Planetfall News
- GDC 2010: Ubisoft Montreal's Richard Rouse III explains how reminiscence, amplification through abstraction, transformation, loss, and nostalgia can make games emotionally poignant.News - Posted Mar 16, 2010 2:03 am GMT
- The creators behind Tetris, Wizardry, and Planetfall rise to this year's Game Design Challenge with designs for games that can be played by humans--and at least one other species.News - Posted Feb 22, 2008 8:07 pm GMT
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