E3 '07: Disciples III Impressions - First Look

We take a look at the third game in the Disciples turn-based fantasy strategy series.

SANTA MONICA, Calif.--One of the many games being shown at this year's E3 is Disciples III, the third game in the turn-based strategy series. Unlike previous games in the series, Disciples III will be a fully 3D game with polygonal graphics to represent its huge monsters and warriors onscreen, though a representative from Akella, the game's developer, assured us that the game won't have particularly demanding system requirements.

Disciples III will feature more than 150 different "characters"--the war heroes, monsters, ghosts, and other beasties that can make up a war party in the game, and like in the previous games, the size of your war party will depend on your leader character's leadership skill. Apparently, some monsters in the game, such as dragons, will be absolutely huge, and will take up to 12 squares on the game's combat map, which has been retouched as a grid-based map divided up into two halves--yours and your opponents'.

We had a chance to see only the demonic legions of the damned faction in action, and they're as scaly and red-skinned as ever. However, the sequel will apparently ship with only three playable factions out of the box: the legions, the human empire, and the noble elves. Apparently, subsequent expansion packs will add additional races at a rate of one race per expansion--with any luck, we'll see the return of the original Disciples factions of the dwarven mountain clans and the undead horde.

The version of the game we saw was an extremely early one, so there was very little in the way of content to see. We did have a chance to see some parts of the overland map, which is now fully 3D, but is still populated by static monster spawns, various structures your parties can visit (or ransack), and still consists of different terrain types, which can be still converted to your faction's land type by using a rod-placing unit. We also had a chance to see the legions' home town, which was essentially a gigantic floating rock formation suspended above rivers of red molten lava. Both the overland view and the town view seem strikingly reminiscent of Heroes of Might and Magic V, though the towns in Disciples will have the familiar interface options to upgrade various portions of your stronghold to strengthen the specific unit types you choose; for instance, like in the previous games, you can choose to upgrade your melee units' barracks, which lets your basic melee units develop into a stronger character class once they gain experience levels. Upgrade options for melee, archery, magic, and miscellaneous classes at strongholds all appear to be intact.

Disciples III is currently being developed as a joint venture between Canadian publisher Strategy First, which is providing much of the game design, and Russian developer Akella, which is providing most of the production work. The game is scheduled for release in the second quarter of 2008.

49 Comments

  • ChaoSXDemon

    Posted Dec 25, 2008 3:38 pm PT

    The whole reason I loved this series is because it's got limited unit control unlike Heroes of Might and Magic series - the player controls army of many many different units. This has made Disciples a much better Strategy game than HoMaM.

  • rpgNerd321

    Posted Jul 2, 2008 1:25 pm PT

    The Disciples series has been one of my favorites for quite some time now. The game play has been the same for the first two. When I saw that its not going to be the same six square unit for your party,I was shocked. But then I took a look at images of the game and now I think it's okay that there is a change.

  • VIKINGS3

    Posted Apr 13, 2008 5:08 pm PT

    Well,number 3 is finally up,lets see what they make of it,i too hope they leave the units static in combat,and i hope they do something about those kings(so extremely hard to kill!!,although,it is nice that u don't have to worry about your own town like that)

  • VIKINGS3

    Posted Apr 13, 2008 5:08 pm PT

    Well,number 3 is finally up,lets see what they make of it,i too hope the leave the units static in combat,and i hope they do something about those kings(so extremely hard to kill!!,although,it is nice that u don't have to worry about your own town like that)

  • sinaps

    Posted Jan 28, 2008 6:25 am PT

    Yeah! That's beautiful, baby!

  • sc_ajk29

    Posted Jan 8, 2008 4:25 pm PT

    Looks fantastic, I loved Disciples II.
    However, no Dwarves and Undead? What the...??

  • sirkel28

    Posted Jan 5, 2008 9:54 am PT

    I really liked the detailed drawn artwork in disciples 2 I hope they don't lose that for the sake of 3D.

  • 100starz

    Posted Dec 30, 2007 2:06 am PT

    maybe that's because the graphics are ugly and they seam to take up too much juice...

  • Srinivassa

    Posted Dec 11, 2007 11:09 am PT

    So little hype for this game... It's good. Really, it is. It's just that it's not under the arms of a giant publishing corporation. Otherwise, there would be HOMMV-like press for this one. (Haha. That is to say the most press you can get for a TBS, which is just slightly more than a flight simulator)

    You can tell by the screen shots that they've changed the stack mechanics somehow. I hope they didn't just copy HOMM stacks. I liked having to live with and level up your minions. Although, I thought the inability to level a second stack effectively was always a poor choice.

    I am against the people who say it MUST have moveable units in combat. I think that would take something unique away from the Disciples series. It wouldn't ruin the game to have it in, but I'm looking more for things to set it apart rather than make it more palatable to the masses. That's the one thing you are supposed to get with an independent publisher like Strategy First.

  • Alexandru04

    Posted Oct 23, 2007 8:24 am PT

    I was a big fan of the game, i liked it more then Heroes 4, it had a nice, different gameplay, and the storry line was cool too. I hope the Disciples 3 will be a good game too, dont dissapoint su please !! Good storryline, nice graphics and good spells / character movements !! GIVE !!

  • darkman_forever

    Posted Aug 10, 2007 5:56 am PT

    Pretty dissapointed to hear that they have moved the release date in Q1'08. But hope the waiting will worth as they will bring the new design and improved units into this game.

    time will tell and judge...

  • Pyrosa

    Posted Aug 1, 2007 3:30 pm PT

    I realize they're porting D2 to the Nintendo DS, but I'd love to see a near-simultaneous release of D3 to each of the next-gen gaming platforms! The series deserves a much larger fanbase, that's for certain. Let's hope that they don't make the same ham-handled mistakes that were made with Heroes V in the move to 3D! (I.e., focus on the gameplay, story, and balance testing, as with previous D1&D2 entries!)

  • champmanfan

    Posted Jul 30, 2007 11:18 pm PT

    dr_jashugan, you should make sure you have a nvidia 6600 as a minimum these days for any game. Just play the demo to make sure your PC can play it

  • dr_jashugan

    Posted Jul 29, 2007 6:34 am PT

    I hope this game doesn't require special video card.

  • Ratsibaba1

    Posted Jul 28, 2007 9:05 am PT

    Which of the two sequels do you think was the best?

  • slamthebowler

    Posted Jul 26, 2007 10:01 am PT

    I can't wait when I saw this I freaked out! I'm going to start playing the 2nd one again!

  • Paraturkurati

    Posted Jul 25, 2007 1:31 pm PT

    This game is like age of wonders I have tried the second version of disciples and it was ok but I feel like there is more to it then that, I just cant figure it out, maybe I will start playing with more interest! I hope disciples 3 will be better.

  • gedassan

    Posted Jul 21, 2007 4:57 am PT

    To NoseArt: you may just as well, if not more, hope that Strategy First does not screw it up as it is actually they who provide the game design part. Akella does the production (indicated in the first paragraphs of the article). It is pretty obvious to me that one should read the article before commenting, but... I'm a ninja.

  • Swashbuckler_2

    Posted Jul 19, 2007 11:10 pm PT

    I hope they don't axe the static-position combat, but it sounds like that's the plan. I think that adds a strategic simplicity to the game: It limits your options, but makes you think more about them.

  • BEYOND-CREATION

    Posted Jul 19, 2007 12:04 am PT

    AMAZING ! i'm eager to play the game
    bring it on !!

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