Considering everything, the game looks good and have a wide multiplayer experience that is worth to be played.

User Rating: 7 | PlanetSide 2 PC
First, I would like to start saying that there is nothing in Planet Side 2 that you have not seen in games like Battlefield 3 or other than a veteran player multiplayer have not seen before. To be honest, the game will remind you a lot of other games and I'll talk about it soon. If you're new to networking games, I encourage you to at least try it for a few hours before you start paying your monthly fees.

I entered Planet Side 2 big motivated by the advertising that made ​​me believe that the game was there for the epic. I thought at first as this being a mistake because i have a long time with Battlefield 3 and i know the meaning of epic, but the limit of his servers are among 64 players simultaneously. It is not the case here on Planet Side 2. The game have the capacity to support 2.000 live players on the same map. You read that correctly. Two thousand players on the same map are possible. Now you think that this is epic big time but i just dont know if that number will be used effectively everyday on every play but for now maybe you can find one of their maps overcrowded.

Ok this is a multiplayer game only, you will not find a ''Campaign'' mode there. I did not include that on my rating since this isnt priorized in such MMO genre. But you will see some influx of plot everytime you and your team hit the objectives successful, but the game is way more centered on the combat only, which can really makes the whole thing very interesting.

One of the worst problems i've encountered are some polygonal landscape bug, something typical to the 90s kind of glitches. On some specific parts of the Esamir map, the floor just dissapeared out of nowhere and many players had fallen in that virtual black hole, and we were penalized for commiting suicide.

Also, when your platoon is conquering everything and everyone... nothing happens. You can't attack their main base to reclaim permanent victory, its prohibited to even walk their main territory, apparentely, to preserve that super gameplay continuity. When you win in chess, the board must be remade to a new game. It should be well like it on PS2. In winning a map, the best in the platoon should win exciting rewards and every army should be forced to reset. Is a disaster. There is no real victory, but at the same time this is very peculiar.

Considering everything, the game looks good and have a nice gameplay that is worth to be played.

The problem of any online game is that most players -when their moves are inefficient over time- they prefer to stay with their snipers trying to spot you or with unfair advantage points. When the map is getting full, the variation of these things as standards begin to take effect and to be honest, the game mechanics will remind you a lot of games.

But that does'nt mean the game has'nt his unique style ... because he does have. Remember the frenzy battles from Call of Duty when he was released at the first time? The PS2 does just that, but with human players. And is a really amazing thing, and on large-scale battles, PS2 really makes you feel some true confusion and horror of war.

If you dont believe me, go there to check it. Try to command your squad in a invasion while you're on the heat of some 200 other players trying defending a high tech space-dome, at the same time in the same area.

The map of combat is incredibly beautiful, considering their almost cartoon-like design (the weapons and vehicles design aren't that great) and a well worked maps as frozen Esamir, the first map you will probably be playing. With its two moons, one large and one smaller and a sun making its aurora borealis lighting up the sky with felt totally alien. Wait a moment ... another world, snow and northern lights? I've felt this before somewhere ... recently.

To speak of combat, Battlefield I use as an example. Even when you take a vehicle, are all the same type control be aerial or terrestrial. It has good answers though, each character you take has a specific type of it that you will work to increase the level in-game and it is the same for all vehicles. There are places in it that you can spawn them with a very fun and fair penalties like your resources usage. You just need to be on your base, select the vehicle and press enter wich is good and rather useful. If you're willing to pay for it the variety and power will be of course wider. There are 3 different factions that you may be playing. The Terran Republic, The new Conglomerate and the Vanu Sovereignty each one with their own story and motivation. Any similarity of those names with other games may be pure coincidence?

Having three subscription packages, a monthly or quarterly payment and of course the annual, each with its own price you end up wondering why PS 2 isnt a game that is sold in a store or online system such as the Steam or Origin. I wonder why but I let each gamer to see that, after playing for himself. If you buy a game card from 1500 Station Card, you earn bonus as the assault rifle NS11. Okay... its an almost N7 (something) but the game is worth to play.

You should check it out right now so you can decide if the cover on their main site are playing some kind of trick or not. You know, on the left side there is a guy with a helmet identical with the old fashioned 1991 Doom marine and oddly also an armor that strangely resembles one of the Ns7 armor design. I know it sounds weird, but what do the marketing can do to ensure trade in their games? Being innovative and producing the design themselves, perhaps inspired but never cloned, that would be better and right.

Well, you can go there and play it and even like it very much. If so, good luck, you are into something really epic -part time- Put a song to play and enjoy your next few hours. They will be very addictive, part of the time.