Sacrifice God Feature: Part One
We take a look at Charnel, Sacrifice's god of strife, in the first part of our weekly coverage.
Charnel
Every Friday for the next five weeks we'll be profiling each of the major gods in Shiny and Interplay's upcoming real-time strategy game, Sacrifice. In these weekly features, we'll be taking a look at the gods' backgrounds, their minions, and the spells they endow upon players who choose to follow them. And for the first time anywhere, we'll be unveiling the voices for each of the five gods within these features. We kick off our weekly coverage of Sacrifice with a look at Charnel, the god of strife. His world is scarred by blackness and littered with slaughter. He accompanies pain and flourishes in suffering. If you choose to have your wizards ally themselves with Charnel, you will be granted the black arts of necromancy and the ability to summon the vilest of demons to do your dark bidding.
| Listen to Charnel declare his alignment. voice.wav [1,034kb] |
Players who choose to follow Charnel will gain knowledge in the blackest of arts. Most of the gruesome spells below are designed to hurt and maim and don't outright kill your enemies. You'll start with a few relatively weak incantations, but as you grow in power, so will you grow in favor with Charnel, who'll grant you the knowledge of more powerful spells. Below is a complete list of spells available to players who pledge allegiance to Charnel:
Speed up: This spell provides a quick burst of evil energy to any creature that you target, including your own wizard. Speed up is the perfect spell for a quick getaway.
Insect swarm: One of the first spells you'll master, the insect swarm will summon a venomous cloud of bugs that relentlessly attack any targeted enemies. The damage inflicted by these insects will in turn heal you.
Heal: Although Charnel finds traditional healing to be disgusting, it's an unavoidable necessity. The heal spell will rejuvenate the health of your wizard's minions, which will allow them to continue to spread pestilence and disease throughout the world.
Protective swarm: Similar to the insect swarm, this spell summons a cloud of insects to encircle and protect you and your minions. These bloodsucking bugs will attack any creature foolish enough to venture too close, and any damage inflicted by the insects will heal you in turn.
Slime: This spell covers nearby enemies with a dose of venomous slime that not only slows them down but also reduces their attack effectiveness and lets you inflict additional damage on them.
Animate dead: The animate dead spell is the fulcrum of Charnel's necromancy. It lets you raise your fallen minions so that they may fight once again.
Demonic rift: This spell rips the ground asunder and unleashes cursed souls from the bowels of hell. Your own minions will remain unharmed, but all other creatures on the map will be tormented by the unleashed demons.
Wailing wall: Casting this spell will awaken the spirits of the damned to rise up from the earth and form a barrier that saps the energy from any who pass through it. This barrier will slow enemy creatures to a crawl before killing them and will prevent archers and other projectile from passing through.
Plague: The plague spell will cause a black cloud to form over any area of the map. This cloud of death will rain poisonous globs of disease and pestilence down onto the enemies below.
Intestinal vaporization: Undoubtedly one of the most sickening spells in Charnel's array or sorcery, intestinal vaporization causes your intended victims to swell up before exploding in a shower of blood and gore.
Death: This spell conjures the image of death itself to walk the land and kill any enemy creature with a simple touch of its hand.
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