More like a slap right across the mouth...
mos2000 wrote this review on .
With that said, there was not too much difference between the 2. Hey, if something's not broke why fix it? Well understandably, if RD 4 was going to garner the same type of excitement, they would need to make some bold, but smart steps to enhance the franchise. When we say smart we mean such enhancements that would propel the series to new heights, without destroying the convenient pick up and play factor that gave the game such broad of an appeal.
Has that happened in RD4? Were they able to repackage this beloved jewel and have it shine even brighter than before?… Look, let me stop delaying the inevitable and just say: HELL NO! Here's our review:
Visual Implementation: 85%
The graphics are almost as good as EA and the brown nosing Pundits are making them out to be. Nothing groundbreaking however.
The fighters seem to be a lot more stiff in their movement than in prior editions.
Product Placement: 75%
This was advertised as a pure powerhouse, the next step up. In so many ways it is, except in the gameplay. Honestly, they fooled a lot of its followers by leading us to believe that with all the new bells and whistles, nothing too unfamiliar would happen to the pick up and play factor. This title merely is a difficult boxing sim
Game Depth 85%
One of the bright spots of this title is how they've allowed players to get in more fights and practice during your career. This ultimately leads to more points you can add to your player's attribute (which is always addictive). They've even broken down the levels to upgrade, so instead of just upgrading your overall punch power, you can raise your Left Hand or Right Hand power. This does add to the games played hours if you can stomach the difficulty (we'll explain soon)
This game will not excite it's faithful and turn away a lot more gamers that may have had a slight interest in a boxing game. The basic gameplay is waaaayyy too difficult for many to have patience for. EA made a big mistake in hardening certain elements of the game to this degree (…we're getting there)
Game Mechanics: 50%
This is where the Titanic began to sink…you should be able to hear the band playing now. The controls are wretched and too difficult for a boxing sim of this nature. That's because they have forced the player to use the analog sticks for all punch motions. Some who only used the analog before will probably think that I am just griping, but seriously, the movements are not as swift as before. The game focuses more on counters than haymakers this time around. Therefore precise movement after an opponents punch is vital. Unfortunately with the stiff character movements and the clumsy responsiveness to the analog commands, you miss an unbelievable amount of opportunities, or you get your clock cleaned because of an undesired punch. Even after spending days or weeks practicing just basic punches, you're failure to throw the right punch that you motioned for, at the right time is too often.
They offer a lot in the form of training to help build your skills with this issue, but it can only do so much. This training is also replicated as mini games for your pre fight training. The majority of the time you will find yourself doing auto train that only awards you 50% of what you would have potentially gained from doing the exercise yourself. That's because they are too damn hard! A lot of them focus on movements that you will not even use in the ring, so the level of difficulty is bewildering. Though there are many attributes, you will never feel like you are upgrading your character enough in the career mode because of this problem
There are no noticeable bugs in the game, just bad development towards control response.
Total score: 73% Heavily Flawed -- Try at your own risk.
We can understand where the need came from to raise the bar on difficulty. Honestly, and admitted by the development team themselves, once you got the mechanics of the 2 previous games, most of the fights were a breeze. It became a build your character title to all 100's before he gets too old. Therefore the need to make the fights a little more challenging was a must to keep the game's luster. However, EA went too far. You know sometimes… some mac & cheese, or some steak needs a little more salt before it reaches that level of perfection. Well EA poured the whole damn box of Morton's all over the dish, and is sending everyone into hyper tension within their first bites of this game.
Unfortunately the result is a continued trend from 2008. Another cherished franchise just was not looked at and tweaked in all the necessary areas like… the gameplay. Au re voir Fight Night. We had some wonderful moments. Hopefully when you comeback , your keepers at EA would have learned their lesson from these tragic miscalculations.