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Pokemon Ruby Review

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  1. The first game I remember playing, and the first one I'll review.

  2. One of the Best Pokemon Games on the GBA!

Posted by Greg Kasavin
on

Pokemon fans will be in for exactly what they want, while new players now have the perfect opportunity to see what this unusual and likeable series is all about.

It isn't difficult to explain why Nintendo's Pokémon franchise has remained so incredibly popular since the first Pokémon games were released for the Game Boy Color in late 1997. At the epicenter of the franchise are hundreds of different types of cute, cuddly, and memorable critters mostly based on real-world animals--and in the world of Pokémon, they're routinely made to beat the stuffing out of each other. That's a formula for success if ever there were one: combining the world's love of things that are cute and the world's love of When Animals Attack. Anything as popular as Pokémon opens itself up to criticism from those with only a superficial knowledge of the material--it's tempting to think that any Pokémon product is just for little kids. Yet in fact, the original Pokémon games for the Game Boy Color were solid role-playing games on their own merits, but with lighthearted themes and some unique twists. The new Pokémon games for the Game Boy Advance, dubbed Ruby and Sapphire, are pretty similar and likewise can be recommended to anybody. They're good looking, they're fun to play, and they offer a lot of lasting value and variety, though they're a bit too easy.

As with the original Pokémons Red and Blue, the new Pokémons Ruby and Sapphire are for the most part identical. The box covers are different, the title screens are different, each version has a handful of unique Pokémon that aren't available in the other version, and a few of the story details differ depending on the version. One version isn't better than the other, and since the two are basically the same, only the true Pokémon fanatic should even consider getting both--the idea is to convince a buddy of yours to get the opposite version, so you can trade Pokémon, battle with each other, and ultimately catch every last one of the critters, which you can't do with just one version of the game.

So the good news is you can't go wrong with either version. They play out according to the classical console role-playing game formula. You choose to play as either a boy or a girl, name your character, and then set out on a lengthy adventure as you attempt to become the greatest Pokémon trainer in the world. Along the way, you'll visit a number of different towns, compete against their top Pokémon trainers, talk to a bunch of different people (many of whom give you stuff), fight wild Pokémon on land, on the sea, and underground, race around on a bicycle, surf on a Pokémon's back, and more. The structure, size, and plot of Ruby and Sapphire are a lot like those of previous Pokémon RPGs.

Like in any RPG, much of your time playing Pokémon Ruby and Sapphire will be spent in combat. Your character never fights--your Pokémon do the dirty work for you. You can have up to six Pokémon with you at any time, though you can catch and store hundreds. A Pokémon has up to four different moves, and it will take turns dishing out damage with its opponent. Pokémon moves include melee attacks, elemental strikes, psychic powers, and much more, as well as various defensive abilities. Though the Pokémon themselves appear static in battle, you'll see the effects of their moves onscreen, adding somewhat of a more dynamic feel to the action. There's an interesting rock-paper-scissors-style system that determines how powerful certain Pokémon are against others. For example, fiery Pokémon can really put the hurt on ice Pokémon, and water Pokémon can douse fire Pokémon without trouble. Forming a well-balanced Pokémon fighting force is a big part of the fun of the game, and so is catching all the different types you'll encounter. You can capture wild Pokémon by trapping them in Pokéballs, but the trick is to weaken them first so they can't break free. There are approximately 200 different Pokémon in all, half of which are entirely new, and the new ones like Torchic, Mudkip, and Pelipper fit in well with the tried-and-true classics like Pikachu, Psyduck, and Koffing.

5 comments
tgwolf
tgwolf

Well this review explains in part while all themes, game plots and eyes are turning to skies which are expected to darken to the cadence of Doomsday by a half-dozen names. Describing this, one of the few games I consider to be the last guardians of a length which is minimally respectable as 'lengthy...' well I hope that is just an indirect comment on how short, ridiculously, scandalously, outrageously short games have become. Short, dry, shallow and disappointingly devoid of content and value.

The same was said on this site about Pokemon Red, a game I have recently determined to finish--lo and behold I was able to breeze through the game in a matter of hours.

So I guess if any of you feel a game is too 'lengthy' I happen to favor those types--I'll gladly take them off your hands.

xXl_z3r0_lXx
xXl_z3r0_lXx

 @tgwolf I f you try to "catch 'em all", these games could very well be considered lengthy. I've got 50 hours on my sapphire and still haven't finished it. I haven't even beaten the Pokemon league yet.

tgwolf
tgwolf

 @xXl_z3r0_lXx In the game I mentioned, the very first, like, the one that Moses played, Red Version, I took time and made a point to catch every one that I could and took particular care to complete the pokedex barring the nigh-impossible ones, and I STILL dusted off the story, having never played it before, in a matter of a few hours, like a pathetic 15 or so. I mean, it is still a good game, but I really wish there was more, and particularly more incentive to sit and farm, or even care about random battles. If there were even a system for on-demand rematches...But nope! I realize that the DS versions have the Battle Frontier and so on, thankfully! But for the others, I really just wish there was more incentive, more to do. And again I was stunned at how short it was. 

tgwolf
tgwolf

 @xXl_z3r0_lXx Not all, but keep in mind that at worst, since I own (still) Blue, it is merely a matter of twice the 15 hours. And as to the technology and supposed limitations, bear in mind that Drgn Warrr I and II were on a single cart (which I also have) and though I isn't long, II is considerably longer. That too considering the added sprites and the animations and the numerous other enhancements. No I didn't evolve all pokes from Red, but I did get most all the base pokes such as would allow completion of the Pokedex. Ultimately my complaint is, I guess, that there is just not more of that which I really enjoy, not some fancy plot or story but good old gameplay. It's just that when someone says the game, even that one, is lengthy, from my perspective I am wishing that it was in fact lengthy. Given the actual time it took, I am left to wonder what they are used to. Games like Orcs and Elves are just another reason to hate the trends. 

xXl_z3r0_lXx
xXl_z3r0_lXx

 @tgwolf Think about Red's time. -And for that matter, what it was on. The original gameboy. Those old gameboy cartridges didn't have much memory by today's standards. Back then, a lengthy portable game, was somewhere around (Wow, you finished it COMPLETELY in 15 hours? I find that hard to believe. Did you get ALL the Pokemon, including the blue version exclusives?) 15 hours.

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