Top Stories
The galaxy's creepiest crawlers are back and dripping plenty of mucous in Blizzard's strategy juggernaut. We spawned more overlords with the latest build.
Humanity is on the offensive in Blizzard's RTS mega-sequel. Find out what's new with the terran faction right here.
The noble protoss are playable at BlizzCon, and we got a taste of their single-player gameplay on the show floor.
Vice president of game design takes the stage to show off previously unseen material from enormously anticipated strategy sequel.
Blizzard Entertainment holds Western media press conference after announcing its highly anticipated sequel, covering key points about the game and its future.
Antitrust body deems $18.9 billion merger of publishing powerhouses would not create unfair competition.
This preview covers all the details about this highly anticipated strategy sequel that GameSpot has obtained from Blizzard's Worldwide Invitational 2007 event.
Blizzard Entertainment unveils long-awaited sequel to PC real-time strategy game at worldwide invitational event.
Studio's top creative talent discusses Starcraft II gameplay details at a Worldwide Invitational panel discussion.
WOW maker's sales surge 59 percent to over $1.2 billion in revenue in '07; other game divisions' revs slide by 29 percent to $303.1 million; total VG haul over $1.5 billion.
Gamers will be able to get their hands on Blizzard's upcoming real-time strategy sequel for the first time at sold-out fan event.
Blizzard VP confirms to MSNBC that the recently unveiled real-time strategy sequel won't arrive until at least 10 years after the original.
Game industry sees paradigm shift as number two and number three independent game publishers ally to form "Activision Blizzard"; Vivendi to control 52 percent stake.
Mike Morhaime, Rob Pardo, and Frank Pearce give insight on how the company grew from an upstart developer to a worldwide publishing giant.
Blizzard Entertainment is mostly keeping quiet about its highly anticipated strategy sequel until its Blizzcon event in August, but we managed to get a few new details on the game.
A panel of the Irvine, CA-based studio's top artists discusses the art design and environments in the newly announced Starcraft II.
Colin Sebastian banks on consoles for the first half, PCs for back end of the year, while DFC Intelligence projects hardcore fare to define the market.
Blizzard CEO welcomes attendees of semiannual community event, highlights upcoming competitions, Starcraft 2, and WOW expansion.
We ripped through a few matches of this upcoming strategy juggernaut just moments after BlizzCon's opening bell rang.
VP of game design and WOW lead designer lays out his company's approach to tailoring the perfect competitive multiplayer game.





