advertisement

Kingdom Under Fire II Q&A: Bringing Massively Multiplayer to RTS

The Kingdom Under Fire series is transforming again. Check out our Q&A with producer SangYoun Lee to see what changes are in store in KUFII.

No doubt about it: The Kingdom Under Fire series is always changing. After dabbling in action and role-playing elements in the traditionally real-time strategy series (even combining the two in the action-heavy Kingdom Under Fire: Circle of Doom), developers are bringing it back home and online with the RTS-focused Kingdom Under Fire II. Revolving around a concept they're dubbing MOARTS (multiplayer online action real-time strategy, naturally), the game looks to be well on its way to once again redefining the KUF series. To get a better handle on the game's new direction, we spoke with Blueside's executive producer and director, SangYoun Lee.

GameSpot: How did you decide which direction to go in for a new KUF? The series has gone in a few different directions now, so how did you decide which way to go this time?

SangYoun Lee: Kingdom Under Fire II is the true sequel to Kingdom Under Fire: The Crusaders. It is being developed with the goal to perfect the genre of action real-time strategy, which was first introduced in The Crusaders. In order to achieve that goal, the elements of action and strategy must be fused perfectly well. We've implemented many deep and sophisticated game mechanics, so that the action in Kingdom Under Fire II can go beyond just delivering the fun of hack and slash; the game is designed in a way such that the action can add to the aspect of strategy by being part of its tactical gameplay. Also, we believe that the real excitement and fun of strategy games can be enjoyed when you play them with other people. To create a game that can be enjoyed by a lot of people and for a long time, we are re-creating and enhancing the online multiplayer portion of the game, to be presented with battles of unprecedented scales.

GS: How much did player feedback on the last game affect development on KUFII?

SL: A lot of user feedbacks were taken into consideration in development of the game. After the release of Kingdom Under Fire: The Crusaders, many of those who played the game gave us lots of feedbacks, and we agreed with many of the points made in those feedbacks, and it helped us a great deal in making a better sequel. The tough learning curve of the game and the aspect of strategy being a little weak in online multiplayer were pointed out as things to be improved upon. And those improvements we've implemented in Kingdom Under Fire II. The steep learning curve is no more, and the new sequel will be more accessible than ever to all gamers. As for the multiplayer aspect, we've added a number of new concepts, such as "mothership," "providing support for troops," and "capturing of bases." The tactical aspect of gameplay, encouraging the players to exploit different geographical features of each battle map, which has already been introduced in Kingdom Under Fire: The Crusaders, will also be present in the new sequel as well, and with all tactical elements mentioned above or to be revealed, Kingdom Under Fire II is going to test your tactical battle skills more rigorously than all other strategy games. You will be introduced to battles with the most extensive scope of strategic choices.

GS: How does this game differ from previous KUF games?

SL: The Kingdom Under Fire series is well known for its deep tactical gameplay and the intense hack-and-slash action with heroes. Kingdom Under Fire II improves upon the predecessors by showcasing blockbuster-scale battles with thousands of units rendered in more realistic and detailed graphics, all appearing onscreen simultaneously. You'll have seen nothing like it. Every controllable hero and unit comes alive with more realistic movements than ever, and the game more than doubles the number of troops that can be put under your command, therefore expanding the scope of warfare tactics. On top of that, in addition to the Human Alliance and the Dark Legion, a new third race called Encablossians will be introduced, and players will be able to choose new heroes and dozens of strange and alien-like units. Your heroes and troops can become stronger in many ways through the all-new electronic card system. All these aspects of games are there for you to enjoy in an MMO world occupied by thousands of players, and gamers will be able to go head-to-head in a variety of multiplayer online modes, such as War, Skirmish, Ladder games, and Castle Siege mode.

GS: Will the game's story have any connection to any of the previous games? If so, where does it fit in? Will we see any familiar characters from the previous game?

SL: Kingdom Under Fire II is set 150 years after the end of Kingdom Under Fire: The Crusaders. The story picks up after The Crusaders and Circle of Doom. At the end of the plotline covered in Circle of Doom, Regnier and Kendal emerge back into the present world after much struggle to escape from the dark dimension of Encablossa. They find out that 150 years have passed since the Encablossa War, and the world has been ravaged by Encablossians, mutated creatures born of the taint of the dark power from Encablossa. This time, Kendal plays a very important role storywise. As for which heroes from the predecessors will make a comeback, or what kinds of new heroes will be introduced, we'll reveal more information one bit at a time in the coming days.

GS: What can you tell us about the gameplay in this new KUF? How are you going to get so many players together online and still keep the action fun and playable?

SL: Numerous players will be able to maintain their presence in the online continent of Bersia. There are going to be more than 10 thousand players registered in each server, and players will be able to travel around the online world in something called a "mothership." The persistent online world will be rendered in full 3D, and on it you will see numerous ships flying and exploring. There are many cities in this world, and soon everyone will be engaged in territorial conquests. There will be guilds and factions that you can join, and you will partake in the campaign of territorial expansion for your group. In many different geographical locations, many types of battles will take place, including multiplayer field match, online co-op missions, and the all-new castle siege battle. We are preparing different types and sizes of battlefields: small ones for two-vs.-two and three-vs.-three, or huge maps to accommodate possibly a maximum of 15-vs.-15. The number of troops that can be assigned to each player will be determined by the size and type of map where the battle is fought. Based on the result, each player will be rewarded with items, war funds, and experience points. These small field battles are what make up the big war over the whole continent, and this is how guilds and factions will function and get involved in territorial conquests.

prev

148 Comments

  • fairygirl116

    Posted Oct 26, 2009 11:35 am PT

    Cooooooooooooooooooooooooooooool!

  • ParisSun

    Posted Sep 9, 2009 6:44 am PT

    I can tell by now that they are going to sacrifice the single player RTS for the MMO parts of this game. Why not just be great at one thing instead of constantly trying to change the game to fit all of these different genres and ruining it. What's next, KUF: FPS?

  • Vasot

    Posted Sep 2, 2009 9:33 am PT

    i hate MMO

  • tat2pap

    Posted Aug 31, 2009 8:02 am PT

    very promising, ll give a try.

  • -carrots-

    Posted Aug 30, 2009 5:17 pm PT

    do we have to pay monthly...

  • CrystalShuriken

    Posted Jul 13, 2009 12:08 pm PT

    i want the characters from KUF a war of heroes back!!!

  • VivaRevolucion

    Posted Jul 12, 2009 9:03 am PT

    I purchased KUF Heroes a few months back... and it's awesome, just deep. I didn't find there to be a huge learning curve, but the game was amongst one of the hardest I've played. But it's still one of the best RTS' I've played. KUF is pretty much what I always wanted out of games like Dynasty Warriors.

  • 100starz

    Posted Jul 11, 2009 6:22 pm PT

    Like a total war wannabe...
    With less soldiers and kick-ass graphics.

  • punkdsk8erdude

    Posted Jul 11, 2009 11:59 am PT

    holy ____. This game looks awesome. It looks like just the kind of game i've been waiting for...MMO, real time action (instead of turn based), swords, medieval earth type setting, sweet graphics, this looks sick. If they can really pull this off w/o lag too, and, i hope, a good single player story mode or w/e, than this will be awesome!!

  • IncipitOmega

    Posted Jul 9, 2009 3:32 am PT

    Thumbs up...

  • DarthDestroyer6

    Posted Jun 1, 2009 12:53 am PT

    If they can pull this off without lag becoming an issue then they will create a new bar for future games to raise up to and for themselves. They're going to have to outdo themselves if they succeed.

  • Foustus

    Posted May 17, 2009 2:19 pm PT

    The expectations of video games will definitively change if this goes the way everybody wants it to. I know for a fact that if it doesn't work some other game is going to step and try to take the glory, so expect to see some more soon after this.

  • Sablicious

    Posted May 11, 2009 1:12 am PT

    Going on how outstanding the predecessors of this game were (the Xbox ones at any rate), if they pull this off, this could be revolutionary.

    But we all know how prone to the expelling of hot air devs are before a game's release, so... -_-

  • TheMoneyShot13

    Posted Mar 19, 2009 9:34 am PT

    intresting No Doubt

  • speedofshart

    Posted Mar 17, 2009 6:59 pm PT

    been waiting so long for something massively multiplayer that isnt garbage *coughFinallFantasycough* to hit a console. seriously though, who came up the concept of an MMO RTS? if they can pull it off, it will change both genres.

  • FlashCharge

    Posted Mar 16, 2009 4:50 am PT

    This game has always had the potential of becoming a classic game but has always fallen short. Why do they make it so "darn hard" has been in many past reviews. The game play hopefully works better and a good story would help. Hope, that after so many tries they have a winner here.

  • gootchy

    Posted Mar 14, 2009 5:41 pm PT

    the last one was a flop in my word,i just hope this one kicks major ass!

  • SnIpErFrenZy_

    Posted Mar 14, 2009 1:59 am PT

    *prays this game will turn out badass*

  • n0s2004

    Posted Mar 13, 2009 7:33 am PT

    Impressive

  • NitroLukeDX

    Posted Mar 12, 2009 1:12 pm PT

    AMAZEING WANT THE GAME SO BAD !!!!!!

advertisement
advertisement
Click Here

Game Stats

Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games