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Starcraft II: Wings of Liberty Updated Hands-On - Single-Player Campaign

We get our hands on an early version of Starcraft II: Wings of Liberty's single-player campaign.

Now that Blizzard has split the sequel to Starcraft into three chapters, the studio is starting to take the wraps off the sequel's story, which Blizzard's Andy Chambers says is big enough to fill three entire chapters. In fact, the creative director says that the sequel's story is so big that the three different games will let the studio properly tell the story of each of the three factions (Terrans, Protoss, and Zerg), rather than having to cut corners here and there to make everything fit in a single box. In any case, the single-player game of Wings of Liberty, the first of Starcraft II's three chapters, is finally coming together, and we had a chance to try out the first few missions of an early version.

Blizzard's developers discuss what to expect in the Wings of Liberty single-player campaign.

Starcraft II's story picks up some years after the events of the Brood War expansion pack for the original Starcraft, after the vicious, three-sided conflict between Starcraft's three iconic factions: the macho Terran space marines, the noble-yet-inscrutable Protoss aliens, and the swarming, homicidal Zerg aliens. At the end of that story, the rebellious human officer Jim Raynor is set at odds against both his former ally, the treacherous human leader Arcturus Mengsk, and his former ladylove, the stealth-specialist-turned-Zerg-hive-queen Kerrigan.

The story of Starcraft II begins with Raynor dealing with these new and old threats. Though he's now considered a dangerous outlaw in the eyes of Emperor Mengsk, he remains a freedom fighter who leads his ragtag band of misfits into battle against Mengsk's oppressive regime--until a newscast on Jimmy's TV monitor reveals that the Zerg, which have remained dormant for years, have suddenly reappeared and have launched a broadening, full-scale assault on various sectors in the universe, and to make matters worse, Kerrigan herself has also resurfaced and been captured on film.

In fact, Kerrigan and Raynor even share a "moment" in the early part of the campaign, and though he still can't quite understand why Kerrigan has finally come out of hiding, and why the Zerg now seem so obsessed with collecting Protoss artifacts, he renews his vow to put her out of her misery and stop her mission of intergalactic conquest. About the only good news in sight is that Tychus Findlay, the hard-nosed commando and war criminal Raynor served with in earlier games, has escaped his sentence and proposed a new revenue stream to fund Raynor's army--selling Protoss artifacts to a collective of scientists.

This in-depth story is told not only by way of elaborate in-engine cinematics with plenty of fancy camera work on the game's highly detailed character models that cuts to and zooms in on different characters, but also through between-mission sequences that, surprisingly enough, resemble the point-and-click gameplay of classic adventure games such as Myst and Grim Fandango. These sequences take place in peaceful hub areas where key characters sit or stand around items and fixtures of interest--and you can click on these characters or items to examine or interact with them to get Raynor's take on them. For Wings of Liberty, it's clear that Blizzard has looked to a variety of different media sources for inspiration, such as Western motion pictures--at the very outset of the game, the between-mission sequences take place in an interstellar saloon with a burned-out Raynor sitting at a bar with a drink in one hand and a pistol in another.

However, there are also references to influences like the gritty, alien-killing military action of Starship Troopers and ripped-from-the-headlines news broadcasts on the Zerg swarm that appear periodically on TV screens in the game, reminiscent of modern-day news coverage of international conflicts. Clicking around on the items and characters in these areas will pull up little bits of information and lore for players who really want to delve into the story, but it's not at all necessary, and you can skip through them if you're the sort of player who prefers to focus on gameplay and achievements.

There will be plenty of incentives for players who prefer to focus on gameplay. The campaign will have a semi-branching structure based around a starmap of planets that will send out distress calls and offers for other sorts of missions, and completing any individual mission will unlock a new unit for use in the single-player game. (However, not all units that appear in the single-player campaign will appear in multiplayer--the Terran flamethrowing firebat unit, for instance, will be available only in single-player.) In addition, finishing any mission will also net you a wad of credits (cash) you can use to purchase powerful upgrades for your armies or to hire expensive mercenary units from mercs you'll meet in your travels.

These upgrades will make your single-player units more damaging and tougher than their base abilities to deal with the massively powerful boss characters that lie in wait, but they won't be available in multiplayer for gameplay balance reasons. Blizzard is also toying with an open-ended alien research system that will let Raynor's lab cook up anti-alien tech if you successfully collect enough Protoss alien relics or Zerg DNA samples, though this research system is still being worked on and may not even appear in the final game. Real completionists will also find reason to replay each mission, since Wings of Liberty will offer in-game achievements for completing each mission under certain specific conditions, such as quickly finishing a mission within a certain time limit, finishing a mission without losing a unit, or completing a specific side unit.

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216 Comments

  • goodbye77

    Posted Oct 30, 2009 12:02 pm PT

    No monthly fees, include LAN, further improve B.Net, add more stuff to the game = GG!

  • tyrosxps

    Posted Oct 15, 2009 1:02 pm PT

    Blizzard adds too much role-playing elements to their RTS games. I'd prefer a clear RTS game, than a mix, like they did with Warcraft 3 and looks like they are gonna do this in Starcraft 2. If I wanted to play RPG I'd play Diablo

  • VMaven

    Posted Sep 17, 2009 5:42 pm PT

    It's probably been mentioned but in the past 2 players have been able to play from 1-set of disks. If they force this to go over battlenet it seems like that's the first thing to go.

    A trilogy idea is great, if you can really pull it off exceptionally, if you can't you'll sell a lot of the first game and then the rest will probably just fall off into oblivion.
    Overall it just seems Blizz wants more money, but honestly if it's too much of a hassle I'm not going to bother.

    ps throw in some of the ol' Blizzard notepads, or is that too expensive for you now?

  • JadenakaJay

    Posted Aug 20, 2009 5:43 pm PT

    @Vasot How do you even have a feeling this will be Starcraft 1.5?
    What makes you say that?

  • Battleraven

    Posted Aug 20, 2009 9:27 am PT

    I can't wait for this game. I want it this year!

  • oopomop

    Posted Aug 20, 2009 1:19 am PT

    @Vasot I dont Vasot. Have you even watched the Battle Reports? It looks like Starcraft 2.0. I dont even see any resembalance to warcraft 3.

  • Vasot

    Posted Aug 20, 2009 12:09 am PT

    I have a feeling this is going to be Stacraft 1.5 with many Warcraft 3 similarities ....which may or may not be a bad thing, depending on how much they improve.

    I still expect Diablo 3 to be more thrilling from this

  • oopomop

    Posted Aug 19, 2009 11:09 am PT

    @Hector_01 Blizzard said that there will be no monthly charge for people who buy Starcraft. Diablo 3 is yet undetermined. .
    Andrex, i agree with you. However, i think you are overestimating the lag. Playing B.Net, i get virtually no lag just like in the single player campaign. Not to mention blizzard is improving B.Net due to the specific point that you stated.

  • Andrex1212

    Posted Aug 19, 2009 10:27 am PT

    well... some people might not see the use of LAN, but the real use is private tournaments and championships. If you have to go through Battle.net you are reducing your connection speed EXPONENTIALLY due to the amount of time it takes to send the connection to Battle.net, and then to a hosted server and then back to your computer. Whereas people with a LAN connection such as mine, with a 1 gbps connection, you get the highest possible connection, no lag whatsoever. Just something to think about.

  • Hector_01

    Posted Aug 19, 2009 5:54 am PT

    I hear alot of people on here saying how its not a big deal that SC 2 doesnt have any lan support and yes i agree, it isnt that big of a deal, but i thought that blizzard were gonna charge a monthly fee for battle.net and if this is the case than yes having no lan is a big deal, cause if they expect people to pay a monthly fee just to play online as well as the full priced game well i dont think there will be alot of happy customers out there lol

  • Souldrainer2021

    Posted Aug 19, 2009 12:52 am PT

    this sounds very promising. i like the hub idea!

  • oopomop

    Posted Aug 18, 2009 11:16 pm PT

    @bochap76 Dude, Blizzard doesn't do downloadable content. Nor is it charging B.Net fees for people who buy SC2 (D3 is unknown.)
    .
    I honestly dont get why people QQ about no lan. Only thing is no more LaN parties, but other than that i have used lan ONE time out of the total 4 years of playing Starcraft. Just hop on B.Net, you get to play with hundreds of thousands of other players. Or, you could keep playing against your bro.

  • _Rye_

    Posted Aug 18, 2009 8:13 pm PT

    @ bochap76 and everyone else crying.. Who cares if they want you to play on Battle.Net booo freaking hooo its free anyway instead of LAN you can do the exact samething on Battle.Net the world is coming to a end isnt it..yeah am totally not going to buy the best game to ever be relased cuz i have to take 10 seconds to log into battle net....good one

  • Vojkan80001

    Posted Aug 18, 2009 7:12 pm PT

    awesome

  • Smackerlacker

    Posted Aug 18, 2009 6:48 pm PT

    The game isn't done yet. Why is everyone always complaining about the fact that it's not done? It's done when it's done, and that's it. Blizzard doesn't go by anyone's schedule but their own. It takes a lot of time to create a game that's actually fun to play. Considering how many games are shoved out the door half-baked and boring, you'd think people would learn that good things take time. Blizzard has a flawless track record. They've released blockbusters one after another that all raise the bar for games in general. They've never made a bad game, and every game they've made has been released "When it's done." So sit back, relax, and rest assured that Starcraft 2 will most definitely be worth the wait.

  • bochap76

    Posted Aug 18, 2009 4:51 pm PT

    I'll not buy this game until LAN play is added. Blizzard is forcing everyone to play on battlenet so they can continually bleed money out of people with DLC. I wish all the gaming sites would listen to their viewers and subscribers and boycott Blizzard until they actually listened to their supporters and reinstate LAN.

  • Doinel

    Posted Aug 18, 2009 4:50 pm PT

    hehe... like my little Joke with the thumbs down huh? lol
    The truth is, a game this good can never be put down by voting it off. It wont even put a scratch in it. In fact this game does not even need to be rated.

  • thechamp69

    Posted Aug 18, 2009 4:42 pm PT

    Isense a release date in the midst

  • oopomop

    Posted Aug 18, 2009 4:18 pm PT

    Who is the one giving every single person a thumbs down? Srsly dude. If this is what you are doing on a daily basis, you need to get a life.
    .
    Woot SC2!

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