The Sims: Livin' Large Preview - Part 2: Careers
The second installment of our Livin' Large preview takes a look at the game's new careers.
Livin' Large: Part 2
Last week we kicked off the first in our three-part preview coverage of Livin' Large, the official expansion pack for Maxis' extremely popular and successful real-world simulator, The Sims. When it releases this September, Livin' Large will give The Sims players a wide range of new gameplay options that include ten new neighborhoods to cultivate, three new interior decor options, and more than 120 new simulation items like furniture, lighting, and electronics. Additionally, the add-on also features five new careers that span 50 different jobs, giving you and your Sims hours of additional playtime. In the second installment of our Livin' Large preview, we take a look at these new jobs and careers and detail what it takes to climb the executive ladder in Livin' Large.
The build of Livin' Large given to us by Maxis is still not feature-complete, but it does contain several of the new career paths in their entirety. The final build of Livin' Large will have a total of five new careers that your Sims will be able to explore. Each of these five career tracks - musician, slacker, paranormal, journalism, and hacker - contains ten different jobs that vary in pay, skill requirements, and hours. In the paranormal field, for example, your Sims will start off as a psychic phone "friend," working rough hours and making next to nothing. Eventually, however, you'll be able to move up into the wonderful world of conspiracy theory and then become a tarot card reader, a hypnotist, or a medium in your ultimate goal of reaching the top of the paranormal ladder: becoming a cult leader. This same brand of humor is found in the other four careers as well; our favorites are the permanent celebrity party guest, which is the highest rung on the slacker ladder, and the information overlord job in the hacker career track.
As in the original game, you'll find your first job in the newspaper. Once you decide on a job, a carpool will take you to work in the morning and bring you back home in the afternoon. Promotions are given to you once your Sims reach the minimum skill requirements for that particular job. Provided that your Sims generally have high morale throughout their workday, these promotions come about every week or so. With promotions come pay increases, which in turn let you buy more goodies to outfit your houses with, which is always a great way to keep your Sims happy. In the current state of the game, your Sims' first job will almost always default to the journalism career. Let's take a detailed look at the ten jobs in this career.
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