Starcraft II Preview - What We Know So Far

This preview covers all the details about this highly anticipated strategy sequel that GameSpot has obtained from Blizzard's Worldwide Invitational 2007 event.

Starcraft II

Watch the Starcraft II trailer.

SEOUL--Though the most exciting events on hand at Blizzard Entertainment's Worldwide Invitational 2007 event seem to be the international game tournaments, the most exciting development for game players worldwide is clearly the announcement of Starcraft II, the sequel to the classic 1998 real-time strategy game, which many consider to be one of the best RTS games ever, if not simply the best. GameSpot was present at the event and has reported various details on the game since its announcement. We've also compiled what we've seen and gathered so far into one place for your convenience, culled from various demonstrations, interviews, our original announcement story, our interview session story, our gameplay panel story, and our art design panel story.

Starcraft II's single-player campaign will feature an all-new story that takes place four years after the events of the last Starcraft product, the Brood War expansion pack. Brood War featured campaigns with epic battles fought among the series' three main factions: the underhanded human Terrans, the swarming Zerg aliens, and the ancient and mysterious Protoss. Each of the three factions were led by key characters, such as military officer Jim Raynor of the Terrans, Kerrigan (a former Terran soldier who later became "infested" by the Zerg to become one of that faction's most powerful champions), and Zeratul, a Protoss "dark templar" who, after suffering a series of tragic betrayals, eventually assumed leadership for his race.

According to vice president of creative development Chris Metzen, all three characters will reappear in Starcraft II's campaign in some fashion, and according to creative director Andy Chambers, the enigmatic Xel'Naga, the mysterious race that helped the Zerg and Protoss evolve into what they are, will also figure prominently into Starcraft II's story. Over the course of the single-player game, you'll explore new worlds associated with the story, such as the new Protoss world of Bel'Shir, an abandoned religious retreat that has fallen into ruin after a Zerg invasion, and the deep-space Terran base of Braxis Alpha, a craggy world covered in spots by industrial sprawl. You'll also see familiar worlds, like the volcanic Zerg home planet of Char.

In terms of basic gameplay details, Starcraft II will be what vice president of game design Rob Pardo calls "a true sequel to Starcraft." The sequel is confirmed to feature only the original three playable races from the previous games: the Protoss, the Zerg, and the Terrans; there will be no fourth race, not even the Zerg/Protoss hybrid that appeared in a mission in Brood War. There will also be no hero characters, unlike in Blizzard's last RTS, 2002's Warcraft III. Instead, the sequel will be very much about what Pardo calls "mass armies"--large groups of units doing battle at once. Pardo has pointed out that unlike previous Blizzard games, Starcraft II will have no "selection limit"--that is, you'll be able to click and drag your mouse to select an unlimited number of your own armies to control.

The VP suggests that while Warcraft III often featured battles among 20 or so units and sometimes among as many as 60, Starcraft II's battles will be much larger skirmishes among as many as 300 units onscreen at once. Apparently, like those of the previous game, most of Starcraft II's units will not require a great deal of micromanagement (unlike the ability-heavy units of Warcraft), and will instead be what Pardo calls "movers and shooters"--mostly autonomous units that can continously attack their enemies using standard abilities.

Some other gameplay details about Starcraft II have been revealed, including the fact that the new game will, like the original Starcraft, include "positional" gameplay that gives attack bonuses to ground-based troops who are standing on high ground. In Starcraft II, units with height advantage will also not be revealed out of the "fog of war," a nuance that could come in handy in advanced play. Terrain height will also provide barriers to most units, who will have to walk around mountains and cliffs, though in Starcraft II, some units will have the ability to mantle over height obstacles, and flying units will be able to simply fly over obstacles, as they could before. And like in the original Starcraft, a key component of the sequel's strategy will be making use of "hard counters"--commissioning specific units to "counter" the ones your enemy is throwing at you. For instance, Protoss templars will be counterunits against Zerglings thanks to their powerful "psi storm" ability that conjures a brief but intense barrage of energy that can liquidate the Zerg's basic infantry.

The game will also apparently offer variable play speeds (such as "slow," "normal," and "fast"), similar to the options in Warcraft III, and at its fastest, it should play about as quickly as any competitive match of the original Starcraft. To ensure that the sequel's multiplayer play is suited for "e-sports" (professional video game competitions), Blizzard representatives have stated that the game's special effects will "definitely make the game look good," but are being designed to have a minimal effect on the game's actual performance on your computer (and of course, you'll be able to dial down the detail levels for various effects). Blizzard will also apparently consult with professional players during the course of the game's development, most likely during the game's testing phase, which will likely take the form of a by-invitation closed beta--the same kind Blizzard has held with its previous games--at an undisclosed date in the future. The studio is trying to ensure that Starcraft II has a more pronounced "differential in skill levels" among players. The game will feature many nuances that only highly skilled and dextrous players will be able to use regularly. Pardo estimated that the average Starcraft multiplayer session will last about 20 minutes--a highly competitive match between pro players might last as little as 15. However, the vice president also pointed out that the game will offer other features that will appeal to beginners and will hopefully encourage them to begin playing actively, such as a replay system that will let players watch match replays and possibly also act as spectators during matches.

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541 Comments

  • ddraig_danio

    Posted May 13, 2008 11:55 pm PT

    killah220 great art to

  • ddraig_danio

    Posted May 13, 2008 11:53 pm PT

    Ohhhhhhhhh i cant waitwait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait wait

  • luq_crusher

    Posted Oct 3, 2007 8:35 am PT

    i remember when i was 4, i saw my brother playing starcraft and the only line that i could remember was "Go, go go!" by the terran infantry. That was in '98 or '99.

    Now, i just hope they make the sequel much better and dynamic. Since they started in 2003, that should be enough time to "mush" all the stuff we want in it. Btw, i hear some people r saying something about "no naval combat" as a thumbs up. What is it, and how does it make the game better? Pls reply. thnx.

  • leop4rd

    Posted Aug 26, 2007 11:46 pm PT

    well i dont think you can base starcraft 2 on the other blizzard games...particularly the strategy ones...i mean theyve totally changed thier approach...no more seleciton limit and all that...in my own opinion thatll be much better but i did like teh lil strike forces i used to send in on the old one..i guess youll still be able to do that with all the changing units and the jump jetters

  • mageddo

    Posted Aug 20, 2007 2:33 am PT

    BIG NEWS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    DIABLO 3 CONFIRMED, I SAW IN THE BLIZZARD HOMEPAGE THAT IT SAY: "BLIZZARD THE CREATOR OF DIABLO, DIABLO 2 IS LOOKING FOR (SOMETHING) PROGRAMMER, SADLY THEY DELETE THE IT FROM THE HOME PAGE

  • TheProphecied1

    Posted Jul 10, 2007 11:43 am PT

    As long as Blizzard takes its time and makes this the best RTS game ever i am content to wait... and it gives me time to get a good computer.

  • killah220

    Posted Jul 3, 2007 8:49 pm PT

    Maan i was 5 when i got the original starcraft and broodwar i know i havn't waited as long as some of you guys but im just as excited... Blizzards rep for game development is unmatched it takes them a hella long time to get a game out but when it does i an assure you it will be AWESOME

    p.s how do you like my art i made it in class last day of school

  • Themaazandar

    Posted Jun 29, 2007 4:09 am PT

    If blizzard had given me that reason, I'd have gone to war with them long back, Ghost was a promising game and nearly finished too. Truth is, as I've said before on this forum, blizzard faced an internal power struggle with a third-party developer, something terrible enough to stop any game development. But don't worry, if the worst comes to the worst, u can always read a nice BOOK called Starcraft 2. mwhahahaheeheeho! Me... I'm keeping my bazooka trained on blizzard - I WANT that mothership! Arr!

  • holypaladin22

    Posted Jun 24, 2007 11:25 pm PT

    I totally agree with Nexrad (fanboyism aside). It's way too far into the development process to be canned. They abandoned ghost because it was looking too much like every other shooter out there and they don't want to be like that. There's just not much room for growth in that space (that's why basically every modern shooter is just a graphics tech demo). but a Blizzard knows damn well how to make a great RTS game, and there's too much at stake not to deliver it (the nation of Korea would go to war with them).

  • Nexrad

    Posted Jun 22, 2007 8:32 am PT

    why would you jinx it like ghost? and they have been working on it for 4 yrs and they are not going to stop making it

  • Themaazandar

    Posted Jun 20, 2007 11:46 pm PT

    Don't count your chickens yet Rikimaru55, its still not out. Remember Ghost? mwahahahaha!!!

  • Rikimaru55

    Posted Jun 19, 2007 1:28 pm PT

    HA...I knew it, I knew that I wouldn't die before Blizzard got out a new StarCraft game. HUUUURRRAAYYY. I wonder if they will have an open-beta, fat chance but....who knows

  • Nexrad

    Posted Jun 19, 2007 12:49 pm PT

    no raplips actually i just speak the truth about the greatest RTS game ever made and soon to be the next gen greatest RTS game like it will be. you could trash talk it as much as you wanted it doesnt change the fact that it will be the best RTS game.

  • Themaazandar

    Posted Jun 18, 2007 10:48 pm PT

    I hope they don't take out the protoss scout with so many other...alternatives. Also, why should the protoss have just one mothership...in the original, Terrans dominated with their battlecruiser, let the protoss have good fleet too just beef up the price! I also hope the zerg get an equivalent air unit... I know! Dragons!!

  • raplips

    Posted Jun 18, 2007 9:52 am PT

    nexrad u kiss this game's a.s.s so much, it wouldnt suprise me if ud marrie it.

  • Nexrad

    Posted Jun 13, 2007 2:21 pm PT

    its nothing like any other RTS

  • Themaazandar

    Posted Jun 13, 2007 2:07 am PT

    The same as others? Starcraft is starcraft, a tactical game with exotic units. Did you really expect a Total Wars replica?

  • GotMilkXtreme2

    Posted Jun 12, 2007 10:57 pm PT

    This isn't looking good. Why? Because it just seems the same thing as any other RTS game. Sorry. :-(

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