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Pilotwings Resort Updated Hands-On

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  • 3DS

We ride the thermals and buzz the tower as Nintendo’s free-flying franchise takes to the skies in 3D.

In Nintendo’s cavernous hangar of recognizable video game franchises, some names get more flight time than others. While Mario tours the systems perpetually like a Cold War-era Air Force One, others languish in development like commercial airliners with ashtrays at every seat. Ever since its Super Nintendo debut and Nintendo 64 follow-up, the Pilotwings series has been often tinkered with but never properly launched. Well, come March 27, the whimsical flight training game will take flight on the Nintendo 3DS and introduce a whole new generation of gamers to the joys of rocket belts, hang gliders, and airplanes. We played a demo of Pilotwings Resort at Nintendo's 3DS press event in NYC and spent time with the three main methods for soaring around Wuhu Island.

At the beginning of the demo, we were prompted to choose from one of four member cards, indicating that Pilotwings Resort will feature four separate save slots to allow multiple players to track their progress individually. From the menu screen, we were offered two main choices: Mission Flight mode and Free Flight mode. An option titled "Dioramas" was grayed out, though we speculate this might involve taking three-dimensional in-game screenshots that you can later view and share. We were told that you could take in-game screenshots, but how they will manifest and whether or not you can share them online was unclear.

Mission Flight mode challenges players to fly a variety of missions using the rocket belt, the glider, and the plane. Doing well in mission criteria earns you points, higher point totals earn you a better rating on a three-star scale, and more stars earn you progress toward a medal rank. That may sound like a lengthy waterfall of earning too many different things, but it all comes down to how well you fly. The ranks we saw were training, bronze, silver, gold, and platinum, and each tier featured six missions, two for each vehicle. Keep in mind, though, that this was merely a demo build of the game and the final structure could be different from what we experienced.

All of the missions take place on Wuhu Island, a location that should be familiar to Wii Fit and Wii Sports Resort players. Yet the environment is substantially bigger than a single island. You can fly out over the water where you'll see ships, rocky island outcroppings, and (if you're lucky), a breaching whale. During daytime missions, the water is a dazzling blue, while in the evening, it turns a smoldering orange in the light of the sunset. The visual clarity and vibrancy of the 3DS was on full display in Pilotwings Resort, creating an environment that was very enticing to fly around. But if you are tempted to hotdog a little bit and dip your wing in the azure seas (like we were), you'd better be ready to deploy your parachute. Crashing comes with the territory in Pilotwings Resort, whether from being a bit too daring or from botching the ever-tricky glider landing.

Missions start out fairly easy and give you simple tasks to help acquaint you with the controls. Those who remember previous Pilotwings games will find the controls very familiar, and newcomers will find them easily accessible. Locomotion doesn't involve very many inputs, no matter what you are flying, and all the vehicles use the analog circle pad for steering. The rocket belt has strong jets, weak jets, and a hover ability. The plane has a brake and speed boost, but it constantly flies at a steady rate so you never need to worry about falling out of the sky. This leaves you free to use the shoulder buttons to bank left and right, perform barrel rolls, or invert your plane completely (should you feel the need to experiment in foreign relations, Top Gun style). You can also change the view to behind the plane, directly above the plane, or first person. The glider has the simplest controls, but it is also one of the trickiest vehicles to fly, given your reliance on thermal updrafts to give you lift. You can also use the flare button to air brake or land.

While each vehicle's missions are slightly different from each other, they center around similar themes. Precision flying in the rocket belt means landing on pads; in the plane and the glider, it means flying through rings. Target practice in the plane involves missiles, while in the glider it involves photography. To keep you on track of your goals, Pilotwings Resort often includes floating balls that serve as an indicator of the optimal flight path. Tracing these paths is key to achieving perfect scores because some of the balls can be collected for points. Striving for a perfect score can be pretty exciting, but with so many things tracked (guide balls, rings, fuel, overall time, and the like), it can be tough to nail a mission on the first try.

If you prefer to roam around without the pressure of specific goals, then Free Flight mode is the place to go. Here, you can choose your vehicle and your time of day (daytime, evening, or a mystery third option that wasn't revealed in our demo) and head out over Wuhu with the wind at your back and a song in your heart. Pilotwings Resort follows in the footsteps of its predecessors by giving you plenty of appealing places to fly. From stunt runs through narrow canyons and under bridges to terrorizing the locals by flying too low over their boats and places of residence, there's a lot of fun to be had just soaring around. Many places on and around the island have large target circles with a small cursive letter "I" inside them, indicating that they are points of interest. If you fly near them, you'll be treated to a tidbit about Wuhu Island. If you fly through them, they will be checked off as a location visited and contribute to your total tally. There were 75 locations available for tallying in our demo, and two other categories listed under "locations" that could potentially record other feats of free flight. We just hope that we can tweak the time limit of two minutes once we actually get our hands on the full game because we wanted to keep flying longer after our time was up.

Pilotwings Resort made good use of the 3DS's unique capabilities to create a nice sense of depth as we flew around the island. It seemed to make it a bit easier to line up rings and landing pads, though as our numerous crash landings can attest, it's not a terribly easy game. But it is a very welcoming one, and the large and vibrantly detailed Wuhu Island looks to be a great place for exploration. Pilotwings Resort will be available in Nintendo's designated launch window, which runs from the system's launch on March 27 to the start of the 2011 Electronic Entertainment Expo on June 7, for an unannounced price.

31 Comments

  • hanzpumpsYOUup

    Posted Feb 28, 2011 10:59 am GMT

    this better have a killer soundtrack like 64!!

  • diggyman

    Posted Feb 22, 2011 2:16 pm GMT

    Yeah what about The Cannon and Gyrocopter? I hope they add those in the final. I also hope they add more maps. Wuhu Island should be fine, but man it'd be cool to fly over a mini US again.

  • aoneone

    Posted Jan 31, 2011 8:09 pm GMT

    hands up if you familiar with the ORIGINAL pilotwings on SNES haha how frustrating was that? that helicopter mission LOL

  • RazorBlankGiga

    Posted Jan 27, 2011 1:21 pm GMT

    I found the N64 pilot wings very boring. Then again I was spoiled on so many other great games by the time I tried it on the N64. As for flying games I'll stick to Rouge Squadron, and Star Fox.

  • zenverak

    Posted Jan 24, 2011 4:29 pm GMT

    I have some fond memories of the N64 game, shooting out of that cannon.

  • makryu

    Posted Jan 24, 2011 2:55 pm GMT

    The wii should get a version of this too

  • cbeck002

    Posted Jan 24, 2011 12:06 pm GMT

    I hope they include some throwback stages from the N64 haha, some of my favorite gaming memories ever!

  • morganmn

    Posted Jan 24, 2011 9:11 am GMT

    Give me this game Now!!

  • brok

    Posted Jan 23, 2011 6:02 am GMT

    Good to hear about free flight- The only thing about the N64 version that didn't seem right to me was that you could ONLY fly the vehicles if it was a test- once you earned your wings you'd think there'd be a free roam option but there wasn't.

  • kpolicoff

    Posted Jan 22, 2011 3:33 pm GMT

    I want it all!

  • Koi-Neon-X

    Posted Jan 21, 2011 9:11 pm GMT

    I love Pilotwings! I remember playing it on the Super Nintendo and Nintendo 64. Good memories! I'm glad to see it's coming to the 3DS. Enjoy!

  • NiteX

    Posted Jan 21, 2011 2:32 pm GMT

    No Gyro Chopper no buy!

  • nini200

    Posted Jan 21, 2011 12:53 pm GMT

    Is Kiwi playable, thats all I wanna know.

  • JD2995

    Posted Jan 21, 2011 10:47 am GMT

    I already decided, will be one of my first 3DS games.

  • coop36

    Posted Jan 21, 2011 9:24 am GMT

    Pilotwings 64 is another one of those fond game memories. I only wish they gave you a few more flying options in the DS one like the wing suit, cannonball, and gyro copter. Oh well.. maybe theyre just holding out on that info?

  • amensvalves

    Posted Jan 20, 2011 3:53 pm GMT

    only island level? more levels please!

  • Gamingclone

    Posted Jan 20, 2011 1:48 pm GMT

    how are there 14 coments and 15 new? Anyway...
    Sweet, I cant wait to get my hands onto this!

  • MooncalfReviews

    Posted Jan 20, 2011 10:30 am GMT

    FFS, I want the Wii version! Pilotwings was one of my favourite games ever, and I want a version that can be played on a full screen! *********!

  • SicklySunStorm

    Posted Jan 20, 2011 10:23 am GMT

    WHEEEEEEEEE!

    that is all

  • gavd12

    Posted Jan 20, 2011 3:49 am GMT

    I miss "little states"

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