I personally like the game a lot. If I didn't suck at it online I would play it online more. I still pick it up from time to time and play the story mode.
PlayStation All-Stars Battle Royale Review
PlayStation All-Stars' mix of playful franchise mash-ups and four-player battles fail to mesh with its complex fighting mechanics.
There is, however, a certain charm to it all. Much of that is down to the game's eclectic collection of characters and some inventive and often amusing level design. Classic Sony characters like Sly Cooper, Parappa the Rapper, and Sir Daniel sit alongside more modern creations such as Nathan Drake, Sackboy, and Fat Princess. And, let's face it, because Sony doesn't have quite enough loveable characters to make up a full fighting roster, there are third-party inclusions too, like Big Daddy, Dante, and Raiden.
And then there are the gorgeous arenas. The bright, colourful dojo from Parappa the Rapper--complete with pointers from Master Onion--is a delightful nostalgia trip that takes a bizarre turn as the dojo's walls crumble, a city is revealed, and giant robots fire rockets at the combatants. Indeed, many of the arenas contain obstacles for you to avoid while fighting. For instance, the Little Big Planet level is in a constant state of construction, and platforms appear and disappear often. That's tricky enough to work around when you're trying to land a few punches, but the platforms soon fall altogether to reveal quizmaster Buzz, who poses a question that you must answer by standing in the appropriate area of the screen. Mess it up, and you're pelted with pies that stun you for a few seconds and leave you wide open to attack.
To reveal any more mash-ups would be to spoil many of the neat surprises each arena has to offer. But they're all well designed and span a range of games from Patapon to Killzone to the as-yet-unreleased BioShock Infinite. The environmental challenges they present, such as moving platforms, projectiles, and items like guns and swords, do stand at odds with the game's focus on technical prowess, but they can be turned off in versus mode, and for more casual matches, they do a great job of livening up the action.
For some reason, the game's visual flair hasn't made its way over to the menus that tie the whole thing together. It's a small thing, but it doesn't inspire confidence in a game when the first things you see are flat, pixelated menus laid over ugly gradients. Perhaps they're some kind of homage to classic 8-bit fighters, but whatever the reason, they are not an attractive sight. The arcade mode's character backstories aren't much better, consisting of nothing more than 2D images with a lot of Ken Burns effect.
Like with most fighters, though, multiplayer is where you spend most of your time, and thankfully Battle Royale's works a treat. Each match is completely customisable, so you can turn hazards and items on or off, set time limits, or choose how many kills are required for a win. Serious players will no doubt want to turn all the superfluous features off and concentrate on the battles at hand, but local matches against friends certainly benefit from the humorous mentality of exploding levels, and fish that you can slap opponents with.
Aside from local four-player matches, Battle Royale supports a variety of online modes. There's a hint of input delay, which might put seasoned players off, but on the whole matches are lag-free and work well. They include standard versus matches, team battles (two-vs.-two or three-vs.-one), and tournament play via ranked matches. There are also leaderboards that display your overall rank, supers per minute, and the number of times you placed first, second, third, and fourth. Cross play is also supported, so PlayStation 3 and Vita players can take each other on regardless of platform and work towards a place on the same leaderboards, which is a nice touch.
But it's hard to imagine those leaderboards being filled when Battle Royale is such a confusing proposition: it simply doesn't know what it wants to be. Its in-depth technical battle system suggests that this is a serious fighter, and it has the learning curve to match. And yet, it asks you to slap competitors in the face with a fish, or avoid the march of Patapon, when all you really want to do is concentrate on honing your skills. There are better, more fluid games out there for the serious fighter, and there are more accessible ones for those interested in a bit of silliness. In attempting to mix the two, PlayStation All-Stars Battle Royale merely ends up being competent at both and the master of neither.
Game Emblems
The Good
The Bad
The 6.5 GS review score for PS All Stars Battle Royale is absolutely asinine
PlayStation All-Stars Battle Royale
- Publisher(s): SCEA
- Developer(s): Bluepoint Games
- Genre: Action
- Release:
- ESRB: T





