From the previews, it was pretty obvious that Super Smash Bros Brawl was going to be the hit game that the Wii needed to appeal to non-casual gamers. But I was never expecting it to become this amazing. For me, Brawl did what many other Wii games didn't do: it was a game that was simple enough to learn, but deep enough to keep me playing long after buying it. It also makes many more advancements to this game than I ever imagined it could with the stage creator. I originally thought that it was going to be much too simple to appeal to me, but its simplicity is what makes it excellent. It lets you begin with a simple, plain stage (like an flat arena with a pit of spikes in the middle) and eventually, with time, create stages that are much more complex (like a stage with a small, flat floor with countless moving platforms above it). You can also take screenshots and save replays to your hard-drive and send them to friends, and while this isnt done as brilliantly as halo 3, it drastically increases the replay value of the game and allows you to enjoy your best games with friends. The combat also follows this formula of easy to learn, hard to master. With only 2 attack buttons, you'd think at first that the combat would be shallow, but when you account for the games items and the countless combos that can be created in team battles, you'll always enjoy brawling with your friends for hours on end. This game is what Nintendo needed to break out and appeal to non-casual gamers, and it completely delivers on its promises. All Wii owners owe it to themselves to buy this game. Its simple, family-friendly fun that anyone can play.