Command & Conquer: Red Alert 3 Uprising Updated Q&A - Soviet & Allied Story and Ric Flair

Story and cinematics producer Mical Pedriana discusses the Soviet and Allied factions, and what will make Uprising even crazier and more over-the-top than Red Alert 3.

Red Alert 3 Uprising

What will Uprising bring to the table? Watch this exclusive video and find out.

Command & Conquer: Red Alert 3 marked the return of a cult-classic strategy series that has become known for combining onslaughts of tanks and zany animal troopers with memorable live-action cinematic sequences. Now the game is set to grow with a new expansion, Uprising. Story and cinematics producer Mical Pedriana explains what you can expect from two of the game's three factions, and also talks about working with Hollywood talent to make the story and cinematic sequences even more over-the-top.

GameSpot: EALA's most recent strategy games seem to be pushing story, first through the serious sci-fi of Command & Conquer 3, and more recently, through the over-the-top, popcorn-movie-style story of Red Alert 3. In your experience, what sort of approach makes sense when writing for a real-time strategy game?

Mical Pedriana: The original premise for the games was based on the idea that the player is being recruited to be a "commander" and uses his computer as a means of controlling a battle. So, telling the story through live-action cinematics [that speak] directly to the player caters to this very well. In Red Alert 3, we had the extra benefit of having colorful, fun characters that are much lighter in tone compared to that of Command & Conquer 3: Tiberium Wars. We wanted the Red Alert 3 movies to be entertaining enough for anybody who might watch them, not just our most devoted fans.

GS: Tell us about the approach that was taken to writing Red Alert 3's story. How is the story writing changing or taking different paths in Uprising? What lessons were learned that are being taken into the new game?

MP: One of the common themes in the Red Alert universe is exaggerating cultural stereotypes to an almost comedic level. Characters like General Krukov and President Ackerman are pretty much caricatures of some of the [key figures] from the '40s and '50s Cold War era. This approach to amplifying all the personalities trickled into everything in Red Alert 3, including dialogue, costumes, props, settings, and in-game unit responses. With Red Alert 3: Uprising, we continue this trend with the corporate military contractor FutureTech, as well as a campy take on local American news.

GS: The Command & Conquer games use the unique and, sadly, rare storytelling tool of live-action cinematic sequences starring live actors. How did you approach writing for Red Alert 3's talent? How has character writing grown and improved for the talent in Uprising?

MP: The Red Alert 3 cinematic characters were already firmly established before we started casting for the talent. But when we did lock in an actor, I would go in and tweak their lines to something that seemed more fitting for them. So, in general, we create the characters first and then search for an actor to match that role--but once we have found someone, we like to custom-tailor the lines to get the best out of it. In the case of Uprising, players are already familiar with many of the main characters for each side, so we had the luxury of being able to lean on what has already been established. We had the most fun with the reappearing enemy commanders such as Moskvin and Kenji, who relish in mocking the player.

GS: As a follow-up, Red Alert 3's larger-than-life setting really set the stage for over-the-top stories with appropriately enthusiastic acting from well-known character actors. And Uprising features a former pro wrestler. Tell us about the experience of working with such actors in such a high-energy setting. How were you able to tell the story you wanted without getting body-slammed?

MP: Luckily I avoided getting body-slammed by Ric Flair on this one! Seriously though, Ric was a pleasure to work with. He always made sure that we got what we needed from his performance. We wrote his character in such a way that some of his old wrestling bravado could come out, and he understood that. Luckily for us, all of the actors on both Red Alert 3 projects understood what we're trying to do in terms of creating a colorful world. Once they got into it, they seemed to really enjoy the fact that they could use their creativity and imagination to add to the character. With Uprising, we also had the advantage [of being able to] show footage of Red Alert 3 to the new cast members to explain the overall context.

GS: We understand that Uprising focuses on single-player adventures and takes place immediately after the events of Red Alert 3. Tell us about what's happened for the Allied Forces. Who are their primary champions? What are their motivations?

MP: The Allied cause has always been about protecting the free world from the relentless Soviet aggression. As the "good guys" who always save the world, we've had a tradition in the Red Alert games to say that the Allied story is canon. So Uprising picks up after the Allies' victory in Red Alert 3 and has them in the precarious situation of having "stability" forces occupying the former Soviet Union and Japan. Needless to say, their former enemies aren't necessarily content with this arrangement.

GS: What about the Soviet faction? Are they all but defeated? Who will be leading the charge for this group? What are they looking to accomplish?

MP: The Allies have dismantled the Soviet Union's political infrastructure in hopes that the Russian people will embrace the ways of the West. Dasha, one of our returning characters from Red Alert 3, portrayed by Ivana Milicevic, however, is not ready to give up the Soviet cause. She's leading an underground resistance, poised to reunite the Russian people as soon as the opportunity arises.

GS: Given the new direction for the Allied faction, how does this affect the faction's units and strategy? Give us some examples of tweaks and added new units that will enhance the faction's in-game performance.

MP: One of the stories in Uprising speaks to the relationship the Allies have with their military contractor FutureTech, the corporation that helped them win the war and continues to supply them with state-of-the-art technology. The Cryo-Legionnaire and the Pacifier are two new units that exemplify the Allies' new role in trying to keep stability with their occupational forces...with the help of FutureTech.

GS: Could you also brief us on how the story changes for the Soviets will be reflected in how this faction plays? What new units, tweaks, and toys will this faction have to play with, and how will they reflect the faction's new story direction?

MP: The Soviet's loss to the Allies is a wake-up call that has forced them to become more resourceful with their latest weaponry. The Soviets have gone back to the roots, and their new units are all about raw power and brutality. The Reaper and the Desolator Trooper are great examples of this refocused Soviet direction.

GS: Interesting. Thanks, Mical.

52 Comments

  • stonegolem

    Posted Mar 17, 2009 7:49 am PT

    well,

    I'm playing command and conquer series from the beginning.
    I have all the games and expansions.
    and I used to be a huge fan of thi series.

    now I compare the new games with the old ones.
    I can't see any advancement.
    C&C was a masterpiece.
    now it becomes like a garbage.

    I'm not smashed.
    it's up to you to close your eyes and block your ears and ignore reality.

    I'm telling the truth.

  • dvros

    Posted Feb 25, 2009 10:14 am PT

    Command and Conquer haters get smashed.

    @Stonegolem

    It was worth every penny, Pin-ups, maps, Ultra rare music CD and a preview to an Upcoming C&C game.

  • jmm_clvlnd

    Posted Feb 24, 2009 7:37 pm PT

    i wonder if this is going to come out for x-box

  • MightyJordan

    Posted Feb 24, 2009 1:54 pm PT

    Ric Flair in Command & Conquer? Well, someone's gotta say it: WOOOOOOOOOO!!!

  • BloodMist

    Posted Feb 24, 2009 3:50 am PT

    It's funny how the people that try to bash the game do so on the cutscenes, which are purposefully like a bad B-movie, and they don't like that, and never comment on the gameplay which is as excellent as C&C has ever been.Funny, and, annoying.What's also less funny is that a lot of them never even played the goddamned game and still think that the vast majority of Westwood didn't make it.That's just insulting.

  • jorgemalgom

    Posted Feb 23, 2009 12:41 pm PT

    Stop crying westwood this, westtwood that. I also have playing C&C from game RA 1.
    RA3? I love it! I'm sick of all your babling. You don't want changes, you just want the same game by the same develper. Guess what?, that's not gonna happen...

  • arijit_2404

    Posted Feb 23, 2009 10:48 am PT

    No matter how many gamers hate EA but I love EA-LA at least for their effort in Red Alert 3.

  • hairybeanbag

    Posted Feb 23, 2009 9:05 am PT

    This is just a money making scheme.

  • boynevs

    Posted Feb 23, 2009 1:26 am PT

    EA has done a good job improving the Game in terms of gameplay. It may not appeal to everyone but I think its good specially the different way each faction builds and tech-up. the comic in-game unit qoutes are just hilarious.

  • stonegolem posted Feb 22, 2009 8:03 pm PT (does not meet display criteria. sign in to show)

    stonegolem

    Posted Feb 22, 2009 8:03 pm PT (hide)

    mmh...
    this article smells like "bribe"

    I was a huge fan of C&C games... until EA "kissed" it

    I highly regret of buying RA3 Collectors Edition... what a waste of money

  • hagren

    Posted Feb 22, 2009 12:43 pm PT

    thekodaman, you obviously did not play RA2

    khariss: RA2 and YR were similarly silly, and CnC is long from dead, fortunately.

    tonyhawks: See above. And please, don't compare the NFS series, which as been mediocre ever since Carbon, with the CnC series, which is still decent.

    Vasot: So you'd say RA2 was serious?

    ManiacG: Why's RA3 garbage?

    julianboxe: CnC3 is spammy, features very few useful units and the factions are too symmetrical. All this is different in RA3.

    boggy_d: They put effort in the game. Great music, great props, superb concept arts, great effects, fun units.

    Seems as some just can't see past the marketing and flash, let alone the brand and see that the game is actually good. Or is it simply because we pretend to be more mature than we are? Since the so-called "mature" dark and bland games sure aren't. They're as over the top as RA, just in the opposite direction.

    In the end, RA3 was supposed to be this way, and if it does not suit your style, just pick any other RTS.

  • Beanmachine12

    Posted Feb 22, 2009 9:27 am PT

    cool!

  • colo734

    Posted Feb 21, 2009 9:26 pm PT

    Hmm... theres a sex scene in RA3 you say? Kinky.

  • khariss

    Posted Feb 21, 2009 3:14 pm PT

    thekodaman spot on red alert 1 ruled but 3 was just silly C&C is truly dead

  • thekodaman

    Posted Feb 21, 2009 6:01 am PT

    Dear god, will they stop doing this. The red alert series has been dead since EA gutted westwood nearly a decade ago. We don't want "crazy" or "over-the-top" either, C&C has always had a sense of humour about it, a tongue-in-cheek attitude if you will but the latest spat of excuses churned out by EA looks like it was designed by a bunch of schizophrenic clowns - it's difficult to take something like that seriously.

  • tonyhawksP8

    Posted Feb 21, 2009 4:22 am PT

    Maybe though this is partially to do with consumers wanting new things or maybe EA doesn't want RA3 to be an updated Red Alert maybe they just wanted to add to it but seriously cartoony and cheesy wasn't the best way to do it.

  • tonyhawksP8

    Posted Feb 21, 2009 4:18 am PT

    EA has trashed and splintered NFS, Ensemble is shutting down after Halo Wars so no more AoE, Tony Hawks has been flushed downed the toilet thanks to Skate, Sonic & Crash Bandicoot have become victims of their titles and now CNC Red Alert is facing the chopping block. There will be more game series dying out soon due to people like EA who have lost themselves in the dark tunnel of greed.

  • Vasot

    Posted Feb 20, 2009 1:54 pm PT

    Meh...Red Alert 3 was average and cartoony
    I still miss Westwood and the old series

    Going back to DOW2 and waiting for Starcraft 2...
    I am not going to waste my money on this mediocre EA expansion

  • blackleather223

    Posted Feb 20, 2009 10:07 am PT

    Imo Rad alert 3 looks great and plays nice and the story is really nice and so this next red alert game should be better I hope.

    At any rate I'll get this next one just to see what all has changed.

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