Pretty graphics and tables (minus the extreme one) are ultimately undermined by too much speed and not enough finesse.

User Rating: 5 | Pinball FX X360
Having not played pinball in years, and curious to how realistic playing a little pinball on my 360 might be, I decided to download Pinball FX. Once I saw that there were three more tables available (one of which was free, two others that cost 200 MS points each), I then decided to snatch up those tables along with the original three included with FX. I probably should have given the first three tables a try first.

All of the tables here look quite nice and clean, save for the vomit-inducing "Extreme" table (it's awful in every possible way, and I don't see myself going back to it, EVER!). The others are varied enough in terms of their themes (haunted, racing, rocky & bullwinkle, pirate, and secret agent), but the tables all "feel" very similar in terms of size, layout, overall design, and era...right down to the across-the-board way that bonus points are awarded after a player has lost his ball. Pinball's been around forever; why not design a table that harkens back to the pre-digital days of odometer-style score-keeping, where 100,000 points was enough to clinch a rollover? That would have changed things up, and nicely, as one or two of those kinds of tables would have been much less busy on the eyes, and a welcome break from the sensory overload of the other tables.

What really hurts PInball FX in the end, though, are the iffy ball physics and missing nuances that make pinball fun. First off, why is there no analog option for shooting the ball into play? Why is there no "death save", and why is the table-nudging control (limited to left and right) far too prone to "dangers" and "tilts", rendering this feature near-useless? And why is the ball so damn fast? Sometimes it feels like you're playing on a 45-degree pitch...how difficult would it have been to include an option to adjust the ball speed? Instead of aiming and picking your spots like you would once you learn each table's subtleties, you instead find yourself hitting the flippers out of self-defense more than anything else. That the tables are especially generous in giving out re-shoots seem to point to the fact that the developers might have noticed that the ball speed is off too, but why they did nothing about it leaves me baffled. And since the ball comes rocketing off the flippers (no soft flipping here), the whole experience feels far more like pinball on crack than actual pinball.

With one simple patch, this game could be a lot of fun: analog shooting, a "death save" button, more forgiving tilt controls, and either a slower ball or at least the option to turn the speed down from the default setting. Unfortunately, it appears that Zen Studios will be content to spit out new (but very similar-feeling) tables with the same broken physics. If you really need a pinball fix, try to find a bowling alley that still allows you to play the real thing like it was meant to be.