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E3 '07: Jagged Alliance 3 Impressions - First Look

We finally get an up-close look at Jagged Alliance 3, the sequel to the cult-classic strategy game.

SANTA MONICA, Calif.--We'll gladly come in out of the warm summer sun in Santa Monica for a look at Jagged Alliance 3, the long-awaited sequel to the beloved cult-classic 1999 strategy game from retired Canadian studio Sir-Tech. What we saw was extremely early, pre-alpha code that was definitely rough around the edges, but still showed hints of potential that we really, really hope will be realized. We hope.

Jagged Alliance fans are already familiar with the series' unique combination of deep turn-based tactics, role-playing-style character advancement, contemporary military fiction, and an unforgettable cast of hard-bitten, loud-mouthed mercenaries who don't always get along. Apparently, the sequel will take place in a fictitious South American country during a modern-day conflict that will require you to once again commission the services of the Association of International Mercenaries (A.I.M.) and hire a team of mercs for a new tour of duty.

We watched a brief demonstration level with a small team of mercs, though for the purposes of the demonstration, cheat codes had been enabled to boost each character's abilities well beyond what they'll actually be in the game. If the early demonstration is any indication, we can expect to see the return of at least three familiar mercenary faces: knife expert Jean-Pierre "La Malice" Viau, covert ops expert Kyle "Shadow" Simmons, and expert sniper Sheila "Scope" Sterling. The team infiltrated a small installation which was apparently the headquarters of a local drug lord with the purpose of assassinating him. According to an Akella representative, the game will have an overarching story, but like previous installments in the series, it will be largely open-ended and will feature side missions you can take on.

The game's interface seemed a lot like what you'd expect from a game like 3D Jagged Alliance. At the bottom of the screen, as ever, was the mercenary interface with each merc's photo, health and status bars, and statistics, including old favorites like leadership, marksmanship, strength, and speed. When an individual merc is selected, a new interface appears, packed with additional iconic buttons for every available action, such as changing the firing mode on your weapon if you have an automatic or using a first-aid kit if you have one.

In Jagged Alliance 3, you still give move orders to your teammates to send them along through the areas, and once you've sighted hostiles, the game still switches to a fully turn-based battle that lets your team and your enemies move and act only as long as they have "action points" they haven't spent yet. The turns in the battles still switch between your teammates and the enemies, who, when out of sight, are represented by glowing red polygonal silhouettes. The game will still have "interrupt" phases for alert characters who still have remaining action points that let the characters react to enemies who have blundered into line of sight. Interestingly, the new game will have some measure of destructible objects, so that you can shoot through doors, for instance, though we didn't see this have any significant effect on gameplay so far; we watched Scope blast through wooden door to get at an enemy soldier who had run into sight, though we were still unable to draw a bead on an enemy who was just around the corner from the shattered entrance.

Then again, Jagged Alliance 3 isn't very far along yet, or so we're told. The game's 3D graphics seem like they could definitely improve. The environments, though populated with plenty of appropriate objects like swaying palm trees on the beach and cluttered furniture inside the houses, have a rough feel to them that could benefit greatly from some antialiasing, more-detailed textures to bring out the lived-in feel that the game is clearly shooting for, and extensive lighting effects to help differentiate different parts of the environment and add atmosphere. Still, we're told that Russian developer F3 is providing production work with design feedback from the original Sir-Tech Canada team, which is encouraging news indeed. The game itself won't be out for some time--most likely near the end of 2008--and we hope the development teams will take all that time to make sure the game ends up being highly polished and as playable as the previous games in the series.

34 Comments

  • haxpor

    Posted Feb 4, 2009 5:10 am PT

    Great to see the new sequel will be out soon, even if not that very soon.

    It reminds me alot about the old time I have played for that classic version.

    Hope to see the final quality product.

  • Tinmancr

    Posted Mar 26, 2008 6:10 pm PT

    I think a new studio might be good, no offense to sir-tech but they were never first rate and a more serious approach with actual game play would be nice.
    gotta have the old mercs unless voice actors are not available

  • FallenAngel

    Posted Jan 21, 2008 7:36 pm PT

    IVAN DOLVICH!!
    'nuff said.

  • kaiden113

    Posted Jan 16, 2008 3:14 pm PT

    I hope it has multiplayer built in, that's one thing JA2 was missing until a few months ago.

  • macmert

    Posted Dec 5, 2007 8:01 am PT

    At last!!! At last!!! I hope the game still has the elite mercs like shadow, reaper, scully and the cool mate Trevor Colby

  • myte1why

    Posted Nov 7, 2007 7:20 am PT

    hmm wanna know much more of it

  • zunit88

    Posted Oct 11, 2007 7:45 am PT

    am just waiting an FIRE!!!!!
    cant wait to play with LYNX, SHADOW, REAPER and BLOOD

  • kyle2k

    Posted Oct 3, 2007 8:44 am PT

    I want Magic! I want Ice! I want Ivan, Fox, Grunty and I want FIDEL! Remember: Fidel-like-to-KILL!

  • Old_Gooseberry

    Posted Sep 29, 2007 6:01 am PT

    Forget any new development teams. Reform the original Sir-Tech team at any cost, its the only way it'll become classic Jagged Alliance again.

    Its painful to say this, but any new development team will likely fail. Sir-tech had the magic touch with Jagged Alliance.

  • SirSmokeal0t

    Posted Sep 27, 2007 2:52 pm PT

    Get shovel!

  • jnslay

    Posted Sep 24, 2007 5:10 am PT

    This is probably the best news I've heard in a long time!!!
    I love the whole JA franchise and can't hope to get my hands on this new installment! Only one shortcoming in JA2 which I hope will be available in JA3, Multiplayer. (Picture playing thru the campaign in Co-op mode or hiring mercs to take out each other in Last man Standing or Capture the Flag. Even Campaign against each other to see who can finish the main story first while eliminating each other to get there!!!)

  • kretyn

    Posted Aug 29, 2007 1:45 pm PT

    huge fan!!! cant wait!!!

  • TheC0m1ssar

    Posted Aug 20, 2007 11:50 pm PT

    An old classic is finally resurrected. I remember having loads of fun with this game when overseas on a vacation trip, it's a great and fun game for anytime.

  • 0megakill

    Posted Aug 14, 2007 4:49 pm PT

    Wow I wish beth soft would do this with Fallout 3, then again I want £1,000,000 but I dont always get what I want huh. In all seriousness this looks great so far and I really cant wait til it comes out. I WANT MADDOG TO BE IN THERE! Cant forget Ivan, Shadow, Scully, Barry, and Fox.

  • Poodlejumper

    Posted Aug 2, 2007 7:53 am PT

    May Ivan Doldevich's comeback be glorious and full of "bolka i kruv."

  • Yurand

    Posted Jul 28, 2007 1:36 pm PT

    If they take combat system from Ja 2 and add good story JA 3 will be great game

  • tiggerlu

    Posted Jul 19, 2007 12:10 pm PT

    Sounds like a low-budget production on JA3, which might not bode well for the game, kind of like MOO3. I'm hoping not, but the graphics are a sign that they haven't re-written the graphics engine, let alone the game engine...

    Too early to tell of course, hopefully it's not just JA2+, but even then, it'll still be better than a lot of games out there...

  • ActionRPG_Boy

    Posted Jul 19, 2007 3:00 am PT

    You're right, Superks! I've only played JA2: Unfinished Business but it's the best squad-based tactical game I've tried out. Hope JA3 can be as good, if not better!

  • Superks

    Posted Jul 17, 2007 9:05 pm PT

    I think JA series is one in which only those that tried it out would like it. I have waited for a long while now, just like how I have waited for JA2 the other time. I hope that JA3 will not disappoint. Doesn't matter how long they take and how long I wait as long as they can provide me with a quality game that lives up to the name of the JA series.

  • haesuse

    Posted Jul 16, 2007 2:35 pm PT

    it is earl;y too tell anything apparently but man i gotta say that i've waited for JA for almost a decade and man i am psyched!

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