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Company of Heroes Designer Diary #7 - Final Thoughts

With Company of Heroes due out next week, senior designer Erin Daly looks back at the development of this cutting-edge World War II strategy game.

Official Trailer

Get ready to liberate France in Company of Heroes.

With Company of Heroes, the anticipated World War II real-time strategy game, due to arrive next week, the designers at Relic Entertainment can now look back at the long process of making the game. If you've played the single-player demo, then you know that this is one of the most promising real-time strategy games in years, combining beautiful graphics with intense action, intelligent opponents, and advanced physics. The result is that World War II battlefields come to life like never before. You'll battle as the Allies during the single-player Normandy campaign, while the multiplayer and skirmish modes will let you fight from the perspectives of the Allies and the Germans. In our final designer diary for Company of Heroes, senior designer Erin Daly discusses how the single-player campaign came to be.

Putting it All Together

By Erin Daly
Senior Designer, Relic Entertainment

From the start, we wanted the single-player campaign in Company of Heroes to be something very special. We were bored with single-player real-time strategy games that played like minor variations on the skirmish game mode, with repetitive environments and the same enemy artificial intelligence from the skirmish game. Our goal was to deliver a highly engaging experience that was like playing an episode of Band of Brothers or one of the major battles in Saving Private Ryan. We wanted the environments to be highly detailed and unique, the mission objectives to be varied, and the enemy to play off the specifics of each unique setting. It would take us many months and countless hours of overtime to get there, but in the end it proved well worth the effort.

We started by defining the scope of the campaign. Enter Normandy, the first, crucial step in dismantling Hitler's Fortress Europe. Without this chunk of land in Northern France, the Western Front wasn't going anywhere. It was a natural beginning. It also had a climactic ending: the battle to close the Falaise Pocket. In this battle, the Allies surrounded the entire German 7th Army, squeezing it into a tiny pocket with only one escape route. In the end, more than 50,000 German troops surrendered and another 10,000 were killed. This battle marked the end of German resistance in Normandy and the beginning of the end of the war in Europe.

Next came the missions. Company of Heroes focuses on authentic battles. We wanted to deliver the most compelling and highly charged missions that the Allies undertook in this epic invasion: Securing the crossroads town of Carentan, capturing the port city of Cherbourg, and pushing the Allied advance through the deadly hedgerows before taking the ruined city of St. Lo. We pored over history books, memoirs, and war letters, learning everything we could about these storied battles. From that background we developed the mission objectives and structure, trying to stay true to the essence of the battle and capture the emotional intensity of the event.

With each mission came a different environment. To create these, our art team pulled out all the stops, delivering an amazing level of detail. The endless grassy fields and repetitive city streets we're used to seeing in most real-time strategy games are gone. Each location in Company of Heroes is a unique, handcrafted experience. You've never seen environments like these before. The design team worked closely with the artists to ensure each setting held a rich source of tactical choices. Garrison a civilian building to create a forward barracks on the battlefield. Use an upgraded Sherman tank to bulldoze a thick hedgerow and create a new attack route. There are countless different ways to tackle each mission.

We knew the enemy AI would play a huge role in delivering the memorable battles in Company of Heroes. To do this would require huge amounts of custom enemy behavior, tailor-made for the specific environment and mission objectives. Instead of generic enemy behavior that plays like a skirmish match, we made the Axis troops in the single-player campaign take their environment and individual tactical situations into account. Enemies will run to nearby buildings when under attack, or retreat to an Axis strong point when taking losses, then regroup and attack.

We also wanted to create enemy AI that reflected the style of combat employed by the Axis. The Wehrmacht was known for its vicious counterattacks, never giving an inch of ground without trying to take it right back. To model this in Company of Heroes, key towns or strategic locations that you capture in one mission sometimes have to be defended in the next. Shifting your strategic mindset from offense to defense requires taking advantage of the environment. The few buildings you left standing after the capture of the town now become key defensive points, providing valuable cover for machine-gun crews and snipers.

You have a wealth of tactical and strategic options available in every mission, but each presents a unique and challenging strategic problem. Whether it's how to take over a V2 rocket base with paratroopers or how to take down a squadron of deadly Panther tanks, there are always multiple routes to victory. Keeping your troops alive also plays an important role, as they gain veterancy through combat. Veteran squads from previous missions can be brought up to the front lines in the current mission (for a cost).

To bring all these elements together into a cohesive experience required cinematics. These sequences also helped set the tone and deliver the emotional power of this epic invasion. Each mission in Company of Heroes is delivered with a cinematic intensity not seen before in a real-time strategy game. Most of the scenes in the accompanying trailer to this diary are from the in-game cinematic sequences, which are rendered in real time by the game engine so as to keep you immersed in the action.

These sequences are peppered throughout the game, setting the stage for the missions and also showing important changes in the battle. For example, when a group of Panzer IV's roll onto the battlefield, a cinematic sequence makes sure you know about it so you can adjust your strategy accordingly. These cinematics also let us get up close and meet the individual soldiers of Able Company. It's through their eyes that we experience the story and get a glimpse into what it was like to be on the ground during this defining moment in history. The cinematics in Company of Heroes also tie directly into the gameplay. At the beginning of each mission, a quick briefing on the tactical map highlights the key objectives and tactical features of the mission. Between missions, your progress is shown on a large-scale map, where sometimes the fulcrum of the entire front line can rest on a single town.

It's a cliché to say it, but everything came together in the end. The single-player campaign in Company of Heroes is a highly immersive, engrossing single-player experience that is unlike any other single-player real-time strategy game you've played.

46 Comments

  • SamSabat

    Posted Sep 14, 2006 4:48 am PT

    Edition from Poland http://www.gram.pl/upl/news/120060914131159.jpg . Great pack . Im waiting.

  • scopes316

    Posted Sep 13, 2006 10:35 am PT

    I haven stopped playing the demo since its bin released over a week ago and my god it rocks, cant wait to play the real deal when i comes out .Can u imagne dawn of war being played with this style of game play THQ and Relic are really paving the way for future RTS games

  • jakeboudville

    Posted Sep 12, 2006 9:23 pm PT

    quite impressive

  • r0biin

    Posted Sep 12, 2006 9:43 am PT

    i want this game and moha and BIAHH 2

  • Skuijs

    Posted Sep 12, 2006 2:42 am PT

    I'll buy the game too but want warhammer 40:000 dark crusade more

  • aaaaaa1419

    Posted Sep 11, 2006 3:55 pm PT

    three more days

  • KillaW0lf

    Posted Sep 11, 2006 10:33 am PT

    i want it now!

  • Sheiko

    Posted Sep 11, 2006 9:57 am PT

    This sounds like The best WWII based game ever. (well besides the Call of Duty games but those are hits n misses.)

  • _Sam_

    Posted Sep 10, 2006 10:00 am PT

    can't wait!

  • wenor

    Posted Sep 10, 2006 9:27 am PT

    Must have game it is

  • arfindel

    Posted Sep 8, 2006 7:01 pm PT

    I've pre ordered the game for $66 AUD (including shipping) even without trying out the demo! After seeing a rating of 96% from pc gamer for CoH (on ebay.com.au in item description- nice advertising ) i immediately decided to pre-order it! And now reading all these positive comments, i feel i am gonna be very surprised with the game indeed. And i am extremely picky when comes to buying games...i mostly borrow games and crack 'em, only buying rome total war (ages ago) and now this (for a sweet price)!

  • Mcevil

    Posted Sep 8, 2006 2:53 am PT

    THE BEST HERO I EVER SEEN!!

  • begley1984

    Posted Sep 8, 2006 12:54 am PT

    I cant wait for this game to be released, while other games i own are good it's rare that after playing them i have a smile on my face. I did with this one.

  • kissthedingo

    Posted Sep 7, 2006 6:51 pm PT

    can't wait!

  • ps2_dawgg

    Posted Sep 7, 2006 5:12 pm PT

    wow i just played the demo for this game, and it left me breathless. definitely gonna be a GREAT game, cant wait for the single-player, it was definitely engaging, and the level of detail is amazing.

  • carrotd109

    Posted Sep 7, 2006 4:04 pm PT

    Firstly this game looks and feels great. I am so going to get it!

    But secondly it appears that Firestorm250's hope that it is historically accurate won't quite happen. I am sure that I spotted the Armoured infantry badge on the GIs in the Omaha beach landing sequence. Since (as far as i know) armoured infantry belong to the armoured divisions, meaning the badges would be incorrect for the video sequence.

  • SHYSTER71

    Posted Sep 7, 2006 4:03 pm PT

    Well, all I can say is there getting my $$ again..

    Must haves
    Company of Heroes - Demo's off the hook! I CAN'T wait for full ver.
    War Hammer 40K: Dawn of War - Dark Crusade - Demo is Really NICE
    Lord of the Rings: Battle for Middle Earth II - The Witch King

  • CrapfullyCrap

    Posted Sep 7, 2006 3:16 pm PT

    Anyone here know whether if the tutorial voice in this game is the same voice-actor talent behind Spike Spiegal (English) of Cowboy Bebop fame ?

  • MartyredShadow

    Posted Sep 7, 2006 3:15 pm PT

    Sounds sweet. Not that my PC can run anything with graphics anywhere near this good.

  • MartinRiggs15

    Posted Sep 7, 2006 2:11 pm PT

    My friend will buy this and I'll play it at his house. He's a total WWII crazed buff.

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