Napoleon: Total War Impressions - First Look

We get our first look at the next Total War game, which will put the glorious career of Napoleon under a microscope.

For years, the Total War series has offered enormous, epic strategy on a scale that has only become greater over time. That's about to change. The next game in the series, Napoleon: Total War will, in the words of developer Creative Assembly, "put Total War under the microscope" because it will focus on the somewhat shorter, but legendary, career of one Napoleon Bonaparte instead of offering lengthy campaigns that last through decades of time. We recently had a chance to take a first look at the game and see some of its new features in action.

While Napoleon: Total War was originally intended to be an expansion for Empire: Total War and will still offer the distinctive combination of real-time battles and turn-based strategy in the series, Creative Assembly apparently felt over the course of its development that the game would simply be too different to shoehorn into Empire's current systems. While previous games in the series let you assume the role of one nation's ruler and attempt to conquer the known world over campaigns of many years, Napoleon will focus much more heavily on a single story: M. Bonaparte's glorious rise to power. However, representatives from the studio were quick to point out that the game will absolutely build on the progress made by Empire to date--up to and including all content in the version 1.5 patch. This includes, among other things, numerous artificial intelligence enhancements that make computer-controlled enemies much more aggressive and realistically challenging.

The demonstration we watched began with the Battle of Austerlitz, which was a historically crucial victory for Napoleon. This battle will be part of the campaign, which is primarily intended to showcase the extensive story (and history) of the titular general-turned-emperor, but like in previous games, you can play as any other nation in the game if you prefer. The demonstration we watched showed the Russian armies perched on a hill with rifle-bearing militia, cavalry, and a handful of heavy-duty unicorn cannons. Unlike previous games in the series, Napoleon will offer some 355 different types of military units. Every single unit will also be unique with distinct statistics, abilities, and firing ranges--even analogous units from different nations (for instance, British militia will have totally different statistics from Russian militia or French militia). This change adds more depth to the game and encourages players to more fully explore the individual strengths and weaknesses of their forces. The studio has also increased the number of random unit faces in the game to a minimum of 64 for low-end systems on up to "a non-infinite but extremely high number" for state-of-the-art computers, so it's less likely than ever that you'll see two soldiers that look identical.

Over the course of the battle--which played out on a wintry, hilly Russian map--the hundreds of virtual soldiers died horribly in the name of their respective rulers as you'd expect. During the carnage, we had a chance to see some of the game's new features, such as enhanced particle effects, which will come in the form of weather effects, such as snow. This effect also has a morale effect on units and obscures visibility. And we saw cannon smoke, which also obscures visibility, as well as, in the words of the representative from Creative Assembly, "somewhat deformable terrain" that includes smoking craters left by errant cannonballs. The overhauled engine will also include enhanced height maps that more clearly indicate which units have high ground (an important tactical advantage that adds to visibility and to unit morale). The user interface, while not final, was much smaller and cleaner, as well as took up only a portion of the bottom of the screen.

There will also be more visual feedback in general during battles--units that have gained experience levels in battle will now be marked with hovering chevrons above them to indicate their progress. You can even expect to see more subtle details that are intended to clarify things for newer players and to simply liven up the game. For instance, if a cavalry battalion is sent to charge a densely packed counter-infantry unit, the cavalry's horses will rear back and attempt to toss their riders--an alarming development that will hopefully drive home the folly of the tactic to new players. And if your cavalry begins taking heavy fire, you may see the rider of one horse die in the saddle and be dragged around with his foot in the stirrup by his panicked horse.

The battle also gave us an opportunity to see some of the new gameplay and visual feedback features that will be added to the game. For starters, the game will feature on-field generals (to reflect Napoleon's own propensity to ride out on the field, rather than hang back in a manor house as most aristocrats did during the turn of the 19th century), which will emit a command radius that offers a powerful morale bonus to any friendly units nearby. Generals can also use special "general powers" on friendly units within range--these powers must be used judiciously because they can potentially turn the tide of battle. For instance, Napoleon has both a "rally" ability, which can immediately reverse the broken morale of routed units, and an "inspire" ability that provides powerful combat bonuses to target friendlies. While these bonuses will definitely come in handy in battle, the obvious trade-off for bringing your generals to the front line will be the danger in which you put them.

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128 Comments

  • FlaMezV2

    Posted Feb 8, 2010 5:45 am PT

    I thought that Sega (just like windows when the realised that Vista was sh**) They would stick to the stuff they knew, go back to the beginning and tweak! Oh but how wrong i was... Instead I find another potentially disappointing title "Napoleon: Total War" in the mix! Seeing as i love to criticize, i will purchase this game just so I have MORE ammo to use in my cause for making them make a Rome: Total War 2 but i promise everyone on here. If this game is anything less than an 8.5 I am no longer a Total War Fan!!!

  • FlaMezV2

    Posted Feb 8, 2010 5:45 am PT

    Every Total War Title after Shogun, I have purchased in the hope that something would come close to the magnificence of that game. Rome: Total War was a quality game and I stand by it to this day, it is probably the best in the franchise. From the second the Alexander Expansion pack to Rome Total War was finished, with a few exceptions the Total War Series has been disappointing to say the least.

    Medieval was reasonably buggy but brought some graphical wonders to the table such as spurting blood, armour that increased as you built better weapon smiths, espionage videos, unique individual characters and the first show of animated choreographed fighting. But Empire: Total War, OMG! First and most infuriating problem... You couldn't unlock any factions! That may just be me but I HATED that fact! Units were samey among the European factions and the naval battles got tedious, and it almost seemed like a step backwards in terms of animation! Where was the blood? Where was the increase of armour (minus the pikes on the guns), where were the individual soldiers!!! Seriously that game just annoyed me.

  • PineconeKing

    Posted Jan 27, 2010 11:10 am PT

    sounds good, the opponent bit.

  • JimmyJimJim

    Posted Jan 20, 2010 7:29 am PT

    If they fix the AI then the game should be pretty damn good, the main problem was the stupid AI... and boy do I mean stupid.

  • Electr1c-Shot

    Posted Jan 16, 2010 6:48 pm PT

    This game just seems like a rip off, giving a few campagins that will probably run dry in a few days. I'm gonna wait for a few reviews before even looking at this game.

  • phantomphan1990

    Posted Jan 16, 2010 9:23 am PT

    @UnionofV: Wellington was actually more of a soldier than a statesman; his premiership as Prime Minister during 1828-30 was anything but successful and he made himself quite unpopular with his stance against reform. Though probably not as brilliant as Napoleon in terms of offensive strategy and manoeuvring, Wellington was an excellent defensive general in his own right.

  • Mcapekatt

    Posted Jan 14, 2010 2:41 pm PT

    Gonna buy this as soon as it comes out

  • Abberon

    Posted Jan 14, 2010 11:24 am PT

    I won't be buying this. I got about 10 hours out of Empire before I uninstalled it. It was the worst game purchase of 2009 for me and turned me away from SEGA published titles pretty much for good. Perhaps if CA fixed ETW first I might take a look at NTW, but I'm sure as sh** not going to spend money on a patched version of the game I already bought.

  • jonwia888

    Posted Jan 13, 2010 1:15 pm PT

    Total War - am Anfang war das Spiel einfach genial. Rome war cool, Medieval war beeindruckend und vielfältig. Empires? Ich war so gierig darauf, und dann kam etwas, was ganz anders war. Es war unvollkommen, nicht ganz ausbalanciert, zu viel und jedoch nicht genügend Inhalt: wie enttäuschend!

    Jedoch, liebe ich diese Art von Spielen; eine tolle Mischung aus Rundenbasierte Spiele und Echtzeit-Drama. TWE war aber ein schwaches Glied - Themen? Interessant und ganz in Ordnung. Ausführung? - Schwach!

    Als Historiker, mit Schwerpunkt Europa in den 19.JH freue ich mich insbesondere auf dieses Spiel. Ich kenne viele Schlachte innig - alle Einheiten und Alles, was sie gemacht haben. Jedoch, nach ETW, bin ich äußerst skeptisch, ob dieses Spiel wirklich fesselnd sein kann; ob wir uns wieder hineinversetzt vorkommen werden - wie es einmal in der TW-Reihe der Fall war. Ich hoffe darauf - mich in dieser Lage hineinversetzt füllen zu können.

    Victory is the means and the ends.

  • bobmcguire

    Posted Dec 22, 2009 11:04 pm PT

    I think almost everyone here is agreeing that ETW was a disappointment and it should be fixed before another game comes out. Even if CA realized that the game was incredibly buggy and is trying to redeem itself, why is it forcing the customers to spend a ridiculous amount of money on it? all of this new animation and new units really could have been a patch. then the napoleon expansion could have come out afterward for purchase for those who like that era. I personally waited and finally purchased ETW just a few days ago because it seems like finally after a year the game is playable enough to offer some challenge, and now, finally after all that CA is coming out with a new game? you now realize the game is too different to be an expansion? yeah frickin right! so basically what CA is saying is that Napoleon is what Empire should have been, WELL THEN REFUND OUR MONEY!

    I also agree with all of you with a return to Rome era. shogun got me into the series, Rome made me love it, Medieval II made me jaded, Empire showed potential but Napoleons release without empire being fixed is just irritating. I will NOT buy Napoleon and i don't think anyone should either for they would only be rewarded for a huge mistake they have made. Please your fans if you expect them to stick around to buy another one of your games!

  • PvtFreddy

    Posted Dec 11, 2009 1:23 pm PT

    I've been a TW fan since Rome, though missed out on the MTW I & II. I just bought one from steam so shall be sticking my nose into that soon.

    As for Empire, yes, when it works, well, IT WORKS. I stress that because it is a very good game, though as -Rommel- says CA did "betray" the fan base with the half finished release of it.

    I shall be getting Nap TW but if this if like Empire CA can say good bye to my future custom.

  • -Rommel-

    Posted Dec 10, 2009 12:24 am PT

    Empire Total War represented a betrayal of the fan base with the release of a half-finished, buggy mess that was a slap in the face to fans who had doted on Rome and Medieval total war. Let's hope CA don't stuff it up again - because we will not forgive them a second time.

  • filivanili

    Posted Dec 8, 2009 4:13 pm PT

    I hope they have more than 1 on 1 multiplayer...they gonna have 4 v 4 or 8v8 ???

  • jahjeremy

    Posted Dec 7, 2009 11:36 am PT

    Hopefully, they fix all the broken and lame parts of Empire Total War in order to make it actually enjoyable.

  • ObiWan86

    Posted Dec 7, 2009 3:00 am PT

    this game will awesome if theres no bugs like in ETW

  • Hobbitslayer18

    Posted Dec 6, 2009 11:13 am PT

    I hope we will still be able to play as other armies instead of the french one.

  • totalwar_Adam

    Posted Dec 6, 2009 4:30 am PT

    This game has potential as long as they dont mess it up! I will get the game but they need to think about going back to the Rome era!

  • FlaviusJulius17

    Posted Dec 4, 2009 4:55 pm PT

    hey mikees1.

    Napoleon won more battles than any other general in HISTORY, he led his people out of complete turmoil, and the only reason he lost was because one of his officers ordered a bad cavalry attack and because EVERYONE WAS AFRAID OF HIM!!!!!! he conquered pretty much all of europe, Doubled the size of the UNITED STATES and even though he was 5'7" the height requirement for the french army back then was 4'11" SO SHUT THE HELL UP YOU FAT LITTLE ASS!!!!!

  • mikees1 posted Dec 2, 2009 6:13 am PT (does not meet display criteria. sign in to show)

    mikees1

    Posted Dec 2, 2009 6:13 am PT (hide)

    playing as a little fat corsican loser??? Nah, il stick with Empire thanks...

  • mikees1 posted Dec 2, 2009 6:12 am PT (does not meet display criteria. sign in to show)

    mikees1

    Posted Dec 2, 2009 6:12 am PT (hide)

    True genius??? Not the word id use for someone who lost,lost his country then lost his freedom and died on a desert island in exile!!! Maybe if thats the case we'l have Saddam Hussein total war soon aswell hahahahahahahaha!

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