BlizzCon 2008: Starcraft 2 Lore Panel

Chris Metzen and Andrew Chambers discuss introducing new characters to the Starcraft universe and the freedom of in-game cutscenes.

ANAHEIM, Calif.--Blizzard used Friday's Starcraft 2 gameplay panel session to make the announcement that it would be moving away from a single-box, three-campaign storyline for the sequel to its hit real-time strategy game Starcraft. Despite the rousing reception it received from the loyalists at BlizzCon, many gamers were quick to jump on the accusatory bandwagon and aimed their sights firmly on Blizzard’s perceived profiteering. The decision to move from one retail product to three was sold to gamers as allowing the development team the opportunity to focus its energy on providing players with a deep, rich story and fully fleshed-out Starcraft universe characters for all three factions. It's something we're interested to keep an eye on, and though it was hinted at during the keynote address on the main stage, the follow-up lore session gave a glimpse at where some of the extra development time is being put.

The first character we were introduced to was Dr. Ariel Hanson, a female colonist in need of rescuing. Exploration of the universe will net you some interesting new friends, and each will open up side missions for you to complete. Hanson began concept as a male character, but was ultimately changed into a woman to provide not only a nonmercenary contact for Jim Raynor, but also a potential love interest. When we saw her she was dressed in traditional hospital garb, but alternative costumes included a set of army camouflage gear, so perhaps she'll take to the battlefield too.

Rory Swann was next up and featured slightly more than a striking resemblance to Arnold "Poet" Jackson from HBO's Oz series. Described by the panel as the game's own version of Scotty from Star Trek, he brandishes a huge mechanical claw as a replacement for one arm and doesn't mind getting down and dirty in the engineering bay. A people's freedom fighter from way back, he has a strong New York accent and looked quite detailed in the live character renders we saw.

Blizzard is selling Gabriel Tosh as Starcraft II's Boba Fett since he plays the role of an outlaw and a pirate. There's apparently a connection between Tosh and Nova from the Starcraft novel series, but the panel was keeping much of the connection secret for fear of spoiling the game's storyline.

We met Tychus Findlay on day one of BlizzCon 2008 during the gameplay panel, but it was here during the lore session on day two that we got a better indication of his connection to Jim Raynor. The two were apparently "thick as thieves" previously, but while Tychus went to jail, Jim went on to become marshall of a colony far, far away. Metzen described Tychus as representing what Jim could have become had he made different choices, while Andrew Chambers said it also gave them a chance to visually represent the physical differences between a human being and a guy in a big tin can. Gabriel Tosh and Tychus Findlay also represent two very divergent pulls by offering Jim Raynor distractions from the overarching goal of freedom fighting.

Matt Horner is Jim's second in charge and the captain of the Hyperion. He also represents the straight-up, by-the-book yin to Tosh and Tychus' yang and is a believer in the revolution. He believes in Jim and the cause (sometimes more than Jim does) and is determined to keep him focused when other temptations may sway his attention. Matt Horner's character model draws on multiple artistic influences including fascist uniforms, while the straight cuts and clean lines let you know that though he's younger than both Jim and Tychus, he's a career military man and just as able to get the job done.

Valerian Mengst was the last character we were introduced to and is Arturus Mengst's son. Valerian offers the chance for Jim to interact and accept Dominion missions during the Terran campaign. Valerian has more than a passing similarity to Arthas and is described as being thematically similar in the role as a young prince. Dressed in a regal-styled outfit he features a flowing red cloak, a black and silver chest piece, and gold shoulder armor.

Metzen and Chambers confirmed during the session that Starcraft II will feature four times as many in-game cinematic scenes as it will prerendered sequences. Both were happy with this decision because it provides a much more agile storytelling mechanism since specific details don't need to be locked down a year out from creation and the team can more readily develop on the fly.

We're optimistic about the trilogy concept for Starcraft II for the sake of creating well-rounded characters and about the adherence to the lore the franchise has established over the last decade. We've already had a sneak peek at some of the faces that are going to be in the Wings of Liberty Terran campaign, and we're eager to see who else pops up as we get closer to the game's still unknown launch date.

58 Comments

  • pooya_d

    Posted Apr 22, 2009 2:51 am PT

    After company of heroes tales of valor let down...... this is really going be one of the best strategic game in years.....I am really counting on this one!!!!!!!

  • Vasot

    Posted Apr 20, 2009 3:29 pm PT

    At least the Single player campaign sounds deep and with some interesting characters...

  • Spat262

    Posted Apr 13, 2009 9:12 pm PT

    seriously when is this game coming out im ganna die from the waiting..it better be awsome...who am i kidding i know it will be awsome

  • tovey87

    Posted Apr 9, 2009 10:26 am PT

    This game is made by Blizzard! The company that is never sloppy, like others that could be named..

  • Vasot

    Posted Feb 23, 2009 2:38 pm PT

    W4K: Dawn of War 2 was a bit dissapointing after all....
    Anyway i expect Starcraft 2 and Empire Total war to be better

  • balrogthane

    Posted Feb 18, 2009 6:54 pm PT

    You know, this is really not that different from a lot of other RTSes out there. Many of them include multiple factions, but the single-player campaign only follows one faction. Of course, the ones that do tend to pour more time and effort into making sure those campaigns are good. Blizzard is doing the same as Dawn of War, but across three releases so each game is all about its race and campaign.

  • Themaazandar

    Posted Feb 11, 2009 10:25 pm PT

    Blizzard has a distinct inability to live up to its deadlines. Its like - how you say - Blizzard got snowed in! And to think that I was once called "stupid" for comparing Starcraft 2 to Starcraft:Ghost. Behold Starcraft: to boldy go absolutely nowhere.

  • Cpalberg

    Posted Jan 20, 2009 9:21 am PT

    listen, im not disagreeing with anyone who thinks this trilogy business is bull. but blizzard, like any company, is out to make money. if you dont like what they are doing, do not buy the other 2 games. get the first one so you can play online (thats what most of us will be doing anyway) and show blizzard your discontent by not buying the other 2. as of now, ive decided not to buy the expansions unless they are significantly cheaper than the standard 49.99

  • vito_128

    Posted Jan 18, 2009 3:17 am PT

    hmmm the question I ask now is, how much will each copy of a part of the trilogy cost?

  • yacbos

    Posted Jan 17, 2009 5:27 pm PT

    will it even be released or just like they did to starcraft ghost many years of development then canceled ?? blizzard should really work on their development teams

  • VIP-Jerry

    Posted Jan 14, 2009 12:27 pm PT

    This sure smells like first Blizz fiasco. Game looks like complete crap, and they are not introducing anything new or original to the RTS genre .
    Hey Blizz this is 2009. Wake up! Did you hear for destructible environment and things like units can use env for cover etc.
    I hope that gameplay will make up for all this flaws.

  • Lambat_Sari

    Posted Jan 12, 2009 8:18 am PT

    agreee dow2 rulee

  • Vasot

    Posted Jan 8, 2009 5:20 am PT

    Warhammer 40000: Dawn of War 2 will be better

  • mikeydumbo

    Posted Nov 15, 2008 12:04 am PT

    doing this reeks of greed? i think you have forgotten about the WoW series already? that has effectively crushed all other genre in PC gaming? that they are earning over 100 mil per month? and still making more expansion packs to milk more money out of it? i think you'd be really naive if you say they're doing that to give everyone an awesome story. love interest? mercenary contract? i guess a combination of the RPG element and the RTS element is possible in this prospect, but it seems that instead of the merge in warcraft 3, the rpg element has completely overtaken the rts element in that the focal point is the rpg and the sideline support is the rts. its now an RPG game with rts minigames. is that what starcraft 2 is aiming to be? cos if it is, the rpg element is pathetic and the rts is overdeveloped.

    in case no one has realised yet, the story to an rts is always on the macro scale. epic things happen. generic decisions are made. concentrating too much on a single character creates a hole. here i see very personal decisions made by a character with a heavy emphasis on character development. really, blizzard isn't even trying properly.

  • Anteares

    Posted Oct 28, 2008 8:25 pm PT

    There is really no reason for Blizz to do this. What would be GENIUS!, is if they put out the first SC2 game...with all the units and races for multiplayer and 3 campaigns of 12-15 missions each, and then pump out 3 separate EXPANSIONS to continue each races' story line. This way, they don't piss off the customer base by 'forcing' them to buy 3 separate 'full games' for $150-180 dollars and they can still make a good bit of cash. But doing it like this reeks of greed.

  • ssggrkin

    Posted Oct 28, 2008 12:19 am PT

    How long do we have to wait for the other two campaigns? You hint at releasing them in two more annual installments, that would seem to drag out the game play and pad your pocket at the same time.

  • jamesangove

    Posted Oct 25, 2008 4:53 pm PT

    The fundamental questions, to my mind, are pricing and story/game length. I some ways, I like this idea: if, in rapid succession, we get three full sized games (that is, if wings of liberty is as big a game on its own as SC was) then paying basic retail is complete reasonable. It just means we get three SC sequels in quick succession, instead of waiting another decade. Thats a value for dollar proposition. The other dollar for value proposition (which I think would really hard to pull off) is the Penny Arcade model: shortish, but cheap games. I don't think it works, I don't think the starcraft universe supports it. But I'm prepared to withhold judgment.

    But if Blizzard wants to produce 3 full size, no crap, 49.95 worth of games, games, to build a real trilogy storyline... More power to them. That's some ambition. Its a lot of room to fail.

    Think of it this way: I paid (fallout is on my mind) full retail for Fallout, and got my money's worth. Barely a year later, I did the same for Fallout 2. And got my money's worth. Both those games were built on basically the same engine. If blizzard wants to say "We've got this engine, and we've got all this content. Lets not slam the game into one piece, but lets get ever inch out of this tool... I'm totally in favor. (plus, it lets me skip playing as zerg. I hated playing zerg. Don't know why).

  • Crush_Project

    Posted Oct 25, 2008 3:53 pm PT

    you guys dont seem to realize that the blizzard that was then is gone and dead and sold out, and now we have a money hungry megacorp here in its place whose trying to take the old name and games for all they are worth.

  • schwin57

    Posted Oct 24, 2008 12:19 am PT

    weird but cool!

  • ShadowB86

    Posted Oct 23, 2008 8:57 pm PT

    It's been cartoony since Warcraft III.

Check Prices

advertisement

Related Unions

Game Stats

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games