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GDC '08: Supreme Ruler 2020 Impressions - First Look

We take a look at this upcoming sequel that's all about conquering the world.

SAN FRANCISCO--The Game Developers Conference 2008 is in full swing in San Francisco, and we took the opportunity to see Supreme Ruler 2020, the upcoming strategy sequel from BattleGoat Studios and Paradox. This sequel will attempt to improve on the previous game by taking user feedback to heart, as well as by trying to make the complicated task of world domination a little more user-friendly.

For serious strategy fans, the game will ship with a full-on, open-ended campaign that will let you take on the role of a nation in a fictitious not-too-distant-future conflict that involves a series of plausible events that get world powers up in arms. However, the game will also ship with between 10 and 20 individual scenarios modeled loosely after real-world conflicts, as well as a brand-new "super sandbox" mode that will let you choose to play as a great nation or a single state in the American union and take on all comers.

In all cases, you'll benefit from a streamlined interface that will keep most of the important menus in the game at the bottom of the screen at all times (rather than requiring you to constantly open nested menus, like in the original game). The interface will show you, at a glance, your current approval rating in your home country and any of your conquered territories both from a military and populist point of view, as well as your current supply levels. You'll also be able to appoint a cabinet of advisors (who can be conservative, liberal, or moderate), which you can use to automate one or more tasks (such as managing your military or managing your trade routes). The advisors appear in the left-hand side of the screen in a static menu, but will also send over quickie email suggestions whenever they spot a particularly ripe opportunity, or a particularly egregious threat (such as your citizens taking umbrage at heavy taxation).

You'll want to keep an eye on your popularity in the territories you hold; certain policies may increase your popularity (such as taking a traditionally liberal stance of pouring money into social spending) but may also drain your coffers. Furthermore, your conquered territories may give rise to partisan opposition parties, or even guerilla armies, if you aren't careful. If your government model happens to be democracy, you can even be voted out of your own country!

Supreme Ruler 2020 seems like it should do a good job of building on the strengths of the original game while opening up the game for newer players. It's scheduled to ship this May.

11 Comments

  • rockycool2006

    Posted Nov 4, 2008 9:28 am PT

    sounds hot

  • RossiShakaBlue

    Posted May 6, 2008 8:41 am PT

    sounds good

  • ssjdagas

    Posted Apr 11, 2008 11:33 am PT

    I hope it will be as good as Hearts of Iron 2.

  • JASPALSINGHGILL

    Posted Feb 23, 2008 3:16 pm PT

    ye im indian too, and they seem to be pretty under-represented in most games, but it looks like they're included in this. Hope it will be good like paradox's europa universalis.

  • sdauz

    Posted Feb 22, 2008 3:59 am PT

    sounds like a good game, any country ei, i wonder if they have india (im indian), apart from AOE:III asian dyansties india is never really featured as a playable faction - sounds really good.....graphics arent really all that important, i mean look at Ceaser III, RA2 or Civ 3, they didnt have amazing 3D graphics many ppl, inculding me played them for litterally hours and hours - these kinda deep games bring the player into a new world of their own, ways WoW could never achieve.

  • jeffcenate

    Posted Feb 20, 2008 1:57 pm PT

    'gameplay is king and we don't care about graphics'!!! ill also add that good game play doesnt involve stuffing a game with a millon usless 'features' either, does anyone really need to know too the second decimal place just how 'popular' you really are? give me page after page of numbers if you like but each and every single one of those numbers better have a real and noticable impact on my game when they change otherwise its needless confusion.

  • Anofalye

    Posted Feb 20, 2008 10:43 am PT

    Could be a masterpiece... I wanna see for myself!

  • Kubilius

    Posted Feb 20, 2008 7:35 am PT

    Looks interesting, but I remember SuperPower, that was advertised as a game developed with a support of Army, super AI, bla bla bla and it was total messed up crap! The idea of such games is very appealing, but not sure if it's possible to make such a huge game in a normal and user friendly way

  • alnors

    Posted Feb 20, 2008 5:20 am PT

    good game

  • Humorguy_basic

    Posted Feb 20, 2008 5:08 am PT

    Have you played Space Rangers 2 Mehfuz? Or STALKER? or X-Com? All these are supposed to have 'outdated graphics' and yet are brilliant games! Gameplay is where it's at nowadays - not graphics! The growth in PC retro gaming, independent developers and casual gaming proves this! So PC gamers - let's unite - 'gameplay is king and we don't care about graphics!'..... repeat after me again, louder this time! 'gameplay is king and we don't care about graphics'!!!

  • Mehfuz

    Posted Feb 19, 2008 7:57 pm PT

    looks like outdated game to me
    but i respect paradox maybe we show some magic here

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