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Command & Conquer: Red Alert 3 Uprising Q&A - New Campaign, Units, and More

Producer Greg Kasavin explains what you can expect from this Red Alert 3 stand-alone expansion.

Last year's Command & Conquer: Red Alert 3 was a new chapter in the over-the-top Red Alert real-time strategy series, which combines resource gathering, base building, and giant armies of tanks that come out of nowhere with an enthusiastic, over-the-top sensibility of the kind that you can find only in a game in which actors chew the scenery like there's no tomorrow, and in which the tanks in your armies march alongside dolphins and bears. Now, EA's Los Angeles studio is hard at work on Uprising, a new stand-alone expansion that will explore more single-player content and add more units to control. We sat down with producer Greg Kasavin to discuss the details.

GameSpot: Why go back to Red Alert 3 with a new expansion pack? What stones were left unturned in the story and in the gameplay?

Greg Kasavin: We think we introduced a lot of great units and characters in Red Alert 3, and this new campaign expansion builds off of that while also allowing us to offer our fans some really cool surprises.

Red Alert 3: Uprising really gave us a chance to follow through on a number of interesting ideas that sparked up late in the development of the original game, around when Red Alert 3 was essentially complete and we naturally started thinking about what else we could do with the game. Shortly after the game came out, our fans also asked for more campaigns to take them deeper into this unique universe, and they wanted more of the over-the-top units we introduced in Red Alert 3.

The original game's three campaigns represented three different, parallel timelines, and the epilogue-style conflicts in Uprising allowed us to continue and broaden the Red Alert 3 story in some exciting new ways. We got to bring back a lot of our favorite characters, introduce some new ones that can chew the scenery with the best of them, and deepen the crazy fiction behind this universe.

GS: We understand the expansion will have four new playable campaigns that take place after the events of Red Alert 3. What's the story behind them?

GK: Uprising features four new minicampaigns, three of which serve as epilogue chapters from the perspective of each of the game's three factions. Chronologically, they take place after the conclusion of Red Alert 3 from the Allies' perspective, seeing as how the laws of parallel universes dictate that time always moves forward from the perspective of the good guys winning.

One of the campaigns we're most excited about is centered squarely on the Empire of the Rising Sun's psionic commando, Yuriko Omega, and how she got to be a troubled, ill-tempered young woman who can tear apart aircraft carriers with barely a thought. The Yuriko campaign looks and plays different from the core game, and we think players will love it as a refreshing and viscerally satisfying change of pace.

GS: What other content will the expansion offer? For instance, we understand there will be an expanded set of skirmish maps for both co-op and competitive play?

GK: On top of the four new minicampaigns, we're adding roughly 30 new maps for traditional skirmish. Many of these take place in new environments, such as a spooky European village with low-hanging fog. So we're taking a few detours from Red Alert 3's usually-bright, colorful world to add more variety.

There's also the Commander's Challenge mode, which features 50 unique, successively tougher scenarios, some of which are unlike anything we've ever done before. For example, in one particular challenge you get to go toe-to-toe with a new breed of Soviet War Bear, which happens to be much bigger and much nastier than usual. This mode offers an additional 30 hours of gameplay that we think the fans will enjoy. We're really happy with the way it's shaping up.

GS: Tell us about the new Commander's Challenge mode. Will this resemble the challenge modes from the Xbox 360 version of Command & Conquer 3?

GK: The Commander's Challenge mode was loosely inspired by the General's Challenge mode in Zero Hour, the expansion pack to Command & Conquer: Generals. Like that mode, the Commander's Challenge pits you against a variety of different, colorful characters, including some returning commanders from Red Alert 3 as well as some new ones. However, the Commander's Challenge is substantially bigger and deeper than any similar mode we've done, as each of the 50 different scenarios have their own tricks and rules of engagement. They're a real blast to play and fit right in with the over-the-top and playful world of Red Alert.

You initially start off with limited access to forces, but as you finish the different scenarios, your arsenal grows. Of course, finishing scenarios also unlocks new ones, and you can either try to get through the mode in as few steps as possible or pursue some of the side challenges to unlock the biggest and best forces. It's a highly addictive mode, and for fans of skirmish--and we know there are a lot of you out there--we think it's going to become an instant favorite.

GS: Red Alert 3 offered plenty of distinctive and crazy playable units, like transforming robots and angry, angry animals (such as electro-dolphins, scout dogs, and parachuting bears). What are some of the new units that will be added in Uprising? What purposes will they serve--how will they better complement their faction's strategy, for instance?

GK: We think Red Alert 3 players are going to be very happy with the unique, powerful new units we've added in Uprising. One of my favorite to use is the Empire of the Rising Sun's Giga Fortress, the biggest and strongest new unit we're introducing. It's this gigantic, starfish-shaped floating fortress that can transform into a monstrous, flying Sinistar-style head that shoots a devastating beam weapon out of its mouth. It should more than make up for the Empire's lack of a heavy flying unit until now.

GS: Of course, Uprising will give players a chance to revisit the Red Alert 3 content they know and enjoy, including, hopefully, more of the series' signature cinematic sequences. We understand that Gemma Atkinson and Ivana Milicevic will be returning, for instance. What other acting talent will return, and can we expect to see any additional Hollywood talent that may or may not be creepy German character actor Udo Kier?

GK: Indeed, it wouldn't be Red Alert if we didn't include new full-motion video sequences. As the Allies and Soviets, you'll once again be getting your marching orders from Gemma Atkinson and Ivana Milicevic, respectively, who reprise their roles as the briefers from the previous game. They were two of the community's favorites from Red Alert 3, and we're excited we were able to bring them back this time around.

We'll have more announcements about the cast soon, but suffice it to say there's going to be a mix of new and old faces this time around in both the campaign and the Commander's Challenge mode. I'm glad some of the commander characters from Red Alert 3 get more screen time here, as some of those guys were really entertaining.

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130 Comments

  • reddwarf123

    Posted Feb 9, 2009 1:30 pm PT

    red alert 3 wasnt as good as i though it would be alot of disappointments i really hope the expansion will be an improvement

  • darkhopper

    Posted Feb 7, 2009 4:42 pm PT

    I am looking forward to the expansion..after i beat red alert 3 i was left at a lose for what to do next because even on hard the campaign was way too easy. This one looks much better

  • savageandres

    Posted Feb 3, 2009 11:15 pm PT

    WHAT HAVE THEY DONE TO YURI !?!?

  • Koal_Jadian

    Posted Feb 3, 2009 10:23 pm PT

    I was extremely disappointed by this game. Played it for 90 minutes and never turned it on again.

  • anas101

    Posted Jan 29, 2009 1:32 am PT

    Red alert 3 was a disappointment but i hope uprising will be much better

  • Inconnux

    Posted Jan 27, 2009 4:31 pm PT

    Just another EA product to boycott due to their DRM stance

  • cliffmeister

    Posted Jan 27, 2009 3:58 pm PT

    I ain't gonna bore you with my C&C playing history, played this one and I enjoyed thoroughly. Can't wait for the expansion.
    Thankyou, much love, goodnight.

  • EDDIEM2

    Posted Jan 27, 2009 2:51 pm PT

    I enjoyed C & C TIBERIUM WARS and also C & C KANES WRATH but C & C RED ALERT was a big disappointment, it's already been put back on shelf (at the back).

  • zanza86

    Posted Jan 27, 2009 6:07 am PT

    I don't really play RTS online as I prefer turtle techniques and base building, so I can't really make a comment on the multiplayer side of the game. However I did enjoy the storylines of all three Red Alert games. As was mentioned before, C&C tiberium sun and the rest of that series has always taken the more serious approach, red Alert has always been more outlandish, Squids and dolphins for example. I enjoy the single player campaigns of Red Alert and I will definitely keep some money on the side for when this comes out.

  • abergen

    Posted Jan 26, 2009 10:38 am PT

    C&C has always divided their games, red Alert is supoosed to be sexy and stupid, with a lot of films, so i was not disappointed, when I want some better screenplay, and difficulties I play C&C Tiberian sun 3. Personally I think it´s lovely that some companys still make a funny and good game like RA3.

  • DDBZ

    Posted Jan 26, 2009 8:21 am PT

    RA3 is one of the worst games I have played.
    Don't even bother spend a dollar on it.

  • pablodude

    Posted Jan 25, 2009 4:16 pm PT

    seriously RA3 is not as good as i had anticipated, EA should take its focus off of trying to find good actors on its C&C games and more focus on the actual game itself.

  • seth45er

    Posted Jan 25, 2009 3:59 am PT

    id hope they have hasslehoff as preizdent

  • mabbb

    Posted Jan 23, 2009 5:21 am PT

    Red Alert 3 ? I have played C & C since dune on the nintendo and playstation . Have been disappointed with Red Alert 3 but quite happy with Kanes Wrath . Dissproportioned units and corny storyline . Since the first C & C a category known as C & C clone has emerged . Some strategy games excelled, breaking out of this cliche . Red Alert 3 has not . I would have hoped that it would have been better .EA please go back to the drawing board . Instead of having useless forums full of useless chatter EA should have a game concept and ideas forum that has much tougher input criteria .A good game will come out of different respectable ideas. Not useless chatter .

  • razer28

    Posted Jan 21, 2009 6:33 am PT

    OMG more crap going into shelves =( Told u people not to support crap churners =/

  • Morpheus300

    Posted Jan 21, 2009 6:05 am PT

    I really liked this game. The anime and arcade style gameplay is really catchy, atleast for me. This is the first game whose campaign I'm playing 2 time in row, even though it doesn't have any special accomplishments on different difiiculty levels.

    As for the others who think EA let down the Red Alert series, think of this way: This game was meant to be funny, and different.

  • cytheh

    Posted Jan 20, 2009 8:29 pm PT

    C&C forever! no matter how, what and when!

  • Blank2k2 posted Jan 20, 2009 5:26 pm PT (does not meet display criteria. sign in to show)

    Blank2k2

    Posted Jan 20, 2009 5:26 pm PT (hide)

    Not interested, ive played C&C since day #1 ... Generals was the last really playable C&C... Tiberium Sun was my fave Online match C&C.

    Red Alert 2 Online - PRISM TANKS! / MAMMOTH TANKS! ASAP!!!!!!! - no thanks. (Single player was fine though)

    Tiberium Wars was funky single player but didnt hook me as much as generals, and online sucked.

    RA3 - Oh, My, God, C&C Dies, Online & Single player, abysmal failures in every way, no amount of star power could make this game work.

  • Kirill618

    Posted Jan 20, 2009 5:00 pm PT

    come to think of it this game looks a lot like Empire Earth 3, i haven't noticed that till now, (but i do remember that EE3 was terrible) lol

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