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Penumbra: Overture News

  • Amnesia designer: removing combat opens up 'new horizons' Thumbnail
    GDC Europe 2011: Frictional Games co-founder Thomas Grip on why Amnesia: The Dark Descent is scary and how trial-and-error play undermines emotional experiences.
  • Creating the Humble Indie Bundle Thumbnail
    GDC 2011: Organizers of the charitable pay-what-you-want collection of computer games talk about putting it all together, from getting developers on board to dealing with pirates.

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Penumbra: Overture

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