Command & Conquer: Red Alert 3 Interview: The Soviet Faction

The Red Army rises again in the upcoming strategy sequel. We have details on the new campaign, the units, and the vacuum imploder superweapon.

Red Alert 3

Check out the Soviet campaign in this new video. For Mother Russia!

Those Soviets are up to their old tricks again. After suffering through a debilitating war against the Allies in the first two Command & Conquer: Red Alert games, the Red Army has had enough. Using a time machine, the Soviets go back in time and eliminate Albert Einstein and all the future weapons that were created as a result of his scientific breakthroughs. And it works. In the alternate future, the Soviets have an advantage over the Allies, only an unexpected thing happens. While the Soviets and Allies have been engaged in war over the years, the Empire of Japan has been free to develop its military might unimpeded, and now there's a new threat to Mother Russia from the east. To understand the plight of the Soviets, we sat down with Red Alert 3 executive producer Chris Corry. Here's what he had to say.

GameSpot: Red Alert 3 begins with the premise that the Soviets went back in time to eliminate Albert Einstein to give themselves an advantage over the Allies. Tell us about the consequences of this action.

Chris Corry: Can you think of any science fiction story where going back in time didn't have some sort of unintended consequence? This is the crux of the Red Alert universe and the central theme of the Red Alert 3 fiction. By going back in time, the Soviet leadership hopes to erase Einstein from the timeline, and in fact they actually pull it off. When they return to the present day they find that the man most responsible for the technological successes of their adversaries, the Allies (comprised of the US and the Western Europeans), is gone and Moscow has been restored to its former glory. And indeed, the Soviets appear to have the upper hand in their war against the Allies.

But their elation lasts all of 90 seconds before they come under attack by a mysterious new superpower, a mighty army spawned by their own unnatural tampering with the space/time continuum: The Empire of the Rising Sun. Driven by their emperor's belief that it is the empire's divine destiny to rule the world, the fantastical forces of Japan have launched an all-out offensive against the Soviets.

Whoops!

GS: In this alternate history, the Soviet war machine continues to grow. Tell us about the new Soviet units in Red Alert 3.

CC: For starters, we sought to retain enough of the Soviet units from the previous Red Alert games that the faction would still feel familiar and satisfying to returning players. Red Alert fans will be thrilled to see the return of classic units like the Apocalypse Tank, the Terror Drone, the Kirov Airship, the Tesla Trooper, and the mighty Dreadnaught battleship. But we've put a satisfying new spin on these returning units. Since every Red Alert 3 unit now has a secondary ability, we get to show people a new side to their old favorites. For example, the Apocalypse Tank now has a magnetic harpoon that you can use to ensnare other units and draw them into the gaping shredder blades that adorn the front of the vehicle.

Of course, there's no shortage of new units either. The Stingray is an amphibious fast-attack Tesla boat, armed with a powerful electrical attack. Fire off its secondary ability in the ocean, and it unleashes a dramatic storm of tesla energy, dealing devastating area-of-effect damage to everyone in the vicinity. And give the Stingray a move command onto land, and it sprouts lobsterlike legs, leaping out of the water and becoming a dangerous (albeit slow) light tank.

Although it's making its first appearance in a Red Alert game, the Twinblade gunship is an homage to the classic real-world Hind helicopter gunship featured in big-budget Cold War blockbusters like Rambo III and Red Dawn. Our version has two main rotors--it must be twice as cool, huh?--and can unleash a brutal rocket barrage on unsuspecting units and structures. It's also an able troop transport--watch out for that Twinblade/engineer rush!

GS: The Soviets have traditionally been labeled the "bad guy" faction, at least by us patriotic Americans. What strategies serve the Soviets, and what kind of player do you think will enjoy using this faction the most?

Chris Corry: Hold on there, buster! Bad guys?!? It all depends on your point of view. We love all three of the game's factions. The game has three campaigns, one for each faction, and when you play the Soviet campaign you'll quickly learn just how dastardly those Allied capitalist pigs can be (not to mention the ruthless techno-cultists leading the Empire of the Rising Sun).

The Soviet faction is conducive to heavy armor tanking tactics, with a healthy dose of electricity thrown in. In the early game you can get a lot of traction out of scouting with War Bears, and their secondary roar ability is perfect for incapacitating any level-one infantry they may stumble upon. The early application of Terror Drones means that unless your opponent is on his toes, you can quickly sneak devastating antivehicle capabilities behind enemy lines. Slipping a Terror Drone into one of your enemy's harvesters is a sure way to elicit howls of frustration--and to win a quick economic advantage.

The Soviets have some fearsome level-three technologies that tend to emphasize hard-hitting artillery tactics. The V4 rocket launcher can deal horrific damage from land (try out its secondary MIRV mode to cover more territory); the lumbering Kirov Airship can drop an enormous payload of bombs on an enemy's base (and never needs to return to the hangar for a fill-up); and the Dreadnaught battleship can literally wipe out any undefended base that was foolishly built too close to shore.

The Soviets have some very capable aircraft, but keep in mind that it generally takes longer to tech up and access them. It takes a skilled player to pursue an aggressive Soviet air strategy and be successful.

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62 Comments

  • mfj_exuaf

    Posted Oct 28, 2008 8:06 pm PT

    Sorry EA, this time i will not buy this game. I've played CnC series since Red Alert and i never missed a single series including the expansion. But this new game is disappointing me.

  • ckmamanta

    Posted Oct 27, 2008 6:44 pm PT

    ah at last...after a long wait of more than six long years. am buying this game too...it looks like i'm going bak to the con yard instead of going to the front lines myself XD. though a traitor to the Empire... I will serve the glorious Soviet Union and use their tank and naval "rush" to see how powerful they are now

  • earlybird64

    Posted Oct 27, 2008 11:48 am PT

    this looks like a fun game. I've pirated games, but I'm going to buy it. Nothing to do with guilt, pirating is killing pc gaming. alcari EA hasn't made you steal! DRM give me a freaking break. They're trying to make a profit, it's business. I'm sick of piraters making crap excuses for stealing something of value. If it's fun and you play it, maybe we should reward those software guys who take months and years to make games we love. I'm buying this because I don't want the industry to only make MMORPG's

  • alcari

    Posted Oct 27, 2008 8:18 am PT

    Ah, if it weren't for the crippling DRM, I'd lovingly buy this game. Now I'll just go pirate it. Great work EA, you made me pirate a C&C game, I didn't think it was possible.

  • scrunt15

    Posted Oct 27, 2008 4:49 am PT

    i love the red alert games they're my fav out of the cnc games

  • Ricky551

    Posted Oct 25, 2008 9:41 am PT

    that was to JB2B

  • Ricky551

    Posted Oct 25, 2008 9:40 am PT

    you haven't played any of the Red Alert 1, have you?
    Einstien killed hitler so if they would go any farther back in time,they would have to fight hitler because einstien wouldnt have killed him,

  • schwin57

    Posted Oct 24, 2008 12:17 am PT

    Nice. can't wait

  • gigabytekid

    Posted Oct 23, 2008 10:09 pm PT

    Not every piece of Art is a master piece, This is an Art form, so enjoy it for what it is. In a few months we all be waiting for the next big thing...

  • BontraXenderKyl

    Posted Oct 23, 2008 1:33 pm PT

    Can't wait

  • RA2Freak2TheMax

    Posted Oct 23, 2008 5:42 am PT

    this game looks truly amazing and i look forward to continuing the red alert story line so that i can see how it ends and anyone who says that the specs are to high i dont care if your computer cant run it mine is a beast and because i built it myself it was relatively cheap so ya hardware requirements dont bother me

  • wolfienigma

    Posted Oct 23, 2008 5:21 am PT

    For all those people saying "I have never played Command and Conquer/Red Alert before, but this looks interesting!" i'm sorry to tell you but you are starting at the wrong end of the spectrum. The original versions were a revolution to the Real-Time Strategy genre and you would not be able to appreciate what CnC/RA means unless you understand where it began.

  • 1407

    Posted Oct 23, 2008 4:33 am PT

    another RTS for a console?? ENDWAR is good because of the VOICE COMMAND , but what does Red alert 3 has? i dont say its bad, i love the series but it feels better if you play it on your PC, unless you can use the FX adaptor that lest you plug your keyboard and mouse and use it while playing... but i think that wont happen soo, lets see what happens

  • Dark_prince123

    Posted Oct 22, 2008 9:44 am PT

    wow the game looks damn good i,ve never played red alert series but i enjoyed TYiberium and generals

  • warrioremperor

    Posted Oct 22, 2008 7:33 am PT

    Still they didn't achieve the realistic point of the game, I wonder why they keep moving away from real stuff and today's war technologies. I think I will enjoy playing this game as with its predecessors, but I would still be eager for a much realistic game approach.

  • Blood_Diamond

    Posted Oct 21, 2008 3:56 pm PT

    gmg157 cheap acting? You ever really watched Tim Curry he is one of the best actors i've seen. But over all i played Red alert 1 & 2 to death number 2 was my fave

  • gmg157

    Posted Oct 21, 2008 12:03 pm PT

    God I love the red alert storylines and cheap acting. cant wait for this

  • Zennious

    Posted Oct 21, 2008 11:46 am PT

    JB2B its a video game man...

  • JB2B

    Posted Oct 21, 2008 8:14 am PT

    It looks nice, but the story sounds stupid. If they go back in time then why not go back so far that the very creation of the allies can be disturbed.

  • manlm666

    Posted Oct 21, 2008 3:52 am PT

    Let´s be honest. The first C&C was a breaking-ground game. All the elements there were just amazing. Red Alert 1 and 2 were just as fantastic, but the limitations of the game have always been ridiculous (ok, maybe they weren´t so bad 10 years ago but as the world moved on Eastwood and then EA didn´t do anything to change that). You can´t send a unit to any point in the map using the crtl+A+click used in other RTS games - for me this is just stupid; you have to build your structures near to the other structures already in the map; and there are others.
    The screenshots look beautiful (I don´t like the cartoonish style but it does look beautiful) but I wonder why game developers today think that is all a question of selling graphics and not the game itself.
    And the specs! Oh god! EA (and before that Westwood) must have a contract with hardware manufacturers, all their games demand too much, and for no reason, since other companies manage to develop better games and you don´t have to destroy you bank account.
    Maybe if people didn´t accept everything that companies shoved down their throats, companies like EA would start caring more about what gamers really need and want.
    Sorry for my english.

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