopefully this will be better, I can at least get behind being a little bit of riddick/bobba fett.
No portals and no wall walking? Why is this game even called Prey? Somebody give me a kogical explanation as to why they would remove all the innovative features that made the first game uniuque and very sexy.
Sky Marshall all of a sudden turns to Bounty Hunter on foreign planet? That's no story, that's nonsense.
It's not Prey without Tommy. Especially considering the after-the-credits scene in the first one set up a sequel with this scenario, but with Tommy in the lead role.
The game looks great, but I'm not sure why it's called Prey at all. It wasn't like the first game was even that well received, so you'd think that they would want to distance themselves from it.
My anticipation for this just tripled with the sci-fi plot alone. A lone human abducted by aliens, only to become a hitman for them. Hell, if I saw a book with that concept, I'd buy it! And to those lamenting the omission of Tommy, how do you know he's really gone? This new character is a bounty hunter after all, maybe Tommy will end up on his list. Of course the devs wouldn't spill a detail like that just yet.
SWEET. It's like Blade Runner and the 5th Element combined with Brinks S.M.A.R.T. movement. I love the art style. This game just went to the top of my want list. Can't wait to see it in action.
The first one seemed pretty gimmicky, whether or not its formula actually worked (never played the game). Original fans of the franchise might react negatively to Prey 2, but I sort of glad that this game will be more open-ended and full of variety. Hopefully, more games will take the Deus Ex level design approach, where multiple paths and choices can be made to advance the story. Also, it'd be great if there was an option to play through the game with nonlethal weapons. About Portal, I wasn't too fond of it either. The puzzle shooting gameplay felt very repetitive after a while, especially with the game being so short and narrow in its scope. Had it offered more variety with its level design (outside environments that involve using portals, for instance), I probably might have enjoyed it more.
Everything mentioned in this preview has been done before in other games. And, this is not Prey 2. I'll pass.
too bad they are playing it safe with a military/merc character as the lead role. i really dug the 1st one & the fact that the story line/characters weren't your token video game characters that have the same sort of storyline that are usually used for shooter games/alien invasion plots. i like that they are using a new character in the Prey storyline/world. i personally feel that Tommy's character was good with just that story & that his character isn't strong enough to use again for a sequel or trilogy, but the alien invasion part is. i like the idea of a cyberpunk open world. looking forward to hearing more, hope it kicks @$$!
aww..come on..that sucks..i wanted to see the story of Tommy continue...not to see a side character's POV...sucks..
I really wanted to get the first Prey,but I played the demo and lost complete interest in it. That being said;I'm looking forward to playing Prey 2.
The first one had something....special about it. For some reason,when I remember about it,I have this special feeling that tells me it could've been a masterpiece if only they changed some aspects about it. I hope the sequel will at least throw some background about what happened after the first one.
So they're not even going to continue Tommy's story? That's kinda disappointing. The game does sound good, though.
Ok? This game doesn't even sound like a sequel to the first. It sounds like a totally new game with the Prey license put on it. If it's good I won't care but even still I wish they would have stayed a little closer to the first game's style...it had a charm for a reason.
The first one had potential. I loved the Native American aspect and the relationship between Tommy and his deceased Grandpa. The level design was kinda bleak though, and for some reason the combat seemed mediocre. If this and Darkness 2 can come back with a bang, that would be sweet.
Wow, and here I was thinking that the cliffhanger at the end of the first one wasn't actually going to get a followup. I'm pleasantly surprised.
- Release Date: TBA (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.