Spore Q&A - The Creator Speaks

Famed Sims designer Will Wright answers our questions about his ambitious new civilization-building project in this exclusive interview.

GS: We saw at E3 that Spore's creatures may not live just in the game or in editors, since the game catalogs them using an interface that looks a lot like a collectible card game...

WW: We're looking at how we can leverage all the stuff in the game and bring it outside. So we're exploring all those things right now; we're not really announcing any of it yet. But I think the amount of ownership that people feel over this content they create is amazing--just in testing, watching people create a creature, how proud they are of it, and how much they want to bring other people to the screen and show it off to them.

GS: What are your general thoughts on next-generation game consoles and handhelds?

WW: We were kind of assuming that the next-gen consoles would all be superpowerful, but now we're looking at how expensive the Sony [PlayStation 3] is, trying to leverage the value of Blu-ray; we look at how cheap the Nintendo Wii is going to be and its innovative controller; we're looking at Microsoft's early mover advantage and its focus on network games. We're actually seeing the manufacturers going off in their own directions, which is interesting. And at the same time, we're seeing that handhelds are very different from each other; they appeal to very different groups with very different styles of gameplay. So, I think we're seeing a kind of explosion of gaming, where games are going out to all these different platforms, with all these different styles, and we're starting to see lighter, more-innovative, more-casual games on some of these lower-end platforms.

GS: Do you see a home for Spore on any of the new consoles or handhelds in the near future, or is it too early to say? What can you confirm for us at this time?

WW: We're certainly looking at [Spore] as a franchise. The PC [version of the game], for me, is the tip of the iceberg. You can imagine Spore in a lot of different variants, because we have all these different types of gameplay. We can pull out individual levels; we can use the editors in totally different ways; and so on. I can easily imagine Spore on any conceivable platform, and that's something that we've definitely been looking into. We're not announcing anything yet, but it's pretty obvious that I want Spore to take over the world (laughs).

GS: Then what we can confirm is that Spore is a game with the potential to expand somewhere else, but right now, it's only for the PC.

WW: Yeah, but my ambition is for it to become a major franchise. You can take that for what it's worth.

GS: So the idea is that this is intended to be a franchise that goes beyond being a computer game? Where else will it go?

WW: I think [Spore] definitely wants to go beyond being a computer game. I think the essence of Spore as a franchise is creativity. So, we have these editors with which players will be making huge amounts of content, and the question is: How can we leverage that content into other game styles, maybe other platforms, and other experiences? I think that's what will distinguish Spore as a franchise from a lot of the other games out there--it's not totally dependent on peer-to-peer, head-to-head gaming. That's why I don't feel Spore is as constrained to its original platform.

GS: We understand that you've been focused primarily on Spore and you no longer work on The Sims on a day-to-day basis. But while we've got you here, could you share your thoughts with us on the Sims franchise?

WW: I think The Sims struck a chord with a lot of people, a lot of nongamers. It was interesting watching how a lot of players didn't really convert into "gamers," even though for a lot of them, The Sims was the first game they'd ever played. So, I think it's very important that we don't lose the accessibility that brought the core group into The Sims...but also to push things into more of this creativity direction, because I think that where The Sims really struck a chord was how players felt like they were authors, or directors.

My answers on The Sims are almost of a speculative nature--this is really what I'd like to see in the game, but it doesn't necessarily mean that [the Sims development team] is actually working on it.

GS: Finally, we've heard a few different dates get tossed around for the release of Spore. When is the game scheduled to launch?

WW: We're saying the second half of next year [2007] for now.

GS: Thanks, Will.

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45 Comments

  • Anthonx

    Posted Feb 22, 2008 12:04 am PT

    This game looks so awesome!!! I know for sure ill be gettin this game the day it comes out.The only disappointing thing is that my computer doesnt have a good graphics card so i might not be able to play it.I wish the game was also for the X-Box 360 and you could plug in your mouse and key-board on it so the controlls would be the same but player's don't have to worry about making sure their computer has to have the right requirements.If you think about the features and gameplay , the 360 could be used similar to the pc.Well for now i pray my computer will play this game...

  • fix_on_life

    Posted Jul 4, 2007 4:55 pm PT

    This game will certainly be one of the best games maxis will ever have released (and I am not biased towards Maxis for you people who are raising your eyebrows) All the things I have read about this game and seen makes it seem like a very good game since the controls seem easy and the game kind of tailors itself to your play-style as the Q&A seems to say. It sounds like a good thing to be able to make a whole civilization from scratch (no pun intended.) Because it seems like starting off from a pre-made creature is not very good for a culture simulation game. Thats all I have to say for now, bye bye.

  • Valaggar

    Posted Feb 24, 2007 7:52 am PT

    No subscription fee, of course! Dig up the information and you'll find that Spore ships with hundreds of premade content, so it's not imperious to be connected to the 'Net. They won't tax you for something with so little importance for gameplay, otherwise no one would pay. Plus, you could download the content for free, legally, since it would be created by another players.

    And if there is a species I eagerly wait to design, it's definitely a brown Ur-Quan!!!

    D-Tyrael, Spore is not a competitive game, but a sandbox. There's no Galactic Domination.

  • graverly

    Posted Feb 3, 2007 11:09 am PT

    yea im wondering myself if there will be any fees im already subscribed to like 4 different games my mom probly doesnt want to pay for anymore games

  • DeathmageMokey

    Posted Jan 23, 2007 1:43 pm PT

    I only have one question: Will we be required to stay constantly online while playing this game, and if so, will there be a subscription fee? I heard about this game a long time ago, but I just found out about all of the internet stuff. It looks great; I just don't want to have to be on the net to play it, especially since I have dial-up.

  • D-Tyrael

    Posted Dec 22, 2006 8:29 pm PT

    il never have to wait for starcraft 2!!!!!

    im making my Zerg/Prottoss hybrids NOW!!!

    i adittionaly hope a galactical domination option will be available
    (im sure id lose at that though XD)

  • flubagalub

    Posted Nov 23, 2006 1:10 am PT

    I am definitely getting this game!

  • Superdude475

    Posted Nov 12, 2006 12:55 pm PT

    Impressive

  • jakeboudville

    Posted Sep 14, 2006 6:24 pm PT

    looks awesome

  • MatchLegacy

    Posted Aug 25, 2006 8:14 am PT

    Phantsy16, too bad you're the odd one out. No one agrees.

    Your comment blends nicely with your opinion and login name: All three being unoriginal and forgotten.

  • Phantsy16

    Posted Aug 17, 2006 6:55 am PT

    This game looks so unbelievely boring.

  • deathmonkey13

    Posted Aug 14, 2006 7:08 pm PT

    Theoretically, yes, you COULD make a human. Now, whether or not you will have the capabilities in the editor and/or the artistic skills required is the real problem/question.

  • recalcitrant1

    Posted Aug 14, 2006 4:23 am PT

    Good point hayk, I wonder if you can make humans :/

  • ToOkie-TOokie

    Posted Aug 14, 2006 12:20 am PT

    it would be pretty cool if you could make xenomorphes from "Alien" and make them the scurge of the universe. can't wait to putty

  • ChancreScolex

    Posted Aug 13, 2006 3:57 am PT

    Man I am so creating the Irken empire.

  • hayk

    Posted Aug 12, 2006 9:26 pm PT

    i wonder if you can make humans

  • Powarmetal

    Posted Aug 12, 2006 7:20 pm PT

    argh late 2007, tooooo long!

  • z80automatic

    Posted Aug 12, 2006 5:03 pm PT

    All I can say is, "Damn this looks hot." This next statement may sound sad, but I may even pray to god that my computer will be able to run it.

    Can't wait!!!

  • mppukrop

    Posted Aug 12, 2006 11:46 am PT

    Here's a perfect example of a game that isnt coming out just to be a so-called "money-maker ". If the game carry's on to shape up they way its looking to be then yeah, it will be huge. Just shows human creativity goes a long way . Bring out the wallets and Rev up the PC's we got a Hit coming our way (Hopefully ).

  • Ashkanhoss29

    Posted Aug 11, 2006 8:03 pm PT

    This game seems like its going to be massive with very different kinds of gameplay. The graphics are looking pretty good, and the whole creature creation is going to really make it interesting. If everything goes well, and if they dont rush the game, spore could perhaps be one of, if not THE best game in a very long while.

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