Stronghold Preview
Can this city-builder best established games from veterans like Maxis and Impressions?
Stronghold takes place in the period from A.D. 1066 to 1400, an era in which castle construction is at its peak. With an exact time period to model this game after, FireFly Studios is going to great lengths to make sure that the various aspects of Stronghold are as historically accurate and realistic as possible, but the developers stress that they don't want you to worry about the finer points of running a castle. At the start of a scenario, you're given a number of limited resources - such as stone, wood, and iron - and a few general peasantlike units with which to build an initial set of structures for your castle and to gather more resources - this should sound familiar to fans of traditional real-time strategy games. After instructing your first units to secure stone or lumber, you can build the stockpiling area, a structure that serves not only as a depository for resources but also as a source of information with its visual cues that show how plentiful or depleted your resources are. For example, if you build a structure that requires a significant amount of wood, the stack of wood displayed within the stockpiling area shrinks. While this feature loses its usefulness as your city grows and gains more resources, it gives a good indication of what kind of detail you can expect from Stronghold. In addition, with city growth comes a surge in population, and while having more people in your city to command may seem beneficial at first, it can make your main objective all that much more difficult to complete. FireFly Studios quickly points out that building the biggest castle isn't necessarily the best strategy to use since a larger castle means a larger population, as well as a larger area that you need to protect from any potential enemies.
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- GameSpot Score7.6good
Images
- Gathering
- FireFly Studios
- Historic Real-Time...
- Release: Oct 21, 2001
- ESRB: Teen
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