Top Stories
Gamers to showcase intelligent (or otherwise) design with demo and retail versions; Frankenstein fauna will be importable into full version of Spore.
As Spore finally reaches the end of its long gestation period, the developers came to London to show a nearly finished build.
We take a closer look at Spore's social-networking side while at GDC.
In addition to seeing the impressive demonstration of Will Wright's ambitious game, we got our hands on the creature editor and got absorbed in making our own monsters.
PC, DS, and Mac editions evolution-civilization-space-exploration sim finally dated; EA Games prez says game in development for "next-generation consoles" including the Wii; new trailer inside.
The next game from the creator of The Sims will let you start your life in a raindrop and end up conquering entire worlds. We take an up-close look.
Famed Sims designer Will Wright answers our questions about his ambitious new civilization-building project in this exclusive interview.
Will Wright reveals that EA's epic-scale life-simulator headed to Nintendo's console, says it's the "only next-gen system."
We try our hand at creating new creatures with a hands-on demo of the creature editor in Spore.
Publisher expects 71 percent revenue growth over next three years riding new installments in Sims franchise, expansion of Burnout, Skate, Need for Speed, Madden.
Will Wright's evo-civil-space sim joining Super Monkey Ball and other games using the now-open SDK for Apple's all-in-one communication device.
Changes to GameStop's database hint that Will Wright's sim may be delayed--and Red Octane's rocker won't come cheap.
Will Wright gives a sneak preview of his upcoming game Spore, delighting those present.
EA's Head of European Recruitment says game-centric university courses are too vocational, but dismisses claims of a European recruitment crisis.
The high-profile developer, currently working on Spore, tells the audience at BAFTA headquarters about his favourite platform, why games are shifting into multiple genres, and that encountering opposition with a new medium is to be expected.
We meet with EA behind closed doors to check out a playable version of Will Wright's evolutionary life-form simulation game.
Does trying something new make any more business sense for Electronic Arts than it does for Castaway Entertainment or Destination Games? Part 2.
Will Wright brings his team of designers to talk about the challenges of making a complex game simple, letting users feel smart, and Care Bears fighting Klingons.
Job listing reveals Will Wright's eagerly awaited biosphere-civilization sim will come to unnamed portables.
Publisher's huge 360-degree display, booming sound system hype Spore, Battlefield 2142, Superman.









