E3 '07: Thrillville: Off the Rails Impressions

Keep your hands inside the vehicle at all times! Frontier showed us a demo of its new Thrillville title and how it's trying to redefine the sim-park genre.

Thrillville is a relatively new IP, making its well-received debut last year and praised for its lack of park micromanagement. Thrillville is back this year on a number of platforms, and from our demo appears to have made some nifty changes to some of the minor gripes about the last game.

To start with, the game's trailer focused heavily on buzz words like "Thril-ocity," "hurl-o-metrics," and "party-hearty-technics," all of which seem like perfectly cromulent words to us. Thrillville is less about managing a park and more about building the craziest rides you can come up with.

Since roller coasters are what you're really here for, Frontier has included in Off the Rails a large range of prebuilt rides you can drop straight into your park and customize. The "trick out" feature lets you select between various designed themes, or you can go to town and turn your ride into something a bit more exotic. Rider popularity will be reflected by your choices, so conservative may not be the way to go if you want to generate some buzz. On the flip side, making it too over the top may stop customers coming to ride it.

Not surprisingly, customers are a huge part of Thrillville, and rather than have to do virtual paperwork to understand what it is they need, the best thing to do is simply walk up to someone and ask them. The NPCs we saw in the game world seemed to respond quite well. One mentioned the lack of bathrooms in a given area, giving the player a reference point rather than studying charts and statistics. Granted that's the appeal of some of the other theme park games, and for those who enjoy the micromanagement side, Thrillville may not be for you.

Building roller coasters for your space is fun, with a wide range of prebuilt designs you can select from. The real fun comes when you take one of those coasters and swap parts around to build something a little more original. These aren't your regular rides either, with Sonic the Hedgehog-esque loop-the-loop moves, corkscrew spins, sudden drops, air time over gaps in the track, and flaming hoops to pass through.

At its heart, this is fundamentally a roller coaster-builder game, and every effort seems to have been made in development to make that as simple as possible for players. Intuitive menu systems and easy parts selection goes a long way to making it accessible and fun.

The original Thrillville featured minigames spanning shooters, top-scrolling plane games and dungeon hack-and-slash fighters. Thrillville: Off the Rails is stepping that up to 34 games, with 20 of the games back from the original and an additional 14 new ones crammed in for good measure. LucasArts ran us through a quick game of robot boxing on the Wii version, using both the Wii Remote and Nunchuk to throw punches and block. Keeping in the fun-by-being-helpful-vein, the Wii version even pops up a small box at the bottom of the screen displaying combo moves you can try to pull off.

Thrillville: Off the Rails offers genuinely unique experiences on each of the platforms, with the Nintendo Wii version giving you the ability to gesture your moves as you create a roller coaster. Twisting your hand intensifies or reduces the curve or steepness of a piece of track. The Xbox 360 version will include Xbox LIVE support, letting users share their custom-made roller coasters with players on their friends list. Not all the details have been ironed out, but at this stage you'll be able to ride their tracks, and perhaps drop them into your park for your customers to try out. The handheld version will get some love too, with the DS title benefiting from a complete engine rewrite from the ground up. No details have been confirmed yet, but we can see the DS stylus offering some innovative ways to create rides.

Pure sim game fans may be slightly put off, but this title puts a firm foot in the casual sim game market door with its mix of the traditional without some of the laborious micromanagement systems found in other games. Keep an eye out around October this year for its release and a full review here on GameSpot.

28 Comments

  • fattybum4444

    Posted Oct 26, 2007 8:46 am PT

    ... im buying it

  • LightofHeroes

    Posted Oct 6, 2007 12:54 pm PT

    Original SIms Theme Park was better.

  • dubsbr

    Posted Aug 28, 2007 6:35 pm PT

    YEAH!!!!!!!!!
    WOOHOO!
    I'm getting some Thrill-ocity here!

  • skipper847

    Posted Aug 28, 2007 9:29 am PT

    This game sounds like a change from all the action games it will be different in a good way and carnt wait for it. My fave games are FPS action but this will make a nice change. Carnt wait

  • Simpsons2102

    Posted Aug 14, 2007 5:50 pm PT

    this game looks awesome especially for nintendo wii

  • kittykiller897

    Posted Aug 4, 2007 9:28 am PT

    can you crash a roller caoster?

  • teammojo

    Posted Jul 28, 2007 12:24 pm PT

    My son and I had a lot of fun with the PS2 version and I'm sure this 360 update should deliver more of the same.

  • zriemul

    Posted Jul 26, 2007 3:42 am PT

    mmm i played the first version and got addicted, collect money and build my own roller coaster! and i got the chance to flirt many guys! lol....
    hope this one will be lot better... am waiting to come to my land! this will be on my watch!

  • magic_khan

    Posted Jul 23, 2007 9:23 pm PT

    it's could b fun i never tried but i would b..........

  • darth_hid3ous

    Posted Jul 23, 2007 9:23 am PT

    ds one is going to suck...

  • _AbBaNdOn

    Posted Jul 20, 2007 6:23 am PT

    One of the koolest part of the first one was building crazy coasers with high speed and lots of twists and turns. When 4-10 people would finish a ride there would be a massive pile of vomit out in front of the ride afterwards lol.

  • _AbBaNdOn

    Posted Jul 20, 2007 6:20 am PT

    The first game was ok. What sucked was there were "walls/boundaries" in each area of your park which restricted and controlled how you could build your rides. So building rides kind of sucked. I thought the best part of the game was all the minigames. It sucks most of them are getting rehashed but I look forward to the new ones. If you have a friend to compete against this game is really kool and fun. But on its own and by yourself its kind of lame.

  • ookami-gamer

    Posted Jul 17, 2007 5:26 pm PT

    i've alwaysed loved rollercoaster tycoon. looks interesting. i would probably rent it rather than buy, or at least wait till the original price drops.

  • gmrndlze

    Posted Jul 15, 2007 4:35 pm PT

    cool! I like Roller Coaster Tycoon games, and this seems like it could be just as fun.

  • AnFangs_Endes

    Posted Jul 14, 2007 10:21 am PT

    The title makes it sound like it could e fun; I didn't read the above, but, by the sound of the title, you can launch roller coasters at stuff-good times

  • Sacif

    Posted Jul 14, 2007 8:41 am PT

    gonna suck, nothing like rehashed genres

  • msudude211

    Posted Jul 14, 2007 7:18 am PT

    Looks like a Roller Coaster Tycoon rip-off.

  • Thorpe89 Site moderator

    Posted Jul 14, 2007 2:50 am PT

    Can't wait to try out Thrillville: Off the Rails. I didn't get a chance to play the one previously but this I will check out. It may not be your RollerCoaster Tycoon game but it's probably the closest you'll get at the moment.

  • jakeboudville

    Posted Jul 14, 2007 12:49 am PT

    i like it from the demo earlier on it

  • jesus_knight

    Posted Jul 13, 2007 10:24 pm PT

    this game could be a lot ofun, when i first saw the pics i thought it was a sims game

Check Prices: $5.79 – 19.99

advertisement

Game Stats

Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games