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Star Wars: Empire at War: Forces of Corruption Exclusive Hands-On - New Corruption Missions and Battles

Prepare to extort, intimidate, and bully planets on a galactic scale in this upcoming expansion pack for Star Wars: Empire at War

Gameplay Footage

An intense space battle rages in Forces of Corruption.

With Star Wars: Empire at War, LucasArts and developer Petroglyph delivered a cool and engaging real-time strategy game set in the popular original trilogy of the Star Wars saga. Empire at War let you command the massive navies and armies of the Rebel Alliance and the Galactic Empire as you attempted to either liberate or conquer the galaxy. Now the two companies are looking to finish up Star Wars: Empire at War: Forces of Corruption, an expansion that adds new units and a new faction to play as. That's not the big news, though. There have been some major changes made to Forces of Corruption since we saw the game a couple of months ago, and they add a considerable amount of depth to the expansion. Thankfully, we got our hands on the latest work-in-progress version of the game to sift through all the new additions.

The focus in Forces of Corruption is on the new playable criminal faction. Since even the mightiest of criminal empires would have a problem competing head-to-head against the Galactic Empire or the Rebel Alliance, this new faction will require a new approach to the overall goal of conquering the galaxy. Instead of relying on brute force, this new faction must rely on a strategy that takes advantage of corruption in society. First, we should note that there's been a name change. Previously, this faction was known as the Underworld, but the developers felt that the name was too broad, since the seedy side of the Star Wars universe is so large. So out went Underworld and in came the Zann Consortium, named after Tyber Zann, the ruthless head of the criminal organization.

Playing as a criminal faction itself was originally supposed to offer the major new twist in the gameplay, as you have to rely more on guile and cunning and less on brute force and firepower. For example, while the Rebels and the Imperials rely on conquering planets outright to generate cash, the Consortium can generate money by corrupting planets. However, testing proved that this entire concept of corruption was a bit too vague. After all, when you get down to it, what exactly is corruption? To address this, the designers have expanded on the idea of corruption to flesh out the gameplay and make the experience of being a criminal more challenging and fun.

Now, when you dispatch an agent to corrupt a planet, you'll be presented with up to eight different options, each of which can have a unique effect. If you've ever wanted to be an intergalactic mobster, you can now dabble with racketeering, bribery, kidnapping, intimidation, piracy, and more. Each of these options has unique effects, and your decision may rest on the strategy you're pursuing. For instance, racketeering might generate credits for you quicker, but intimidation means that the planet's special ability is no longer available to the faction that owns it. Furthermore, three of the options will trigger a special tactical combat mission, because it was felt that there needed to be a risk-and-reward element in crime. Kidnapping, intimidation, and space piracy will drop you into a battle where your job isn't quite so much to crush the other side as it is to accomplish an objective. In an intimidation mission, this might mean fighting your way to the planetary governor and beating him up, while in a piracy mission you might have to take out an enemy vessel carrying an important official. Fail the mission and the planet remains uncorrupted, but succeed and you corrupt the planet and reap the rewards. To ensure plenty of variety, there will be approximately 30 different corruption missions, so no two corruption missions are the same.

Once you establish corruption on a planet, you gain all sorts of benefits. You get to siphon off some of the planet's income and direct it to your own coffers. And, your fleets can bypass corrupted planets and any enemy fleets defending them for a price, so you can send your fleets deep into enemy territory and attack where the defenses are weakest. And planets can have a unique black market, where you can purchase new technologies. This helps to tie corruption closely with the tactical battles, as you can unlock powerful new weapons and abilities that can help turn the tide. These can include buzz droids for your fighters. You saw these in action at the beginning of Episode III: Revenge of the Sith, as these buzz droids can take apart enemy fighters and even damage capital ships. Or, in other cases, you might purchase entire new ship classes that can stand toe-to-toe with the best the Rebels and the Imperials have to offer.

The Rebels and the Empire can send agents and heroes to rid a planet of corruption, but if they do so, you can dispatch defilers and corrupt it again, perhaps with a different option. So if you previously were draining a planet of cash through racketeering and then it was cleansed of corruption, you might go back and corrupt the militia to make it easier to invade and take over the planet. Keep in mind that each planet will have, at the maximum, only three different corruption options, so you can't pursue the same tactics on every planet. Also, planets will offer different rewards. For instance, you might learn that if you accomplish a piracy mission on a certain planet, you'll be able to unlock a powerful new ship design, and so you might alter your strategy accordingly. The corruption gameplay adds whole new elements to the strategic layer of the game, but that's just part of what Forces of Corruption has to offer.

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43 Comments

  • gameerkid

    Posted Sep 21, 2006 12:23 pm PT

    wheres the super battle droids and battle droirds and lucas arts and petroglyph better riase the rp(rinfocemnt puopulaseon)to 1,000,000,000 for skrimish!

  • Dirikitaun

    Posted Sep 14, 2006 10:59 am PT

    I just hope that, bybeing an exansion and after surveing possible and obvious failliures of the original game, this expansion comes out as less flawed as possible.I can understand a patch or two after its launching, but five like the original game??? And carring with them script bugs that prevent you on finishing a campaign??? Watch out LA and Petroglyph! We will not tolerate any more screw up. And by the way, should be faire that you fire up the previous testing team, and if this game has flaws even after patches are launched, this one too >

  • jakeboudville

    Posted Sep 12, 2006 9:24 pm PT

    quite impressive

  • mike-oxbig

    Posted Sep 11, 2006 9:22 pm PT

    ha that is so true

  • suprosa

    Posted Sep 11, 2006 10:05 am PT

    Anyone who has played the X-Wing series or Tie Fighter, or hell, has read the books can easily know these facts:
    X-wing - dogfighter/light bomber
    Y-wing - bomber
    B- wing - advanced bomber (replacement for Y-wing not X-wing)
    A-wing - dogfighter
    Z 95 Headhunter - piece of crap that lead up to the X-Wing

  • SmallPower

    Posted Sep 11, 2006 1:20 am PT

    I tried the demo for the original, but I didn't like it because it required too much clicking and didn't reward me with enough gaming pleasure. That comment may or may not relate to this article that I didn't read about an expansion to a game that I haven't played.

  • RazThePred

    Posted Sep 10, 2006 3:47 pm PT

    Looks awesome

    Still hoping for a Clone Wars Exp though =[

    meh, looks like a good start =]

  • _Sam_

    Posted Sep 10, 2006 10:20 am PT

    looking pretty good

  • penla66

    Posted Sep 10, 2006 10:20 am PT

    me nead

  • RTSFanatic

    Posted Sep 10, 2006 9:56 am PT

    Forces of Corruption looks great! I love the corruption system they implemented. I also love the fact the game has over 40 new units both land and space. Since it is only going to be $29, I'm even more happy. wOOt!

    Nice Job Petroglyph!

  • dragonfist15

    Posted Sep 9, 2006 9:41 pm PT

    Yeah it looks alright but the original got really boring

  • Rifle_Grunt

    Posted Sep 9, 2006 2:57 am PT

    This expansion looks very very promising

  • Thomasskins

    Posted Sep 9, 2006 2:01 am PT

    I really want this game im a big SwG fan but also im an RTS fav so the both combined is a dream come true for me aslo theres an expansion due out, so before i get the game does any 1 know what it is like, whats good & the bad about things about the game Ect.
    really greatfull.
    TSkinz

  • major_mayhem_01

    Posted Sep 9, 2006 12:42 am PT

    Tis not a question of getting laid for them two lads. But definitely a little too much time in...opps....on thier hands perhaps. It's all good. Anyway me thinks I'll wait until y'all are b**ching in the exspansion pack forums until I decide to buy! Then we'll see...

  • joseMolina18415

    Posted Sep 8, 2006 9:38 pm PT

    the Forces of Corruption have a new Jedis?

  • DuDEwithAGuN

    Posted Sep 8, 2006 7:26 pm PT

    lol

  • flarespot

    Posted Sep 8, 2006 7:08 pm PT

    One question for Zagfel and Manteki,

    Get laid much?

  • evilyoda861

    Posted Sep 8, 2006 5:40 pm PT

    I have yet to see anything that I haven't seen potentialy in a mod, or anything mind blowing.

  • bioshockt

    Posted Sep 8, 2006 2:19 pm PT

    WANT GAME NOW!!!! BAD

  • ksa8907

    Posted Sep 8, 2006 1:19 pm PT

    Will the expansion be multiplayer aswell?

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