Faces of War Single-Player Hands-On - Combat, Destructible Environments, and Controls

This upcoming World War II real-time strategy game is almost like a sandbox battle come to life.

Gameplay Footage

Army Rangers battle for a German radar station in Faces of War.

Faces of War is the upcoming World War II real-time strategy game from Ubisoft and Best Way, but it doesn't seem to fit into the conventional definition of a real-time strategy game. In fact, the easiest way to describe Faces of War is to say that it feels a lot like a World War II sandbox come to life. You'll command your soldiers as they battle on foot or in vehicles as they roll across a fully destructible battlefield. We got our hands on the latest work-in-progress version of the game to see how it's shaping up, and from our vantage point, Ubisoft has something very interesting here.

As a World War II strategy game set in Europe, Faces of War will feature three single-player campaigns, letting you fight as the Germans, the Western Allies, and the Soviet Union. This is more of a real-time tactical game than it is a real-time strategy game, since there don't appear to be any resources to gather, bases to build, or tanks to build. Instead, you'll be given command of an elite squad of troopers, along with a mission to accomplish, and you can then tear apart the battlefield in pursuit of that goal.

We were able to play the tutorial and the opening level of the Allied campaign, which featured a commando raid onto German-held soil to blow up a radar installation. This required landing on the beach, sneaking through the woods to scout the target, and attacking the radar installation. After that, the squad needed to attack a nearby farmhouse to destroy the power generators there. The combat in this sequence was intense; we set up roadside ambushes to take out German half-tracks, used the Germans' own antiaircraft flak cannon against their infantry, and leveled all sorts of terrain features, including buildings and fences. Thankfully, the game's default "arcade" mode means that your troops can take a lot of punishment before they die, so you don't have to worry about hand-holding your soldiers to make sure they don't get shot.

The controls are fairly easy to pick up. In fact, the squad controls are the easiest to use in the game; you can simply group a bunch of grunts into a squad and then give them all orders with a single click. Whenever you move the mouse around the map, the game highlights the deployment possibilities for you. For example, if you move the cursor behind a wall, you'll see what positions your troops will assume if you move them there. Or if you move the cursor behind a car, the game will display how your troopers will use the car for cover. Once you're satisfied with the move order, simply click the mouse, and the troops will head for that point.

Combat is just as easy. Troopers can automatically engage enemy forces that are in sight, or you can issue specific commands if you need something done. Let's say you see an enemy soldier hidden behind cover. In that case, all you need to do is click on the grenade icon in the inventory and click on the enemy soldier in question, and one of your troops will lower his rifle, take out a grenade, and chuck it at the enemy. The artificial intelligence is smart enough to recognize if a grenade has been dropped, so in that case, the enemy soldier might panic and run away from the grenade, which makes him easy pickings for your troops. The same control scheme is used if you want your troopers to chuck antitank grenades at vehicles, or if you want the grunt with the bazooka to take out an enemy tank.

The micromanagement hurdle gets a bit higher when you're dealing with vehicles and crew-served guns. For instance, a typical tank might require up to five crewmen to man the positions, and if the tank needs repairs, you'll have to have someone climb out of the tank, take the repair kit out of the tank's inventory and place it in the soldier's inventory, and then repair the tank. Or, if you've got a truck hauling an artillery piece, you'll need to assign drivers to drive the truck and then assign two soldiers to unlimber the gun, haul it into position, and then fire on targets that you see. Still, the micromanagement is worth it, as it's fun to see the heavy guns shred buildings with their fire or watch a tank knock down a building using brute force.

Graphically, Faces of War is impressive. Everything in the game looks good, whether it's in pristine condition or blowing up spectacularly. The environments are lush and realistic, full of all sorts of terrain features that you'd expect, while the vehicles and soldiers are rendered with very sharp detail. Particle effects are incredible; you'll watch the smoke trail from a bazooka slowly corkscrew across the screen or grin as a tank explodes in a huge fireball, hurling parts into the air. We only had a chance to play around with the single-player part of the game, but if the multiplayer can deliver the same kinds of visuals and thrills, then Faces of War is certainly going to be a game to look forward to. The game is currently scheduled to ship this autumn.

14 Comments

  • alijib

    Posted Sep 16, 2006 6:34 am PT

    Is it something like Company of Heroes???

  • Tigster23

    Posted Sep 13, 2006 5:28 pm PT

    Looks Promising. I am downloading the SP Demo now. It is taking a teensy bit less time than it is taking for CoH, Which I have been downloading for an hour and am at a Whopping 3%.

  • jakeboudville

    Posted Sep 12, 2006 9:02 pm PT

    quite impressive

  • dm4544

    Posted Sep 11, 2006 2:01 pm PT

    yngvefoshaug, Do you really believe that everyone reading and writing on Gamespot.com who is a US-american lives in the mountains & is a hillbilly?

    That's a wierd misconception, since in reality there are very few people who live away from civilization in the U.S. who aren't criminals. (ANY smart criminal would live away from civilization, irregardless of what country.) And I happen to know a hillbilly named Billy... And he lives downtown in the 2nd biggest city in Kentucky.

    Flame-wars aside, the demo that was released was build 0.22 of the final game. Just about a month later, the Multiplayer demo was released, which is build 1.00. Now you may not have noticed, but now, when a tank explodes, the game doesn't freeze for about 4 seconds.

    I've tested on several systems, even an alienware, and the original demo would freeze. Now I can use a 256 RAM Intel Celeron *Tears at eyeballs for letting parents choose what computer to buy with my money* XP and the game runs perfectly in a 200+ ping online game.

    In theory, COH will sell better with the hardcore gamers, who own powerful systems, since COH doesn't even LAUNCH if you don't have the minimum anything. FOW will definately sell better with the lower end of the gamer spectrum. As of the current build, FOW runs perfectly with all settings on Maximum on the afor-mentioned Crapperon XP.

    *Puts on fire resistance armor set in preperation for the flamers.*

  • yngvefoshaug

    Posted Aug 21, 2006 8:12 am PT

    MixtaMastaMan... Do you really believe that everyone reading and writing on Gamespot.com are US-americans? Go back to.... the mountains you.... hillbilly

  • MixtaMastaMan

    Posted Aug 20, 2006 4:45 pm PT

    The game is coming out in autumn? WHEN THE HELL IS THAT? who calls it autumn? go back to.....europe you......ninny

  • Luke5skywalker4

    Posted Aug 19, 2006 12:04 pm PT

    That pretty much looks exactly like or similar to Soldiers: Heroes of WWII. I loved that game, so this could be promising.

    Company of Heroes is just your standard RTS, arcade-kiddie WWII.

  • lewis8888

    Posted Aug 19, 2006 5:42 am PT

    Faces of War is an Excellent Game its on the top of my Wish List for Sure

  • theRunninGamer

    Posted Aug 18, 2006 6:49 pm PT

    This game is what Soldiers: Heroes of WWII should have been. It's been a long time coming, too. I played the demo, and it actually managed to annoy me even more than Soldiers, or the Soldiers demo for that matter. Overall, if the final game turns out anything like the demo, I give this game "too little, too late."

  • TintedChimes

    Posted Aug 18, 2006 10:26 am PT

    looks awesome, hopefully it'll be part rts.

  • roemin

    Posted Aug 18, 2006 5:25 am PT

    right cloudwalker, i agree with you. anyway, this game looks nice, give it a chance, i'll definitely get it.

  • kloudwalker

    Posted Aug 18, 2006 1:31 am PT

    How come every time a game is released some clowns try to make a
    comparison war I am really getting sick of all you fan boys who side with
    games or systems even before thy are released. If you call yourself a gamer then game and try to enjoy everything somethings you'll like and some things you won't but it doesn't have to be a war all the time. give the
    people that are working hard to make these games a break. and when you release your new system or a game you are working on people will give you
    a break .

  • Fallout_red

    Posted Aug 17, 2006 7:29 pm PT

    Simple, COH will kill FOW. That has the WH40KOW fanbase behind and a lot of support from sites, good advertising and awesome graphics. Thats how games sell these days, advertising, support, graphics. Innovative Gameplay no longer is accepted. But FOW doesn't look too innovative anyway. I wonder why did Ubi chose this.

  • comthitnuong

    Posted Aug 17, 2006 6:15 pm PT

    i wonder how company of heroes's release will affect this game

Check Prices: $9.99 – 16.13

advertisement
advertisement
Click Here

Game Stats

  • Rank:
    2,762 of 78,243
    (up by 30)
    PC Rank:
    943 of 12,620
    Tracking:
    1,283 Track It»
    Wishlists:
    544 Wish It»
  • Player Reviews:
    43
    Player Ratings:
    736
    Users Now Playing:
    98
  • Number of Players:

    1 Player, 16 Online | Offline Modes: Competitive, Cooperative, Team Oriented | Online Modes: Competitive, Cooperative, Team Oriented

  • Top 5 User Tags:
    1. faces of war
    2. rts
    3. ubisoft
    4. best way
    5. pc
  • Mature Rating Description

    Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. Learn more

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games