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If you could make one gameplay change what would it be?

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  • Jan 18, 2013 9:17 pm GMT
    Smash is competitive, i just feel that competitive to me requires loads of strategy and much practice with characters. This game can be competitive, but hit confirms kinda squander that, even though they make this game a much better challenge. I'm also not denying that playing against other smash players will be a challenge. Its just not the challenge I am looking for.
    ---
    There goes my free time
  • Jan 18, 2013 9:22 pm GMT
    Honestly, all I'd like is to just double tap left or right to dash/run. :-/
    ---
    Currently Playing: Playstation All-Stars Battle Royal (PS3), WWE '13 (360), New Super Mario Bros. 2 (3DS)
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  • Jan 18, 2013 9:56 pm GMT
    blazin640 posted...
    Smash is competitive, i just feel that competitive to me requires loads of strategy and much practice with characters. This game can be competitive, but hit confirms kinda squander that, even though they make this game a much better challenge. I'm also not denying that playing against other smash players will be a challenge. Its just not the challenge I am looking for.


    I'm not sure what you are trying to argue. You seem to be confused.

    If you are saying Smash doesn't require pratice,strategy or character mastery you are mistaken. If you think you wouldn't get completely destroyed if you faced an actual good Smash player you are also mistaken.

    Btw, Dabuz who's largely considered the best PSASBR player right now is also a top Brawl player.
    ---
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  • Jan 18, 2013 10:01 pm GMT
    Make Jumping less safe. >_>;
    ---
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  • Jan 18, 2013 10:08 pm GMT
    Tripping.
    ---
    Who would win, Jedi Charizard or Jedi Jigglypuff?
    "I'm a bagel whore" -blazin640
  • Jan 18, 2013 10:13 pm GMT
    blaze19_0X posted...
    blazin640 posted...
    Smash is competitive, i just feel that competitive to me requires loads of strategy and much practice with characters. This game can be competitive, but hit confirms kinda squander that, even though they make this game a much better challenge. I'm also not denying that playing against other smash players will be a challenge. Its just not the challenge I am looking for.


    I'm not sure what you are trying to argue. You seem to be confused.

    If you are saying Smash doesn't require pratice,strategy or character mastery you are mistaken. If you think you wouldn't get completely destroyed if you faced an actual good Smash player you are also mistaken.

    Btw, Dabuz who's largely considered the best PSASBR player right now is also a top Brawl player.


    I'm saying it doesn't require much strategy. Be honest now. Ring outs are the cause of this. Find out the best moves for the right situations, read player strategy, execute. Not much compared to having to pull off a non hit confirm super and/or worry about hit confirm opponents. It just feels more satisfying getting a super off because of planning rather than hitting a guy out of bounds from just skill or luck..
    ---
    There goes my free time
  • Jan 18, 2013 10:15 pm GMT
    blazin640 posted...
    blaze19_0X posted...
    blazin640 posted...
    Smash is competitive, i just feel that competitive to me requires loads of strategy and much practice with characters. This game can be competitive, but hit confirms kinda squander that, even though they make this game a much better challenge. I'm also not denying that playing against other smash players will be a challenge. Its just not the challenge I am looking for.


    I'm not sure what you are trying to argue. You seem to be confused.

    If you are saying Smash doesn't require pratice,strategy or character mastery you are mistaken. If you think you wouldn't get completely destroyed if you faced an actual good Smash player you are also mistaken.

    Btw, Dabuz who's largely considered the best PSASBR player right now is also a top Brawl player.


    I'm saying it doesn't require much strategy. Be honest now. Ring outs are the cause of this. Find out the best moves for the right situations, read player strategy, execute. Not much compared to having to pull off a non hit confirm super and/or worry about hit confirm opponents. It just feels more satisfying getting a super off because of planning rather than hitting a guy out of bounds from just skill or luck..


    ATTN: Blaze

    Before your rebuttal, he isn't talking about competitive smash in this post. Please keep this in mind as you retort.
    ---
    If there were more people like me the world would be a better place. That's just a fact. -Compass
  • Jan 18, 2013 10:28 pm GMT
    It's funny. When the game came out, I made a topic about how necessary air supers were. Everyone ridiculed me.

    Now, half the people say it's the one gameplay change they'd make....
  • Jan 18, 2013 10:29 pm GMT
    PielordX posted...
    blazin640 posted...
    blaze19_0X posted...
    blazin640 posted...
    Smash is competitive, i just feel that competitive to me requires loads of strategy and much practice with characters. This game can be competitive, but hit confirms kinda squander that, even though they make this game a much better challenge. I'm also not denying that playing against other smash players will be a challenge. Its just not the challenge I am looking for.


    I'm not sure what you are trying to argue. You seem to be confused.

    If you are saying Smash doesn't require pratice,strategy or character mastery you are mistaken. If you think you wouldn't get completely destroyed if you faced an actual good Smash player you are also mistaken.

    Btw, Dabuz who's largely considered the best PSASBR player right now is also a top Brawl player.


    I'm saying it doesn't require much strategy. Be honest now. Ring outs are the cause of this. Find out the best moves for the right situations, read player strategy, execute. Not much compared to having to pull off a non hit confirm super and/or worry about hit confirm opponents. It just feels more satisfying getting a super off because of planning rather than hitting a guy out of bounds from just skill or luck..


    ATTN: Blaze

    Before your rebuttal, he isn't talking about competitive smash in this post. Please keep this in mind as you retort.


    Actually he is. Read it again.

    ATT: Blazin

    Proper edgeguarding and/or getting a kill move off requires a lot of forethought and strategy.

    Basically everything you've said so far points to the fact that you've just never played anyone good in Smash and are quite terrible at the game yourself. If you had, you'd realize how wrong you were in all aspects.
    ---
    http://allstararena.com
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  • Jan 18, 2013 10:32 pm GMT
    blaze19_0X posted...
    PielordX posted...
    blazin640 posted...
    blaze19_0X posted...
    blazin640 posted...
    Smash is competitive, i just feel that competitive to me requires loads of strategy and much practice with characters. This game can be competitive, but hit confirms kinda squander that, even though they make this game a much better challenge. I'm also not denying that playing against other smash players will be a challenge. Its just not the challenge I am looking for.


    I'm not sure what you are trying to argue. You seem to be confused.

    If you are saying Smash doesn't require pratice,strategy or character mastery you are mistaken. If you think you wouldn't get completely destroyed if you faced an actual good Smash player you are also mistaken.

    Btw, Dabuz who's largely considered the best PSASBR player right now is also a top Brawl player.


    I'm saying it doesn't require much strategy. Be honest now. Ring outs are the cause of this. Find out the best moves for the right situations, read player strategy, execute. Not much compared to having to pull off a non hit confirm super and/or worry about hit confirm opponents. It just feels more satisfying getting a super off because of planning rather than hitting a guy out of bounds from just skill or luck..


    ATTN: Blaze

    Before your rebuttal, he isn't talking about competitive smash in this post. Please keep this in mind as you retort.


    Actually he is. Read it again.

    ATT: Blazin

    Proper edgeguarding and/or getting a kill move off requires a lot of forethought and strategy.

    Basically everything you've said so far points to the fact that you've just never played anyone good in Smash and are quite terrible at the game yourself. If you had, you'd realize how wrong you were in all aspects.


    Quite an assumption you have there. I am little wrong. Getting a kill off isn't as hard as a non hit confirm super. You know that.
    ---
    There goes my free time
  • Jan 18, 2013 10:33 pm GMT
    I'm not the only one, but change the physics of the game a little: Control of descent speed.
    ---
    Wii U: Mario/Assasins creed. Vita: UMVC, PSASBR: Big Daddy (999) KINGDOM_BRINGER. DS: Pokemon Black2
  • Jan 18, 2013 10:33 pm GMT
    toomanymouths posted...
    It's funny. When the game came out, I made a topic about how necessary air supers were. Everyone ridiculed me.

    Now, half the people say it's the one gameplay change they'd make....


    I made a topic before the game came out that PSASBR would probably be an air based game.

    But I never dreamed it'd be this broken. Air camping is WAY too safe in the game. I and others have been stating this for ages now.
    ---
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  • Jan 18, 2013 10:37 pm GMT
    I really dont understand why people want air supers so bad.

    If your opponent is jumping nonstop and you cant hit them with your level 1, what's stopping you from hitting the opponent with the rest of your attacks? You keep knocking them around, you're getting closer to a level 2 (and possibly a level 3) while they are struggling to build meter AND avoid the rest of your stuff

    From what it sounds like, The way you people play is, once a person reaches a level 1, all attacks stop and you're just trying to line up your super (which becomes incredibly predictable).

    I am aware that it becomes difficult to reach your opponent on a huge stage like Dreamscape or Invasion, but that is a problem with the stages, rather than the mechanics.
    ---
    Help me Squirtle, dont just stand there...Im freaking dying
  • Jan 18, 2013 10:37 pm GMT
    Getting a kill off isn't as hard as a non hit confirm super. You know that.

    Depends on the Super. A lot of level 2s and 3s are brain dead easy to execute. They are a basically win buttons once you get them.

    And the reason non hit confirm level 1s are so hard to get is because air camping is so powerfully safe in this game. I wouldn't exactly brag about that, it's actually one of the biggest issues with the game right now.
    ---
    http://allstararena.com
    Competitve Hub for Playstation All-Stars Battle Royale
  • Jan 18, 2013 10:38 pm GMT
    blaze19_0X posted...
    Getting a kill off isn't as hard as a non hit confirm super. You know that.

    Depends on the Super. A lot of level 2s and 3s are brain dead easy to execute. They are a basically win buttons once you get them.

    And the reason non hit confirm level 1s are so hard to get is because air camping is so powerfully safe in this game. I wouldn't exactly brag about that, it's actually one of the biggest issues with the game right now.


    Wait..... Aren't level 1s supposed to be hard to hit though?
    ---
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    .

  • Jan 18, 2013 10:41 pm GMT
    ImDyinSquirtle posted...
    I really dont understand why people want air supers so bad.

    If your opponent is jumping nonstop and you cant hit them with your level 1, what's stopping you from hitting the opponent with the rest of your attacks? You keep knocking them around, you're getting closer to a level 2 (and possibly a level 3) while they are struggling to build meter AND avoid the rest of your stuff

    From what it sounds like, The way you people play is, once a person reaches a level 1, all attacks stop and you're just trying to line up your super (which becomes incredibly predictable).

    I am aware that it becomes difficult to reach your opponent on a huge stage like Dreamscape or Invasion, but that is a problem with the stages, rather than the mechanics.


    The thing is not everyone has a good level 2 either. Look at Spike. Air camping keeps you safe from both his level 1 AND level 2.

    Also not every character has good juggling tools and can actually pressure against air camping.

    Lastly I agree part of the issue is stages and I've said this many times. It's one of the reasons air camping is so strong in the game. Even the smallest stages in the game are kind of enormous.
    ---
    http://allstararena.com
    Competitve Hub for Playstation All-Stars Battle Royale
  • Jan 18, 2013 10:44 pm GMT
    blaze19_0X posted...
    Getting a kill off isn't as hard as a non hit confirm super. You know that.

    Depends on the Super. A lot of level 2s and 3s are brain dead easy to execute. They are a basically win buttons once you get them.

    And the reason non hit confirm level 1s are so hard to get is because air camping is so powerfully safe in this game. I wouldn't exactly brag about that, it's actually one of the biggest issues with the game right now.


    Good point, I mean with harder to use characters like Jak and Sir Dan. And air camping is easily solved. Everybody has an anti aerial attack. Get your other supers and win lol. Not that hard like squirtle mentioned above.

    If you are someone like Spike with no aerial supers, the other opponent still has to use their supers and come down to combo. Air Camping doesn't help in the slightest. It makes you more vulnerable and you can't get loads of AP.
    ---
    There goes my free time
  • Jan 18, 2013 10:43 pm GMT
    I'd take some rebalancing. If not nerfing the better characters (becuase let's face it, they're really fun to use), then buffing the worse ones. Characters that are "harder to use" due to low AP gain and bad supers? No, that's bullcrap. Jak, Nariko, Spike, and Sir Dan are really fun to play as, but are held back by either their AP gain or their overall supers...or both. I'm not including Big Daddy in that list because I honestly see him a lot, and he seems to have no problem gaining AP and hitting his level 2, which, when used right, is one of the best in the game.
  • Jan 18, 2013 10:50 pm GMT
    NDgamer1122 posted...
    I'd take some rebalancing. If not nerfing the better characters (becuase let's face it, they're really fun to use), then buffing the worse ones. Characters that are "harder to use" due to low AP gain and bad supers? No, that's bullcrap. Jak, Nariko, Spike, and Sir Dan are really fun to play as, but are held back by either their AP gain or their overall supers...or both. I'm not including Big Daddy in that list because I honestly see him a lot, and he seems to have no problem gaining AP and hitting his level 2, which, when used right, is one of the best in the game.


    Only Nariko has hard to use Supers out of that list. Everyone else's super is fine. AP gain for Spike and Sir Dan are ridiculous. Jak kinda needs a buff, but only to select moves like peacemaker.


    I love Sir Dans level 1. It's all I ever use. You can't aim other level 1 supers like his and its fast. Nobody expects it. Most people don't even know you can just aim it right at players who are on the ground and kill them. Short characters obviously don't apply.

    Spikes level 1 is a monster if you look for the right openings.
    ---
    There goes my free time
  • Jan 18, 2013 10:49 pm GMT
    blaze19_0X posted...
    ImDyinSquirtle posted...
    I really dont understand why people want air supers so bad.

    If your opponent is jumping nonstop and you cant hit them with your level 1, what's stopping you from hitting the opponent with the rest of your attacks? You keep knocking them around, you're getting closer to a level 2 (and possibly a level 3) while they are struggling to build meter AND avoid the rest of your stuff

    From what it sounds like, The way you people play is, once a person reaches a level 1, all attacks stop and you're just trying to line up your super (which becomes incredibly predictable).

    I am aware that it becomes difficult to reach your opponent on a huge stage like Dreamscape or Invasion, but that is a problem with the stages, rather than the mechanics.


    The thing is not everyone has a good level 2 either. Look at Spike. Air camping keeps you safe from both his level 1 AND level 2.

    Also not every character has good juggling tools and can actually pressure against air camping.

    Lastly I agree part of the issue is stages and I've said this many times. It's one of the reasons air camping is so strong in the game. Even the smallest stages in the game are kind of enormous.


    So if Spike was magically able to do his level 1 and 2 in the air, do you REALLY think it will make a difference?
    ---
    Help me Squirtle, dont just stand there...Im freaking dying
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