Command & Conquer 3 Tiberium Wars Feature Preview - Campaign Structure

The 38 missions in Tiberium Wars span the globe, but now you can find out which theaters of war you'll fight in when the game ships next month.

This week's release of the Command & Conquer 3 Tiberium Wars PC demo was huge news for fans of both the storied series and real-time strategy games. The first Command & Conquer game in years, Tiberium Wars represents a return to the series' mix of fast-paced RTS gameplay and full-motion video cutscenes. You will command the forces of the noble Global Defense Initiative, the shadowy Brotherhood of Nod, or the new alien faction, the Scrin, in a battle for Earth, and in between, you'll watch cutscenes starring such actors as Michael Ironside and Billy Dee Williams.

The game will depict the Third Tiberium War, Tiberium being an alien element that is slowly contaminating the planet but that can also be used as a powerful resource for building war machines and structures. The single-player campaign will consist of 38 missions divided into 11 "theaters of war," and each faction has its own unique story. We have the details of how the action in Tiberium Wars will unfold below so you can brace yourself for the battles to come when the game ships next month. Spoiler Warning: The following reveals plot details regarding the single-player campaign.

GDI

If you had a chance to play the single-player demo, you'll be familiar with the setup and opening missions of the GDI. After the first two Tiberium Wars as seen in previous Command & Conquer games, the GDI has stabilized the strategic situation. The Brotherhood of Nod has, for all practical purposes, disappeared, and the battle now is to get a handle on the Tiberium situation. Approximately 30 percent of the planet's surface is categorized as red zone, which is uninhabitable because of Tiberium contamination. Another 50 percent is categorized as yellow zone, which means it is contaminated but barely habitable. This is where many of the world's population, desperate and sympathetic to Nod, live. The remaining 20 percent of the surface is categorized as blue zone; it is Tiberium free and the last refuge for civilization and the forces of the GDI.

The GDI campaign begins in the yellow zone badlands of North Carolina. Without warning, the GDI encounters major Nod forces for the first time in years, and this a harbinger of things to come. The Brotherhood of Nod launches a decapitation attack that destroys the GDI's orbital command-and-control platform, the GDSS Philadelphia. The sudden loss of the Philadelphia cripples the GDI, and Nod forces launch attacks worldwide. Your role will be to stabilize the situation in the Northeastern blue zone on the Eastern seaboard. First up, you will have to defend the Pentagon from attack. After that, you have a choice. You can next retake Langley Air Force Base in Virginia or recapture the Hampton Roads Naval Base. This decision will influence subsequent missions. Either way, your final task in the Northeastern blue zone will be to reclaim the White House.

Next up in the GDI storyline is the North African theater of war. North Africa is a yellow zone, but it's also a Nod stronghold. The action in North Africa will take place mainly in the desert, as you might expect, but you should also expect urban combat. Alexandria will serve as a stepping stone to Cairo, your ultimate goal in North Africa. There, you must take out a nuclear-weapons facility in the city.

After North Africa, GDI forces will head to Eastern European battlefields in Croatia, Albania, and Bosnia. And after that, it's on to Western Europe, specifically Germany and Italy, for the third and fourth theaters of war. The details of these battles remain a secret, but if you know your history of the Tiberium Wars, then you'll know that Italy is where it all started, so this means a return to old battlegrounds. Only now, Italy is the heart of the world's largest red zone. The Italian battles appear to be the end of the GDI campaign, so it looks like that saga will come full circle there.

Brotherhood of Nod

It makes sense that the Brotherhood of Nod campaign partly mirrors the GDI campaign. In it, you will be able to see many of the same events seen in the GDI campaign, only from the perspective of the other side. Therefore, the Nod campaign begins with the lead-up to the attack on the Philadelphia. This will require infiltrating the Goddard Space Center in Maryland. By seizing control of that, you can neutralize all the orbital defenses and take out the Philadelphia.

As soon as the Philadelphia is down, the campaign opens up with attacks on a wide front. Again, there's a branching structure to the missions, so you can choose your next target: Andrews Air Force Base or the White House. After that, it's on to Hampton Roads Naval Base to take out a brand-new GDI aircraft carrier and to seize a port that can allow a stream of Nod reinforcements and supplies. Your ultimate objective is to capture Washington DC itself. If you succeed, you'll be promoted and move on to the next theater of war. But instead of the sands of North Africa, you're headed to South America and the Amazon.

If you're expecting to battle it out in a lush jungle paradise, forget it. South America is a big yellow zone, and the Tiberium contamination has turned the rain forests of the Amazon into a desert. You'll engage various GDI units in this area before moving on to the Atlantic coast to take out an important GDI facility. The Nod campaign will then converge again with the GDI campaign in the Eastern Europe theater of war. The details regarding this theater of war also remain a secret, but after that, there's a quick jaunt over to Australia before both campaigns finally converge upon Italy.

Scrin

Details on the Scrin campaign are very scarce because the faction wasn't officially unveiled until recently. We do know that the Scrin campaign will span across all of Europe, including an invasion of London. You should expect to see Parliament and Big Ben on the screen, probably getting blown up by the alien hordes. That's about all we know. EA is still keeping much of the Scrin campaign secret, but we will learn about the relationship of the aliens to the mysterious Tiberium over the course of Command & Conquer 3 Tiberium Wars.

112 Comments

  • matias_258

    Posted Mar 25, 2007 8:58 am PT

    C&C is superb, C&C is a lifestyle
    Praise for all ppl who had made it
    loves the demo very much!
    but got something very disappointing.....
    the units between NOD and GDI are look alike and they dont have significant difference especially their infantry and low tech vehicles and their commandos
    but overall the game looks nice and cant wait for playing the full version!

  • 241

    Posted Mar 24, 2007 4:54 pm PT

    I can't wait till I get my copy of C&C3, I've been playin ZH way too long. I'm so looking forward to playing that game, I CANT STOP WATCHING THE TRAILER!!!

  • abdulrahiem

    Posted Mar 23, 2007 4:27 pm PT

    Only 2 day's leftand i can't waiti'm plying a demo of command and conquer 3 and it's awesomebut i'm bored to play a demoi conquer the map in all difficultyi want the full version
    ARI

  • generaljw

    Posted Mar 18, 2007 3:49 am PT

    I think the command and conquer team deserves some real credit as my computer is seriously old in terms of cutting edge components yet I was still able to download the demo and play it.
    Having been able to play it, I can say for sure that the finished game will be both great to play and visually stunning once i try my luck at building a new computer.
    For all you players who have crap pc's like me, dont let the seriously poor visuals ruin your opinion, base your opinion solely on the units u see in the demo and the immersiveness that is C&C, knowing that with the finished game and better specs, C&C 3 will bring it home.

    The only critiscism i have is that both Nod and GDI have commando's who arent really unique in anyway. C&C generals zero hour did very well with their hero units. Colonel Burton, Jarmen Kell and Black Lotus were not able to do all the same attacks etc but all proved to be very dangerous and in black lotus' case, very annoying IF USED PROPERLY.

    but anyway, hopefully the Scrin will help accomadate for that and if we're lucky, the finsihed game just might have improvements made on the commandos.
    Sadly though,like Supreme Commander, people will critiscise it for its performance on old pc's, I dont mean in terms of speed, I mean visually and to be honest with all the next generation graphics cards and games, Tiberium 3 needs to be able to utilize the new components to be truly untouchable. but as I said before, the fact that its able to function as a next generation game and still be played on old pc's so that we can still try it out.

  • jjj521

    Posted Mar 15, 2007 7:18 pm PT

    i love to head that C&C is arise again!! Cant wait to try it!!

  • dragonknightx0

    Posted Mar 15, 2007 4:38 am PT

    The story mode has always been a very phenominal part of the C&C series, but the multiplayer is what makes the game.

  • viridiandragon

    Posted Mar 8, 2007 10:41 pm PT

    C&C: Tiberium war is better. I can't wait the online multiplayer.
    This demo is easy to understand and after few games, you definitely understand how to play the game. I just love the game's animation, how u create buildings and units. That's a thing specific to C&C. If you want to know how big are C&C fans, go to C&C3 main website, and check out how the fans are blessing the website. It's a real community for fans.

  • blackheart_used

    Posted Mar 8, 2007 4:13 am PT

    how many are YOU out there who have played the first C&C game a decade ago?

    how many are you out there who have friends at least three, or maybe dozens who have played that C&C and LOVIN it or just maybe already tried this demo?

    I have dozen of friends, and only me to be the first to try the demo, I told about the upcoming release new C&C tiberium wars and they were really psyched, they've tried it (the demo) and we all both waiting for the D day.

    its hard for Supreme Commander to beat C&C fans, C&C is like Coca Cola, iths been established a decade ago, a good quality SERIAL gaming with all those nostalgic fans is just unbeatable

    but I just dont know about you guys, ARE Comand and Conquer Fans really this big?

  • hairy_freak

    Posted Mar 7, 2007 8:00 am PT

    startefy games r the best this is a definite 4 me

  • gmax Site moderator

    Posted Mar 6, 2007 7:35 am PT

    And C&C fans await tentatively...

  • AgentNick

    Posted Mar 5, 2007 3:49 pm PT

    I think Supreme Commander wins on the 'large scale level of carnage' front, but I think C&C3 wins on the whole 'making fast-paced combat mixed with strategy and economy' idea. I already bought Supreme Commander and I have the Kane Edition of C&C3 preordered. If it's Supreme Commander vs. C&C3 for the best RTS game of the Spring, I think we're the ones who win.

  • GraveDiggerPL

    Posted Mar 5, 2007 6:19 am PT

    damn,im not a big fan of strategies,but after looking at some screenshots i think im going to play this game.

  • crozzan

    Posted Mar 4, 2007 5:18 pm PT

    Great Game!, Lets see who wins...
    C&C 3: Tiberium Wars V.S. Supreme Commander

    Standby for more...

  • Danoli3

    Posted Mar 4, 2007 1:54 pm PT

    OMG Australia finally get a real part in a game!
    At last EALA

  • Master_yoda

    Posted Mar 4, 2007 1:45 pm PT

    Does any one else feel like the animations are slow in the demo like units take forever to get somewhere or infantry take their sweet time falling to the ground when they're shot?

  • Acob101

    Posted Mar 4, 2007 1:04 pm PT

    it is trhe same as every c&c out there i played it for like 5 min and i knew what to build how to build what units to put together it looks beautiful i will say it is the best rts ive ever seen i was impressed but it really is the same old thing. its like the madden of RTS but at least for any returning players there will not be a learning curve

  • lorddarthvik

    Posted Mar 4, 2007 9:58 am PT

    For those who whine about Supreme commander being better, I'v played both the TibWars demo and the supreme commander demo and beta, and I have to say they have different kind of gameplay style, just like it was with Total An. and the older CnC's. It's pointless to compare the two. Supreme Commander is about who can click faster (the first who gets the most mass spots wins), and CnC is about finding a backdoor to the enemy base and using the correct unit for the task (artillery/tanks/infantry). So you need a bit of thinking in CnC. I will never forget how furious my enemies were when I started teleporting their assembled forces into the sea with a chronosphere in RA2
    From the demo it seems that this game will be as good as the original CnC and Red Alert. A must have for all RTS game fans.

  • BigOldMrChris

    Posted Mar 4, 2007 9:44 am PT

    I have always loved the c&c games and when i saw that the demo could be downloaded i nearly shouted with excitement . Yet when i played the mission for the first time i really wasnt that impressed , so i had a sleep on it and in the morning i tried it again along with the skirmish and I LOVED it very much. A lot of people are complaining abou thow it is generals with a lick of paint and at first i thought the same , but if your compare the graphics there is a huge difference. After playing the second time my faith had been restored and i cannot wait till release .
    x

  • thestrateger

    Posted Mar 4, 2007 9:15 am PT

    it's looks great!

  • 4743hudsonj

    Posted Mar 4, 2007 8:30 am PT

    This game looks f**king amazing, i really wanted to play the demo but everytime i download it and start it up, it just restarts my computer.

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