The backgrounds used in the Pokestar studios minigames should have been used in the actual battle system.
Pokemon White Version 2 Review
Despite being plenty of fun and sporting a few new tweaks, Pokemon White 2 fails to outshine its predecessors.
There are plenty of functional additions, however, although none are particularly revolutionary. There's a neat minigame in which you get to star in movies, performing Pokemon battles to a script, and a Pokemon World Tournament that lets you compete in tiered championships against gym leaders and champions from all regions and past games. Again, the additions are little more than fan service, but they are nice inclusions nonetheless. There's also the ability to transfer your Black/White save into the game, which unlocks plot flashbacks and special events within White 2. And for those who missed acquiring Zorua, that Pokemon now appears regularly in the game, as do legendaries from previous gens. Sadly, though, the Gen 5 Kami Trio (Tornadus, Thundurus, and Landorus) are absent and have to be acquired from Black/White.
Elsewhere, the music has been ably remixed, the battle menus have been slightly redesigned to make them more intuitive to access, and the C-Gear bottom screen is now much better looking and easier to read. There's also an adjustable difficulty level, accessible only after you become a champion, which is a pointless inclusion so late in the game. Perhaps the best change of all, though, is in regard to repels. Once you use a repel, when it runs out, the game asks you if you want to use another. It's a minor change in the grand scheme of things, but it's a welcome one when you're trekking through a cave of low-level Pokemon, which in this game happens a lot.
Beyond that, this is the same Pokemon you've played many times before. White 2's biggest downfall is that, despite the tweaks, it's worse than the original Black/White. The plot's not as good, and will be largely meaningless to new players. The progression isn't as natural or as exciting this time around. The gyms are functional, instead of feeling like epic challenges. White 2 is a game for those who have already played Black/White thoroughly and are after more, but there's a nagging sensation that it's all too soon and that it's pushing fans' goodwill to the limits.
When it comes down to it, though, Pokemon White 2 is--well--Pokemon. It still has the same excellent battle system and the same charm; it's still chock-full of things to do; and there are still hundreds and hundreds of Pokemon to catch, train, and battle with. Plus, there's loads of postgame content and plenty of optional activities too. But there's no escaping the fact that the Pokemon formula is wearing thin now, and it's clearly time for a change. White 2 tries to cash in on fans eager for more, and just highlights how derivative the franchise has become.
Game Emblems
The Good
The Bad
More of an expansion pack than a brand new game. But this is still Pokemon, and it's still tons of fun.
Pokemon White 2 adds a lot of new elements to the Pokemon scene, and with each addition Pokemon just gets better.
Hot Forum Topics
- Are you guys impressed with pokemon X and Y so far?
- bored
- Why Dark Souls is better than Skyrim
- Friend code exchange =D
- So Who's the Best 5th Gen Starter?
- Gen 1?
- Pokemon Trading- Who's Caught Them All?
- Pokemon Conquest announced for the US
- how do I get reversal on houndour?
- See All Pokemon White Version 2 Forum Topics »
Pokemon White Version 2
- Publisher(s): Nintendo
- Developer(s): Game Freak
- Genre: Role-Playing
- Release:
- ESRB: E





