War Front: Turning Point Multiplayer Hands-On - World War II Meets Alternate History

War Front is a real-time strategy game that blends alternate history with World War II.

World War II is a popular theme for real-time strategy games. It's perhaps a bit too popular, as the genre has been flooded with World War II games over the years. War Front: Turning Point, the upcoming World War II real-time strategy game from CDV and developer Digital Reality, hopes to break out of the pack with its unusual take on history. Rather than reenact all the famous battles of World War II, Turning Point takes an alternate-history approach to the war and wonders what would happen if Germany managed to get all of its secret prototype weapons into mass production. In War Front, the result is something that's a bit like World War II meets Command & Conquer, as tanks and infantry will battle alongside power armor and other high-tech weapons.

We recently had the opportunity to play some multiplayer of the work-in-progress version of the game to check out War Front up close. The game features three playable factions in the form of the US and UK forces, the Germans, and the Soviet Union. These aren't your usual World War II factions, though, as each side has, in addition to the expected infantry and tank units, advanced units, such as surface-to-air missile launchers, jet fighters, and exoskeletons, the aforementioned power armor. We played team games, with up to two or three players on a team, which let us mix up the different factions and see many of the unique units in action on the screen.

The game mechanics in War Front are virtually identical to a traditional real-time strategy game. You start off with a single command center and a build unit, and you must work your way up from there. The build tree requires you to put down lots of different buildings in order to create a well-rounded base. In addition to the command center, there are supply depots, electrical generators, barracks, tank factories, radar installations, research labs, bunkers, and more. The key resources in the game are supplies, which are gathered by trucks that deliver them to the supply depot. Supplies are used to purchase units, buy upgrades, and construct buildings. The other key resource is power, provided by the generators.

Once you have the basic infrastructure for unit production down, you can begin to churn out units. At first, you'll be restricted to basic units, such as regular infantry and light tanks, and while these aren't quite world-beaters, they're useful for defending against early rushes and for scouting the map. In order to build heavier units, you not only have to build the appropriate structures, but you also have to increase your "tech level," sort of like going up an age in Age of Empires. There are three tech levels in each match, and the third unlocks the really powerful toys.

As you'd expect, your main job once the base is complete is to churn out as many powerful units as possible and use them to crush enemy assaults, and then hunt down and destroy the enemy base. Balance is usually important, as you want to bring a combined force with you to take care of all eventualities. Tanks kill other tanks, mobile antiaircraft guns take out bombers before they can drop a devastating load of bombs, and artillery makes short work of fixed defenses. Speaking of which, the game does feature a first-person mode that lets you jump into the gunner's seat in many vehicles and gun emplacements, though true real-time strategy gamers will eschew this to stay focused on the bigger picture.

Since we played against fellow human beings, we experienced a seesaw multiplayer battle, as attacks were blunted and then counterattacks were launched to try to exploit the tactical opportunity. In order to break this cycle, we had to quickly ramp up the tech tree, build heavy units, and research all the key upgrades at the research lab. These upgrades may increase the rate of fire for tanks, or bump up their armor. Higher tech levels also unlocked more powerful weapons, such as the V1 rocket launcher, and humongous tanks armed with multiple turrets.

The work-in-progress version that we played still had some issues, most notable in the pathfinding department. Watching your mass of tanks and infantry untangle themselves and do certain tasks, like crossing a bridge, can be a bit painful at times. The visuals were good, even though the frame rate struggled, but the game still might need to be optimized. Still, War Front looks like it will provide the explosions and massed tank battles that we've come to expect from World War II real-time strategy games, though it'll be interesting to see how players take advantage of all the exotic new units in the game. After all, when you think World War II, you don't really think power armor. War Front is scheduled to ship later this year.

21 Comments

  • TankmanT34

    Posted Feb 20, 2007 2:17 am PT

    Don't be fooled by the 'alternative history' slant. Just putting some new untis in there doesn't change the clone Command and Conquer pattern. Build a base, build a huge army, whoever has more wins. This game will quickly become boring.

  • Fable_Lord

    Posted Feb 18, 2007 3:48 am PT

    Hitler was just someone they used because he could turn a mob in the brainless followers

    The generals were the real ones who had te power.

  • gameman888

    Posted Jan 12, 2007 11:15 pm PT

    Other plot holes aside, many military historians believe Hitler's inadequacies as a military commander contributed to many of the Wehrmacht's problems during the war: the blitz of London, the split defense of Normandy, the relentless drive on Moscow and Stalingrad, the execution of Erwin Rommel. Not to mention the on-again, off-again heavy water project (although I read from an American physicist's memoirs that discussions with German scientists after the war revealed they were not in the right direction in designing the A-bomb). Maybe someone more competent rose to the top, all other plot holes aside.

  • BurningWreck

    Posted Jan 12, 2007 6:38 pm PT

    Maybe it's just me, but their "alternate" history seems a little weird...so Hitler is killed early in the war, wouldn't that make Germany more disorganized? And while the Germans were starting to get rockets going in the real war, how the hell did anyone get powered armor developed in the 1940's, before computers and transistors? Did aliens show up and give us their secrets?

  • why_now_mr_cow

    Posted Dec 7, 2006 5:31 am PT

    Look like a C&C red alert 3. im downloading the demo now, looks good!

  • Jay_J

    Posted Sep 24, 2006 10:03 am PT

    erm ive had problems getting a beta key for this game on fileplanet, can anyone help me?? i signup (name, email etc) then but in the security activation code, then it loads a bit of the beta key page then goes back to signup again, can anyone plz help? i really wanna try it out to see if its any gud

  • duncanhall

    Posted Sep 16, 2006 1:59 pm PT

    And to think weapons like this were in development in the 40's. At least there's a game that lets you play with the Idea of using large numbers of Maus tanks to crush the opposition. World War II alternate history bliss!

  • jakeboudville

    Posted Sep 12, 2006 8:55 pm PT

    quite impressive

  • m34d

    Posted Sep 8, 2006 9:48 am PT

    Graphics are good and gameplay looks honestly like the rts that started it all anyone remember C&C red alert? Same storyline concept too. Honestly think that some of you are very synical cuz company of heroes is for all intents and porposes Dawn of War WWII style. I as a traditional RTS gamer like this kind of game and think it may do well because the people that don't buy or like the company of heros style gameplay but love red alert, will buy it an make it do well in the market. So there you have it ney sayers.

  • chic-warmer

    Posted Aug 15, 2006 1:48 am PT

    looks good....

  • DoubleAxe

    Posted Aug 10, 2006 11:35 am PT

    this does look boring.... Company of Heroes on the other hand is AMAZING, you should all try the multiplay beta of that

  • pigabuffalo

    Posted Aug 10, 2006 2:36 am PT

    Graphics for an RTS are pritty good, not great though. From the sound if the preview, probably another C&C: Red Alert. But if the story is good and the multiplayer has a few good additions and special modes, no reason why it can't be a hit.

  • uberjannie

    Posted Aug 8, 2006 3:48 pm PT

    This game looks totally boring..
    And the graphics look like year 2000.

  • sean4566

    Posted Aug 8, 2006 12:12 pm PT

    CoH is way beter.

  • Xx-Centurion-xX

    Posted Aug 8, 2006 6:09 am PT

    Company of Heroes ftw

  • tarzyz

    Posted Aug 8, 2006 12:57 am PT

    The fileplanet beta test is garbage, junk and utterly boring

  • NickMartinez

    Posted Aug 7, 2006 6:31 pm PT

    it might be a sleeper hit........ it reminds me of 1942; but with a C&C twist!!!! fark yea C&C!!!!!

  • Karl319

    Posted Aug 6, 2006 11:02 am PT

    Not a must buy for sure .... a 6 of 10 game tho.

  • roemin

    Posted Aug 6, 2006 9:51 am PT

    yeah guys, same goes for me

  • limpbizkit818

    Posted Aug 6, 2006 9:09 am PT

    It dosnt sounds to bad, but it dosnt sound like a AAA game. I hope it turns out well.

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