Warhammer 40,000: Dawn of War: Soulstorm Hands-On - Demo and Dark Eldar

We break down the single-player demo and Dark Eldar faction in the new Dawn of War expansion.

The Warhammer 40,000: Dawn of War franchise has proven to be one of the most consistent and popular real-time strategy series around. Based on the tabletop miniatures game by The Games Workshop, Dawn of War lets you command armies of Space Marines, Chaos Marines, alien Eldar, and green-skinned Orks in sci-fi battle. There have been three expansions to Dawn of War, including the upcoming stand-alone Warhammer: 40,000: Dawn of War: Soulstorm. A demo for Soulstorm was just released, and we put it through its paces to get a first hands-on with the game.

Soulstorm will introduce two new factions, the Dark Eldar and the Sisters of Battle. Only the former is included in the demo, which features a tutorial mission, a single skirmish mission, and a single campaign mission. All are played from the perspective of the Dark Eldar as they battle against the human Space Marines. The Dark Eldar are an advanced alien race that look a bit like twisted elves, specializing in enslavement and torture. These are themes that recur throughout the faction as you play them, so even if you're a Dawn of War veteran, it's probably wise to play through the tutorial to get a feeling for the Dark Eldar's capabilities.

The Dark Eldar are a fairly mobile, hard-hitting faction, and their basic construction unit is the tortured slave. This slave has the ability to begin constructing a project, then move on and construct another one before the other has even finished. This means that you only need one or two tortured slaves to build up a small base very quickly. You will need to focus on three resources. Requisition is the primary resource, which is generated by capturing and holding strategic and critical points on the map. Next up is power, or energy, which is generated by building and upgrading plasma generators.

Soul essence, the third resource, is also the rarest, but it's used to power six Dark Eldar special abilities. It can be harvested from recently deceased bodies on the battlefield or by building a torture-pit add-on to a specific building. Tortured souls can then harvest the souls while they're fresh. When you have enough soul essence, you can fire off special abilities, such as piercing vision, which lets a squad detect any invisible or cloaked units around it. Or there's corrosion, which creates an acid cloud that eats away at enemy units in it. The most powerful ability is the soulstorm, which creates an energy vortex that can damage both friends and foes.

The Dark Eldar have plenty of twisted military units at their disposal. Mandrake squads are melee infantry, the Archon commanders are accompanied by incubi protectors, and the vehicles look like funereal dirges. Towers of Loathing, which are built atop strategic points, look like giant skulls with guns. The demo also gave us a first glimpse at the new air units, which are a first for the series. The Space Marines rely on the deceptively named land speeder tempest, which is actually an air vehicle. Be careful; the computer likes to send these to raid your base.

The skirmish mission is probably the most challenging in the demo because there are so many different ways to either win or lose it. It's a one-on-one battle against the Space Marines, but it's also a race to see who can seize and hold strategic and critical points on the map. Strategic points are more numerous, and if one side controls more than two-thirds of them, a countdown timer will begin. The other side has that much time to try to capture enough strategic points to stave off defeat. There are only two critical points on the map, and a countdown timer also appears if one side controls them. It's possible to have two countdown timers ticking down against you. At the same time, you have to worry about defending your base from relentless assaults.

The campaign mission is also challenging, but it's also a lot more forgiving because you don't have to worry about battling the clock. In it, you must destroy a Space Marine base by building up your base and forces. That's fairly standard for an RTS mission, but this one throws a nasty twist in that the Space Marines have planted beacons all around the map. This allows them to insert from orbital strike teams at a moment's notice. So from the beginning, you'll be attacked from almost all sides, and every time you advance into a new location, you'll have to deal with Space Marine strike teams raining down on your head.

The demo just gives a brief glimpse of what's in Soulstorm, and it lacks multiplayer, which is a big part of the series' success. There's also no sight of the strategic metagame that features four worlds to conquer, which makes Soulstorm about four times larger than its predecessor, Dark Crusade. And, of course, the Sisters of Battle faction remains completely MIA in the demo. Still, if you like Dawn of War or you can't get enough of Warhammer 40,000, it looks like Soulstorm will tide you over until Relic and THQ deliver another expansion or a proper sequel. Soulstorm ships in March.

126 Comments

  • Beowulf2525

    Posted Feb 23, 2008 8:34 pm PT

    Age of Empires may have had many different factions, but there was hardly anything different between them all. DoW is one of the few RTS games where each race is completely different from another while still looking good. Soul Storm will only add to that.

  • dark__death

    Posted Feb 22, 2008 4:16 am PT

    its good but point out DOW isnt biggest RTS ever, age of empires 2 had 14 races and far more building options and units

  • Emperorism

    Posted Feb 3, 2008 12:34 pm PT

    demo was realy good.about 2 new race i think they will be great.i like sm more but the races in dow is like this:any one who play dow like 1 race for example one of my friends hated RTS games but when he saw tau liked them and now the only RTS that he is playing is dow.tyranid is a great race too.soulstorm with 9 race will be biggesst RTS ever made.the graphic may be look old but this is a expansion this graphicis for 2004 when dow releasd and in that year dow graphic was great.surly it will be very higer in dow2.cant say how races are balance just try to play in their way.i love dow alot mor than my life too and i will offer it FOR THE EMPEROR

  • clOne513

    Posted Jan 31, 2008 7:02 pm PT

    played trough the demo a few times... 4 or 5 i think... loved the previous games... but it seems the whole thing lacks brutality... could be couse its a demo... p.s. air units suck

  • Fable_Lord

    Posted Jan 28, 2008 1:33 am PT

    I played the demo
    it's good
    but the gfx are getting old and it doesn't see verry smooth.

    also some units that dont want to use their jetpack if your telling them to.
    anyway: does anybody know how/who the air unit is in soulstorm for the dar eldar.
    cause i cant find him :/

    or isnt he avalible ingame?

  • Knurlheim

    Posted Jan 27, 2008 10:12 pm PT

    Man i realy like this and i am definately buying it.If they bring out a DOW 2 or another expansion could they put in the nids plz. I kno its not meant to b possible if so theyre also mising the inquisition. Ad space marine bikers. And Ork Comandos. And Tau Piranas plus a probalby a lot of otha ones i dont no bcuz i cants get at the codexs to find out. And a whole lot of weapons like tau ion cannons on their hammerheads. A bit more realism would b nice not dissing the dow war crew its an awesome game

  • LorDBaZ

    Posted Jan 27, 2008 3:21 pm PT

    Actually Vornesoul, that's not quite true. Air units were not possible in original the original dawn of war engine, the devs stated it was "Near impossible" to implement them, and yet air units just arrived. Keep in mind that the dawn of war engine is getting updated with every expansion.

    This is also why Dark Crusade had such a big campaign and Soulstorm is even bigger again. It's also why each expansion is also stand alone. Modularity means that you can have one with a small segment or all of them for a massive ruleset.

    Also, Don't expect a Dawn Of War 2. This is it. This is why it just got a third expansion pack. Four years after the game came out.

  • JoyousOblivion

    Posted Jan 24, 2008 1:37 pm PT

    @Maimans: You obviously have very little knowledge of the 40k universe or you wouldn't make such asanine comments about the story. A universe with millions of planets and biliions upon billions of armies, not so hard to beleive that two armies just fight for a planet for nothing more than claiming rights.

  • fatal_dragon48

    Posted Jan 24, 2008 2:12 am PT

    Don' t know what to say ! Just .... really very very fun !!!

  • ShadowWolf2k7

    Posted Jan 23, 2008 10:15 am PT

    u can b tyranids in DOW dark crusade mod but it reaaaaally bad half the units are like dreadnoughts with no arms

  • Vornesoul

    Posted Jan 23, 2008 5:30 am PT

    I can't wait to play as the Sisters of Battle. I enjoy most races but Tau are currently my favorite (I don't play online FYI - Just with my IRL friends) and I can see the Sisters tying them for that spot.

    As for all the calls for Tyranids... They arn't coming to Dawn of War 1. Ever.

    The developers said this. It's due to the fact that the engine can't support the amount of units it would take to have the Tyranids in their full glory. They will be in DOW2, if they make it.

  • Tradesman25

    Posted Jan 23, 2008 2:57 am PT

    How about the 'Nids (tyranids)?!?!?! possibly the most eagerly awaited races or the game? C'mon guys!

  • ehuman

    Posted Jan 23, 2008 2:55 am PT

    Great! This March I'm going to make sure I burn the sky t'il I see lines!

  • qwertynature

    Posted Jan 22, 2008 5:51 am PT

    The demo was alright, fits well into the DoW series. But the demo just felt abit more of the same, which is great if you dont mind that but for me personally i was hoping the game mechanics would be abit more advance, similar to CoH, maybe i just prefer more tatics involved in my gameplay nowadays. It felt all abit dated in general, a better cover system, maybe garrison buildings like CoH would push the game forward more and open up for more tatical play.

  • O2k4

    Posted Jan 21, 2008 11:41 pm PT

    Great, I've played the demo and it have the feel of DOW, good work iron lore

  • Sammojo

    Posted Jan 21, 2008 4:55 am PT

    I was really happy with this demo. The Dark Eldar play really great, exactly like a mix between chaos and eldar which is what they should be. Flying units were incorperated well, as was the Dark Eldar powers. The gameplay is still the best of any RTS I have played, and yeah I have played Universe at War, C&C3, SupCom and World in Conflict. The textures have improved a bit which is nice. I really think this expansion will be a success, especially with now 140 maps and a flying unit for each race. I will definately be getting this on release.

  • Ratpads

    Posted Jan 20, 2008 8:05 pm PT

    mmmmmm air units

  • LTLunchbox

    Posted Jan 20, 2008 7:20 pm PT

    I Can't wait for it!

  • Megawizard1

    Posted Jan 20, 2008 7:10 pm PT

    "i hope i can play all the races in multiplayer mode!!! i don't have the 1st and 2nd in the series!! and i cant find them now!!! "

    Previously you could use any faction in offline skirmishes, but you were limited to the factions of whatever game you were playing online without the other game keys. That's probably how this will be too.

  • Crush_Project

    Posted Jan 20, 2008 5:47 pm PT

    well im just hoping they put some more thought into the overall racial balances. I love dow for the first while after any of these xpansions come out, but once everyone learns the flavor of the month builds its the same game over and over with the same abuse tactics.

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