Project Nomads Preview
Read up on this stylish strategy game that tips its hat to classic hybrids like Sacrifice and Battlezone.
Even pure action games aren't all about twitch reflexes. Patterns, puzzles, tactics, or something else always figures in to make action games more complex than they might seem. But every once in a while, there's an action game that goes further afield, adding elements that might make it seem like something quite different. CDV's Project Nomads is one game that will attempt to be different from conventional PC action games. The game tips its hat to other hybrid games--like Battlezone and Sacrifice--that have blended action and strategy elements. In Project Nomads, you'll not only control the main character from a third-person view, but you'll also jump into gun turrets and remote-controlled fighters and have some basic base management to take care of. And the game itself has a rather unusual premise.
As Project Nomads starts, you see three fighters flying through the clouds and among a bunch of rocky crags floating in the air. Your character has entered the ancient world of the nomads, where the only land you'll see is that of small islands suspended above a seemingly endless void. As you watch, a patrol of sentinels attacks your small band of nomads, captures two of them, and leaves you stranded on an island after a fiery crash landing. Fortunately, that particular island happens to be where the sentinels long ago imprisoned one of the ancient master builders. Out of gratitude for freeing him, the master builder sets you up with a battle island and enough artifacts to create some basic structures. Then you're off to find better artifacts to improve your island, defeat the sentinels, and rescue your friends.
It's quite easy to build a base in Project Nomads. All structures require an artifact, which you can pick up and store in one of your five belt slots before activating. Artifacts are effectively the blueprints and the resources necessary to build all structures. If a structure is destroyed, it usually leaves behind the artifact that created it so it can be rebuilt. Artifacts are placed in a half-dozen set locations on an island that you scroll through, and starting out, there are just a few basic types that you can build--although more advanced versions become available as the game progresses. A basic island will have a wind generator to provide the energy your island needs, gun turrets for point defense, a hangar to create a remote-controlled fighter plane, a conning tower for navigation, and a lighthouse that represents the overall health of the island. You can interact with all these buildings by running up to them, hitting the use key, and then choosing one of several menu options. Any structure can be repaired or disassembled back to its component artifact.
Once you get your base set up, you don't have to worry about it too much, apart from periodically repairing structures that are visibly damaged. The world of Project Nomads is mystical and often bizarre, but the advanced technology that can make islands float in the air also makes them smart enough to fire the point-defense turrets automatically. Though this automation is more to keep the three or four turrets busy than to keep you from firing them, there's little doubt you'll want to jump into the gun or fighter view and get a piece of the action.
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